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      1 hlsl.flattenSubset2.frag
      2 WARNING: AST will form illegal SPIR-V; need to transform to legalize
      3 Shader version: 500
      4 gl_FragCoord origin is upper left
      5 0:? Sequence
      6 0:8  Function Definition: @main(vf4; ( temp 4-component vector of float)
      7 0:8    Function Parameters: 
      8 0:8      'vpos' ( in 4-component vector of float)
      9 0:?     Sequence
     10 0:13      move second child to first child ( temp structure{ temp float y,  temp texture2D texNested})
     11 0:13        n: direct index for structure ( temp structure{ temp float y,  temp texture2D texNested})
     12 0:13          'a1' ( temp structure{ temp structure{ temp float y,  temp texture2D texNested} n,  temp float x})
     13 0:13          Constant:
     14 0:13            0 (const int)
     15 0:13        n: direct index for structure ( temp structure{ temp float y,  temp texture2D texNested})
     16 0:13          'a2' ( temp structure{ temp structure{ temp float y,  temp texture2D texNested} n,  temp float x})
     17 0:13          Constant:
     18 0:13            0 (const int)
     19 0:14      move second child to first child ( temp structure{ temp float y,  temp texture2D texNested})
     20 0:14        n: direct index for structure ( temp structure{ temp float y,  temp texture2D texNested})
     21 0:14          'b' ( temp structure{ temp structure{ temp float y,  temp texture2D texNested} n,  temp texture2D tex})
     22 0:14          Constant:
     23 0:14            0 (const int)
     24 0:14        n: direct index for structure ( temp structure{ temp float y,  temp texture2D texNested})
     25 0:14          'a1' ( temp structure{ temp structure{ temp float y,  temp texture2D texNested} n,  temp float x})
     26 0:14          Constant:
     27 0:14            0 (const int)
     28 0:17      Sequence
     29 0:17        move second child to first child ( temp structure{ temp float y,  temp texture2D texNested})
     30 0:17          'n' ( temp structure{ temp float y,  temp texture2D texNested})
     31 0:17          n: direct index for structure ( temp structure{ temp float y,  temp texture2D texNested})
     32 0:17            'b' ( temp structure{ temp structure{ temp float y,  temp texture2D texNested} n,  temp texture2D tex})
     33 0:17            Constant:
     34 0:17              0 (const int)
     35 0:20      move second child to first child ( temp texture2D)
     36 0:20        texNested: direct index for structure ( temp texture2D)
     37 0:20          n: direct index for structure ( temp structure{ temp float y,  temp texture2D texNested})
     38 0:20            'a2' ( temp structure{ temp structure{ temp float y,  temp texture2D texNested} n,  temp float x})
     39 0:20            Constant:
     40 0:20              0 (const int)
     41 0:20          Constant:
     42 0:20            1 (const int)
     43 0:20        'someTex' ( uniform texture2D)
     44 0:21      move second child to first child ( temp float)
     45 0:21        y: direct index for structure ( temp float)
     46 0:21          n: direct index for structure ( temp structure{ temp float y,  temp texture2D texNested})
     47 0:21            'a1' ( temp structure{ temp structure{ temp float y,  temp texture2D texNested} n,  temp float x})
     48 0:21            Constant:
     49 0:21              0 (const int)
     50 0:21          Constant:
     51 0:21            0 (const int)
     52 0:21        Constant:
     53 0:21          1.000000
     54 0:23      Branch: Return with expression
     55 0:?         Constant:
     56 0:?           0.000000
     57 0:?           0.000000
     58 0:?           0.000000
     59 0:?           0.000000
     60 0:8  Function Definition: main( ( temp void)
     61 0:8    Function Parameters: 
     62 0:?     Sequence
     63 0:8      move second child to first child ( temp 4-component vector of float)
     64 0:?         'vpos' ( temp 4-component vector of float)
     65 0:?         'vpos' (layout( location=0) in 4-component vector of float)
     66 0:8      move second child to first child ( temp 4-component vector of float)
     67 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
     68 0:8        Function Call: @main(vf4; ( temp 4-component vector of float)
     69 0:?           'vpos' ( temp 4-component vector of float)
     70 0:?   Linker Objects
     71 0:?     'someTex' ( uniform texture2D)
     72 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
     73 0:?     'vpos' (layout( location=0) in 4-component vector of float)
     74 
     75 
     76 Linked fragment stage:
     77 
     78 
     79 Shader version: 500
     80 gl_FragCoord origin is upper left
     81 0:? Sequence
     82 0:8  Function Definition: @main(vf4; ( temp 4-component vector of float)
     83 0:8    Function Parameters: 
     84 0:8      'vpos' ( in 4-component vector of float)
