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      1 hlsl.float4.frag
      2 WARNING: 0:5: 'register' : ignoring shader_profile 
      3 WARNING: 0:6: 'register' : ignoring shader_profile 
      4 
      5 Shader version: 500
      6 gl_FragCoord origin is upper left
      7 0:? Sequence
      8 0:9  Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
      9 0:9    Function Parameters: 
     10 0:9      'input' ( in 4-component vector of float)
     11 0:?     Sequence
     12 0:10      Branch: Return with expression
     13 0:10        component-wise multiply ( temp 4-component vector of float)
     14 0:10          'input' ( in 4-component vector of float)
     15 0:10          AmbientColor: direct index for structure ( uniform 4-component vector of float)
     16 0:10            'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor,  uniform bool ff1, layout( offset=20) uniform float ff2, layout( binding=0 offset=32) uniform 4-component vector of float ff3, layout( binding=1 offset=48) uniform 4-component vector of float ff4})
     17 0:10            Constant:
     18 0:10              0 (const uint)
     19 0:?   Linker Objects
     20 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor,  uniform bool ff1, layout( offset=20) uniform float ff2, layout( binding=0 offset=32) uniform 4-component vector of float ff3, layout( binding=1 offset=48) uniform 4-component vector of float ff4})
     21 
     22 
     23 Linked fragment stage:
     24 
     25 WARNING: Linking fragment stage: Entry point not found
     26 
     27 Shader version: 500
     28 gl_FragCoord origin is upper left
     29 0:? Sequence
     30 0:9  Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
     31 0:9    Function Parameters: 
     32 0:9      'input' ( in 4-component vector of float)
     33 0:?     Sequence
     34 0:10      Branch: Return with expression
     35 0:10        component-wise multiply ( temp 4-component vector of float)
     36 0:10          'input' ( in 4-component vector of float)
     37 0:10          AmbientColor: direct index for structure ( uniform 4-component vector of float)
     38 0:10            'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor,  uniform bool ff1, layout( offset=20) uniform float ff2, layout( binding=0 offset=32) uniform 4-component vector of float ff3, layout( binding=1 offset=48) uniform 4-component vector of float ff4})
     39 0:10            Constant:
     40 0:10              0 (const uint)
     41 0:?   Linker Objects
     42 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor,  uniform bool ff1, layout( offset=20) uniform float ff2, layout( binding=0 offset=32) uniform 4-component vector of float ff3, layout( binding=1 offset=48) uniform 4-component vector of float ff4})
     43 
     44 // Module Version 10000
     45 // Generated by (magic number): 80007
     46 // Id's are bound by 26
     47 
     48                               Capability Shader
     49                1:             ExtInstImport  "GLSL.std.450"
     50                               MemoryModel Logical GLSL450
     51                               EntryPoint Fragment 4  "PixelShaderFunction"
     52                               ExecutionMode 4 OriginUpperLeft
     53                               Source HLSL 500
     54                               Name 4  "PixelShaderFunction"
     55                               Name 11  "ShaderFunction(vf4;"
     56                               Name 10  "input"
     57                               Name 15  "$Global"
     58                               MemberName 15($Global) 0  "AmbientColor"
     59                               MemberName 15($Global) 1  "ff1"
     60                               MemberName 15($Global) 2  "ff2"
     61                               MemberName 15($Global) 3  "ff3"
     62                               MemberName 15($Global) 4  "ff4"
     63                               Name 17  ""
     64                               MemberDecorate 15($Global) 0 Offset 0
     65                               MemberDecorate 15($Global) 1 Offset 16
     66                               MemberDecorate 15($Global) 2 Offset 20
     67                               MemberDecorate 15($Global) 3 Offset 32
     68                               MemberDecorate 15($Global) 4 Offset 48
     69                               Decorate 15($Global) Block
     70                               Decorate 17 DescriptorSet 0
     71                               Decorate 17 Binding 0
     72                2:             TypeVoid
     73                3:             TypeFunction 2
     74                6:             TypeFloat 32
     75                7:             TypeVector 6(float) 4
     76                8:             TypePointer Function 7(fvec4)
     77                9:             TypeFunction 7(fvec4) 8(ptr)
     78               14:             TypeInt 32 0
     79      15($Global):             TypeStruct 7(fvec4) 14(int) 6(float) 7(fvec4) 7(fvec4)
     80               16:             TypePointer Uniform 15($Global)
     81               17:     16(ptr) Variable Uniform
     82               18:             TypeInt 32 1
     83               19:     18(int) Constant 0
     84               20:             TypePointer Uniform 7(fvec4)
     85 4(PixelShaderFunction):           2 Function None 3
     86                5:             Label
     87                               Return
     88                               FunctionEnd
     89 11(ShaderFunction(vf4;):    7(fvec4) Function None 9
     90        10(input):      8(ptr) FunctionParameter
     91               12:             Label
     92               13:    7(fvec4) Load 10(input)
     93               21:     20(ptr) AccessChain 17 19
     94               22:    7(fvec4) Load 21
     95               23:    7(fvec4) FMul 13 22
     96                               ReturnValue 23
     97                               FunctionEnd
     98