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      1 hlsl.gather.array.dx10.frag
      2 Shader version: 500
      3 gl_FragCoord origin is upper left
      4 using depth_any
      5 0:? Sequence
      6 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
      7 0:24    Function Parameters: 
      8 0:?     Sequence
      9 0:29      Sequence
     10 0:29        move second child to first child ( temp 4-component vector of float)
     11 0:29          'txval20' ( temp 4-component vector of float)
     12 0:29          textureGather ( temp 4-component vector of float)
     13 0:29            Construct combined texture-sampler ( temp sampler2DArray)
     14 0:29              'g_tTex2df4a' ( uniform texture2DArray)
     15 0:29              'g_sSamp' (layout( binding=0) uniform sampler)
     16 0:?             Constant:
     17 0:?               0.100000
     18 0:?               0.200000
     19 0:?               0.300000
     20 0:30      Sequence
     21 0:30        move second child to first child ( temp 4-component vector of int)
     22 0:30          'txval21' ( temp 4-component vector of int)
     23 0:30          textureGather ( temp 4-component vector of int)
     24 0:30            Construct combined texture-sampler ( temp isampler2DArray)
     25 0:30              'g_tTex2di4a' ( uniform itexture2DArray)
     26 0:30              'g_sSamp' (layout( binding=0) uniform sampler)
     27 0:?             Constant:
     28 0:?               0.300000
     29 0:?               0.400000
     30 0:?               0.500000
     31 0:31      Sequence
     32 0:31        move second child to first child ( temp 4-component vector of uint)
     33 0:31          'txval22' ( temp 4-component vector of uint)
     34 0:31          textureGather ( temp 4-component vector of uint)
     35 0:31            Construct combined texture-sampler ( temp usampler2DArray)
     36 0:31              'g_tTex2du4a' ( uniform utexture2DArray)
     37 0:31              'g_sSamp' (layout( binding=0) uniform sampler)
     38 0:?             Constant:
     39 0:?               0.500000
     40 0:?               0.600000
     41 0:?               0.700000
     42 0:35      Sequence
     43 0:35        move second child to first child ( temp 4-component vector of float)
     44 0:35          'txval40' ( temp 4-component vector of float)
     45 0:35          textureGather ( temp 4-component vector of float)
     46 0:35            Construct combined texture-sampler ( temp samplerCubeArray)
     47 0:35              'g_tTexcdf4a' ( uniform textureCubeArray)
     48 0:35              'g_sSamp' (layout( binding=0) uniform sampler)
     49 0:?             Constant:
     50 0:?               0.100000
     51 0:?               0.200000
     52 0:?               0.300000
     53 0:?               0.400000
     54 0:36      Sequence
     55 0:36        move second child to first child ( temp 4-component vector of int)
     56 0:36          'txval41' ( temp 4-component vector of int)
     57 0:36          textureGather ( temp 4-component vector of int)
     58 0:36            Construct combined texture-sampler ( temp isamplerCubeArray)
     59 0:36              'g_tTexcdi4a' ( uniform itextureCubeArray)
     60 0:36              'g_sSamp' (layout( binding=0) uniform sampler)
     61 0:?             Constant:
     62 0:?               0.400000
     63 0:?               0.500000
     64 0:?               0.600000
     65 0:?               0.700000
     66 0:37      Sequence
     67 0:37        move second child to first child ( temp 4-component vector of uint)
     68 0:37          'txval42' ( temp 4-component vector of uint)
     69 0:37          textureGather ( temp 4-component vector of uint)
     70 0:37            Construct combined texture-sampler ( temp usamplerCubeArray)
     71 0:37              'g_tTexcdu4a' ( uniform utextureCubeArray)
     72 0:37              'g_sSamp' (layout( binding=0) uniform sampler)
     73 0:?             Constant:
     74 0:?               0.700000
     75 0:?               0.800000
     76 0:?               0.900000
     77 0:?               1.000000
     78 0:39      move second child to first child ( temp 4-component vector of float)
     79 0:39        Color: direct index for structure ( temp 4-component vector of float)
     80 0:39          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
     81 0:39          Constant:
     82 0:39            0 (const int)
     83 0:39        Constant:
     84 0:39          1.000000
     85 0:39          1.000000
     86 0:39          1.000000
     87 0:39          1.000000
     88 0:40      move second child to first child ( temp float)
     89 0:40        Depth: direct index for structure ( temp float)
     90 0:40          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
     91 0:40          Constant:
     92 0:40            1 (const int)
     93 0:40        Constant:
     94 0:40          1.000000
     95 0:42      Branch: Return with expression
     96 0:42        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
     97 0:24  Function Definition: main( ( temp void)
     98 0:24    Function Parameters: 
     99 0:?     Sequence
    100 0:24      Sequence
