1 hlsl.calculatelod.dx10.frag 2 Shader version: 500 3 gl_FragCoord origin is upper left 4 using depth_any 5 0:? Sequence 6 0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 7 0:24 Function Parameters: 8 0:? Sequence 9 0:28 Sequence 10 0:28 move second child to first child ( temp float) 11 0:28 'txval10' ( temp float) 12 0:28 direct index ( temp float) 13 0:? textureQueryLod ( temp float) 14 0:28 Construct combined texture-sampler ( temp sampler1DArray) 15 0:28 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 16 0:28 'g_sSamp' (layout( binding=0) uniform sampler) 17 0:28 Constant: 18 0:28 0.100000 19 0:28 Constant: 20 0:28 0 (const int) 21 0:29 Sequence 22 0:29 move second child to first child ( temp float) 23 0:29 'txval11' ( temp float) 24 0:29 direct index ( temp float) 25 0:? textureQueryLod ( temp float) 26 0:29 Construct combined texture-sampler ( temp isampler1DArray) 27 0:29 'g_tTex1di4a' ( uniform itexture1DArray) 28 0:29 'g_sSamp' (layout( binding=0) uniform sampler) 29 0:29 Constant: 30 0:29 0.200000 31 0:29 Constant: 32 0:29 0 (const int) 33 0:30 Sequence 34 0:30 move second child to first child ( temp float) 35 0:30 'txval12' ( temp float) 36 0:30 direct index ( temp float) 37 0:? textureQueryLod ( temp float) 38 0:30 Construct combined texture-sampler ( temp usampler1DArray) 39 0:30 'g_tTex1du4a' ( uniform utexture1DArray) 40 0:30 'g_sSamp' (layout( binding=0) uniform sampler) 41 0:30 Constant: 42 0:30 0.300000 43 0:30 Constant: 44 0:30 0 (const int) 45 0:32 Sequence 46 0:32 move second child to first child ( temp float) 47 0:32 'txval20' ( temp float) 48 0:32 direct index ( temp float) 49 0:? textureQueryLod ( temp float) 50 0:32 Construct combined texture-sampler ( temp sampler2DArray) 51 0:32 'g_tTex2df4a' ( uniform texture2DArray) 52 0:32 'g_sSamp' (layout( binding=0) uniform sampler) 53 0:? Constant: 54 0:? 0.100000 55 0:? 0.200000 56 0:32 Constant: 57 0:32 0 (const int) 58 0:33 Sequence 59 0:33 move second child to first child ( temp float) 60 0:33 'txval21' ( temp float) 61 0:33 direct index ( temp float) 62 0:? textureQueryLod ( temp float) 63 0:33 Construct combined texture-sampler ( temp isampler2DArray) 64 0:33 'g_tTex2di4a' ( uniform itexture2DArray) 65 0:33 'g_sSamp' (layout( binding=0) uniform sampler) 66 0:? Constant: 67 0:? 0.300000 68 0:? 0.400000 69 0:33 Constant: 70 0:33 0 (const int) 71 0:34 Sequence 72 0:34 move second child to first child ( temp float) 73 0:34 'txval22' ( temp float) 74 0:34 direct index ( temp float) 75 0:? textureQueryLod ( temp float) 76 0:34 Construct combined texture-sampler ( temp usampler2DArray) 77 0:34 'g_tTex2du4a' ( uniform utexture2DArray) 78 0:34 'g_sSamp' (layout( binding=0) uniform sampler) 79 0:? Constant: 80 0:? 0.500000 81 0:? 0.600000 82 0:34 Constant: 83 0:34 0 (const int) 84 0:36 Sequence 85 0:36 move second child to first child ( temp float) 86 0:36 'txval40' ( temp float) 87 0:36 direct index ( temp float) 88 0:? textureQueryLod ( temp float) 89 0:36 Construct combined texture-sampler ( temp samplerCubeArray) 90 0:36 'g_tTexcdf4a' ( uniform textureCubeArray) 91 0:36 'g_sSamp' (layout( binding=0) uniform sampler) 92 0:? Constant: 93 0:? 0.100000 94 0:? 0.200000 95 0:? 0.300000 96 0:36 Constant: 97 0:36 0 (const int) 98 0:37 Sequence 99 0:37 move second child to first child ( temp float) 100 0:37 'txval41' ( temp float) 101 0:37 direct index ( temp float) 102 0:? textureQueryLod ( temp float) 103 0:37 Construct combined texture-sampler ( temp isamplerCubeArray) 104 0:37 'g_tTexcdi4a' ( uniform itextureCubeArray) 105 0:37 'g_sSamp' (layout( binding=0) uniform sampler) 106 0:? Constant: 107 0:? 