Home | History | Annotate | Download | only in baseResults
      1 hlsl.entry-out.frag
      2 Shader version: 500
      3 gl_FragCoord origin is upper left
      4 0:? Sequence
      5 0:7  Function Definition: fun(struct-OutParam-vf2-vi21; ( temp void)
      6 0:7    Function Parameters: 
      7 0:7      'op' ( out structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
      8 0:?     Sequence
      9 0:8      move second child to first child ( temp 2-component vector of float)
     10 0:8        v: direct index for structure ( temp 2-component vector of float)
     11 0:8          'op' ( out structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
     12 0:8          Constant:
     13 0:8            0 (const int)
     14 0:8        Constant:
     15 0:8          0.400000
     16 0:8          0.400000
     17 0:9      move second child to first child ( temp 2-component vector of int)
     18 0:9        i: direct index for structure ( temp 2-component vector of int)
     19 0:9          'op' ( out structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
     20 0:9          Constant:
     21 0:9            1 (const int)
     22 0:9        Constant:
     23 0:9          7 (const int)
     24 0:9          7 (const int)
     25 0:13  Function Definition: @PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; ( temp 4-component vector of float)
     26 0:13    Function Parameters: 
     27 0:13      'input' ( in 4-component vector of float)
     28 0:13      'out1' ( out 4-component vector of float)
     29 0:13      'out2' ( out structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
     30 0:13      'out3' ( out structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
     31 0:?     Sequence
     32 0:14      move second child to first child ( temp 4-component vector of float)
     33 0:14        'out1' ( out 4-component vector of float)
     34 0:14        'input' ( in 4-component vector of float)
     35 0:15      move second child to first child ( temp 2-component vector of float)
     36 0:15        v: direct index for structure ( temp 2-component vector of float)
     37 0:15          'out2' ( out structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
     38 0:15          Constant:
     39 0:15            0 (const int)
     40 0:15        Constant:
     41 0:15          2.000000
     42 0:15          2.000000
     43 0:16      move second child to first child ( temp 2-component vector of int)
     44 0:16        i: direct index for structure ( temp 2-component vector of int)
     45 0:16          'out2' ( out structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
     46 0:16          Constant:
     47 0:16            1 (const int)
     48 0:16        Constant:
     49 0:16          3 (const int)
     50 0:16          3 (const int)
     51 0:18      move second child to first child ( temp 2-component vector of float)
     52 0:18        v: direct index for structure ( temp 2-component vector of float)
     53 0:18          'local' ( temp structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
     54 0:18          Constant:
     55 0:18            0 (const int)
     56 0:18        Constant:
     57 0:18          12.000000
     58 0:18          12.000000
     59 0:19      move second child to first child ( temp 2-component vector of int)
     60 0:19        i: direct index for structure ( temp 2-component vector of int)
     61 0:19          'local' ( temp structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
     62 0:19          Constant:
     63 0:19            1 (const int)
     64 0:19        Constant:
     65 0:19          13 (const int)
     66 0:19          13 (const int)
     67 0:20      Function Call: fun(struct-OutParam-vf2-vi21; ( temp void)
     68 0:20        'out3' ( out structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
     69 0:22      Branch: Return with expression
     70 0:22        'out1' ( out 4-component vector of float)
     71 0:13  Function Definition: PixelShaderFunction( ( temp void)
     72 0:13    Function Parameters: 
     73 0:?     Sequence
     74 0:13      move second child to first child ( temp 4-component vector of float)
     75 0:?         'input' ( temp 4-component vector of float)
     76 0:?         'input' (layout( location=0) in 4-component vector of float)
     77 0:13      move second child to first child ( temp 4-component vector of float)
     78 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
     79 0:13        Function Call: @PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; ( temp 4-component vector of float)
     80 0:?           'input' ( temp 4-component vector of float)
     81 0:?           'out1' ( temp 4-component vector of float)
     82 0:?           'out2' ( temp structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
