Home | History | Annotate | Download | only in baseResults
      1 hlsl.gather.offsetarray.dx10.frag
      2 Shader version: 500
      3 gl_FragCoord origin is upper left
      4 using depth_any
      5 0:? Sequence
      6 0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
      7 0:20    Function Parameters: 
      8 0:?     Sequence
      9 0:25      Sequence
     10 0:25        move second child to first child ( temp 4-component vector of float)
     11 0:25          'txval20' ( temp 4-component vector of float)
     12 0:25          textureGatherOffset ( temp 4-component vector of float)
     13 0:25            Construct combined texture-sampler ( temp sampler2DArray)
     14 0:25              'g_tTex2df4' ( uniform texture2DArray)
     15 0:25              'g_sSamp' (layout( binding=0) uniform sampler)
     16 0:?             Constant:
     17 0:?               0.100000
     18 0:?               0.200000
     19 0:?               0.300000
     20 0:?             Constant:
     21 0:?               1 (const int)
     22 0:?               0 (const int)
     23 0:26      Sequence
     24 0:26        move second child to first child ( temp 4-component vector of int)
     25 0:26          'txval21' ( temp 4-component vector of int)
     26 0:26          textureGatherOffset ( temp 4-component vector of int)
     27 0:26            Construct combined texture-sampler ( temp isampler2DArray)
     28 0:26              'g_tTex2di4' ( uniform itexture2DArray)
     29 0:26              'g_sSamp' (layout( binding=0) uniform sampler)
     30 0:?             Constant:
     31 0:?               0.300000
     32 0:?               0.400000
     33 0:?               0.400000
     34 0:?             Constant:
     35 0:?               1 (const int)
     36 0:?               1 (const int)
     37 0:27      Sequence
     38 0:27        move second child to first child ( temp 4-component vector of uint)
     39 0:27          'txval22' ( temp 4-component vector of uint)
     40 0:27          textureGatherOffset ( temp 4-component vector of uint)
     41 0:27            Construct combined texture-sampler ( temp usampler2DArray)
     42 0:27              'g_tTex2du4' ( uniform utexture2DArray)
     43 0:27              'g_sSamp' (layout( binding=0) uniform sampler)
     44 0:?             Constant:
     45 0:?               0.500000
     46 0:?               0.600000
     47 0:?               0.700000
     48 0:?             Constant:
     49 0:?               1 (const int)
     50 0:?               -1 (const int)
     51 0:32      move second child to first child ( temp 4-component vector of float)
     52 0:32        Color: direct index for structure ( temp 4-component vector of float)
     53 0:32          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
     54 0:32          Constant:
     55 0:32            0 (const int)
     56 0:32        Constant:
     57 0:32          1.000000
     58 0:32          1.000000
     59 0:32          1.000000
     60 0:32          1.000000
     61 0:33      move second child to first child ( temp float)
     62 0:33        Depth: direct index for structure ( temp float)
     63 0:33          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
     64 0:33          Constant:
     65 0:33            1 (const int)
     66 0:33        Constant:
     67 0:33          1.000000
     68 0:35      Branch: Return with expression
     69 0:35        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
     70 0:20  Function Definition: main( ( temp void)
     71 0:20    Function Parameters: 
     72 0:?     Sequence
     73 0:20      Sequence
     74 0:20        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
     75 0:20          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
     76 0:20          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
     77 0:20        move second child to first child ( temp 4-component vector of float)
     78 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
     79 0:20          Color: direct index for structure ( temp 4-component vector of float)
     80 0:20            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
     81 0:20            Constant:
     82 0:20              0 (const int)
     83 0:20        move second child to first child ( temp float)
     84 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
     85 0:20          Depth: direct index for structure ( temp float)
     86 0:20            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
     87 0:20            Constant:
     88 0:20              1 (const int)
     89 0:?   Linker Objects
     90 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
     91 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
     92 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
     93 0:?     'g_tTex1di4' ( uniform itexture1DArray)
     94 0:?     'g_tTex1du4' ( uniform utexture1DArray)
     95 0:?     'g_tTex2df4' ( uniform texture2DArray)
     96 0:?     'g_tTex2di4' ( uniform itexture2DArray)