0.400000 108 0:? 0.500000 109 0:? 0.600000 110 0:37 Constant: 111 0:37 0 (const int) 112 0:38 Sequence 113 0:38 move second child to first child ( temp float) 114 0:38 'txval42' ( temp float) 115 0:38 direct index ( temp float) 116 0:? textureQueryLod ( temp float) 117 0:38 Construct combined texture-sampler ( temp usamplerCubeArray) 118 0:38 'g_tTexcdu4a' ( uniform utextureCubeArray) 119 0:38 'g_sSamp' (layout( binding=0) uniform sampler) 120 0:? Constant: 121 0:? 0.700000 122 0:? 0.800000 123 0:? 0.900000 124 0:38 Constant: 125 0:38 0 (const int) 126 0:40 move second child to first child ( temp 4-component vector of float) 127 0:40 Color: direct index for structure ( temp 4-component vector of float) 128 0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 129 0:40 Constant: 130 0:40 0 (const int) 131 0:40 Constant: 132 0:40 1.000000 133 0:40 1.000000 134 0:40 1.000000 135 0:40 1.000000 136 0:41 move second child to first child ( temp float) 137 0:41 Depth: direct index for structure ( temp float) 138 0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 139 0:41 Constant: 140 0:41 1 (const int) 141 0:41 Constant: 142 0:41 1.000000 143 0:43 Branch: Return with expression 144 0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 145 0:24 Function Definition: main( ( temp void) 146 0:24 Function Parameters: 147 0:? Sequence 148 0:24 Sequence 149 0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 150 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 151 0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 152 0:24 move second child to first child ( temp 4-component vector of float) 153 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 154 0:24 Color: direct index for structure ( temp 4-component vector of float) 155 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 156 0:24 Constant: 157 0:24 0 (const int) 158 0:24 move second child to first child ( temp float) 159 0:? '@entryPointOutput.Depth' ( out float FragDepth) 160 0:24 Depth: direct index for structure ( temp float) 161 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 162 0:24 Constant: 163 0:24 1 (const int) 164 0:? Linker Objects 165 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 166 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 167 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 168 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 169 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 170 0:? 'g_tTex2df4a' ( uniform texture2DArray) 171 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 172 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 173 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 174 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 175 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 176 0:? '@entryPointOutput.Depth' ( out float FragDepth) 177 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 178 179 180 Linked fragment stage: 181 182 183 Shader version: 500 184 gl_FragCoord origin is upper left 185 using depth_any 186 0:? Sequence 187 0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 188 0:24 Function Parameters: 189 0:? Sequence 190 0:28 Sequence 191 0:28 move second child to first child ( temp float) 192 0:28 'txval10' ( temp float) 193 0:28 direct index ( temp float) 194 0:? textureQueryLod ( temp float) 195 0:28 Construct combined texture-sampler ( temp sampler1DArray) 196 0:28 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 197 0:28 'g_sSamp' (layout( binding=0) uniform