    101 0:24        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    102 0:24          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    103 0:24          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    104 0:24        move second child to first child ( temp 4-component vector of float)
    105 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
    106 0:24          Color: direct index for structure ( temp 4-component vector of float)
    107 0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    108 0:24            Constant:
    109 0:24              0 (const int)
    110 0:24        move second child to first child ( temp float)
    111 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
    112 0:24          Depth: direct index for structure ( temp float)
    113 0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    114 0:24            Constant:
    115 0:24              1 (const int)
    116 0:?   Linker Objects
    117 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
    118 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
    119 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
    120 0:?     'g_tTex1di4a' ( uniform itexture1DArray)
    121 0:?     'g_tTex1du4a' ( uniform utexture1DArray)
    122 0:?     'g_tTex2df4a' ( uniform texture2DArray)
    123 0:?     'g_tTex2di4a' ( uniform itexture2DArray)
    124 0:?     'g_tTex2du4a' ( uniform utexture2DArray)
    125 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
    126 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
    127 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
    128 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
    129 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
    130 
    131 
    132 Linked fragment stage:
    133 
    134 
    135 Shader version: 500
    136 gl_FragCoord origin is upper left
    137 using depth_any
    138 0:? Sequence
    139 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    140 0:24    Function Parameters: 
    141 0:?     Sequence
    142 0:29      Sequence
    143 0:29        move second child to first child ( temp 4-component vector of float)
    144 0:29          'txval20' ( temp 4-component vector of float)
    145 0:29          textureGather ( temp 4-component vector of float)
    146 0:29            Construct combined texture-sampler ( temp sampler2DArray)
    147 0:29              'g_tTex2df4a' ( uniform texture2DArray)
    148 0:29              'g_sSamp' (layout( binding=0) uniform sampler)
    149 0:?             Constant:
    150 0:?               0.100000
    151 0:?               0.200000
    152 0:?               0.300000
    153 0:30      Sequence
    154 0:30        move second child to first child ( temp 4-component vector of int)
    155 0:30          'txval21' ( temp 4-component vector of int)
    156 0:30          textureGather ( temp 4-component vector of int)
    157 0:30            Construct combined texture-sampler ( temp isampler2DArray)
    158 0:30              'g_tTex2di4a' ( uniform itexture2DArray)
    159 0:30              'g_sSamp' (layout( binding=0) uniform sampler)
    160 0:?             Constant:
    161 0:?               0.300000
    162 0:?               0.400000
    163 0:?               0.500000
    164 0:31      Sequence
    165 0:31        move second child to first child ( temp 4-component vector of uint)
    166 0:31          'txval22' ( temp 4-component vector of uint)
    167 0:31          textureGather ( temp 4-component vector of uint)
    168 0:31            Construct combined texture-sampler ( temp usampler2DArray)
    169 0:31              'g_tTex2du4a' ( uniform utexture2DArray)
    170 0:31              'g_sSamp' (layout( binding=0) uniform sampler)
    171 0:?             Constant:
    172 0:?               0.500000
    173 0:?               0.600000
    174 0:?               0.700000
    175 0:35      Sequence
    176 0:35        move second child to first child ( temp 4-component vector of float)
    177 0:35          'txval40' ( temp 4-component vector of float)
    178 0:35          textureGather ( temp 4-component vector of float)
    179 0:35            Construct combined texture-sampler ( temp samplerCubeArray)
    180 0:35              'g_tTexcdf4a' ( uniform textureCubeArray)
    181 0:35              'g_sSamp' (layout( binding=0) uniform sampler)
    182 0:?             Constant:
    183 0:?               0.100000
    184 0:?               0.200000
    185 0:?               0.300000
    186 0:?               0.400000
    187 0:36      Sequence
    188 0:36        move second child to first child ( temp 4-component vector of int)
    189 0:36          'txval41' ( temp 4-component vector of int)
    190 0:36          textureGather ( temp 4-component vector of int)
    191 0:36            Construct combined texture-sampler ( temp isamplerCubeArray)
    192 0:36              'g_tTexcdi4a' ( uniform itextureCubeArray)
    193 0:36              'g_sSamp' (layout( binding=0) uniform sampler)
    194 0:?             Constant:
    195 0:?               0.400000
    196 0:?               0.500000
    197 0:?               0.600000
    198 0:?               0.700000
    199 0:37      Sequence
    200 0:37        move second child to first child ( temp 4-component vector of uint)
