1 hlsl.clipdistance-7.vert 2 Shader version: 500 3 0:? Sequence 4 0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 5 0:8 Function Parameters: 6 0:? Sequence 7 0:10 move second child to first child ( temp 4-component vector of float) 8 0:10 Position: direct index for structure ( temp 4-component vector of float) 9 0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 10 0:10 Constant: 11 0:10 0 (const int) 12 0:10 Constant: 13 0:10 0.000000 14 0:10 0.000000 15 0:10 0.000000 16 0:10 0.000000 17 0:12 move second child to first child ( temp float) 18 0:12 direct index ( temp float) 19 0:12 clip0: direct index for structure ( temp 3-component vector of float) 20 0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 21 0:12 Constant: 22 0:12 1 (const int) 23 0:12 Constant: 24 0:12 0 (const int) 25 0:12 Constant: 26 0:12 0.000000 27 0:13 move second child to first child ( temp float) 28 0:13 direct index ( temp float) 29 0:13 clip0: direct index for structure ( temp 3-component vector of float) 30 0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 31 0:13 Constant: 32 0:13 1 (const int) 33 0:13 Constant: 34 0:13 1 (const int) 35 0:13 Constant: 36 0:13 1.000000 37 0:14 move second child to first child ( temp float) 38 0:14 direct index ( temp float) 39 0:14 clip0: direct index for structure ( temp 3-component vector of float) 40 0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 41 0:14 Constant: 42 0:14 1 (const int) 43 0:14 Constant: 44 0:14 2 (const int) 45 0:14 Constant: 46 0:14 2.000000 47 0:17 move second child to first child ( temp float) 48 0:17 direct index ( temp float) 49 0:17 clip1: direct index for structure ( temp 4-component vector of float) 50 0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 51 0:17 Constant: 52 0:17 2 (const int) 53 0:17 Constant: 54 0:17 0 (const int) 55 0:17 Constant: 56 0:17 4.000000 57 0:18 move second child to first child ( temp float) 58 0:18 direct index ( temp float) 59 0:18 clip1: direct index for structure ( temp 4-component vector of float) 60 0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 61 0:18 Constant: 62 0:18 2 (const int) 63 0:18 Constant: 64 0:18 1 (const int) 65 0:18 Constant: 66 0:18 5.000000 67 0:19 move second child to first child ( temp float) 68 0:19 direct index ( temp float) 69 0:19 clip1: direct index for structure ( temp 4-component vector of float) 70 0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 71 0:19 Constant: 72 0:19 2 (const int) 73 0:19 Constant: 74 0:19 2 (const int) 75 0:19 Constant: 76 0:19 6.000000 77 0:20 move second child to first child ( temp float) 78 0:20 direct index ( temp float) 79 0:20 clip1: direct index for structure ( temp 4-component vector of float) 80 0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 81 0:20 Constant: 82 0:20 2 (const int) 83 0:20 Constant: 84 0:20 3 (const int) 85 0:20 Constant: 86 0:20 7.000000 87 0:22 Branch: Return with expression 88 0:22 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 89 0:8 Function Definition: main( ( temp void) 90 0:8 Function Parameters: 91 0:? Sequence 92 0:8 Sequence 93 0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 94 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 95 0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 96 0:8 move second child to first child ( temp 4-component vector of float) 97 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 98 0:8 Position: direct index for structure ( temp 4-component vector of float) 99 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 100 0:8 Constant: 101 0:8 0 (const int) 102 0:? Sequence 103 0:8 move second child to first child ( temp float) 104 0:8 direct index ( out float ClipDistance) 105 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 106 0:8 Constant: 107 0:8 0 (const int) 108 0:8 direct index ( temp float) 109 0:8 clip0: direct index for structure ( temp 3-component vector of float) 110 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 111 0:8 Constant: 112 0:8 1 (const int) 113 0:8 Constant: 114 0:8 0 (const int) 115 0:8 move second child to first child ( temp float) 116 0:8 direct index ( out float ClipDistance) 117 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 118 0:8 Constant: 119 0:8 1 (const int) 120 0:8 direct index ( temp float) 121 0:8 clip0: direct index for structure ( temp 3-component vector of float) 122 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 123 0:8 Constant: 124 0:8 1 (const int) 125 0:8 Constant: 126 0:8 