     83 0:?           'out3' ( temp structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
     84 0:13      move second child to first child ( temp 4-component vector of float)
     85 0:?         'out1' (layout( location=1) out 4-component vector of float)
     86 0:?         'out1' ( temp 4-component vector of float)
     87 0:13      Sequence
     88 0:13        move second child to first child ( temp 2-component vector of float)
     89 0:?           'out2.v' (layout( location=2) out 2-component vector of float)
     90 0:13          v: direct index for structure ( temp 2-component vector of float)
     91 0:?             'out2' ( temp structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
     92 0:13            Constant:
     93 0:13              0 (const int)
     94 0:13        move second child to first child ( temp 2-component vector of int)
     95 0:?           'out2.i' (layout( location=3) out 2-component vector of int)
     96 0:13          i: direct index for structure ( temp 2-component vector of int)
     97 0:?             'out2' ( temp structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
     98 0:13            Constant:
     99 0:13              1 (const int)
    100 0:13      Sequence
    101 0:13        move second child to first child ( temp 2-component vector of float)
    102 0:?           'out3.v' (layout( location=4) out 2-component vector of float)
    103 0:13          v: direct index for structure ( temp 2-component vector of float)
    104 0:?             'out3' ( temp structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
    105 0:13            Constant:
    106 0:13              0 (const int)
    107 0:13        move second child to first child ( temp 2-component vector of int)
    108 0:?           'out3.i' (layout( location=5) out 2-component vector of int)
    109 0:13          i: direct index for structure ( temp 2-component vector of int)
    110 0:?             'out3' ( temp structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
    111 0:13            Constant:
    112 0:13              1 (const int)
    113 0:?   Linker Objects
    114 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
    115 0:?     'input' (layout( location=0) in 4-component vector of float)
    116 0:?     'out1' (layout( location=1) out 4-component vector of float)
    117 0:?     'out2.v' (layout( location=2) out 2-component vector of float)
    118 0:?     'out2.i' (layout( location=3) out 2-component vector of int)
    119 0:?     'out3.v' (layout( location=4) out 2-component vector of float)
    120 0:?     'out3.i' (layout( location=5) out 2-component vector of int)
    121 
    122 
    123 Linked fragment stage:
    124 
    125 
    126 Shader version: 500
    127 gl_FragCoord origin is upper left
    128 0:? Sequence
    129 0:7  Function Definition: fun(struct-OutParam-vf2-vi21; ( temp void)
    130 0:7    Function Parameters: 
    131 0:7      'op' ( out structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
    132 0:?     Sequence
    133 0:8      move second child to first child ( temp 2-component vector of float)
    134 0:8        v: direct index for structure ( temp 2-component vector of float)
    135 0:8          'op' ( out structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
    136 0:8          Constant:
    137 0:8            0 (const int)
    138 0:8        Constant:
    139 0:8          0.400000
    140 0:8          0.400000
    141 0:9      move second child to first child ( temp 2-component vector of int)
    142 0:9        i: direct index for structure ( temp 2-component vector of int)
    143 0:9          'op' ( out structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
    144 0:9          Constant:
    145 0:9            1 (const int)
    146 0:9        Constant:
    147 0:9          7 (const int)
    148 0:9          7 (const int)
    149 0:13  Function Definition: @PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; ( temp 4-component vector of float)
    150 0:13    Function Parameters: 
    151 0:13      'input' ( in 4-component vector of float)
    152 0:13      'out1' ( out 4-component vector of float)
    153 0:13      'out2' ( out structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
    154 0:13      'out3' ( out structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
    155 0:?     Sequence
    156 0:14      move second child to first child ( temp 4-component vector of float)
    157 0:14        'out1' ( out 4-component vector of float)
    158 0:14        'input' ( in 4-component vector of float)
    159 0:15      move second child to first child ( temp 2-component vector of float)
    160 0:15        v: direct index for structure ( temp 2-component vector of float)