    201 0:37          'txval42' ( temp 4-component vector of uint)
    202 0:37          textureGather ( temp 4-component vector of uint)
    203 0:37            Construct combined texture-sampler ( temp usamplerCubeArray)
    204 0:37              'g_tTexcdu4a' ( uniform utextureCubeArray)
    205 0:37              'g_sSamp' (layout( binding=0) uniform sampler)
    206 0:?             Constant:
    207 0:?               0.700000
    208 0:?               0.800000
    209 0:?               0.900000
    210 0:?               1.000000
    211 0:39      move second child to first child ( temp 4-component vector of float)
    212 0:39        Color: direct index for structure ( temp 4-component vector of float)
    213 0:39          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    214 0:39          Constant:
    215 0:39            0 (const int)
    216 0:39        Constant:
    217 0:39          1.000000
    218 0:39          1.000000
    219 0:39          1.000000
    220 0:39          1.000000
    221 0:40      move second child to first child ( temp float)
    222 0:40        Depth: direct index for structure ( temp float)
    223 0:40          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    224 0:40          Constant:
    225 0:40            1 (const int)
    226 0:40        Constant:
    227 0:40          1.000000
    228 0:42      Branch: Return with expression
    229 0:42        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    230 0:24  Function Definition: main( ( temp void)
    231 0:24    Function Parameters: 
    232 0:?     Sequence
    233 0:24      Sequence
    234 0:24        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    235 0:24          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    236 0:24          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    237 0:24        move second child to first child ( temp 4-component vector of float)
    238 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
    239 0:24          Color: direct index for structure ( temp 4-component vector of float)
    240 0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    241 0:24            Constant:
    242 0:24              0 (const int)
    243 0:24        move second child to first child ( temp float)
    244 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
    245 0:24          Depth: direct index for structure ( temp float)
    246 0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    247 0:24            Constant:
    248 0:24              1 (const int)
    249 0:?   Linker Objects
    250 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
    251 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
    252 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
    253 0:?     'g_tTex1di4a' ( uniform itexture1DArray)
    254 0:?     'g_tTex1du4a' ( uniform utexture1DArray)
    255 0:?     'g_tTex2df4a' ( uniform texture2DArray)
    256 0:?     'g_tTex2di4a' ( uniform itexture2DArray)
    257 0:?     'g_tTex2du4a' ( uniform utexture2DArray)
    258 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
    259 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
    260 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
    261 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
    262 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
    263 
    264 // Module Version 10000
    265 // Generated by (magic number): 80007
    266 // Id's are bound by 124
    267 
    268                               Capability Shader
    269                               Capability Sampled1D
    270                               Capability SampledCubeArray
    271                1:             ExtInstImport  "GLSL.std.450"
    272                               MemoryModel Logical GLSL450
    273                               EntryPoint Fragment 4  "main" 107 111
    274                               ExecutionMode 4 OriginUpperLeft
    275                               ExecutionMode 4 DepthReplacing
    276                               Source HLSL 500
    277                               Name 4  "main"
    278                               Name 8  "PS_OUTPUT"
    279                               MemberName 8(PS_OUTPUT) 0  "Color"
    280                               MemberName 8(PS_OUTPUT) 1  "Depth"
    281                               Name 10  "@main("
    282                               Name 13  "txval20"
    283                               Name 16  "g_tTex2df4a"
    284                               Name 20  "g_sSamp"
    285                               Name 34  "txval21"
    286                               Name 37  "g_tTex2di4a"
    287                               Name 49  "txval22"
    288                               Name 52  "g_tTex2du4a"
    289                               Name 61  "txval40"
    290                               Name 64  "g_tTexcdf4a"
    291                               Name 71  "txval41"
    292                               Name 74  "g_tTexcdi4a"
    293                               Name 81  "txval42"
    294                               Name 84  "g_tTexcdu4a"
    295                               Name 95  "psout"
    296                               Name 104  "flattenTemp"