1 (const int) 127 0:8 move second child to first child ( temp float) 128 0:8 direct index ( out float ClipDistance) 129 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 130 0:8 Constant: 131 0:8 2 (const int) 132 0:8 direct index ( temp float) 133 0:8 clip0: direct index for structure ( temp 3-component vector of float) 134 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 135 0:8 Constant: 136 0:8 1 (const int) 137 0:8 Constant: 138 0:8 2 (const int) 139 0:? Sequence 140 0:8 move second child to first child ( temp float) 141 0:8 direct index ( out float ClipDistance) 142 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 143 0:8 Constant: 144 0:8 4 (const int) 145 0:8 direct index ( temp float) 146 0:8 clip1: direct index for structure ( temp 4-component vector of float) 147 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 148 0:8 Constant: 149 0:8 2 (const int) 150 0:8 Constant: 151 0:8 0 (const int) 152 0:8 move second child to first child ( temp float) 153 0:8 direct index ( out float ClipDistance) 154 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 155 0:8 Constant: 156 0:8 5 (const int) 157 0:8 direct index ( temp float) 158 0:8 clip1: direct index for structure ( temp 4-component vector of float) 159 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 160 0:8 Constant: 161 0:8 2 (const int) 162 0:8 Constant: 163 0:8 1 (const int) 164 0:8 move second child to first child ( temp float) 165 0:8 direct index ( out float ClipDistance) 166 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 167 0:8 Constant: 168 0:8 6 (const int) 169 0:8 direct index ( temp float) 170 0:8 clip1: direct index for structure ( temp 4-component vector of float) 171 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 172 0:8 Constant: 173 0:8 2 (const int) 174 0:8 Constant: 175 0:8 2 (const int) 176 0:8 move second child to first child ( temp float) 177 0:8 direct index ( out float ClipDistance) 178 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 179 0:8 Constant: 180 0:8 7 (const int) 181 0:8 direct index ( temp float) 182 0:8 clip1: direct index for structure ( temp 4-component vector of float) 183 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 184 0:8 Constant: 185 0:8 2 (const int) 186 0:8 Constant: 187 0:8 3 (const int) 188 0:? Linker Objects 189 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 190 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 191 192 193 Linked vertex stage: 194 195 196 Shader version: 500 197 0:? Sequence 198 0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 199 0:8 Function Parameters: 200 0:? Sequence 201 0:10 move second child to first child ( temp 4-component vector of float) 202 0:10 Position: direct index for structure ( temp 4-component vector of float) 203 0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 204 0:10 Constant: 205 0:10 0 (const int) 206 0:10 Constant: 207 0:10 0.000000 208 0:10 0.000000 209 0:10 0.000000 210 0:10 0.000000 211 0:12 move second child to first child ( temp float) 212 0:12 direct index ( temp float) 213 0:12 clip0: direct index for structure ( temp 3-component vector of float) 214 0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 215 0:12 Constant: 216 0:12 1 (const int) 217 0:12 Constant: 218 0:12 0 (const int) 219 0:12 Constant: 220 0:12 0.000000 221 0:13 move second child to first child ( temp float) 222 0:13 direct index ( temp float) 223 0:13 clip0: direct index for structure ( temp 3-component vector of float) 224 0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 225 0:13 Constant: 226 0:13 1 (const int) 227 0:13 Constant: 228 0:13 1 (const int) 229 0:13 Constant: 230 0:13 1.000000 231 0:14 move second child to first child ( temp float) 232 0:14 direct index ( temp float) 233 0:14 clip0: direct index for structure ( temp 3-component vector of float) 234 0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 235 0:14 Constant: 236 0:14 1 (const int) 237 0:14 Constant: 238 0:14 2 (const int) 239 0:14 Constant: 240 0:14 2.000000 241 0:17 move second child to first child ( temp float) 242 0:17 direct index ( temp float) 243 0:17 clip1: direct index for structure ( temp 4-component vector of float) 244 0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 245 0:17 Constant: 246 0:17 2 (const int) 247 0:17 Constant: 248 0:17 0 (const int) 249 0:17 Constant: 250 0:17 4.000000 251 0:18 move second child to first child ( temp float) 252 0:18 direct index ( temp float) 253 0:18 clip1: direct