sampler) 198 0:28 Constant: 199 0:28 0.100000 200 0:28 Constant: 201 0:28 0 (const int) 202 0:29 Sequence 203 0:29 move second child to first child ( temp float) 204 0:29 'txval11' ( temp float) 205 0:29 direct index ( temp float) 206 0:? textureQueryLod ( temp float) 207 0:29 Construct combined texture-sampler ( temp isampler1DArray) 208 0:29 'g_tTex1di4a' ( uniform itexture1DArray) 209 0:29 'g_sSamp' (layout( binding=0) uniform sampler) 210 0:29 Constant: 211 0:29 0.200000 212 0:29 Constant: 213 0:29 0 (const int) 214 0:30 Sequence 215 0:30 move second child to first child ( temp float) 216 0:30 'txval12' ( temp float) 217 0:30 direct index ( temp float) 218 0:? textureQueryLod ( temp float) 219 0:30 Construct combined texture-sampler ( temp usampler1DArray) 220 0:30 'g_tTex1du4a' ( uniform utexture1DArray) 221 0:30 'g_sSamp' (layout( binding=0) uniform sampler) 222 0:30 Constant: 223 0:30 0.300000 224 0:30 Constant: 225 0:30 0 (const int) 226 0:32 Sequence 227 0:32 move second child to first child ( temp float) 228 0:32 'txval20' ( temp float) 229 0:32 direct index ( temp float) 230 0:? textureQueryLod ( temp float) 231 0:32 Construct combined texture-sampler ( temp sampler2DArray) 232 0:32 'g_tTex2df4a' ( uniform texture2DArray) 233 0:32 'g_sSamp' (layout( binding=0) uniform sampler) 234 0:? Constant: 235 0:? 0.100000 236 0:? 0.200000 237 0:32 Constant: 238 0:32 0 (const int) 239 0:33 Sequence 240 0:33 move second child to first child ( temp float) 241 0:33 'txval21' ( temp float) 242 0:33 direct index ( temp float) 243 0:? textureQueryLod ( temp float) 244 0:33 Construct combined texture-sampler ( temp isampler2DArray) 245 0:33 'g_tTex2di4a' ( uniform itexture2DArray) 246 0:33 'g_sSamp' (layout( binding=0) uniform sampler) 247 0:? Constant: 248 0:? 0.300000 249 0:? 0.400000 250 0:33 Constant: 251 0:33 0 (const int) 252 0:34 Sequence 253 0:34 move second child to first child ( temp float) 254 0:34 'txval22' ( temp float) 255 0:34 direct index ( temp float) 256 0:? textureQueryLod ( temp float) 257 0:34 Construct combined texture-sampler ( temp usampler2DArray) 258 0:34 'g_tTex2du4a' ( uniform utexture2DArray) 259 0:34 'g_sSamp' (layout( binding=0) uniform sampler) 260 0:? Constant: 261 0:? 0.500000 262 0:? 0.600000 263 0:34 Constant: 264 0:34 0 (const int) 265 0:36 Sequence 266 0:36 move second child to first child ( temp float) 267 0:36 'txval40' ( temp float) 268 0:36 direct index ( temp float) 269 0:? textureQueryLod ( temp float) 270 0:36 Construct combined texture-sampler ( temp samplerCubeArray) 271 0:36 'g_tTexcdf4a' ( uniform textureCubeArray) 272 0:36 'g_sSamp' (layout( binding=0) uniform sampler) 273 0:? Constant: 274 0:? 0.100000 275 0:? 0.200000 276 0:? 0.300000 277 0:36 Constant: 278 0:36 0 (const int) 279 0:37 Sequence 280 0:37 move second child to first child ( temp float) 281 0:37 'txval41' ( temp float) 282 0:37 direct index ( temp float) 283 0:? textureQueryLod ( temp float) 284 0:37 Construct combined texture-sampler ( temp isamplerCubeArray) 285 0:37 'g_tTexcdi4a' ( uniform itextureCubeArray) 286 0:37 'g_sSamp' (layout( binding=0) uniform sampler) 287 0:? Constant: 288 0:? 0.400000 289 0:? 0.500000 290 0:? 0.600000 291 0:37 Constant: 292 0:37 0 (const int) 293 0:38 Sequence 294 0:38 move second child to first child ( temp float) 295 0:38 'txval42' ( temp float) 296 0:38 direct index ( temp float) 297 0:? textureQueryLod ( temp float) 298 0:38 Construct combined texture-sampler ( temp usamplerCubeArray) 299 0:38 'g_tTexcdu4a' ( uniform utextureCubeArray) 300 0:38 'g_sSamp' (layout( binding=0) uniform sampler) 301 0:? Constant: 302 0:? 