     97 0:?     'g_tTex2du4' ( uniform utexture2DArray)
     98 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
     99 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
    100 
    101 
    102 Linked fragment stage:
    103 
    104 
    105 Shader version: 500
    106 gl_FragCoord origin is upper left
    107 using depth_any
    108 0:? Sequence
    109 0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    110 0:20    Function Parameters: 
    111 0:?     Sequence
    112 0:25      Sequence
    113 0:25        move second child to first child ( temp 4-component vector of float)
    114 0:25          'txval20' ( temp 4-component vector of float)
    115 0:25          textureGatherOffset ( temp 4-component vector of float)
    116 0:25            Construct combined texture-sampler ( temp sampler2DArray)
    117 0:25              'g_tTex2df4' ( uniform texture2DArray)
    118 0:25              'g_sSamp' (layout( binding=0) uniform sampler)
    119 0:?             Constant:
    120 0:?               0.100000
    121 0:?               0.200000
    122 0:?               0.300000
    123 0:?             Constant:
    124 0:?               1 (const int)
    125 0:?               0 (const int)
    126 0:26      Sequence
    127 0:26        move second child to first child ( temp 4-component vector of int)
    128 0:26          'txval21' ( temp 4-component vector of int)
    129 0:26          textureGatherOffset ( temp 4-component vector of int)
    130 0:26            Construct combined texture-sampler ( temp isampler2DArray)
    131 0:26              'g_tTex2di4' ( uniform itexture2DArray)
    132 0:26              'g_sSamp' (layout( binding=0) uniform sampler)
    133 0:?             Constant:
    134 0:?               0.300000
    135 0:?               0.400000
    136 0:?               0.400000
    137 0:?             Constant:
    138 0:?               1 (const int)
    139 0:?               1 (const int)
    140 0:27      Sequence
    141 0:27        move second child to first child ( temp 4-component vector of uint)
    142 0:27          'txval22' ( temp 4-component vector of uint)
    143 0:27          textureGatherOffset ( temp 4-component vector of uint)
    144 0:27            Construct combined texture-sampler ( temp usampler2DArray)
    145 0:27              'g_tTex2du4' ( uniform utexture2DArray)
    146 0:27              'g_sSamp' (layout( binding=0) uniform sampler)
    147 0:?             Constant:
    148 0:?               0.500000
    149 0:?               0.600000
    150 0:?               0.700000
    151 0:?             Constant:
    152 0:?               1 (const int)
    153 0:?               -1 (const int)
    154 0:32      move second child to first child ( temp 4-component vector of float)
    155 0:32        Color: direct index for structure ( temp 4-component vector of float)
    156 0:32          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    157 0:32          Constant:
    158 0:32            0 (const int)
    159 0:32        Constant:
    160 0:32          1.000000
    161 0:32          1.000000
    162 0:32          1.000000
    163 0:32          1.000000
    164 0:33      move second child to first child ( temp float)
    165 0:33        Depth: direct index for structure ( temp float)
    166 0:33          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    167 0:33          Constant:
    168 0:33            1 (const int)
    169 0:33        Constant:
    170 0:33          1.000000
    171 0:35      Branch: Return with expression
    172 0:35        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    173 0:20  Function Definition: main( ( temp void)
    174 0:20    Function Parameters: 
    175 0:?     Sequence
    176 0:20      Sequence
    177 0:20        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    178 0:20          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    179 0:20          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    180 0:20        move second child to first child ( temp 4-component vector of float)
    181 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
    182 0:20          Color: direct index for structure ( temp 4-component vector of float)
    183 0:20            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    184 0:20            Constant:
    185 0:20              0 (const int)
    186 0:20        move second child to first child ( temp float)
    187 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
    188 0:20          Depth: direct index for structure ( temp float)
    189 0:20            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    190 0:20            Constant:
    191 0:20              1 (const int)
    192 0:?   Linker Objects
    193 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
    194 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
    195 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
    196 0:?     'g_tTex1di4' ( uniform itexture1DArray)