index for structure ( temp 4-component vector of float) 254 0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 255 0:18 Constant: 256 0:18 2 (const int) 257 0:18 Constant: 258 0:18 1 (const int) 259 0:18 Constant: 260 0:18 5.000000 261 0:19 move second child to first child ( temp float) 262 0:19 direct index ( temp float) 263 0:19 clip1: direct index for structure ( temp 4-component vector of float) 264 0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 265 0:19 Constant: 266 0:19 2 (const int) 267 0:19 Constant: 268 0:19 2 (const int) 269 0:19 Constant: 270 0:19 6.000000 271 0:20 move second child to first child ( temp float) 272 0:20 direct index ( temp float) 273 0:20 clip1: direct index for structure ( temp 4-component vector of float) 274 0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 275 0:20 Constant: 276 0:20 2 (const int) 277 0:20 Constant: 278 0:20 3 (const int) 279 0:20 Constant: 280 0:20 7.000000 281 0:22 Branch: Return with expression 282 0:22 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 283 0:8 Function Definition: main( ( temp void) 284 0:8 Function Parameters: 285 0:? Sequence 286 0:8 Sequence 287 0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 288 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 289 0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 290 0:8 move second child to first child ( temp 4-component vector of float) 291 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 292 0:8 Position: direct index for structure ( temp 4-component vector of float) 293 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 294 0:8 Constant: 295 0:8 0 (const int) 296 0:? Sequence 297 0:8 move second child to first child ( temp float) 298 0:8 direct index ( out float ClipDistance) 299 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 300 0:8 Constant: 301 0:8 0 (const int) 302 0:8 direct index ( temp float) 303 0:8 clip0: direct index for structure ( temp 3-component vector of float) 304 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 305 0:8 Constant: 306 0:8 1 (const int) 307 0:8 Constant: 308 0:8 0 (const int) 309 0:8 move second child to first child ( temp float) 310 0:8 direct index ( out float ClipDistance) 311 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 312 0:8 Constant: 313 0:8 1 (const int) 314 0:8 direct index ( temp float) 315 0:8 clip0: direct index for structure ( temp 3-component vector of float) 316 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 317 0:8 Constant: 318 0:8 1 (const int) 319 0:8 Constant: 320 0:8 1 (const int) 321 0:8 move second child to first child ( temp float) 322 0:8 direct index ( out float ClipDistance) 323 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 324 0:8 Constant: 325 0:8 2 (const int) 326 0:8 direct index ( temp float) 327 0:8 clip0: direct index for structure ( temp 3-component vector of float) 328 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 329 0:8 Constant: 330 0:8 1 (const int) 331 0:8 Constant: 332 0:8 2 (const int) 333 0:? Sequence 334 0:8 move second child to first child ( temp float) 335 0:8 direct index ( out float ClipDistance) 336 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 337 0:8 Constant: 338 0:8 4 (const int) 339 0:8 direct index ( temp float) 340 0:8 clip1: direct index for structure ( temp 4-component vector of float) 341 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 342 0:8 Constant: 343 0:8 2 (const int) 344 0:8 Constant: 345 0:8 0 (const int) 346 0:8 move second child to first child ( temp float) 347 0:8 direct index ( out float ClipDistance) 348 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 349 0:8 Constant: 350 0:8 5 (const int) 351 0:8 direct index ( temp float) 352 0:8 clip1: direct index for structure ( temp 4-component vector of float) 353 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 354 0:8 Constant: 355 0:8 2 (const int) 356 0:8 Constant: 357 0:8 1 (const int) 358 0:8 move second child to first child ( temp float) 359 0:8 direct index ( out float ClipDistance) 360 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 361 0:8 Constant: 362 0:8 6 (const int) 363 0:8 direct index ( temp float) 364 0:8 clip1: direct index for structure ( temp 4-component vector of float) 365 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 366 0:8 Constant: 367 0:8 2 (const int) 368 0:8 Constant: 369 0:8 2 (const int) 370 0:8 move second child to first child ( temp float) 371 0:8 direct index ( out float ClipDistance) 