     85 0:?     Sequence
     86 0:13      move second child to first child ( temp structure{ temp float y,  temp texture2D texNested})
     87 0:13        n: direct index for structure ( temp structure{ temp float y,  temp texture2D texNested})
     88 0:13          'a1' ( temp structure{ temp structure{ temp float y,  temp texture2D texNested} n,  temp float x})
     89 0:13          Constant:
     90 0:13            0 (const int)
     91 0:13        n: direct index for structure ( temp structure{ temp float y,  temp texture2D texNested})
     92 0:13          'a2' ( temp structure{ temp structure{ temp float y,  temp texture2D texNested} n,  temp float x})
     93 0:13          Constant:
     94 0:13            0 (const int)
     95 0:14      move second child to first child ( temp structure{ temp float y,  temp texture2D texNested})
     96 0:14        n: direct index for structure ( temp structure{ temp float y,  temp texture2D texNested})
     97 0:14          'b' ( temp structure{ temp structure{ temp float y,  temp texture2D texNested} n,  temp texture2D tex})
     98 0:14          Constant:
     99 0:14            0 (const int)
    100 0:14        n: direct index for structure ( temp structure{ temp float y,  temp texture2D texNested})
    101 0:14          'a1' ( temp structure{ temp structure{ temp float y,  temp texture2D texNested} n,  temp float x})
    102 0:14          Constant:
    103 0:14            0 (const int)
    104 0:17      Sequence
    105 0:17        move second child to first child ( temp structure{ temp float y,  temp texture2D texNested})
    106 0:17          'n' ( temp structure{ temp float y,  temp texture2D texNested})
    107 0:17          n: direct index for structure ( temp structure{ temp float y,  temp texture2D texNested})
    108 0:17            'b' ( temp structure{ temp structure{ temp float y,  temp texture2D texNested} n,  temp texture2D tex})
    109 0:17            Constant:
    110 0:17              0 (const int)
    111 0:20      move second child to first child ( temp texture2D)
    112 0:20        texNested: direct index for structure ( temp texture2D)
    113 0:20          n: direct index for structure ( temp structure{ temp float y,  temp texture2D texNested})
    114 0:20            'a2' ( temp structure{ temp structure{ temp float y,  temp texture2D texNested} n,  temp float x})
    115 0:20            Constant:
    116 0:20              0 (const int)
    117 0:20          Constant:
    118 0:20            1 (const int)
    119 0:20        'someTex' ( uniform texture2D)
    120 0:21      move second child to first child ( temp float)
    121 0:21        y: direct index for structure ( temp float)
    122 0:21          n: direct index for structure ( temp structure{ temp float y,  temp texture2D texNested})
    123 0:21            'a1' ( temp structure{ temp structure{ temp float y,  temp texture2D texNested} n,  temp float x})
    124 0:21            Constant:
    125 0:21              0 (const int)
    126 0:21          Constant:
    127 0:21            0 (const int)
    128 0:21        Constant:
    129 0:21          1.000000
    130 0:23      Branch: Return with expression
    131 0:?         Constant:
    132 0:?           0.000000
    133 0:?           0.000000
    134 0:?           0.000000
    135 0:?           0.000000
    136 0:8  Function Definition: main( ( temp void)
    137 0:8    Function Parameters: 
    138 0:?     Sequence
    139 0:8      move second child to first child ( temp 4-component vector of float)
    140 0:?         'vpos' ( temp 4-component vector of float)
    141 0:?         'vpos' (layout( location=0) in 4-component vector of float)
    142 0:8      move second child to first child ( temp 4-component vector of float)
    143 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
    144 0:8        Function Call: @main(vf4; ( temp 4-component vector of float)
    145 0:?           'vpos' ( temp 4-component vector of float)
    146 0:?   Linker Objects
    147 0:?     'someTex' ( uniform texture2D)
    148 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
    149 0:?     'vpos' (layout( location=0) in 4-component vector of float)
    150 
    151 // Module Version 10000
    152 // Generated by (magic number): 80007
    153 // Id's are bound by 56
    154 
    155                               Capability Shader
    156                1:             ExtInstImport  "GLSL.std.450"
    157                               MemoryModel Logical GLSL450
    158                               EntryPoint Fragment 4  "main" 49 52
    159                               ExecutionMode 4 OriginUpperLeft
    160                               Source HLSL 500
    161                               Name 4  "main"
    162                               Name 11  "@main(vf4;"
    163                               Name 10  "vpos"
    164                               Name 14  "Nested"
