1 hlsl.aliasOpaque.frag 2 WARNING: AST will form illegal SPIR-V; need to transform to legalize 3 Shader version: 500 4 gl_FragCoord origin is upper left 5 0:? Sequence 6 0:12 Function Definition: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float) 7 0:12 Function Parameters: 8 0:12 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex}) 9 0:? Sequence 10 0:13 Branch: Return with expression 11 0:13 vector-scale ( temp 4-component vector of float) 12 0:13 a: direct index for structure ( temp float) 13 0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex}) 14 0:13 Constant: 15 0:13 1 (const int) 16 0:13 texture ( temp 4-component vector of float) 17 0:13 Construct combined texture-sampler ( temp sampler2D) 18 0:13 tex: direct index for structure ( temp texture2D) 19 0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex}) 20 0:13 Constant: 21 0:13 2 (const int) 22 0:13 ss: direct index for structure ( temp sampler) 23 0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex}) 24 0:13 Constant: 25 0:13 0 (const int) 26 0:? Constant: 27 0:? 0.200000 28 0:? 0.300000 29 0:17 Function Definition: @main( ( temp 4-component vector of float) 30 0:17 Function Parameters: 31 0:? Sequence 32 0:19 move second child to first child ( temp sampler) 33 0:19 ss: direct index for structure ( temp sampler) 34 0:19 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) 35 0:19 Constant: 36 0:19 0 (const int) 37 0:19 'gss2' ( uniform sampler) 38 0:20 move second child to first child ( temp sampler) 39 0:20 ss: direct index for structure ( temp sampler) 40 0:20 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) 41 0:20 Constant: 42 0:20 0 (const int) 43 0:20 'gss' ( uniform sampler) 44 0:21 move second child to first child ( temp texture2D) 45 0:21 tex: direct index for structure ( temp texture2D) 46 0:21 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) 47 0:21 Constant: 48 0:21 2 (const int) 49 0:21 'gtex' ( uniform texture2D) 50 0:22 move second child to first child ( temp float) 51 0:22 a: direct index for structure ( temp float) 52 0:22 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) 53 0:22 Constant: 54 0:22 1 (const int) 55 0:22 Constant: 56 0:22 3.000000 57 0:28 Branch: Return with expression 58 0:28 Function Call: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float) 59 0:28 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) 60 0:17 Function Definition: main( ( temp void) 61 0:17 Function Parameters: 62 0:? Sequence 63 0:17 move second child to first child ( temp 4-component vector of float) 64 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 65 0:17 Function Call: @main( ( temp 4-component vector of float) 66 0:? Linker Objects 67 0:? 'gss' ( uniform sampler) 68 0:? 'gss2' ( uniform sampler) 69 0:? 'gtex' ( uniform texture2D) 70 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 71 72 73 Linked fragment stage: 74 75 76 Shader version: 500 77 gl_FragCoord origin is upper left 78 0:? Sequence 79 0:12 Function Definition: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float) 80 0:12 Function Parameters: 81 0:12 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex}) 82 0:? Sequence 83 0:13 Branch: Return with expression 84 0:13 vector-scale ( temp 4-component vector of float) 85 0:13 a: direct index for structure ( temp float) 86 0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex}) 87 0:13 Constant: 88 0:13 1 (const int) 89 0:13 texture ( temp 4-component vector of float) 90 0:13 Construct combined texture-sampler ( temp sampler2D) 91 0:13 tex: direct index for structure ( temp texture2D) 92 0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex}) 93 0:13 Constant: 94 0:13 2 (const int) 95 0:13 ss: direct index for structure ( temp sampler) 96 0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex}) 97 0:13 Constant: 98 0:13 0 (const int) 99 0:? Constant: 100 0:? 0.200000 101 0:? 