Home | History | Annotate | Download | only in baseResults
      1 hlsl.conditional.frag
      2 Shader version: 500
      3 gl_FragCoord origin is upper left
      4 0:? Sequence
      5 0:8  Function Definition: vectorCond( ( temp 4-component vector of float)
      6 0:8    Function Parameters: 
      7 0:?     Sequence
      8 0:12      Branch: Return with expression
      9 0:11        add ( temp 4-component vector of float)
     10 0:10          add ( temp 4-component vector of float)
     11 0:9            add ( temp 4-component vector of float)
     12 0:9              mix ( temp 4-component vector of float)
     13 0:9                f4: direct index for structure ( uniform 4-component vector of float)
     14 0:9                  'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
     15 0:9                  Constant:
     16 0:9                    2 (const uint)
     17 0:9                t4: direct index for structure ( uniform 4-component vector of float)
     18 0:9                  'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
     19 0:9                  Constant:
     20 0:9                    1 (const uint)
     21 0:9                Convert float to bool ( temp 4-component vector of bool)
     22 0:9                  c4: direct index for structure ( uniform 4-component vector of float)
     23 0:9                    'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
     24 0:9                    Constant:
     25 0:9                      0 (const uint)
     26 0:10              mix ( temp 4-component vector of float)
     27 0:10                Construct vec4 ( temp 4-component vector of float)
     28 0:10                  f: direct index for structure ( uniform float)
     29 0:10                    'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
     30 0:10                    Constant:
     31 0:10                      4 (const uint)
     32 0:10                Construct vec4 ( temp 4-component vector of float)
     33 0:10                  t: direct index for structure ( uniform float)
     34 0:10                    'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
     35 0:10                    Constant:
     36 0:10                      3 (const uint)
     37 0:10                Convert float to bool ( temp 4-component vector of bool)
     38 0:10                  c4: direct index for structure ( uniform 4-component vector of float)
     39 0:10                    'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
     40 0:10                    Constant:
     41 0:10                      0 (const uint)
     42 0:11            mix ( temp 4-component vector of float)
     43 0:11              f4: direct index for structure ( uniform 4-component vector of float)
     44 0:11                'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
     45 0:11                Constant:
     46 0:11                  2 (const uint)
     47 0:11              t4: direct index for structure ( uniform 4-component vector of float)
     48 0:11                'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
     49 0:11                Constant:
     50 0:11                  1 (const uint)
     51 0:11              Compare Less Than ( temp 4-component vector of bool)
     52 0:11                t4: direct index for structure ( uniform 4-component vector of float)
     53 0:11                  'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
     54 0:11                  Constant:
     55 0:11                    1 (const uint)
     56 0:11                f4: direct index for structure ( uniform 4-component vector of float)
     57 0:11                  'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
     58 0:11                  Constant:
     59 0:11                    2 (const uint)
     60 0:12          mix ( temp 4-component vector of float)
     61 0:12            f4: direct index for structure ( uniform 4-component vector of float)
     62 0:12              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
     63 0:12              Constant:
     64 0:12                2 (const uint)
     65 0:12            Construct vec4 ( temp 4-component vector of float)
     66 0:12              t: direct index for structure ( uniform float)
     67 0:12                'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
     68 0:12                Constant:
     69 0:12                  3 (const uint)
     70 0:12            Convert float to bool ( temp 4-component vector of bool)
     71 0:12              c4: direct index for structure ( uniform 4-component vector of float)
     72 0:12                'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
     73 0:12                Constant:
     74 0:12                  0 (const uint)
     75 0:16  Function Definition: scalarCond( ( temp 4-component vector of float)
     76 0:16    Function Parameters: 
     77 0:?     Sequence
     78 0:17      Sequence
     79 0:17        move second child to first child ( temp 4-component vector of float)
     80 0:17          'ret' ( temp 4-component vector of float)
     81 0:17          Test condition and select ( temp 4-component vector of float): no shortcircuit
     82 0:17            Condition
     83 0:17            Compare Not Equal ( temp bool)
     84 0:17              t: direct index for structure ( uniform float)
     85 0:17                'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
     86 0:17                Constant:
     87 0:17                  3 (const uint)
     88 0:17              f: direct index for structure ( uniform float)