    197 0:?     'g_tTex1du4' ( uniform utexture1DArray)
    198 0:?     'g_tTex2df4' ( uniform texture2DArray)
    199 0:?     'g_tTex2di4' ( uniform itexture2DArray)
    200 0:?     'g_tTex2du4' ( uniform utexture2DArray)
    201 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
    202 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
    203 
    204 // Module Version 10000
    205 // Generated by (magic number): 80007
    206 // Id's are bound by 97
    207 
    208                               Capability Shader
    209                               Capability Sampled1D
    210                1:             ExtInstImport  "GLSL.std.450"
    211                               MemoryModel Logical GLSL450
    212                               EntryPoint Fragment 4  "main" 80 84
    213                               ExecutionMode 4 OriginUpperLeft
    214                               ExecutionMode 4 DepthReplacing
    215                               Source HLSL 500
    216                               Name 4  "main"
    217                               Name 8  "PS_OUTPUT"
    218                               MemberName 8(PS_OUTPUT) 0  "Color"
    219                               MemberName 8(PS_OUTPUT) 1  "Depth"
    220                               Name 10  "@main("
    221                               Name 13  "txval20"
    222                               Name 16  "g_tTex2df4"
    223                               Name 20  "g_sSamp"
    224                               Name 37  "txval21"
    225                               Name 40  "g_tTex2di4"
    226                               Name 52  "txval22"
    227                               Name 55  "g_tTex2du4"
    228                               Name 68  "psout"
    229                               Name 77  "flattenTemp"
    230                               Name 80  "@entryPointOutput.Color"
    231                               Name 84  "@entryPointOutput.Depth"
    232                               Name 89  "g_tTex1df4a"
    233                               Name 90  "g_tTex1df4"
    234                               Name 93  "g_tTex1di4"
    235                               Name 96  "g_tTex1du4"
    236                               Decorate 16(g_tTex2df4) DescriptorSet 0
    237                               Decorate 16(g_tTex2df4) Binding 0
    238                               Decorate 20(g_sSamp) DescriptorSet 0
    239                               Decorate 20(g_sSamp) Binding 0
    240                               Decorate 40(g_tTex2di4) DescriptorSet 0
    241                               Decorate 40(g_tTex2di4) Binding 0
    242                               Decorate 55(g_tTex2du4) DescriptorSet 0
    243                               Decorate 55(g_tTex2du4) Binding 0
    244                               Decorate 80(@entryPointOutput.Color) Location 0
    245                               Decorate 84(@entryPointOutput.Depth) BuiltIn FragDepth
    246                               Decorate 89(g_tTex1df4a) DescriptorSet 0
    247                               Decorate 89(g_tTex1df4a) Binding 1
    248                               Decorate 90(g_tTex1df4) DescriptorSet 0
    249                               Decorate 90(g_tTex1df4) Binding 0
    250                               Decorate 93(g_tTex1di4) DescriptorSet 0
    251                               Decorate 93(g_tTex1di4) Binding 0
    252                               Decorate 96(g_tTex1du4) DescriptorSet 0
    253                               Decorate 96(g_tTex1du4) Binding 0
    254                2:             TypeVoid
    255                3:             TypeFunction 2
    256                6:             TypeFloat 32
    257                7:             TypeVector 6(float) 4
    258     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
    259                9:             TypeFunction 8(PS_OUTPUT)
    260               12:             TypePointer Function 7(fvec4)
    261               14:             TypeImage 6(float) 2D array sampled format:Unknown
    262               15:             TypePointer UniformConstant 14
    263   16(g_tTex2df4):     15(ptr) Variable UniformConstant
    264               18:             TypeSampler
    265               19:             TypePointer UniformConstant 18
    266      20(g_sSamp):     19(ptr) Variable UniformConstant
    267               22:             TypeSampledImage 14
    268               24:             TypeVector 6(float) 3
    269               25:    6(float) Constant 1036831949
    270               26:    6(float) Constant 1045220557
    271               27:    6(float) Constant 1050253722
    272               28:   24(fvec3) ConstantComposite 25 26 27
    273               29:             TypeInt 32 1
    274               30:             TypeVector 29(int) 2
    275               31:     29(int) Constant 1
    276               32:     29(int) Constant 0
    277               33:   30(ivec2) ConstantComposite 31 32