0.700000 303 0:? 0.800000 304 0:? 0.900000 305 0:38 Constant: 306 0:38 0 (const int) 307 0:40 move second child to first child ( temp 4-component vector of float) 308 0:40 Color: direct index for structure ( temp 4-component vector of float) 309 0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 310 0:40 Constant: 311 0:40 0 (const int) 312 0:40 Constant: 313 0:40 1.000000 314 0:40 1.000000 315 0:40 1.000000 316 0:40 1.000000 317 0:41 move second child to first child ( temp float) 318 0:41 Depth: direct index for structure ( temp float) 319 0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 320 0:41 Constant: 321 0:41 1 (const int) 322 0:41 Constant: 323 0:41 1.000000 324 0:43 Branch: Return with expression 325 0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 326 0:24 Function Definition: main( ( temp void) 327 0:24 Function Parameters: 328 0:? Sequence 329 0:24 Sequence 330 0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 331 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 332 0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 333 0:24 move second child to first child ( temp 4-component vector of float) 334 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 335 0:24 Color: direct index for structure ( temp 4-component vector of float) 336 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 337 0:24 Constant: 338 0:24 0 (const int) 339 0:24 move second child to first child ( temp float) 340 0:? '@entryPointOutput.Depth' ( out float FragDepth) 341 0:24 Depth: direct index for structure ( temp float) 342 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 343 0:24 Constant: 344 0:24 1 (const int) 345 0:? Linker Objects 346 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 347 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 348 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 349 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 350 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 351 0:? 'g_tTex2df4a' ( uniform texture2DArray) 352 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 353 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 354 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 355 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 356 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 357 0:? '@entryPointOutput.Depth' ( out float FragDepth) 358 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 359 360 // Module Version 10000 361 // Generated by (magic number): 80007 362 // Id's are bound by 148 363 364 Capability Shader 365 Capability Sampled1D 366 Capability SampledCubeArray 367 Capability ImageQuery 368 1: ExtInstImport "GLSL.std.450" 369 MemoryModel Logical GLSL450 370 EntryPoint Fragment 4 "main" 140 144 371 ExecutionMode 4 OriginUpperLeft 372 ExecutionMode 4 DepthReplacing 373 Source HLSL 500 374 Name 4 "main" 375 Name 8 "PS_OUTPUT" 376 MemberName 8(PS_OUTPUT) 0 "Color" 377 MemberName 8(PS_OUTPUT) 1 "Depth" 378 Name 10 "@main(" 379 Name 13 "txval10" 380 Name 16 "g_tTex1df4a" 381 Name 20 "g_sSamp" 382 Name 30 "txval11" 383 Name 33 "g_tTex1di4a" 384 Name 41 "txval12" 385 Name 45 "g_tTex1du4a" 386 Name 53 "txval20" 387 Name 56 "g_tTex2df4a" 388 Name 64 "txval21" 389 Name 67 "g_tTex2di4a" 390 Name 76 "txval22" 391 Name 79 "g_tTex2du4a" 392 Name 89 "txval40" 393 Name 92 "g_tTexcdf4a" 394 Name 101 "txval41" 395 Name 104 "g_tTexcdi4a" 396 Name 112 "txval42" 397 Name 115 "g_tTexcdu4a" 398 Name 127 "psout" 399 Name 137 "flattenTemp" 400 Name 140 "@entryPointOutput.Color" 401 Name 144 "@entryPointOutput.Depth" 402 Name 147 "g_tTex1df4" 403 Decorate 16(g_tTex1df4a) DescriptorSet 0 404 Decorate 16(g_tTex1df4a) Binding 1 405 Decorate 20(g_sSamp) DescriptorSet 0 406 Decorate 20(g_sSamp) Binding 0 407 Decorate 33(g_tTex1di4a) DescriptorSet 0 408 Decorate 33(g_tTex1di4a) Binding 0 409 Decorate 45(g_tTex1du4a) DescriptorSet 0 410 Decorate 45(g_tTex1du4a) Binding 0 411 Decorate 56(g_tTex2df4a) DescriptorSet 0 412 Decorate 56(g_tTex2df4a) Binding 0 413 Decorate 67(g_tTex2di4a) DescriptorSet 0 414 Decorate 67(g_tTex2di4a) Binding 0 415 Decorate 79(g_tTex2du4a) DescriptorSet 0 416 Decorate 79(g_tTex2du4a) Binding 0 417 Decorate 92(g_tTexcdf4a) DescriptorSet 0 418 Decorate 92(g_tTexcdf4a) Binding 0 419 Decorate 104(g_tTexcdi4a) DescriptorSet 0 420 Decorate 104(g_tTexcdi4a) Binding 0 421 Decorate 115(g_tTexcdu4a) DescriptorSet 0 422 Decorate 115(g_tTexcdu4a) Binding 0 423 Decorate 140(@entryPointOutput.Color) Location 0 424 Decorate 144(@entryPointOutput.Depth) BuiltIn FragDepth 425 Decorate 147(g_tTex1df4) DescriptorSet 0 426 Decorate 147(g_tTex1df4) Binding 0 427 2: TypeVoid 428 3: TypeFunction 2 429 6: TypeFloat 32 430 7: TypeVector 6(float) 4 431 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 432 9: TypeFunction 8(PS_OUTPUT) 433 12: TypePointer Function 6(float) 434 14: TypeImage 6(float) 1D array sampled format:Unknown 435 15: TypePointer UniformConstant 14 436 16(g_tTex1df4a): 15(ptr) Variable UniformConstant 437 18: TypeSampler 438 19: TypePointer UniformConstant 18 439 20(g_sSamp): 19(ptr) Variable UniformConstant 440 22: TypeSampledImage 14 441 24: 6(float) Constant 1036831949 442 25: TypeVector 6(float) 2 443 27: TypeInt 32 1 444 28: 27(int) Constant 0 445 31: TypeImage 27(int) 1D array sampled format:Unknown 446 32: TypePointer UniformConstant 31 447 33(g_tTex1di4a): 32(ptr) Variable UniformConstant 448 36: TypeSampledImage 31 449 38: 6(float) Constant 1045220557 450 42: TypeInt 32 0 451 43: TypeImage 42(int) 1D array sampled format:Unknown 452 44: TypePointer UniformConstant 43 453 45(g_tTex1du4a): 44(ptr) Variable UniformConstant 454 48: TypeSampledImage 43 455 50: 6(float) Constant 1050253722 456 54: TypeImage 6(float) 2D array sampled format:Unknown 457 55: TypePointer UniformConstant 54 458 56(g_tTex2df4a): 55(ptr) Variable UniformConstant 459 59: TypeSampledImage 54 460 61: 25(fvec2) ConstantComposite 24 38 461 65: TypeImage 27(int) 2D array sampled format:Unknown 462 66: TypePointer UniformConstant 65 463 67(g_tTex2di4a): 66(ptr) Variable UniformConstant 464 70: TypeSampledImage 65 465 72: 6(float) Constant 1053609165 466 73: 25(fvec2) ConstantComposite 50 72 467 77: TypeImage 42(int) 2D array sampled format:Unknown 468 78: TypePointer UniformConstant 77 469 79(g_tTex2du4a): 78(ptr) Variable UniformConstant 470 82: TypeSampledImage 77 471 84: 6(float) Constant 1056964608 472 85: 6(float) Constant 1058642330 473 86: 25(fvec2) ConstantComposite 84 85 474 90: TypeImage 6(float) Cube array sampled format:Unknown 475 91: TypePointer UniformConstant 90 476 92(g_tTexcdf4a): 91(ptr) Variable UniformConstant 477 95: TypeSampledImage 90 478 97: TypeVector 6(float) 3 479 98: 97(fvec3) ConstantComposite 24 38 50 480 102: TypeImage 27(int) Cube array sampled format:Unknown 481 103: TypePointer UniformConstant 102 482 104(g_tTexcdi4a): 103(ptr) Variable UniformConstant 483 107: TypeSampledImage 102 484 109: 97(fvec3) ConstantComposite 72 84 85 485 113: TypeImage 42(int) Cube array sampled format:Unknown 486 114: TypePointer UniformConstant 113 487 115(g_tTexcdu4a): 