     89 0:17                'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
     90 0:17                Constant:
     91 0:17                  4 (const uint)
     92 0:17            true case
     93 0:17            vector-scale ( temp 4-component vector of float)
     94 0:17              t: direct index for structure ( uniform float)
     95 0:17                'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
     96 0:17                Constant:
     97 0:17                  3 (const uint)
     98 0:17              f4: direct index for structure ( uniform 4-component vector of float)
     99 0:17                'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
    100 0:17                Constant:
    101 0:17                  2 (const uint)
    102 0:17            false case
    103 0:17            Constant:
    104 0:17              1.000000
    105 0:17              1.000000
    106 0:17              1.000000
    107 0:17              1.000000
    108 0:18      Branch: Return with expression
    109 0:18        'ret' ( temp 4-component vector of float)
    110 0:22  Function Definition: fbSelect(vb2;vf2;vf2; ( temp 2-component vector of float)
    111 0:22    Function Parameters: 
    112 0:22      'cnd' ( in 2-component vector of bool)
    113 0:22      'src0' ( in 2-component vector of float)
    114 0:22      'src1' ( in 2-component vector of float)
    115 0:?     Sequence
    116 0:23      Branch: Return with expression
    117 0:23        mix ( temp 2-component vector of float)
    118 0:23          'src1' ( in 2-component vector of float)
    119 0:23          'src0' ( in 2-component vector of float)
    120 0:23          'cnd' ( in 2-component vector of bool)
    121 0:27  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
    122 0:27    Function Parameters: 
    123 0:27      'input' ( in 4-component vector of float)
    124 0:?     Sequence
    125 0:28      Sequence
    126 0:28        move second child to first child ( temp int)
    127 0:28          'a' ( temp int)
    128 0:28          Constant:
    129 0:28            5 (const int)
    130 0:29      Sequence
    131 0:29        move second child to first child ( temp int)
    132 0:29          'b' ( temp int)
    133 0:29          Constant:
    134 0:29            6 (const int)
    135 0:30      Sequence
    136 0:30        move second child to first child ( temp int)
    137 0:30          'c' ( temp int)
    138 0:30          Constant:
    139 0:30            7 (const int)
    140 0:31      Sequence
    141 0:31        move second child to first child ( temp int)
    142 0:31          'd' ( temp int)
    143 0:31          Constant:
    144 0:31            7 (const int)
    145 0:32      Sequence
    146 0:32        move second child to first child ( temp 4-component vector of float)
    147 0:32          'ret' ( temp 4-component vector of float)
    148 0:34          add ( temp 4-component vector of float)
    149 0:33            add ( temp 4-component vector of float)
    150 0:32              add ( temp 4-component vector of float)
    151 0:32                vector-scale ( temp 4-component vector of float)
    152 0:32                  Convert int to float ( temp float)
    153 0:32                    'a' ( temp int)
    154 0:32                  'input' ( in 4-component vector of float)
    155 0:33                vector-scale ( temp 4-component vector of float)
    156 0:33                  Convert int to float ( temp float)
    157 0:33                    'b' ( temp int)
    158 0:33                  'input' ( in 4-component vector of float)
    159 0:34              vector-scale ( temp 4-component vector of float)
    160 0:34                Convert int to float ( temp float)
    161 0:34                  'c' ( temp int)
    162 0:34                'input' ( in 4-component vector of float)
    163 0:35            vector-scale ( temp 4-component vector of float)
    164 0:35              Convert int to float ( temp float)
    165 0:35                'd' ( temp int)
    166 0:35              'input' ( in 4-component vector of float)
    167 0:37      Comma ( temp int)
    168 0:37        move second child to first child ( temp int)
    169 0:37          'e' ( temp int)
    170 0:37          move second child to first child ( temp int)
    171 0:37            'a' ( temp int)
    172 0:37            Test condition and select ( temp int): no shortcircuit
    173 0:37              Condition
    174 0:37              Convert int to bool ( temp bool)
    175 0:37                'b' ( temp int)
    176 0:37              true case
    177 0:37              move second child to first child ( temp int)
    178 0:37                'c' ( temp int)
    179 0:37                'd' ( temp int)
    180 0:37              false case
    181 0:37              Constant:
    182 0:37                10 (const int)
    183 0:37        move second child to first child ( temp int)
    184 0:37          'b' ( temp int)
    185 0:37          Test condition and select ( temp int): no shortcircuit
    186 0:37            Condition
    187 0:37            Convert int to bool ( temp bool)
    188 0:37              'a' ( temp int)
    189 0:37            true case
    190 0:37            move second child to first child ( temp int)
    191 0:37              'd' ( temp int)
    192 0:37              'c' ( temp int)
    193 0:37            false case
    194 0:37            Constant:
    195 0:37              11 (const int)
    196 0:39      move second child to first child ( temp 4-component vector of float)
    197 0:39        'f' ( temp 4-component vector of float)
