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      1 hlsl.fraggeom.frag
      2 Shader version: 500
      3 gl_FragCoord origin is upper left
      4 0:? Sequence
      5 0:9  Function Definition: GS_Draw(struct-myVertex-vf41;struct-myVertex-vf41; ( temp void)
      6 0:9    Function Parameters: 
      7 0:9      'IN' ( in structure{ temp 4-component vector of float pos})
      8 0:9      'OutputStream' ( out structure{ temp 4-component vector of float pos})
      9 0:?     Sequence
     10 0:10      Constant:
     11 0:10        0.000000
     12 0:11      Constant:
     13 0:11        0.000000
     14 0:15  Function Definition: @main( ( temp 4-component vector of float)
     15 0:15    Function Parameters: 
     16 0:?     Sequence
     17 0:16      Branch: Return with expression
     18 0:16        Constant:
     19 0:16          0.000000
     20 0:16          0.000000
     21 0:16          0.000000
     22 0:16          0.000000
     23 0:15  Function Definition: main( ( temp void)
     24 0:15    Function Parameters: 
     25 0:?     Sequence
     26 0:15      move second child to first child ( temp 4-component vector of float)
     27 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
     28 0:15        Function Call: @main( ( temp 4-component vector of float)
     29 0:?   Linker Objects
     30 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
     31 
     32 
     33 Linked fragment stage:
     34 
     35 
     36 Shader version: 500
     37 gl_FragCoord origin is upper left
     38 0:? Sequence
     39 0:9  Function Definition: GS_Draw(struct-myVertex-vf41;struct-myVertex-vf41; ( temp void)
     40 0:9    Function Parameters: 
     41 0:9      'IN' ( in structure{ temp 4-component vector of float pos})
     42 0:9      'OutputStream' ( out structure{ temp 4-component vector of float pos})
     43 0:?     Sequence
     44 0:10      Constant:
     45 0:10        0.000000
     46 0:11      Constant:
     47 0:11        0.000000
     48 0:15  Function Definition: @main( ( temp 4-component vector of float)
     49 0:15    Function Parameters: 
     50 0:?     Sequence
     51 0:16      Branch: Return with expression
     52 0:16        Constant:
     53 0:16          0.000000
     54 0:16          0.000000
     55 0:16          0.000000
     56 0:16          0.000000
     57 0:15  Function Definition: main( ( temp void)
     58 0:15    Function Parameters: 
     59 0:?     Sequence
     60 0:15      move second child to first child ( temp 4-component vector of float)
     61 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
     62 0:15        Function Call: @main( ( temp 4-component vector of float)
     63 0:?   Linker Objects
     64 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
     65 
     66 // Module Version 10000
     67 // Generated by (magic number): 80007
     68 // Id's are bound by 25
     69 
     70                               Capability Shader
     71                1:             ExtInstImport  "GLSL.std.450"
     72                               MemoryModel Logical GLSL450
     73                               EntryPoint Fragment 4  "main" 23
     74                               ExecutionMode 4 OriginUpperLeft
     75                               Source HLSL 500
     76                               Name 4  "main"
     77                               Name 8  "myVertex"
     78                               MemberName 8(myVertex) 0  "pos"
     79                               Name 13  "GS_Draw(struct-myVertex-vf41;struct-myVertex-vf41;"
     80                               Name 11  "IN"
     81                               Name 12  "OutputStream"
     82                               Name 16  "@main("
     83                               Name 23  "@entryPointOutput"
     84                               Decorate 23(@entryPointOutput) Location 0
     85                2:             TypeVoid
     86                3:             TypeFunction 2
     87                6:             TypeFloat 32
     88                7:             TypeVector 6(float) 4
     89      8(myVertex):             TypeStruct 7(fvec4)
     90                9:             TypePointer Function 8(myVertex)
     91               10:             TypeFunction 2 9(ptr) 9(ptr)
     92               15:             TypeFunction 7(fvec4)
     93               18:    6(float) Constant 0
     94               19:    7(fvec4) ConstantComposite 18 18 18 18
     95               22:             TypePointer Output 7(fvec4)
     96 23(@entryPointOutput):     22(ptr) Variable Output
     97          4(main):           2 Function None 3
     98                5:             Label
     99               24:    7(fvec4) FunctionCall 16(@main()
    100                               Store 23(@entryPointOutput) 24
    101                               Return
    102                               FunctionEnd
    103 13(GS_Draw(struct-myVertex-vf41;struct-myVertex-vf41;):           2 Function None 10
    104           11(IN):      9(ptr) FunctionParameter
    105 12(OutputStream):      9(ptr) FunctionParameter
    106               14:             Label
    107                               Return
    108                               FunctionEnd
    109       16(@main():    7(fvec4) Function None 15
    110               17:             Label
    111                               ReturnValue 19
    112                               FunctionEnd
    113