    161 0:15          'out2' ( out structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
    162 0:15          Constant:
    163 0:15            0 (const int)
    164 0:15        Constant:
    165 0:15          2.000000
    166 0:15          2.000000
    167 0:16      move second child to first child ( temp 2-component vector of int)
    168 0:16        i: direct index for structure ( temp 2-component vector of int)
    169 0:16          'out2' ( out structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
    170 0:16          Constant:
    171 0:16            1 (const int)
    172 0:16        Constant:
    173 0:16          3 (const int)
    174 0:16          3 (const int)
    175 0:18      move second child to first child ( temp 2-component vector of float)
    176 0:18        v: direct index for structure ( temp 2-component vector of float)
    177 0:18          'local' ( temp structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
    178 0:18          Constant:
    179 0:18            0 (const int)
    180 0:18        Constant:
    181 0:18          12.000000
    182 0:18          12.000000
    183 0:19      move second child to first child ( temp 2-component vector of int)
    184 0:19        i: direct index for structure ( temp 2-component vector of int)
    185 0:19          'local' ( temp structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
    186 0:19          Constant:
    187 0:19            1 (const int)
    188 0:19        Constant:
    189 0:19          13 (const int)
    190 0:19          13 (const int)
    191 0:20      Function Call: fun(struct-OutParam-vf2-vi21; ( temp void)
    192 0:20        'out3' ( out structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
    193 0:22      Branch: Return with expression
    194 0:22        'out1' ( out 4-component vector of float)
    195 0:13  Function Definition: PixelShaderFunction( ( temp void)
    196 0:13    Function Parameters: 
    197 0:?     Sequence
    198 0:13      move second child to first child ( temp 4-component vector of float)
    199 0:?         'input' ( temp 4-component vector of float)
    200 0:?         'input' (layout( location=0) in 4-component vector of float)
    201 0:13      move second child to first child ( temp 4-component vector of float)
    202 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
    203 0:13        Function Call: @PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; ( temp 4-component vector of float)
    204 0:?           'input' ( temp 4-component vector of float)
    205 0:?           'out1' ( temp 4-component vector of float)
    206 0:?           'out2' ( temp structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
    207 0:?           'out3' ( temp structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
    208 0:13      move second child to first child ( temp 4-component vector of float)
    209 0:?         'out1' (layout( location=1) out 4-component vector of float)
    210 0:?         'out1' ( temp 4-component vector of float)
    211 0:13      Sequence
    212 0:13        move second child to first child ( temp 2-component vector of float)
    213 0:?           'out2.v' (layout( location=2) out 2-component vector of float)
    214 0:13          v: direct index for structure ( temp 2-component vector of float)
    215 0:?             'out2' ( temp structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
    216 0:13            Constant:
    217 0:13              0 (const int)
    218 0:13        move second child to first child ( temp 2-component vector of int)
    219 0:?           'out2.i' (layout( location=3) out 2-component vector of int)
    220 0:13          i: direct index for structure ( temp 2-component vector of int)
    221 0:?             'out2' ( temp structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
    222 0:13            Constant:
    223 0:13              1 (const int)
    224 0:13      Sequence
    225 0:13        move second child to first child ( temp 2-component vector of float)
    226 0:?           'out3.v' (layout( location=4) out 2-component vector of float)
    227 0:13          v: direct index for structure ( temp 2-component vector of float)
    228 0:?             'out3' ( temp structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
    229 0:13            Constant:
    230 0:13              0 (const int)
    231 0:13        move second child to first child ( temp 2-component vector of int)
    232 0:?           'out3.i' (layout( location=5) out 2-component vector of int)
    233 0:13          i: direct index for structure ( temp 2-component vector of int)
    234 0:?             'out3' ( temp structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
    235 0:13            Constant:
    236 0:13              1 (const int)
    237 0:?   Linker Objects