    198 0:39        Test condition and select ( temp 4-component vector of float): no shortcircuit
    199 0:39          Condition
    200 0:39          Compare Less Than ( temp bool)
    201 0:39            direct index ( temp float)
    202 0:39              'ret' ( temp 4-component vector of float)
    203 0:39              Constant:
    204 0:39                0 (const int)
    205 0:39            direct index ( temp float)
    206 0:39              'input' ( in 4-component vector of float)
    207 0:39              Constant:
    208 0:39                1 (const int)
    209 0:39          true case
    210 0:39          vector-scale ( temp 4-component vector of float)
    211 0:39            Convert int to float ( temp float)
    212 0:39              'c' ( temp int)
    213 0:39            'input' ( in 4-component vector of float)
    214 0:39          false case
    215 0:39          vector-scale ( temp 4-component vector of float)
    216 0:39            Convert int to float ( temp float)
    217 0:39              'd' ( temp int)
    218 0:39            'input' ( in 4-component vector of float)
    219 0:41      Branch: Return with expression
    220 0:40        add ( temp 4-component vector of float)
    221 0:40          add ( temp 4-component vector of float)
    222 0:40            add ( temp 4-component vector of float)
    223 0:40              add ( temp 4-component vector of float)
    224 0:40                vector-scale ( temp 4-component vector of float)
    225 0:40                  Convert int to float ( temp float)
    226 0:40                    'e' ( temp int)
    227 0:40                  'ret' ( temp 4-component vector of float)
    228 0:40                'f' ( temp 4-component vector of float)
    229 0:40              Function Call: vectorCond( ( temp 4-component vector of float)
    230 0:40            Function Call: scalarCond( ( temp 4-component vector of float)
    231 0:?           Construct vec4 ( temp 4-component vector of float)
    232 0:41            Function Call: fbSelect(vb2;vf2;vf2; ( temp 2-component vector of float)
    233 0:?               Constant:
    234 0:?                 true (const bool)
    235 0:?                 false (const bool)
    236 0:?               Constant:
    237 0:?                 1.000000
    238 0:?                 2.000000
    239 0:?               Constant:
    240 0:?                 3.000000
    241 0:?                 4.000000
    242 0:41            Constant:
    243 0:41              10.000000
    244 0:41            Constant:
    245 0:41              10.000000
    246 0:27  Function Definition: PixelShaderFunction( ( temp void)
    247 0:27    Function Parameters: 
    248 0:?     Sequence
    249 0:27      move second child to first child ( temp 4-component vector of float)
    250 0:?         'input' ( temp 4-component vector of float)
    251 0:?         'input' (layout( location=0) in 4-component vector of float)
    252 0:27      move second child to first child ( temp 4-component vector of float)
    253 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
    254 0:27        Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
    255 0:?           'input' ( temp 4-component vector of float)
    256 0:?   Linker Objects
    257 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
    258 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
    259 0:?     'input' (layout( location=0) in 4-component vector of float)
    260 
    261 
    262 Linked fragment stage:
    263 
    264 
    265 Shader version: 500
    266 gl_FragCoord origin is upper left
    267 0:? Sequence
    268 0:8  Function Definition: vectorCond( ( temp 4-component vector of float)
    269 0:8    Function Parameters: 
    270 0:?     Sequence
    271 0:12      Branch: Return with expression
    272 0:11        add ( temp 4-component vector of float)
    273 0:10          add ( temp 4-component vector of float)
    274 0:9            add ( temp 4-component vector of float)
    275 0:9              mix ( temp 4-component vector of float)
    276 0:9                f4: direct index for structure ( uniform 4-component vector of float)
    277 0:9                  'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
    278 0:9                  Constant:
    279 0:9                    2 (const uint)
    280 0:9                t4: direct index for structure ( uniform 4-component vector of float)
    281 0:9                  'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
    282 0:9                  Constant:
    283 0:9                    1 (const uint)
    284 0:9                Convert float to bool ( temp 4-component vector of bool)
    285 0:9                  c4: direct index for structure ( uniform 4-component vector of float)
    286 0:9                    'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
    287 0:9                    Constant:
    288 0:9                      0 (const uint)
    289 0:10              mix ( temp 4-component vector of float)
    290 0:10                Construct vec4 ( temp 4-component vector of float)
    291 0:10                  f: direct index for structure ( uniform float)
    292 0:10                    'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
    293 0:10                    Constant:
    294 0:10                      4 (const uint)
    295 0:10                Construct vec4 ( temp 4-component vector of float)
    296 0:10                  t: direct index for structure ( uniform float)
    297 0:10                    'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
    298 0:10                    Constant:
    299 0:10                      3 (const uint)