372 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 373 0:8 Constant: 374 0:8 7 (const int) 375 0:8 direct index ( temp float) 376 0:8 clip1: direct index for structure ( temp 4-component vector of float) 377 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 378 0:8 Constant: 379 0:8 2 (const int) 380 0:8 Constant: 381 0:8 3 (const int) 382 0:? Linker Objects 383 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 384 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 385 386 // Module Version 10000 387 // Generated by (magic number): 80007 388 // Id's are bound by 81 389 390 Capability Shader 391 Capability ClipDistance 392 1: ExtInstImport "GLSL.std.450" 393 MemoryModel Logical GLSL450 394 EntryPoint Vertex 4 "main" 48 54 395 Source HLSL 500 396 Name 4 "main" 397 Name 9 "VS_OUTPUT" 398 MemberName 9(VS_OUTPUT) 0 "Position" 399 MemberName 9(VS_OUTPUT) 1 "clip0" 400 MemberName 9(VS_OUTPUT) 2 "clip1" 401 Name 11 "@main(" 402 Name 14 "Output" 403 Name 45 "flattenTemp" 404 Name 48 "@entryPointOutput.Position" 405 Name 54 "@entryPointOutput.clip1" 406 Decorate 48(@entryPointOutput.Position) BuiltIn Position 407 Decorate 54(@entryPointOutput.clip1) BuiltIn ClipDistance 408 2: TypeVoid 409 3: TypeFunction 2 410 6: TypeFloat 32 411 7: TypeVector 6(float) 4 412 8: TypeVector 6(float) 3 413 9(VS_OUTPUT): TypeStruct 7(fvec4) 8(fvec3) 7(fvec4) 414 10: TypeFunction 9(VS_OUTPUT) 415 13: TypePointer Function 9(VS_OUTPUT) 416 15: TypeInt 32 1 417 16: 15(int) Constant 0 418 17: 6(float) Constant 0 419 18: 7(fvec4) ConstantComposite 17 17 17 17 420 19: TypePointer Function 7(fvec4) 421 21: 15(int) Constant 1 422 22: TypeInt 32 0 423 23: 22(int) Constant 0 424 24: TypePointer Function 6(float) 425 26: 6(float) Constant 1065353216 426 27: 22(int) Constant 1 427 29: 6(float) Constant 1073741824 428 30: 22(int) Constant 2 429 32: 15(int) Constant 2 430 33: 6(float) Constant 1082130432 431 35: 6(float) Constant 1084227584 432 37: 6(float) Constant 1086324736 433 39: 6(float) Constant 1088421888 434 40: 22(int) Constant 3 435 47: TypePointer Output 7(fvec4) 436 48(@entryPointOutput.Position): 47(ptr) Variable Output 437 51: 22(int) Constant 8 438 52: TypeArray 6(float) 51 439 53: TypePointer Output 52 440 54(@entryPointOutput.clip1): 53(ptr) Variable Output 441 57: TypePointer Output 6(float) 442 65: 15(int) Constant 4 443 69: 15(int) Constant 5 444 73: 15(int) Constant 6 445 77: 15(int) Constant 7 446 4(main): 2 Function None 3 447 5: Label 448 45(flattenTemp): 13(ptr) Variable Function 449 46:9(VS_OUTPUT) FunctionCall 11(@main() 450 Store 45(flattenTemp) 46 451 49: 19(ptr) AccessChain 45(flattenTemp) 16 452 50: 7(fvec4) Load 49 453 Store 48(@entryPointOutput.Position) 50 454 55: 24(ptr) AccessChain 45(flattenTemp) 21 23 455 56: 6(float) Load 55 456 58: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 16 457 Store 58 56 458 59: 24(ptr) AccessChain 45(flattenTemp) 21 27 459 60: 6(float) Load 59 460 61: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 21 461 Store 61 60 462 62: 24(ptr) AccessChain 45(flattenTemp) 21 30 463 63: 6(float) Load 62 464 64: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 32 465 Store 64 63 466 66: 24(ptr) AccessChain 45(flattenTemp) 32 23 467 67: 6(float) Load 66 468 68: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 65 469 Store 68 67 470 70: 24(ptr) AccessChain 45(flattenTemp) 32 27 471 71: 6(float) Load 70 472 72: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 69 473 Store 72 71 474 74: 24(ptr) AccessChain 45(flattenTemp) 32 30 475 75: 6(float) Load 74 476 76: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 73 477 Store 76 75 478 78: 24(ptr) AccessChain 45(flattenTemp) 32 40 479 79: 6(float) Load 78 480 80: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 77 481 Store 80 79 482 Return 483 FunctionEnd 484 11(@main():9(VS_OUTPUT) Function None 10 485 12: Label 486 14(Output): 13(ptr) Variable Function 487 20: 19(ptr) AccessChain 14(Output) 16 488 Store 20 18 489 25: 24(ptr) AccessChain 14(Output) 21 23 490 Store 25 17 491 28: 24(ptr) AccessChain 14(Output) 21 27 492 Store 28 26 493 31: 24(ptr) AccessChain 14(Output) 21 30 494 Store 31 29 495 34: 24(ptr) AccessChain 14(Output) 32 23 496 Store 34 33 497 36: 24(ptr) AccessChain 14(Output) 32 27 498 Store 36 35 499 38: 24(ptr) AccessChain 14(Output) 32 30 500 Store 38 37 501 41: 24(ptr) AccessChain 14(Output) 32 40 502 Store 41 39 503 42:9(VS_OUTPUT) Load 14(Output) 504 ReturnValue 42 505 FunctionEnd 506