    165                               MemberName 14(Nested) 0  "y"
    166                               MemberName 14(Nested) 1  "texNested"
    167                               Name 15  "A"
    168                               MemberName 15(A) 0  "n"
    169                               MemberName 15(A) 1  "x"
    170                               Name 17  "a1"
    171                               Name 20  "a2"
    172                               Name 25  "B"
    173                               MemberName 25(B) 0  "n"
    174                               MemberName 25(B) 1  "tex"
    175                               Name 27  "b"
    176                               Name 31  "n"
    177                               Name 36  "someTex"
    178                               Name 47  "vpos"
    179                               Name 49  "vpos"
    180                               Name 52  "@entryPointOutput"
    181                               Name 53  "param"
    182                               Decorate 36(someTex) DescriptorSet 0
    183                               Decorate 36(someTex) Binding 0
    184                               Decorate 49(vpos) Location 0
    185                               Decorate 52(@entryPointOutput) Location 0
    186                2:             TypeVoid
    187                3:             TypeFunction 2
    188                6:             TypeFloat 32
    189                7:             TypeVector 6(float) 4
    190                8:             TypePointer Function 7(fvec4)
    191                9:             TypeFunction 7(fvec4) 8(ptr)
    192               13:             TypeImage 6(float) 2D sampled format:Unknown
    193       14(Nested):             TypeStruct 6(float) 13
    194            15(A):             TypeStruct 14(Nested) 6(float)
    195               16:             TypePointer Function 15(A)
    196               18:             TypeInt 32 1
    197               19:     18(int) Constant 0
    198               21:             TypePointer Function 14(Nested)
    199            25(B):             TypeStruct 14(Nested) 13
    200               26:             TypePointer Function 25(B)
    201               34:     18(int) Constant 1
    202               35:             TypePointer UniformConstant 13
    203      36(someTex):     35(ptr) Variable UniformConstant
    204               38:             TypePointer Function 13
    205               40:    6(float) Constant 1065353216
    206               41:             TypePointer Function 6(float)
    207               43:    6(float) Constant 0
    208               44:    7(fvec4) ConstantComposite 43 43 43 43
    209               48:             TypePointer Input 7(fvec4)
    210         49(vpos):     48(ptr) Variable Input
    211               51:             TypePointer Output 7(fvec4)
    212 52(@entryPointOutput):     51(ptr) Variable Output
    213          4(main):           2 Function None 3
    214                5:             Label
    215         47(vpos):      8(ptr) Variable Function
    216        53(param):      8(ptr) Variable Function
    217               50:    7(fvec4) Load 49(vpos)
    218                               Store 47(vpos) 50
    219               54:    7(fvec4) Load 47(vpos)
    220                               Store 53(param) 54
    221               55:    7(fvec4) FunctionCall 11(@main(vf4;) 53(param)
    222                               Store 52(@entryPointOutput) 55
    223                               Return
    224                               FunctionEnd
    225   11(@main(vf4;):    7(fvec4) Function None 9
    226         10(vpos):      8(ptr) FunctionParameter
    227               12:             Label
    228           17(a1):     16(ptr) Variable Function
    229           20(a2):     16(ptr) Variable Function
    230            27(b):     26(ptr) Variable Function
    231            31(n):     21(ptr) Variable Function
    232               22:     21(ptr) AccessChain 20(a2) 19
    233               23:  14(Nested) Load 22
    234               24:     21(ptr) AccessChain 17(a1) 19
    235                               Store 24 23
    236               28:     21(ptr) AccessChain 17(a1) 19
    237               29:  14(Nested) Load 28
    238               30:     21(ptr) AccessChain 27(b) 19
    239                               Store 30 29
    240               32:     21(ptr) AccessChain 27(b) 19
    241               33:  14(Nested) Load 32
    242                               Store 31(n) 33
    243               37:          13 Load 36(someTex)
    244               39:     38(ptr) AccessChain 20(a2) 19 34
    245                               Store 39 37
    246               42:     41(ptr) AccessChain 17(a1) 19 19
    247                               Store 42 40
    248                               ReturnValue 44
    249                               FunctionEnd
    250