    300 0:10                Convert float to bool ( temp 4-component vector of bool)
    301 0:10                  c4: direct index for structure ( uniform 4-component vector of float)
    302 0:10                    'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
    303 0:10                    Constant:
    304 0:10                      0 (const uint)
    305 0:11            mix ( temp 4-component vector of float)
    306 0:11              f4: direct index for structure ( uniform 4-component vector of float)
    307 0:11                'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
    308 0:11                Constant:
    309 0:11                  2 (const uint)
    310 0:11              t4: direct index for structure ( uniform 4-component vector of float)
    311 0:11                'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
    312 0:11                Constant:
    313 0:11                  1 (const uint)
    314 0:11              Compare Less Than ( temp 4-component vector of bool)
    315 0:11                t4: direct index for structure ( uniform 4-component vector of float)
    316 0:11                  'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
    317 0:11                  Constant:
    318 0:11                    1 (const uint)
    319 0:11                f4: direct index for structure ( uniform 4-component vector of float)
    320 0:11                  'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
    321 0:11                  Constant:
    322 0:11                    2 (const uint)
    323 0:12          mix ( temp 4-component vector of float)
    324 0:12            f4: direct index for structure ( uniform 4-component vector of float)
    325 0:12              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
    326 0:12              Constant:
    327 0:12                2 (const uint)
    328 0:12            Construct vec4 ( temp 4-component vector of float)
    329 0:12              t: direct index for structure ( uniform float)
    330 0:12                'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
    331 0:12                Constant:
    332 0:12                  3 (const uint)
    333 0:12            Convert float to bool ( temp 4-component vector of bool)
    334 0:12              c4: direct index for structure ( uniform 4-component vector of float)
    335 0:12                'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
    336 0:12                Constant:
    337 0:12                  0 (const uint)
    338 0:16  Function Definition: scalarCond( ( temp 4-component vector of float)
    339 0:16    Function Parameters: 
    340 0:?     Sequence
    341 0:17      Sequence
    342 0:17        move second child to first child ( temp 4-component vector of float)
    343 0:17          'ret' ( temp 4-component vector of float)
    344 0:17          Test condition and select ( temp 4-component vector of float): no shortcircuit
    345 0:17            Condition
    346 0:17            Compare Not Equal ( temp bool)
    347 0:17              t: direct index for structure ( uniform float)
    348 0:17                'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
    349 0:17                Constant:
    350 0:17                  3 (const uint)
    351 0:17              f: direct index for structure ( uniform float)
    352 0:17                'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
    353 0:17                Constant:
    354 0:17                  4 (const uint)
    355 0:17            true case
    356 0:17            vector-scale ( temp 4-component vector of float)
    357 0:17              t: direct index for structure ( uniform float)
    358 0:17                'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
    359 0:17                Constant:
    360 0:17                  3 (const uint)
    361 0:17              f4: direct index for structure ( uniform 4-component vector of float)
    362 0:17                'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
    363 0:17                Constant:
    364 0:17                  2 (const uint)
    365 0:17            false case
    366 0:17            Constant:
    367 0:17              1.000000
    368 0:17              1.000000
    369 0:17              1.000000
    370 0:17              1.000000
    371 0:18      Branch: Return with expression
    372 0:18        'ret' ( temp 4-component vector of float)
    373 0:22  Function Definition: fbSelect(vb2;vf2;vf2; ( temp 2-component vector of float)
    374 0:22    Function Parameters: 
    375 0:22      'cnd' ( in 2-component vector of bool)
    376 0:22      'src0' ( in 2-component vector of float)
    377 0:22      'src1' ( in 2-component vector of float)
    378 0:?     Sequence
    379 0:23      Branch: Return with expression
    380 0:23        mix ( temp 2-component vector of float)
    381 0:23          'src1' ( in 2-component vector of float)
    382 0:23          'src0' ( in 2-component vector of float)
    383 0:23          'cnd' ( in 2-component vector of bool)
    384 0:27  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
    385 0:27    Function Parameters: 
    386 0:27      'input' ( in 4-component vector of float)
    387 0:?     Sequence
    388 0:28      Sequence
    389 0:28        move second child to first child ( temp int)
    390 0:28          'a' ( temp int)
    391 0:28          Constant:
    392 0:28            5 (const int)
    393 0:29      Sequence
    394 0:29        move second child to first child ( temp int)
    395 0:29          'b' ( temp int)
    396 0:29          Constant:
    397 0:29            6 (const int)
    398 0:30      Sequence
    399 0:30        move second child to first child ( temp int)
    400 0:30          'c' ( temp int)
    401 0:30          Constant:
    402 0:30            7 (const int)
    403 0:31      Sequence
    404 0:31        move second child to first child ( temp int)
    405 0:31          'd' ( temp int)
    406 0:31          Constant:
    407 0:31            7 (const int)
    408 0:32      Sequence
    409 0:32        move second child to first child ( temp 4-component vector of float)
    410 0:32          'ret' ( temp 4-component vector of float)
    411 0:34          add ( temp 4-component vector of float)
    412 0:33            add ( temp 4-component vector of float)
    413 0:32              add ( temp 4-component vector of float)
    414 0:32                vector-scale ( temp 4-component vector of float)
    415 0:32                  Convert int to float ( temp float)
    416 0:32                    'a' ( temp int)
    417 0:32                  'input' ( in 4-component vector of float)
    418 0:33                vector-scale ( temp 4-component vector of float)
    419 0:33                  Convert int to float ( temp float)
    420 0:33                    'b' ( temp int)
    421 0:33                  'input' ( in 4-component vector of float)
    422 0:34              vector-scale ( temp 4-component vector of float)
    423 0:34                Convert int to float ( temp float)
    424 0:34                  'c' ( temp int)
    425 0:34                'input' ( in 4-component vector of float)
    426 0:35            vector-scale ( temp 4-component vector of float)
    427 0:35              Convert int to float ( temp float)
    428 0:35                'd' ( temp int)
    429 0:35              'input' ( in 4-component vector of float)
    430 0:37      Comma ( temp int)
    431 0:37        move second child to first child ( temp int)
    432 0:37          'e' ( temp int)
    433 0:37          move second child to first child ( temp int)
    434 0:37            'a' ( temp int)
    435 0:37            Test condition and select ( temp int): no shortcircuit
    436 0:37              Condition
    437 0:37              Convert int to bool ( temp bool)
    438 0:37                'b' ( temp int)
    439 0:37              true case
    440 0:37              move second child to first child ( temp int)
    441 0:37                'c' ( temp int)
    442 0:37                'd' ( temp int)
    443 0:37              false case
    444 0:37              Constant:
    445 0:37                10 (const int)
    446 0:37        move second child to first child ( temp int)
    447 0:37          'b' ( temp int)
    448 0:37          Test condition and select ( temp int): no shortcircuit
    449 0:37            Condition
    450 0:37            Convert int to bool ( temp bool)
    451 0:37              'a' ( temp int)
    452 0:37            true case
    453 0:37            move second child to first child ( temp int)
    454 0:37              'd' ( temp int)
    455 0:37              'c' ( temp int)
    456 0:37            false case
    457 0:37            Constant:
    458 0:37              11 (const int)
    459 0:39      move second child to first child ( temp 4-component vector of float)
    460 0:39        'f' ( temp 4-component vector of float)
    461 0:39        Test condition and select ( temp 4-component vector of float): no shortcircuit
    462 0:39          Condition
    463 0:39          Compare Less Than ( temp bool)
    464 0:39            direct index ( temp float)
    465 0:39              'ret' ( temp 4-component vector of float)
    466 0:39              Constant:
    467 0:39                0 (const int)
    468 0:39            direct index ( temp float)
    469 0:39              'input' ( in 4-component vector of float)
    470 0:39              Constant:
    471 0:39                1 (const int)
    472 0:39          true case
    473 0:39          vector-scale ( temp 4-component vector of float)
    474 0:39            Convert int to float ( temp float)
    475 0:39              'c' ( temp int)
    476 0:39            'input' ( in 4-component vector of float)
    477 0:39          false case
    478 0:39          vector-scale ( temp 4-component vector of float)
    479 0:39            Convert int to float ( temp float)
    480 0:39              'd' ( temp int)
    481 0:39            'input' ( in 4-component vector of float)
    482 0:41      Branch: Return with expression
    483 0:40        add ( temp 4-component vector of float)
    484 0:40          add ( temp 4-component vector of float)
    485 0:40            add ( temp 4-component vector of float)
    486 0:40              add ( temp 4-component vector of float)
    487 0:40                vector-scale ( temp 4-component vector of float)
    488 0:40                  Convert int to float ( temp float)
    489 0:40                    'e' ( temp int)
    490 0:40                  'ret' ( temp 4-component vector of float)
    491 0:40                'f' ( temp 4-component vector of float)
    492 0:40              Function Call: vectorCond( ( temp 4-component vector of float)
    493 0:40            Function Call: scalarCond( ( temp 4-component vector of float)
    494 0:?           Construct vec4 ( temp 4-component vector of float)
    495 0:41            Function Call: fbSelect(vb2;vf2;vf2; ( temp 2-component vector of float)
    496 0:?               Constant:
    497 0:?                 true (const bool)
    498 0:?                 false (const bool)
    499 0:?               Constant:
