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      1 hlsl.float1.frag
      2 Shader version: 500
      3 gl_FragCoord origin is upper left
      4 0:? Sequence
      5 0:1  Sequence
      6 0:1    move second child to first child ( temp 1-component vector of float)
      7 0:1      'f1' ( global 1-component vector of float)
      8 0:1      Constant:
      9 0:1        1.000000
     10 0:2  Sequence
     11 0:2    move second child to first child ( temp float)
     12 0:2      'scalar' ( global float)
     13 0:2      Constant:
     14 0:2        2.000000
     15 0:5  Function Definition: ShaderFunction(vf1;f1; ( temp 1-component vector of float)
     16 0:5    Function Parameters: 
     17 0:5      'inFloat1' ( in 1-component vector of float)
     18 0:5      'inScalar' ( in float)
     19 0:?     Sequence
     20 0:6      Branch: Return with expression
     21 0:6        add ( temp 1-component vector of float)
     22 0:6          vector-scale ( temp 1-component vector of float)
     23 0:6            'f1' ( global 1-component vector of float)
     24 0:6            'scalar' ( global float)
     25 0:6          vector-scale ( temp 1-component vector of float)
     26 0:6            'inFloat1' ( in 1-component vector of float)
     27 0:6            'inScalar' ( in float)
     28 0:?   Linker Objects
     29 0:?     'f1' ( global 1-component vector of float)
     30 0:?     'scalar' ( global float)
     31 
     32 
     33 Linked fragment stage:
     34 
     35 WARNING: Linking fragment stage: Entry point not found
     36 
     37 Shader version: 500
     38 gl_FragCoord origin is upper left
     39 0:? Sequence
     40 0:1  Sequence
     41 0:1    move second child to first child ( temp 1-component vector of float)
     42 0:1      'f1' ( global 1-component vector of float)
     43 0:1      Constant:
     44 0:1        1.000000
     45 0:2  Sequence
     46 0:2    move second child to first child ( temp float)
     47 0:2      'scalar' ( global float)
     48 0:2      Constant:
     49 0:2        2.000000
     50 0:5  Function Definition: ShaderFunction(vf1;f1; ( temp 1-component vector of float)
     51 0:5    Function Parameters: 
     52 0:5      'inFloat1' ( in 1-component vector of float)
     53 0:5      'inScalar' ( in float)
     54 0:?     Sequence
     55 0:6      Branch: Return with expression
     56 0:6        add ( temp 1-component vector of float)
     57 0:6          vector-scale ( temp 1-component vector of float)
     58 0:6            'f1' ( global 1-component vector of float)
     59 0:6            'scalar' ( global float)
     60 0:6          vector-scale ( temp 1-component vector of float)
     61 0:6            'inFloat1' ( in 1-component vector of float)
     62 0:6            'inScalar' ( in float)
     63 0:?   Linker Objects
     64 0:?     'f1' ( global 1-component vector of float)
     65 0:?     'scalar' ( global float)
     66 
     67 // Module Version 10000
     68 // Generated by (magic number): 80007
     69 // Id's are bound by 27
     70 
     71                               Capability Shader
     72                1:             ExtInstImport  "GLSL.std.450"
     73                               MemoryModel Logical GLSL450
     74                               EntryPoint Fragment 4  "PixelShaderFunction"
     75                               ExecutionMode 4 OriginUpperLeft
     76                               Source HLSL 500
     77                               Name 4  "PixelShaderFunction"
     78                               Name 11  "ShaderFunction(vf1;f1;"
     79                               Name 9  "inFloat1"
     80                               Name 10  "inScalar"
     81                               Name 14  "f1"
     82                               Name 16  "scalar"
     83                2:             TypeVoid
     84                3:             TypeFunction 2
     85                6:             TypeFloat 32
     86                7:             TypePointer Function 6(float)
     87                8:             TypeFunction 6(float) 7(ptr) 7(ptr)
     88               13:             TypePointer Private 6(float)
     89           14(f1):     13(ptr) Variable Private
     90               15:    6(float) Constant 1065353216
     91       16(scalar):     13(ptr) Variable Private
     92               17:    6(float) Constant 1073741824
     93 4(PixelShaderFunction):           2 Function None 3
     94                5:             Label
     95                               Store 14(f1) 15
     96                               Store 16(scalar) 17
     97                               Return
     98                               FunctionEnd
     99 11(ShaderFunction(vf1;f1;):    6(float) Function None 8
    100      9(inFloat1):      7(ptr) FunctionParameter
    101     10(inScalar):      7(ptr) FunctionParameter
    102               12:             Label
    103               18:    6(float) Load 14(f1)
    104               19:    6(float) Load 16(scalar)
    105               20:    6(float) FMul 18 19
    106               21:    6(float) Load 9(inFloat1)
    107               22:    6(float) Load 10(inScalar)
    108               23:    6(float) FMul 21 22
    109               24:    6(float) FAdd 20 23
    110                               ReturnValue 24
    111                               FunctionEnd
    112