    238 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
    239 0:?     'input' (layout( location=0) in 4-component vector of float)
    240 0:?     'out1' (layout( location=1) out 4-component vector of float)
    241 0:?     'out2.v' (layout( location=2) out 2-component vector of float)
    242 0:?     'out2.i' (layout( location=3) out 2-component vector of int)
    243 0:?     'out3.v' (layout( location=4) out 2-component vector of float)
    244 0:?     'out3.i' (layout( location=5) out 2-component vector of int)
    245 
    246 // Module Version 10000
    247 // Generated by (magic number): 80007
    248 // Id's are bound by 89
    249 
    250                               Capability Shader
    251                1:             ExtInstImport  "GLSL.std.450"
    252                               MemoryModel Logical GLSL450
    253                               EntryPoint Fragment 4  "PixelShaderFunction" 57 60 73 76 80 83 86
    254                               ExecutionMode 4 OriginUpperLeft
    255                               Source HLSL 500
    256                               Name 4  "PixelShaderFunction"
    257                               Name 10  "OutParam"
    258                               MemberName 10(OutParam) 0  "v"
    259                               MemberName 10(OutParam) 1  "i"
    260                               Name 14  "fun(struct-OutParam-vf2-vi21;"
    261                               Name 13  "op"
    262                               Name 23  "@PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21;"
    263                               Name 19  "input"
    264                               Name 20  "out1"
    265                               Name 21  "out2"
    266                               Name 22  "out3"
    267                               Name 42  "local"
    268                               Name 49  "param"
    269                               Name 55  "input"
    270                               Name 57  "input"
    271                               Name 60  "@entryPointOutput"
    272                               Name 61  "out1"
    273                               Name 62  "out2"
    274                               Name 63  "out3"
    275                               Name 64  "param"
    276                               Name 66  "param"
    277                               Name 67  "param"
    278                               Name 68  "param"
    279                               Name 73  "out1"
    280                               Name 76  "out2.v"
    281                               Name 80  "out2.i"
    282                               Name 83  "out3.v"
    283                               Name 86  "out3.i"
    284                               Decorate 57(input) Location 0
    285                               Decorate 60(@entryPointOutput) Location 0
    286                               Decorate 73(out1) Location 1
    287                               Decorate 76(out2.v) Location 2
    288                               Decorate 80(out2.i) Location 3
    289                               Decorate 83(out3.v) Location 4
    290                               Decorate 86(out3.i) Location 5
    291                2:             TypeVoid
    292                3:             TypeFunction 2
    293                6:             TypeFloat 32
    294                7:             TypeVector 6(float) 2
    295                8:             TypeInt 32 1
    296                9:             TypeVector 8(int) 2
    297     10(OutParam):             TypeStruct 7(fvec2) 9(ivec2)
    298               11:             TypePointer Function 10(OutParam)
    299               12:             TypeFunction 2 11(ptr)
    300               16:             TypeVector 6(float) 4
    301               17:             TypePointer Function 16(fvec4)
    302               18:             TypeFunction 16(fvec4) 17(ptr) 17(ptr) 11(ptr) 11(ptr)
    303               25:      8(int) Constant 0
    304               26:    6(float) Constant 1053609165
    305               27:    7(fvec2) ConstantComposite 26 26
    306               28:             TypePointer Function 7(fvec2)
    307               30:      8(int) Constant 1
    308               31:      8(int) Constant 7
    309               32:    9(ivec2) ConstantComposite 31 31
    310               33:             TypePointer Function 9(ivec2)
    311               36:    6(float) Constant 1073741824
    312               37:    7(fvec2) ConstantComposite 36 36
    313               39:      8(int) Constant 3
    314               40:    9(ivec2) ConstantComposite 39 39
    315               43:    6(float) Constant 1094713344
    316               44:    7(fvec2) ConstantComposite 43 43