    500 0:?                 1.000000
    501 0:?                 2.000000
    502 0:?               Constant:
    503 0:?                 3.000000
    504 0:?                 4.000000
    505 0:41            Constant:
    506 0:41              10.000000
    507 0:41            Constant:
    508 0:41              10.000000
    509 0:27  Function Definition: PixelShaderFunction( ( temp void)
    510 0:27    Function Parameters: 
    511 0:?     Sequence
    512 0:27      move second child to first child ( temp 4-component vector of float)
    513 0:?         'input' ( temp 4-component vector of float)
    514 0:?         'input' (layout( location=0) in 4-component vector of float)
    515 0:27      move second child to first child ( temp 4-component vector of float)
    516 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
    517 0:27        Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
    518 0:?           'input' ( temp 4-component vector of float)
    519 0:?   Linker Objects
    520 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4,  uniform 4-component vector of float t4,  uniform 4-component vector of float f4,  uniform float t,  uniform float f})
    521 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
    522 0:?     'input' (layout( location=0) in 4-component vector of float)
    523 
    524 // Module Version 10000
    525 // Generated by (magic number): 80007
    526 // Id's are bound by 206
    527 
    528                               Capability Shader
    529                1:             ExtInstImport  "GLSL.std.450"
    530                               MemoryModel Logical GLSL450
    531                               EntryPoint Fragment 4  "PixelShaderFunction" 199 202
    532                               ExecutionMode 4 OriginUpperLeft
    533                               Source HLSL 500
    534                               Name 4  "PixelShaderFunction"
    535                               Name 9  "vectorCond("
    536                               Name 11  "scalarCond("
    537                               Name 22  "fbSelect(vb2;vf2;vf2;"
    538                               Name 19  "cnd"
    539                               Name 20  "src0"
    540                               Name 21  "src1"
    541                               Name 27  "@PixelShaderFunction(vf4;"
    542                               Name 26  "input"
    543                               Name 29  "$Global"
    544                               MemberName 29($Global) 0  "c4"
    545                               MemberName 29($Global) 1  "t4"
    546                               MemberName 29($Global) 2  "f4"
    547                               MemberName 29($Global) 3  "t"
    548                               MemberName 29($Global) 4  "f"
    549                               Name 31  ""
    550                               Name 85  "ret"
    551                               Name 110  "a"
    552                               Name 112  "b"
    553                               Name 114  "c"
    554                               Name 116  "d"
    555                               Name 117  "ret"
    556                               Name 137  "e"
    557                               Name 150  "f"
    558                               Name 186  "param"
    559                               Name 187  "param"
    560                               Name 188  "param"
    561                               Name 197  "input"
    562                               Name 199  "input"
    563                               Name 202  "@entryPointOutput"
    564                               Name 203  "param"
    565                               MemberDecorate 29($Global) 0 Offset 0
    566                               MemberDecorate 29($Global) 1 Offset 16
    567                               MemberDecorate 29($Global) 2 Offset 32
    568                               MemberDecorate 29($Global) 3 Offset 48
    569                               MemberDecorate 29($Global) 4 Offset 52
    570                               Decorate 29($Global) Block
    571                               Decorate 31 DescriptorSet 0
    572                               Decorate 31 Binding 0
    573                               Decorate 199(input) Location 0
    574                               Decorate 202(@entryPointOutput) Location 0
    575                2:             TypeVoid
    576                3:             TypeFunction 2
    577                6:             TypeFloat 32
    578                7:             TypeVector 6(float) 4
    579                8:             TypeFunction 7(fvec4)
    580               13:             TypeBool
    581               14:             TypeVector 13(bool) 2
    582               15:             TypePointer Function 14(bvec2)
    583               16:             TypeVector 6(float) 2
    584               17:             TypePointer Function 16(fvec2)
    585               18:             TypeFunction 16(fvec2) 15(ptr) 17(ptr) 17(ptr)
    586               24:             TypePointer Function 7(fvec4)
    587               25:             TypeFunction 7(fvec4) 24(ptr)
    588      29($Global):             TypeStruct 7(fvec4) 7(fvec4) 7(fvec4) 6(float) 6(float)
    589               30:             TypePointer Uniform 29($Global)
    590               31:     30(ptr) Variable Uniform
    591               32:             TypeInt 32 1
    592               33:     32(int) Constant 2
    593               34:             TypePointer Uniform 7(fvec4)
    594               37:     32(int) Constant 1