114(ptr) Variable UniformConstant 488 118: TypeSampledImage 113 489 120: 6(float) Constant 1060320051 490 121: 6(float) Constant 1061997773 491 122: 6(float) Constant 1063675494 492 123: 97(fvec3) ConstantComposite 120 121 122 493 126: TypePointer Function 8(PS_OUTPUT) 494 128: 6(float) Constant 1065353216 495 129: 7(fvec4) ConstantComposite 128 128 128 128 496 130: TypePointer Function 7(fvec4) 497 132: 27(int) Constant 1 498 139: TypePointer Output 7(fvec4) 499 140(@entryPointOutput.Color): 139(ptr) Variable Output 500 143: TypePointer Output 6(float) 501 144(@entryPointOutput.Depth): 143(ptr) Variable Output 502 147(g_tTex1df4): 15(ptr) Variable UniformConstant 503 4(main): 2 Function None 3 504 5: Label 505 137(flattenTemp): 126(ptr) Variable Function 506 138:8(PS_OUTPUT) FunctionCall 10(@main() 507 Store 137(flattenTemp) 138 508 141: 130(ptr) AccessChain 137(flattenTemp) 28 509 142: 7(fvec4) Load 141 510 Store 140(@entryPointOutput.Color) 142 511 145: 12(ptr) AccessChain 137(flattenTemp) 132 512 146: 6(float) Load 145 513 Store 144(@entryPointOutput.Depth) 146 514 Return 515 FunctionEnd 516 10(@main():8(PS_OUTPUT) Function None 9 517 11: Label 518 13(txval10): 12(ptr) Variable Function 519 30(txval11): 12(ptr) Variable Function 520 41(txval12): 12(ptr) Variable Function 521 53(txval20): 12(ptr) Variable Function 522 64(txval21): 12(ptr) Variable Function 523 76(txval22): 12(ptr) Variable Function 524 89(txval40): 12(ptr) Variable Function 525 101(txval41): 12(ptr) Variable Function 526 112(txval42): 12(ptr) Variable Function 527 127(psout): 126(ptr) Variable Function 528 17: 14 Load 16(g_tTex1df4a) 529 21: 18 Load 20(g_sSamp) 530 23: 22 SampledImage 17 21 531 26: 25(fvec2) ImageQueryLod 23 24 532 29: 6(float) CompositeExtract 26 0 533 Store 13(txval10) 29 534 34: 31 Load 33(g_tTex1di4a) 535 35: 18 Load 20(g_sSamp) 536 37: 36 SampledImage 34 35 537 39: 25(fvec2) ImageQueryLod 37 38 538 40: 6(float) CompositeExtract 39 0 539 Store 30(txval11) 40 540 46: 43 Load 45(g_tTex1du4a) 541 47: 18 Load 20(g_sSamp) 542 49: 48 SampledImage 46 47 543 51: 25(fvec2) ImageQueryLod 49 50 544 52: 6(float) CompositeExtract 51 0 545 Store 41(txval12) 52 546 57: 54 Load 56(g_tTex2df4a) 547 58: 18 Load 20(g_sSamp) 548 60: 59 SampledImage 57 58 549 62: 25(fvec2) ImageQueryLod 60 61 550 63: 6(float) CompositeExtract 62 0 551 Store 53(txval20) 63 552 68: 65 Load 67(g_tTex2di4a) 553 69: 18 Load 20(g_sSamp) 554 71: 70 SampledImage 68 69 555 74: 25(fvec2) ImageQueryLod 71 73 556 75: 6(float) CompositeExtract 74 0 557 Store 64(txval21) 75 558 80: 77 Load 79(g_tTex2du4a) 559 81: 18 Load 20(g_sSamp) 560 83: 82 SampledImage 80 81 561 87: 25(fvec2) ImageQueryLod 83 86 562 88: 6(float) CompositeExtract 87 0 563 Store 76(txval22) 88 564 93: 90 Load 92(g_tTexcdf4a) 565 94: 18 Load 20(g_sSamp) 566 96: 95 SampledImage 93 94 567 99: 25(fvec2) ImageQueryLod 96 98 568 100: 6(float) CompositeExtract 99 0 569 Store 89(txval40) 100 570 105: 102 Load 104(g_tTexcdi4a) 571 106: 18 Load 20(g_sSamp) 572 108: 107 SampledImage 105 106 573 110: 25(fvec2) ImageQueryLod 108 109 574 111: 6(float) CompositeExtract 110 0 575 Store 101(txval41) 111 576 116: 113 Load 115(g_tTexcdu4a) 577 117: 18 Load 20(g_sSamp) 578 119: 118 SampledImage 116 117 579 124: 25(fvec2) ImageQueryLod 119 123 580 125: 6(float) CompositeExtract 124 0 581 Store 112(txval42) 125 582 131: 130(ptr) AccessChain 127(psout) 28 583 Store 131 129 584 133: 12(ptr) AccessChain 127(psout) 132 585 Store 133 128 586 134:8(PS_OUTPUT) Load 127(psout) 587 ReturnValue 134 588 FunctionEnd 589