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      1 hlsl.depthLess.frag
      2 Shader version: 500
      3 gl_FragCoord origin is upper left
      4 using depth_less
      5 0:? Sequence
      6 0:2  Function Definition: @PixelShaderFunction( ( temp float)
      7 0:2    Function Parameters: 
      8 0:?     Sequence
      9 0:3      Branch: Return with expression
     10 0:3        Constant:
     11 0:3          0.200000
     12 0:2  Function Definition: PixelShaderFunction( ( temp void)
     13 0:2    Function Parameters: 
     14 0:?     Sequence
     15 0:2      move second child to first child ( temp float)
     16 0:?         '@entryPointOutput' ( out float FragDepth)
     17 0:2        Function Call: @PixelShaderFunction( ( temp float)
     18 0:?   Linker Objects
     19 0:?     '@entryPointOutput' ( out float FragDepth)
     20 
     21 
     22 Linked fragment stage:
     23 
     24 
     25 Shader version: 500
     26 gl_FragCoord origin is upper left
     27 using depth_less
     28 0:? Sequence
     29 0:2  Function Definition: @PixelShaderFunction( ( temp float)
     30 0:2    Function Parameters: 
     31 0:?     Sequence
     32 0:3      Branch: Return with expression
     33 0:3        Constant:
     34 0:3          0.200000
     35 0:2  Function Definition: PixelShaderFunction( ( temp void)
     36 0:2    Function Parameters: 
     37 0:?     Sequence
     38 0:2      move second child to first child ( temp float)
     39 0:?         '@entryPointOutput' ( out float FragDepth)
     40 0:2        Function Call: @PixelShaderFunction( ( temp float)
     41 0:?   Linker Objects
     42 0:?     '@entryPointOutput' ( out float FragDepth)
     43 
     44 // Module Version 10000
     45 // Generated by (magic number): 80007
     46 // Id's are bound by 16
     47 
     48                               Capability Shader
     49                1:             ExtInstImport  "GLSL.std.450"
     50                               MemoryModel Logical GLSL450
     51                               EntryPoint Fragment 4  "PixelShaderFunction" 14
     52                               ExecutionMode 4 OriginUpperLeft
     53                               ExecutionMode 4 DepthLess
     54                               ExecutionMode 4 DepthReplacing
     55                               Source HLSL 500
     56                               Name 4  "PixelShaderFunction"
     57                               Name 8  "@PixelShaderFunction("
     58                               Name 14  "@entryPointOutput"
     59                               Decorate 14(@entryPointOutput) BuiltIn FragDepth
     60                2:             TypeVoid
     61                3:             TypeFunction 2
     62                6:             TypeFloat 32
     63                7:             TypeFunction 6(float)
     64               10:    6(float) Constant 1045220557
     65               13:             TypePointer Output 6(float)
     66 14(@entryPointOutput):     13(ptr) Variable Output
     67 4(PixelShaderFunction):           2 Function None 3
     68                5:             Label
     69               15:    6(float) FunctionCall 8(@PixelShaderFunction()
     70                               Store 14(@entryPointOutput) 15
     71                               Return
     72                               FunctionEnd
     73 8(@PixelShaderFunction():    6(float) Function None 7
     74                9:             Label
     75                               ReturnValue 10
     76                               FunctionEnd
     77