    595               40:     32(int) Constant 0
    596               43:             TypeVector 13(bool) 4
    597               44:    6(float) Constant 0
    598               45:    7(fvec4) ConstantComposite 44 44 44 44
    599               48:     32(int) Constant 4
    600               49:             TypePointer Uniform 6(float)
    601               53:     32(int) Constant 3
    602               96:    6(float) Constant 1065353216
    603               97:    7(fvec4) ConstantComposite 96 96 96 96
    604              109:             TypePointer Function 32(int)
    605              111:     32(int) Constant 5
    606              113:     32(int) Constant 6
    607              115:     32(int) Constant 7
    608              139:             TypeInt 32 0
    609              140:    139(int) Constant 0
    610              143:     32(int) Constant 10
    611              148:     32(int) Constant 11
    612              151:             TypePointer Function 6(float)
    613              154:    139(int) Constant 1
    614              178:    13(bool) ConstantTrue
    615              179:    13(bool) ConstantFalse
    616              180:   14(bvec2) ConstantComposite 178 179
    617              181:    6(float) Constant 1073741824
    618              182:   16(fvec2) ConstantComposite 96 181
    619              183:    6(float) Constant 1077936128
    620              184:    6(float) Constant 1082130432
    621              185:   16(fvec2) ConstantComposite 183 184
    622              190:    6(float) Constant 1092616192
    623              198:             TypePointer Input 7(fvec4)
    624       199(input):    198(ptr) Variable Input
    625              201:             TypePointer Output 7(fvec4)
    626 202(@entryPointOutput):    201(ptr) Variable Output
    627 4(PixelShaderFunction):           2 Function None 3
    628                5:             Label
    629       197(input):     24(ptr) Variable Function
    630       203(param):     24(ptr) Variable Function
    631              200:    7(fvec4) Load 199(input)
    632                               Store 197(input) 200
    633              204:    7(fvec4) Load 197(input)
    634                               Store 203(param) 204
    635              205:    7(fvec4) FunctionCall 27(@PixelShaderFunction(vf4;) 203(param)
    636                               Store 202(@entryPointOutput) 205
    637                               Return
    638                               FunctionEnd
    639   9(vectorCond():    7(fvec4) Function None 8
    640               10:             Label
    641               35:     34(ptr) AccessChain 31 33
    642               36:    7(fvec4) Load 35
    643               38:     34(ptr) AccessChain 31 37
    644               39:    7(fvec4) Load 38
    645               41:     34(ptr) AccessChain 31 40
    646               42:    7(fvec4) Load 41
    647               46:   43(bvec4) FOrdNotEqual 42 45
    648               47:    7(fvec4) Select 46 39 36
    649               50:     49(ptr) AccessChain 31 48
    650               51:    6(float) Load 50
    651               52:    7(fvec4) CompositeConstruct 51 51 51 51
    652               54:     49(ptr) AccessChain 31 53
    653               55:    6(float) Load 54
    654               56:    7(fvec4) CompositeConstruct 55 55 55 55
    655               57:     34(ptr) AccessChain 31 40
    656               58:    7(fvec4) Load 57
    657               59:   43(bvec4) FOrdNotEqual 58 45
    658               60:    7(fvec4) Select 59 56 52
    659               61:    7(fvec4) FAdd 47 60
    660               62:     34(ptr) AccessChain 31 33
    661               63:    7(fvec4) Load 62
    662               64:     34(ptr) AccessChain 31 37
    663               65:    7(fvec4) Load 64
    664               66:     34(ptr) AccessChain 31 37
    665               67:    7(fvec4) Load 66
    666               68:     34(ptr) AccessChain 31 33
    667               69:    7(fvec4) Load 68
    668               70:   43(bvec4) FOrdLessThan 67 69
    669               71:    7(fvec4) Select 70 65 63
    670               72:    7(fvec4) FAdd 61 71
    671               73:     34(ptr) AccessChain 31 33
    672               74:    7(fvec4) Load 73
    673               75:     49(ptr) AccessChain 31 53
    674               76:    6(float) Load 75
    675               77:    7(fvec4) CompositeConstruct 76 76 76 76
    676               78:     34(ptr) AccessChain 31 40
    677               79:    7(fvec4) Load 78
    678               80:   43(bvec4) FOrdNotEqual 79 45
    679               81:    7(fvec4) Select 80 77 74
    680               82:    7(fvec4) FAdd 72 81
    681                               ReturnValue 82
    682                               FunctionEnd
    683  11(scalarCond():    7(fvec4) Function None 8
    684               12:             Label
    685          85(ret):     24(ptr) Variable Function
    686               86:     49(ptr) AccessChain 31 53
    687               87:    6(float) Load 86
    688               88:     49(ptr) AccessChain 31 48
    689               89:    6(float) Load 88
    690               90:    13(bool) FOrdNotEqual 87 89
    691               91:     49(ptr) AccessChain 31 53
    692               92:    6(float) Load 91
    693               93:     34(ptr) AccessChain 31 33
    694               94:    7(fvec4) Load 93
    695               95:    7(fvec4) VectorTimesScalar 94 92
    696               98:   43(bvec4) CompositeConstruct 90 90 90 90
    697               99:    7(fvec4) Select 98 95 97