    297                               Name 107  "@entryPointOutput.Color"
    298                               Name 111  "@entryPointOutput.Depth"
    299                               Name 116  "g_tTex1df4a"
    300                               Name 117  "g_tTex1df4"
    301                               Name 120  "g_tTex1di4a"
    302                               Name 123  "g_tTex1du4a"
    303                               Decorate 16(g_tTex2df4a) DescriptorSet 0
    304                               Decorate 16(g_tTex2df4a) Binding 0
    305                               Decorate 20(g_sSamp) DescriptorSet 0
    306                               Decorate 20(g_sSamp) Binding 0
    307                               Decorate 37(g_tTex2di4a) DescriptorSet 0
    308                               Decorate 37(g_tTex2di4a) Binding 0
    309                               Decorate 52(g_tTex2du4a) DescriptorSet 0
    310                               Decorate 52(g_tTex2du4a) Binding 0
    311                               Decorate 64(g_tTexcdf4a) DescriptorSet 0
    312                               Decorate 64(g_tTexcdf4a) Binding 0
    313                               Decorate 74(g_tTexcdi4a) DescriptorSet 0
    314                               Decorate 74(g_tTexcdi4a) Binding 0
    315                               Decorate 84(g_tTexcdu4a) DescriptorSet 0
    316                               Decorate 84(g_tTexcdu4a) Binding 0
    317                               Decorate 107(@entryPointOutput.Color) Location 0
    318                               Decorate 111(@entryPointOutput.Depth) BuiltIn FragDepth
    319                               Decorate 116(g_tTex1df4a) DescriptorSet 0
    320                               Decorate 116(g_tTex1df4a) Binding 1
    321                               Decorate 117(g_tTex1df4) DescriptorSet 0
    322                               Decorate 117(g_tTex1df4) Binding 0
    323                               Decorate 120(g_tTex1di4a) DescriptorSet 0
    324                               Decorate 120(g_tTex1di4a) Binding 0
    325                               Decorate 123(g_tTex1du4a) DescriptorSet 0
    326                               Decorate 123(g_tTex1du4a) Binding 0
    327                2:             TypeVoid
    328                3:             TypeFunction 2
    329                6:             TypeFloat 32
    330                7:             TypeVector 6(float) 4
    331     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
    332                9:             TypeFunction 8(PS_OUTPUT)
    333               12:             TypePointer Function 7(fvec4)
    334               14:             TypeImage 6(float) 2D array sampled format:Unknown
    335               15:             TypePointer UniformConstant 14
    336  16(g_tTex2df4a):     15(ptr) Variable UniformConstant
    337               18:             TypeSampler
    338               19:             TypePointer UniformConstant 18
    339      20(g_sSamp):     19(ptr) Variable UniformConstant
    340               22:             TypeSampledImage 14
    341               24:             TypeVector 6(float) 3
    342               25:    6(float) Constant 1036831949
    343               26:    6(float) Constant 1045220557
    344               27:    6(float) Constant 1050253722
    345               28:   24(fvec3) ConstantComposite 25 26 27
    346               29:             TypeInt 32 1
    347               30:     29(int) Constant 0
    348               32:             TypeVector 29(int) 4
    349               33:             TypePointer Function 32(ivec4)
    350               35:             TypeImage 29(int) 2D array sampled format:Unknown
    351               36:             TypePointer UniformConstant 35
    352  37(g_tTex2di4a):     36(ptr) Variable UniformConstant
    353               40:             TypeSampledImage 35
    354               42:    6(float) Constant 1053609165
    355               43:    6(float) Constant 1056964608
    356               44:   24(fvec3) ConstantComposite 27 42 43
    357               46:             TypeInt 32 0
    358               47:             TypeVector 46(int) 4
    359               48:             TypePointer Function 47(ivec4)
    360               50:             TypeImage 46(int) 2D array sampled format:Unknown
    361               51:             TypePointer UniformConstant 50
    362  52(g_tTex2du4a):     51(ptr) Variable UniformConstant
    363               55:             TypeSampledImage 50
    364               57:    6(float) Constant 1058642330
    365               58:    6(float) Constant 1060320051
    366               59:   24(fvec3) ConstantComposite 43 57 58
    367               62:             TypeImage 6(float) Cube array sampled format:Unknown
    368               63:             TypePointer UniformConstant 62
    369  64(g_tTexcdf4a):     63(ptr) Variable UniformConstant
    370               67:             TypeSampledImage 62
    371               69:    7(fvec4) ConstantComposite 25 26 27 42
    372               72:             TypeImage 29(int) Cube array sampled format:Unknown
    373               73:             TypePointer UniformConstant 72
    374  74(g_tTexcdi4a):     73(ptr) Variable UniformConstant