0.300000 102 0:17 Function Definition: @main( ( temp 4-component vector of float) 103 0:17 Function Parameters: 104 0:? Sequence 105 0:19 move second child to first child ( temp sampler) 106 0:19 ss: direct index for structure ( temp sampler) 107 0:19 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) 108 0:19 Constant: 109 0:19 0 (const int) 110 0:19 'gss2' ( uniform sampler) 111 0:20 move second child to first child ( temp sampler) 112 0:20 ss: direct index for structure ( temp sampler) 113 0:20 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) 114 0:20 Constant: 115 0:20 0 (const int) 116 0:20 'gss' ( uniform sampler) 117 0:21 move second child to first child ( temp texture2D) 118 0:21 tex: direct index for structure ( temp texture2D) 119 0:21 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) 120 0:21 Constant: 121 0:21 2 (const int) 122 0:21 'gtex' ( uniform texture2D) 123 0:22 move second child to first child ( temp float) 124 0:22 a: direct index for structure ( temp float) 125 0:22 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) 126 0:22 Constant: 127 0:22 1 (const int) 128 0:22 Constant: 129 0:22 3.000000 130 0:28 Branch: Return with expression 131 0:28 Function Call: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float) 132 0:28 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) 133 0:17 Function Definition: main( ( temp void) 134 0:17 Function Parameters: 135 0:? Sequence 136 0:17 move second child to first child ( temp 4-component vector of float) 137 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 138 0:17 Function Call: @main( ( temp 4-component vector of float) 139 0:? Linker Objects 140 0:? 'gss' ( uniform sampler) 141 0:? 'gss2' ( uniform sampler) 142 0:? 'gtex' ( uniform texture2D) 143 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 144 145 // Module Version 10000 146 // Generated by (magic number): 80007 147 // Id's are bound by 64 148 149 Capability Shader 150 1: ExtInstImport "GLSL.std.450" 151 MemoryModel Logical GLSL450 152 EntryPoint Fragment 4 "main" 62 153 ExecutionMode 4 OriginUpperLeft 154 Source HLSL 500 155 Name 4 "main" 156 Name 9 "OS" 157 MemberName 9(OS) 0 "ss" 158 MemberName 9(OS) 1 "a" 159 MemberName 9(OS) 2 "tex" 160 Name 14 "osCall(struct-OS-p1-f1-t211;" 161 Name 13 "s" 162 Name 17 "@main(" 163 Name 42 "os" 164 Name 44 "gss2" 165 Name 47 "gss" 166 Name 51 "gtex" 167 Name 56 "param" 168 Name 62 "@entryPointOutput" 169 Decorate 44(gss2) DescriptorSet 0 170 Decorate 44(gss2) Binding 0 171 Decorate 47(gss) DescriptorSet 0 172 Decorate 47(gss) Binding 0 173 Decorate 51(gtex) DescriptorSet 0 174 Decorate 51(gtex) Binding 0 175 Decorate 62(@entryPointOutput) Location 0 176 2: TypeVoid 177 3: TypeFunction 2 178 6: TypeSampler 179 7: TypeFloat 32 180 8: TypeImage 7(float) 2D sampled format:Unknown 181 9(OS): TypeStruct 6 7(float) 8 182 10: TypePointer Function 9(OS) 183 11: TypeVector 7(float) 4 184 12: TypeFunction 11(fvec4) 10(ptr) 185 16: TypeFunction 11(fvec4) 186 19: TypeInt 32 1 187 20: 19(int) Constant 1 188 21: TypePointer Function 7(float) 189 24: 19(int) Constant 2 190 25: TypePointer Function 8 191 28: 19(int) Constant 0 192 29: TypePointer Function 6 193 32: TypeSampledImage 8 194 34: TypeVector 7(float) 2 195 35: 7(float) Constant 1045220557 196 36: 7(float) Constant 1050253722 197 37: 34(fvec2) ConstantComposite 35 36 198 43: TypePointer UniformConstant 6 199 44(gss2): 43(ptr) Variable UniformConstant 200 47(gss): 43(ptr) Variable UniformConstant 201 50: TypePointer UniformConstant 8 202 51(gtex): 50(ptr) Variable UniformConstant 203 54: 7(float) Constant 1077936128 204 61: TypePointer Output 11(fvec4) 205 62(@entryPointOutput): 61(ptr) Variable Output 206 4(main): 2 Function None 3 207 5: Label 208 63: 11(fvec4) FunctionCall 17(@main() 209 Store 62(@entryPointOutput) 63 210 Return 211 FunctionEnd 212 14(osCall(struct-OS-p1-f1-t211;): 11(fvec4) Function None 12 213 13(s): 10(ptr) FunctionParameter 214 15: Label 215 22: 21(ptr) AccessChain 13(s) 20 216 23: 7(float) Load 22 217 26: 25(ptr) AccessChain 13(s) 24 218 27: 8 Load 26 219 30: 29(ptr) AccessChain 13(s) 28 220 31: 6 Load 30 221 33: 32 SampledImage 27 31 222 38: 11(fvec4) ImageSampleImplicitLod 33 37 223 39: 11(fvec4) VectorTimesScalar 38 23 224 ReturnValue 39 225 FunctionEnd 226 17(@main(): 11(fvec4) Function None 16 227 18: Label 228 42(os): 10(ptr) Variable Function 229 56(param): 10(ptr) Variable Function 230 45: 6 Load 44(gss2) 231 46: 29(ptr) AccessChain 42(os) 28 232 Store 46 45 233 48: 6 Load 47(gss) 234 49: 29(ptr) AccessChain 42(os) 28 235 Store 49 48 236 52: 8 Load 51(gtex) 237 53: 25(ptr) AccessChain 42(os) 24 238 Store 53 52 239 55: 21(ptr) AccessChain 42(os) 20 240 Store 55 54 241 57: 9(OS) Load 42(os) 242 Store 56(param) 57 243 58: 11(fvec4) FunctionCall 14(osCall(struct-OS-p1-f1-t211;) 56(param) 244 ReturnValue 58 245 FunctionEnd 246