    698                               Store 85(ret) 99
    699              100:    7(fvec4) Load 85(ret)
    700                               ReturnValue 100
    701                               FunctionEnd
    702 22(fbSelect(vb2;vf2;vf2;):   16(fvec2) Function None 18
    703          19(cnd):     15(ptr) FunctionParameter
    704         20(src0):     17(ptr) FunctionParameter
    705         21(src1):     17(ptr) FunctionParameter
    706               23:             Label
    707              103:   16(fvec2) Load 21(src1)
    708              104:   16(fvec2) Load 20(src0)
    709              105:   14(bvec2) Load 19(cnd)
    710              106:   16(fvec2) Select 105 104 103
    711                               ReturnValue 106
    712                               FunctionEnd
    713 27(@PixelShaderFunction(vf4;):    7(fvec4) Function None 25
    714        26(input):     24(ptr) FunctionParameter
    715               28:             Label
    716           110(a):    109(ptr) Variable Function
    717           112(b):    109(ptr) Variable Function
    718           114(c):    109(ptr) Variable Function
    719           116(d):    109(ptr) Variable Function
    720         117(ret):     24(ptr) Variable Function
    721           137(e):    109(ptr) Variable Function
    722           150(f):     24(ptr) Variable Function
    723       186(param):     15(ptr) Variable Function
    724       187(param):     17(ptr) Variable Function
    725       188(param):     17(ptr) Variable Function
    726                               Store 110(a) 111
    727                               Store 112(b) 113
    728                               Store 114(c) 115
    729                               Store 116(d) 115
    730              118:     32(int) Load 110(a)
    731              119:    6(float) ConvertSToF 118
    732              120:    7(fvec4) Load 26(input)
    733              121:    7(fvec4) VectorTimesScalar 120 119
    734              122:     32(int) Load 112(b)
    735              123:    6(float) ConvertSToF 122
    736              124:    7(fvec4) Load 26(input)
    737              125:    7(fvec4) VectorTimesScalar 124 123
    738              126:    7(fvec4) FAdd 121 125
    739              127:     32(int) Load 114(c)
    740              128:    6(float) ConvertSToF 127
    741              129:    7(fvec4) Load 26(input)
    742              130:    7(fvec4) VectorTimesScalar 129 128
    743              131:    7(fvec4) FAdd 126 130
    744              132:     32(int) Load 116(d)
    745              133:    6(float) ConvertSToF 132
    746              134:    7(fvec4) Load 26(input)
    747              135:    7(fvec4) VectorTimesScalar 134 133
    748              136:    7(fvec4) FAdd 131 135
    749                               Store 117(ret) 136
    750              138:     32(int) Load 112(b)
    751              141:    13(bool) INotEqual 138 140
    752              142:     32(int) Load 116(d)
    753                               Store 114(c) 142
    754              144:     32(int) Select 141 142 143
    755                               Store 110(a) 144
    756                               Store 137(e) 144
    757              145:     32(int) Load 110(a)
    758              146:    13(bool) INotEqual 145 140
    759              147:     32(int) Load 114(c)
    760                               Store 116(d) 147
    761              149:     32(int) Select 146 147 148
    762                               Store 112(b) 149
    763              152:    151(ptr) AccessChain 117(ret) 140
    764              153:    6(float) Load 152
    765              155:    151(ptr) AccessChain 26(input) 154
    766              156:    6(float) Load 155
    767              157:    13(bool) FOrdLessThan 153 156
    768              158:     32(int) Load 114(c)
    769              159:    6(float) ConvertSToF 158
    770              160:    7(fvec4) Load 26(input)
    771              161:    7(fvec4) VectorTimesScalar 160 159
    772              162:     32(int) Load 116(d)
    773              163:    6(float) ConvertSToF 162
    774              164:    7(fvec4) Load 26(input)
    775              165:    7(fvec4) VectorTimesScalar 164 163
    776              166:   43(bvec4) CompositeConstruct 157 157 157 157
    777              167:    7(fvec4) Select 166 161 165
    778                               Store 150(f) 167
    779              168:     32(int) Load 137(e)
    780              169:    6(float) ConvertSToF 168
    781              170:    7(fvec4) Load 117(ret)
    782              171:    7(fvec4) VectorTimesScalar 170 169
    783              172:    7(fvec4) Load 150(f)
    784              173:    7(fvec4) FAdd 171 172
    785              174:    7(fvec4) FunctionCall 9(vectorCond()
    786              175:    7(fvec4) FAdd 173 174
    787              176:    7(fvec4) FunctionCall 11(scalarCond()
    788              177:    7(fvec4) FAdd 175 176
    789                               Store 186(param) 180
    790                               Store 187(param) 182
    791                               Store 188(param) 185
    792              189:   16(fvec2) FunctionCall 22(fbSelect(vb2;vf2;vf2;) 186(param) 187(param) 188(param)
    793              191:    6(float) CompositeExtract 189 0
    794              192:    6(float) CompositeExtract 189 1
    795              193:    7(fvec4) CompositeConstruct 191 192 190 190
    796              194:    7(fvec4) FAdd 177 193
    797                               ReturnValue 194
    798                               FunctionEnd
    799