    375               77:             TypeSampledImage 72
    376               79:    7(fvec4) ConstantComposite 42 43 57 58
    377               82:             TypeImage 46(int) Cube array sampled format:Unknown
    378               83:             TypePointer UniformConstant 82
    379  84(g_tTexcdu4a):     83(ptr) Variable UniformConstant
    380               87:             TypeSampledImage 82
    381               89:    6(float) Constant 1061997773
    382               90:    6(float) Constant 1063675494
    383               91:    6(float) Constant 1065353216
    384               92:    7(fvec4) ConstantComposite 58 89 90 91
    385               94:             TypePointer Function 8(PS_OUTPUT)
    386               96:    7(fvec4) ConstantComposite 91 91 91 91
    387               98:     29(int) Constant 1
    388               99:             TypePointer Function 6(float)
    389              106:             TypePointer Output 7(fvec4)
    390 107(@entryPointOutput.Color):    106(ptr) Variable Output
    391              110:             TypePointer Output 6(float)
    392 111(@entryPointOutput.Depth):    110(ptr) Variable Output
    393              114:             TypeImage 6(float) 1D array sampled format:Unknown
    394              115:             TypePointer UniformConstant 114
    395 116(g_tTex1df4a):    115(ptr) Variable UniformConstant
    396  117(g_tTex1df4):    115(ptr) Variable UniformConstant
    397              118:             TypeImage 29(int) 1D array sampled format:Unknown
    398              119:             TypePointer UniformConstant 118
    399 120(g_tTex1di4a):    119(ptr) Variable UniformConstant
    400              121:             TypeImage 46(int) 1D array sampled format:Unknown
    401              122:             TypePointer UniformConstant 121
    402 123(g_tTex1du4a):    122(ptr) Variable UniformConstant
    403          4(main):           2 Function None 3
    404                5:             Label
    405 104(flattenTemp):     94(ptr) Variable Function
    406              105:8(PS_OUTPUT) FunctionCall 10(@main()
    407                               Store 104(flattenTemp) 105
    408              108:     12(ptr) AccessChain 104(flattenTemp) 30
    409              109:    7(fvec4) Load 108
    410                               Store 107(@entryPointOutput.Color) 109
    411              112:     99(ptr) AccessChain 104(flattenTemp) 98
    412              113:    6(float) Load 112
    413                               Store 111(@entryPointOutput.Depth) 113
    414                               Return
    415                               FunctionEnd
    416       10(@main():8(PS_OUTPUT) Function None 9
    417               11:             Label
    418      13(txval20):     12(ptr) Variable Function
    419      34(txval21):     33(ptr) Variable Function
    420      49(txval22):     48(ptr) Variable Function
    421      61(txval40):     12(ptr) Variable Function
    422      71(txval41):     33(ptr) Variable Function
    423      81(txval42):     48(ptr) Variable Function
    424        95(psout):     94(ptr) Variable Function
    425               17:          14 Load 16(g_tTex2df4a)
    426               21:          18 Load 20(g_sSamp)
    427               23:          22 SampledImage 17 21
    428               31:    7(fvec4) ImageGather 23 28 30
    429                               Store 13(txval20) 31
    430               38:          35 Load 37(g_tTex2di4a)
    431               39:          18 Load 20(g_sSamp)
    432               41:          40 SampledImage 38 39
    433               45:   32(ivec4) ImageGather 41 44 30
    434                               Store 34(txval21) 45
    435               53:          50 Load 52(g_tTex2du4a)
    436               54:          18 Load 20(g_sSamp)
    437               56:          55 SampledImage 53 54
    438               60:   47(ivec4) ImageGather 56 59 30
    439                               Store 49(txval22) 60
    440               65:          62 Load 64(g_tTexcdf4a)
    441               66:          18 Load 20(g_sSamp)
    442               68:          67 SampledImage 65 66
    443               70:    7(fvec4) ImageGather 68 69 30
    444                               Store 61(txval40) 70
    445               75:          72 Load 74(g_tTexcdi4a)
    446               76:          18 Load 20(g_sSamp)
    447               78:          77 SampledImage 75 76
    448               80:   32(ivec4) ImageGather 78 79 30
    449                               Store 71(txval41) 80
    450               85:          82 Load 84(g_tTexcdu4a)
    451               86:          18 Load 20(g_sSamp)
    452               88:          87 SampledImage 85 86
    453               93:   47(ivec4) ImageGather 88 92 30
    454                               Store 81(txval42) 93
    455               97:     12(ptr) AccessChain 95(psout) 30
    456                               Store 97 96
    457              100:     99(ptr) AccessChain 95(psout) 98
    458                               Store 100 91
    459              101:8(PS_OUTPUT) Load 95(psout)
    460                               ReturnValue 101
    461                               FunctionEnd
    462