Home | History | Annotate | Download | only in baseResults
      1 hlsl.hlslOffset.vert
      2 Shader version: 500
      3 0:? Sequence
      4 0:20  Function Definition: @main( ( temp void)
      5 0:20    Function Parameters: 
      6 0:20  Function Definition: main( ( temp void)
      7 0:20    Function Parameters: 
      8 0:?     Sequence
      9 0:20      Function Call: @main( ( temp void)
     10 0:?   Linker Objects
     11 0:?     'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform float m0, layout( row_major std140) uniform 3-component vector of float m4, layout( row_major std140) uniform float m16, layout( row_major std140 offset=20) uniform 3-component vector of float m20, layout( row_major std140 offset=36) uniform 3-component vector of float m36, layout( row_major std140 offset=56) uniform 2-component vector of float m56, layout( row_major std140) uniform float m64, layout( row_major std140) uniform 2-component vector of float m68, layout( row_major std140) uniform float m76, layout( row_major std140) uniform float m80, layout( row_major std140) uniform 1-element array of 2-component vector of float m96})
     12 
     13 
     14 Linked vertex stage:
     15 
     16 
     17 Shader version: 500
     18 0:? Sequence
     19 0:20  Function Definition: @main( ( temp void)
     20 0:20    Function Parameters: 
     21 0:20  Function Definition: main( ( temp void)
     22 0:20    Function Parameters: 
     23 0:?     Sequence
     24 0:20      Function Call: @main( ( temp void)
     25 0:?   Linker Objects
     26 0:?     'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform float m0, layout( row_major std140) uniform 3-component vector of float m4, layout( row_major std140) uniform float m16, layout( row_major std140 offset=20) uniform 3-component vector of float m20, layout( row_major std140 offset=36) uniform 3-component vector of float m36, layout( row_major std140 offset=56) uniform 2-component vector of float m56, layout( row_major std140) uniform float m64, layout( row_major std140) uniform 2-component vector of float m68, layout( row_major std140) uniform float m76, layout( row_major std140) uniform float m80, layout( row_major std140) uniform 1-element array of 2-component vector of float m96})
     27 
     28 // Module Version 10000
     29 // Generated by (magic number): 80007
     30 // Id's are bound by 18
     31 
     32                               Capability Shader
     33                1:             ExtInstImport  "GLSL.std.450"
     34                               MemoryModel Logical GLSL450
     35                               EntryPoint Vertex 4  "main"
     36                               Source HLSL 500
     37                               Name 4  "main"
     38                               Name 6  "@main("
     39                               Name 15  "b"
     40                               MemberName 15(b) 0  "m0"
     41                               MemberName 15(b) 1  "m4"
     42                               MemberName 15(b) 2  "m16"
     43                               MemberName 15(b) 3  "m20"
     44                               MemberName 15(b) 4  "m36"
     45                               MemberName 15(b) 5  "m56"
     46                               MemberName 15(b) 6  "m64"
     47                               MemberName 15(b) 7  "m68"
     48                               MemberName 15(b) 8  "m76"
     49                               MemberName 15(b) 9  "m80"
     50                               MemberName 15(b) 10  "m96"
     51                               Name 17  ""
     52                               Decorate 14 ArrayStride 16
     53                               MemberDecorate 15(b) 0 Offset 0
     54                               MemberDecorate 15(b) 1 Offset 4
     55                               MemberDecorate 15(b) 2 Offset 16
     56                               MemberDecorate 15(b) 3 Offset 20
     57                               MemberDecorate 15(b) 4 Offset 36
     58                               MemberDecorate 15(b) 5 Offset 56
     59                               MemberDecorate 15(b) 6 Offset 64
     60                               MemberDecorate 15(b) 7 Offset 68
     61                               MemberDecorate 15(b) 8 Offset 76
     62                               MemberDecorate 15(b) 9 Offset 80
     63                               MemberDecorate 15(b) 10 Offset 96
     64                               Decorate 15(b) Block
     65                               Decorate 17 DescriptorSet 0
     66                               Decorate 17 Binding 0
     67                2:             TypeVoid
     68                3:             TypeFunction 2
     69                9:             TypeFloat 32
     70               10:             TypeVector 9(float) 3
     71               11:             TypeVector 9(float) 2
     72               12:             TypeInt 32 0
     73               13:     12(int) Constant 1
     74               14:             TypeArray 11(fvec2) 13
     75            15(b):             TypeStruct 9(float) 10(fvec3) 9(float) 10(fvec3) 10(fvec3) 11(fvec2) 9(float) 11(fvec2) 9(float) 9(float) 14
     76               16:             TypePointer Uniform 15(b)
     77               17:     16(ptr) Variable Uniform
     78          4(main):           2 Function None 3
     79                5:             Label
     80                8:           2 FunctionCall 6(@main()
     81                               Return
     82                               FunctionEnd
     83        6(@main():           2 Function None 3
     84                7:             Label
     85                               Return
     86                               FunctionEnd
     87