    317               46:      8(int) Constant 13
    318               47:    9(ivec2) ConstantComposite 46 46
    319               56:             TypePointer Input 16(fvec4)
    320        57(input):     56(ptr) Variable Input
    321               59:             TypePointer Output 16(fvec4)
    322 60(@entryPointOutput):     59(ptr) Variable Output
    323         73(out1):     59(ptr) Variable Output
    324               75:             TypePointer Output 7(fvec2)
    325       76(out2.v):     75(ptr) Variable Output
    326               79:             TypePointer Output 9(ivec2)
    327       80(out2.i):     79(ptr) Variable Output
    328       83(out3.v):     75(ptr) Variable Output
    329       86(out3.i):     79(ptr) Variable Output
    330 4(PixelShaderFunction):           2 Function None 3
    331                5:             Label
    332        55(input):     17(ptr) Variable Function
    333         61(out1):     17(ptr) Variable Function
    334         62(out2):     11(ptr) Variable Function
    335         63(out3):     11(ptr) Variable Function
    336        64(param):     17(ptr) Variable Function
    337        66(param):     17(ptr) Variable Function
    338        67(param):     11(ptr) Variable Function
    339        68(param):     11(ptr) Variable Function
    340               58:   16(fvec4) Load 57(input)
    341                               Store 55(input) 58
    342               65:   16(fvec4) Load 55(input)
    343                               Store 64(param) 65
    344               69:   16(fvec4) FunctionCall 23(@PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21;) 64(param) 66(param) 67(param) 68(param)
    345               70:   16(fvec4) Load 66(param)
    346                               Store 61(out1) 70
    347               71:10(OutParam) Load 67(param)
    348                               Store 62(out2) 71
    349               72:10(OutParam) Load 68(param)
    350                               Store 63(out3) 72
    351                               Store 60(@entryPointOutput) 69
    352               74:   16(fvec4) Load 61(out1)
    353                               Store 73(out1) 74
    354               77:     28(ptr) AccessChain 62(out2) 25
    355               78:    7(fvec2) Load 77
    356                               Store 76(out2.v) 78
    357               81:     33(ptr) AccessChain 62(out2) 30
    358               82:    9(ivec2) Load 81
    359                               Store 80(out2.i) 82
    360               84:     28(ptr) AccessChain 63(out3) 25
    361               85:    7(fvec2) Load 84
    362                               Store 83(out3.v) 85
    363               87:     33(ptr) AccessChain 63(out3) 30
    364               88:    9(ivec2) Load 87
    365                               Store 86(out3.i) 88
    366                               Return
    367                               FunctionEnd
    368 14(fun(struct-OutParam-vf2-vi21;):           2 Function None 12
    369           13(op):     11(ptr) FunctionParameter
    370               15:             Label
    371               29:     28(ptr) AccessChain 13(op) 25
    372                               Store 29 27
    373               34:     33(ptr) AccessChain 13(op) 30
    374                               Store 34 32
    375                               Return
    376                               FunctionEnd
    377 23(@PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21;):   16(fvec4) Function None 18
    378        19(input):     17(ptr) FunctionParameter
    379         20(out1):     17(ptr) FunctionParameter
    380         21(out2):     11(ptr) FunctionParameter
    381         22(out3):     11(ptr) FunctionParameter
    382               24:             Label
    383        42(local):     11(ptr) Variable Function
    384        49(param):     11(ptr) Variable Function
    385               35:   16(fvec4) Load 19(input)
    386                               Store 20(out1) 35
    387               38:     28(ptr) AccessChain 21(out2) 25
    388                               Store 38 37
    389               41:     33(ptr) AccessChain 21(out2) 30
    390                               Store 41 40
    391               45:     28(ptr) AccessChain 42(local) 25
    392                               Store 45 44
    393               48:     33(ptr) AccessChain 42(local) 30
    394                               Store 48 47
    395               50:           2 FunctionCall 14(fun(struct-OutParam-vf2-vi21;) 49(param)
    396               51:10(OutParam) Load 49(param)
    397                               Store 22(out3) 51
    398               52:   16(fvec4) Load 20(out1)
    399                               ReturnValue 52
    400                               FunctionEnd
    401