    278               35:             TypeVector 29(int) 4
    279               36:             TypePointer Function 35(ivec4)
    280               38:             TypeImage 29(int) 2D array sampled format:Unknown
    281               39:             TypePointer UniformConstant 38
    282   40(g_tTex2di4):     39(ptr) Variable UniformConstant
    283               43:             TypeSampledImage 38
    284               45:    6(float) Constant 1053609165
    285               46:   24(fvec3) ConstantComposite 27 45 45
    286               47:   30(ivec2) ConstantComposite 31 31
    287               49:             TypeInt 32 0
    288               50:             TypeVector 49(int) 4
    289               51:             TypePointer Function 50(ivec4)
    290               53:             TypeImage 49(int) 2D array sampled format:Unknown
    291               54:             TypePointer UniformConstant 53
    292   55(g_tTex2du4):     54(ptr) Variable UniformConstant
    293               58:             TypeSampledImage 53
    294               60:    6(float) Constant 1056964608
    295               61:    6(float) Constant 1058642330
    296               62:    6(float) Constant 1060320051
    297               63:   24(fvec3) ConstantComposite 60 61 62
    298               64:     29(int) Constant 4294967295
    299               65:   30(ivec2) ConstantComposite 31 64
    300               67:             TypePointer Function 8(PS_OUTPUT)
    301               69:    6(float) Constant 1065353216
    302               70:    7(fvec4) ConstantComposite 69 69 69 69
    303               72:             TypePointer Function 6(float)
    304               79:             TypePointer Output 7(fvec4)
    305 80(@entryPointOutput.Color):     79(ptr) Variable Output
    306               83:             TypePointer Output 6(float)
    307 84(@entryPointOutput.Depth):     83(ptr) Variable Output
    308               87:             TypeImage 6(float) 1D array sampled format:Unknown
    309               88:             TypePointer UniformConstant 87
    310  89(g_tTex1df4a):     88(ptr) Variable UniformConstant
    311   90(g_tTex1df4):     88(ptr) Variable UniformConstant
    312               91:             TypeImage 29(int) 1D array sampled format:Unknown
    313               92:             TypePointer UniformConstant 91
    314   93(g_tTex1di4):     92(ptr) Variable UniformConstant
    315               94:             TypeImage 49(int) 1D array sampled format:Unknown
    316               95:             TypePointer UniformConstant 94
    317   96(g_tTex1du4):     95(ptr) Variable UniformConstant
    318          4(main):           2 Function None 3
    319                5:             Label
    320  77(flattenTemp):     67(ptr) Variable Function
    321               78:8(PS_OUTPUT) FunctionCall 10(@main()
    322                               Store 77(flattenTemp) 78
    323               81:     12(ptr) AccessChain 77(flattenTemp) 32
    324               82:    7(fvec4) Load 81
    325                               Store 80(@entryPointOutput.Color) 82
    326               85:     72(ptr) AccessChain 77(flattenTemp) 31
    327               86:    6(float) Load 85
    328                               Store 84(@entryPointOutput.Depth) 86
    329                               Return
    330                               FunctionEnd
    331       10(@main():8(PS_OUTPUT) Function None 9
    332               11:             Label
    333      13(txval20):     12(ptr) Variable Function
    334      37(txval21):     36(ptr) Variable Function
    335      52(txval22):     51(ptr) Variable Function
    336        68(psout):     67(ptr) Variable Function
    337               17:          14 Load 16(g_tTex2df4)
    338               21:          18 Load 20(g_sSamp)
    339               23:          22 SampledImage 17 21
    340               34:    7(fvec4) ImageGather 23 28 32 ConstOffset 33
    341                               Store 13(txval20) 34
    342               41:          38 Load 40(g_tTex2di4)
    343               42:          18 Load 20(g_sSamp)
    344               44:          43 SampledImage 41 42
    345               48:   35(ivec4) ImageGather 44 46 32 ConstOffset 47
    346                               Store 37(txval21) 48
    347               56:          53 Load 55(g_tTex2du4)
    348               57:          18 Load 20(g_sSamp)
    349               59:          58 SampledImage 56 57
    350               66:   50(ivec4) ImageGather 59 63 32 ConstOffset 65
    351                               Store 52(txval22) 66
    352               71:     12(ptr) AccessChain 68(psout) 32
    353                               Store 71 70
    354               73:     72(ptr) AccessChain 68(psout) 31
    355                               Store 73 69
    356               74:8(PS_OUTPUT) Load 68(psout)
    357                               ReturnValue 74
    358                               FunctionEnd
    359