1 hlsl.function.frag 2 ERROR: 0:24: 'fun1' : unknown variable 3 ERROR: 0:24: 'return' : type does not match, or is not convertible to, the function's return type 4 ERROR: 2 compilation errors. No code generated. 5 6 7 Shader version: 500 8 gl_FragCoord origin is upper left 9 ERROR: node is still EOpNull! 10 0:2 Function Definition: fun0( ( temp 4-component vector of float) 11 0:2 Function Parameters: 12 0:? Sequence 13 0:3 Branch: Return with expression 14 0:3 Constant: 15 0:3 1.000000 16 0:3 1.000000 17 0:3 1.000000 18 0:3 1.000000 19 0:7 Function Definition: fun2(vf4; ( temp uint) 20 0:7 Function Parameters: 21 0:7 'col' ( in 4-component vector of float) 22 0:? Sequence 23 0:8 Branch: Return with expression 24 0:8 Constant: 25 0:8 7 (const uint) 26 0:12 Function Definition: fun4(u1;u1; ( temp 4-component vector of float) 27 0:12 Function Parameters: 28 0:12 'id1' ( in uint) 29 0:12 'id2' ( in uint) 30 0:? Sequence 31 0:13 Branch: Return with expression 32 0:13 Construct vec4 ( temp 4-component vector of float) 33 0:13 Convert uint to float ( temp float) 34 0:13 component-wise multiply ( temp uint) 35 0:13 'id1' ( in uint) 36 0:13 'id2' ( in uint) 37 0:17 Function Definition: fun1(i1; ( temp 4-component vector of float) 38 0:17 Function Parameters: 39 0:17 'index' ( in int) 40 0:? Sequence 41 0:18 Sequence 42 0:18 move second child to first child ( temp uint) 43 0:18 'entityId' ( temp uint) 44 0:18 Function Call: fun2(vf4; ( temp uint) 45 0:18 Function Call: fun0( ( temp 4-component vector of float) 46 0:19 Branch: Return with expression 47 0:19 Function Call: fun4(u1;u1; ( temp 4-component vector of float) 48 0:19 'entityId' ( temp uint) 49 0:19 'entityId' ( temp uint) 50 0:23 Function Definition: @main( ( temp int) 51 0:23 Function Parameters: 52 0:23 Function Definition: main( ( temp void) 53 0:23 Function Parameters: 54 0:? Sequence 55 0:23 move second child to first child ( temp int) 56 0:? '@entryPointOutput' (layout( location=0) out int) 57 0:23 Function Call: @main( ( temp int) 58 0:? Linker Objects 59 0:? '@entryPointOutput' (layout( location=0) out int) 60 61 62 Linked fragment stage: 63 64 65 Shader version: 500 66 gl_FragCoord origin is upper left 67 ERROR: node is still EOpNull! 68 0:2 Function Definition: fun0( ( temp 4-component vector of float) 69 0:2 Function Parameters: 70 0:? Sequence 71 0:3 Branch: Return with expression 72 0:3 Constant: 73 0:3 1.000000 74 0:3 1.000000 75 0:3 1.000000 76 0:3 1.000000 77 0:7 Function Definition: fun2(vf4; ( temp uint) 78 0:7 Function Parameters: 79 0:7 'col' ( in 4-component vector of float) 80 0:? Sequence 81 0:8 Branch: Return with expression 82 0:8 Constant: 83 0:8 7 (const uint) 84 0:12 Function Definition: fun4(u1;u1; ( temp 4-component vector of float) 85 0:12 Function Parameters: 86 0:12 'id1' ( in uint) 87 0:12 'id2' ( in uint) 88 0:? Sequence 89 0:13 Branch: Return with expression 90 0:13 Construct vec4 ( temp 4-component vector of float) 91 0:13 Convert uint to float ( temp float) 92 0:13 component-wise multiply ( temp uint) 93 0:13 'id1' ( in uint) 94 0:13 'id2' ( in uint) 95 0:17 Function Definition: fun1(i1; ( temp 4-component vector of float) 96 0:17 Function Parameters: 97 0:17 'index' ( in int) 98 0:? Sequence 99 0:18 Sequence 100 0:18 move second child to first child ( temp uint) 101 0:18 'entityId' ( temp uint) 102 0:18 Function Call: fun2(vf4; ( temp uint) 103 0:18 Function Call: fun0( ( temp 4-component vector of float) 104 0:19 Branch: Return with expression 105 0:19 Function Call: fun4(u1;u1; ( temp 4-component vector of float) 106 0:19 'entityId' ( temp uint) 107 0:19 'entityId' ( temp uint) 108 0:23 Function Definition: @main( ( temp int) 109 0:23 Function Parameters: 110 0:23 Function Definition: main( ( temp void) 111 0:23 Function Parameters: 112 0:? Sequence 113 0:23 move second child to first child ( temp int) 114 0:? '@entryPointOutput' (layout( location=0) out int) 115 0:23 Function Call: @main( ( temp int) 116 0:? Linker Objects 117 0:? '@entryPointOutput' (layout( location=0) out int) 118 119 SPIR-V is not generated for failed compile or link 120