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      1 hlsl.depthGreater.frag
      2 Shader version: 500
      3 gl_FragCoord origin is upper left
      4 using depth_greater
      5 0:? Sequence
      6 0:2  Function Definition: @PixelShaderFunction(f1; ( temp void)
      7 0:2    Function Parameters: 
      8 0:2      'depth' ( out float)
      9 0:?     Sequence
     10 0:3      move second child to first child ( temp float)
     11 0:3        'depth' ( out float)
     12 0:3        Constant:
     13 0:3          0.200000
     14 0:2  Function Definition: PixelShaderFunction( ( temp void)
     15 0:2    Function Parameters: 
     16 0:?     Sequence
     17 0:2      Function Call: @PixelShaderFunction(f1; ( temp void)
     18 0:?         'depth' ( temp float)
     19 0:2      move second child to first child ( temp float)
     20 0:?         'depth' ( out float FragDepth)
     21 0:?         'depth' ( temp float)
     22 0:?   Linker Objects
     23 0:?     'depth' ( out float FragDepth)
     24 
     25 
     26 Linked fragment stage:
     27 
     28 
     29 Shader version: 500
     30 gl_FragCoord origin is upper left
     31 using depth_greater
     32 0:? Sequence
     33 0:2  Function Definition: @PixelShaderFunction(f1; ( temp void)
     34 0:2    Function Parameters: 
     35 0:2      'depth' ( out float)
     36 0:?     Sequence
     37 0:3      move second child to first child ( temp float)
     38 0:3        'depth' ( out float)
     39 0:3        Constant:
     40 0:3          0.200000
     41 0:2  Function Definition: PixelShaderFunction( ( temp void)
     42 0:2    Function Parameters: 
     43 0:?     Sequence
     44 0:2      Function Call: @PixelShaderFunction(f1; ( temp void)
     45 0:?         'depth' ( temp float)
     46 0:2      move second child to first child ( temp float)
     47 0:?         'depth' ( out float FragDepth)
     48 0:?         'depth' ( temp float)
     49 0:?   Linker Objects
     50 0:?     'depth' ( out float FragDepth)
     51 
     52 // Module Version 10000
     53 // Generated by (magic number): 80007
     54 // Id's are bound by 20
     55 
     56                               Capability Shader
     57                1:             ExtInstImport  "GLSL.std.450"
     58                               MemoryModel Logical GLSL450
     59                               EntryPoint Fragment 4  "PixelShaderFunction" 18
     60                               ExecutionMode 4 OriginUpperLeft
     61                               ExecutionMode 4 DepthGreater
     62                               ExecutionMode 4 DepthReplacing
     63                               Source HLSL 500
     64                               Name 4  "PixelShaderFunction"
     65                               Name 10  "@PixelShaderFunction(f1;"
     66                               Name 9  "depth"
     67                               Name 13  "depth"
     68                               Name 14  "param"
     69                               Name 18  "depth"
     70                               Decorate 18(depth) BuiltIn FragDepth
     71                2:             TypeVoid
     72                3:             TypeFunction 2
     73                6:             TypeFloat 32
     74                7:             TypePointer Function 6(float)
     75                8:             TypeFunction 2 7(ptr)
     76               12:    6(float) Constant 1045220557
     77               17:             TypePointer Output 6(float)
     78        18(depth):     17(ptr) Variable Output
     79 4(PixelShaderFunction):           2 Function None 3
     80                5:             Label
     81        13(depth):      7(ptr) Variable Function
     82        14(param):      7(ptr) Variable Function
     83               15:           2 FunctionCall 10(@PixelShaderFunction(f1;) 14(param)
     84               16:    6(float) Load 14(param)
     85                               Store 13(depth) 16
     86               19:    6(float) Load 13(depth)
     87                               Store 18(depth) 19
     88                               Return
     89                               FunctionEnd
     90 10(@PixelShaderFunction(f1;):           2 Function None 8
     91         9(depth):      7(ptr) FunctionParameter
     92               11:             Label
     93                               Store 9(depth) 12
     94                               Return
     95                               FunctionEnd
     96