Home | History | Annotate | Download | only in baseResults
      1 hlsl.hull.5.tesc
      2 ERROR: 0:0: '' : unimplemented: PCF input patch without entry point input patch parameter 
      3 ERROR: 1 compilation errors.  No code generated.
      4 
      5 
      6 Shader version: 500
      7 vertices = 3
      8 vertex spacing = fractional_odd_spacing
      9 triangle order = cw
     10 ERROR: node is still EOpNull!
     11 0:25  Function Definition: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor,  temp float fInsideTessFactor})
     12 0:25    Function Parameters: 
     13 0:25      'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
     14 0:?     Sequence
     15 0:26      Sequence
     16 0:26        move second child to first child ( temp structure{ temp 3-element array of float fTessFactor,  temp float fInsideTessFactor})
     17 0:26          'O' ( temp structure{ temp 3-element array of float fTessFactor,  temp float fInsideTessFactor})
     18 0:26          Constant:
     19 0:26            0.000000
     20 0:26            0.000000
     21 0:26            0.000000
     22 0:26            0.000000
     23 0:28      move second child to first child ( temp float)
     24 0:28        fInsideTessFactor: direct index for structure ( temp float)
     25 0:28          'O' ( temp structure{ temp 3-element array of float fTessFactor,  temp float fInsideTessFactor})
     26 0:28          Constant:
     27 0:28            1 (const int)
     28 0:28        add ( temp float)
     29 0:28          direct index ( temp float)
     30 0:28            m_Position: direct index for structure ( temp 4-component vector of float)
     31 0:28              direct index ( temp structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
     32 0:28                'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
     33 0:28                Constant:
     34 0:28                  0 (const int)
     35 0:28              Constant:
     36 0:28                0 (const int)
     37 0:28            Constant:
     38 0:28              3 (const int)
     39 0:28          direct index ( temp float)
     40 0:28            m_Normal: direct index for structure ( temp 4-component vector of float)
     41 0:28              direct index ( temp structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
     42 0:28                'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
     43 0:28                Constant:
     44 0:28                  0 (const int)
     45 0:28              Constant:
     46 0:28                1 (const int)
     47 0:28            Constant:
     48 0:28              3 (const int)
     49 0:30      Branch: Return with expression
     50 0:30        'O' ( temp structure{ temp 3-element array of float fTessFactor,  temp float fInsideTessFactor})
     51 0:39  Function Definition: @main(u1; ( temp structure{ temp 4-component vector of float m_Position})
     52 0:39    Function Parameters: 
     53 0:39      'cpid' ( in uint)
     54 0:?     Sequence
     55 0:40      Sequence
     56 0:40        move second child to first child ( temp structure{ temp 4-component vector of float m_Position})
     57 0:40          'output' ( temp structure{ temp 4-component vector of float m_Position})
     58 0:40          Constant:
     59 0:40            0.000000
     60 0:40            0.000000
     61 0:40            0.000000
     62 0:40            0.000000
     63 0:41      move second child to first child ( temp 4-component vector of float)
     64 0:41        m_Position: direct index for structure ( temp 4-component vector of float)
     65 0:41          'output' ( temp structure{ temp 4-component vector of float m_Position})
     66 0:41          Constant:
     67 0:41            0 (const int)
     68 0:41        Constant:
     69 0:41          0.000000
     70 0:41          0.000000
     71 0:41          0.000000
     72 0:41          0.000000
     73 0:42      Branch: Return with expression
     74 0:42        'output' ( temp structure{ temp 4-component vector of float m_Position})
     75 0:39  Function Definition: main( ( temp void)
     76 0:39    Function Parameters: 
     77 0:?     Sequence
     78 0:39      move second child to first child ( temp uint)
     79 0:?         'cpid' ( temp uint)
     80 0:?         'cpid' ( in uint InvocationID)
     81 0:39      Sequence
     82 0:39        move second child to first child ( temp 4-component vector of float)
     83 0:39          indirect index ( out 4-component vector of float Position)
     84 0:?             '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
     85 0:?             'cpid' ( in uint InvocationID)
     86 0:39          m_Position: direct index for structure ( temp 4-component vector of float)
     87 0:39            Function Call: @main(u1; ( temp structure{ temp 4-component vector of float m_Position})
     88 0:?               'cpid' ( temp uint)
     89 0:39            Constant:
     90 0:39              0 (const int)
     91 0:?   Linker Objects
     92 0:?     '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
     93 0:?     'cpid' ( in uint InvocationID)
     94 
     95 
     96 Linked tessellation control stage:
     97 
     98 
     99 Shader version: 500
    100 vertices = 3
    101 vertex spacing = fractional_odd_spacing
    102 triangle order = cw
    103 ERROR: node is still EOpNull!
    104 0:25  Function Definition: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor,  temp float fInsideTessFactor})
    105 0:25    Function Parameters: 
    106 0:25      'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
    107 0:?     Sequence
    108 0:26      Sequence
    109 0:26        move second child to first child ( temp structure{ temp 3-element array of float fTessFactor,  temp float fInsideTessFactor})
    110 0:26          'O' ( temp structure{ temp 3-element array of float fTessFactor,  temp float fInsideTessFactor})
    111 0:26          Constant:
    112 0:26            0.000000
    113 0:26            0.000000
    114 0:26            0.000000
    115 0:26            0.000000
    116 0:28      move second child to first child ( temp float)
    117 0:28        fInsideTessFactor: direct index for structure ( temp float)
    118 0:28          'O' ( temp structure{ temp 3-element array of float fTessFactor,  temp float fInsideTessFactor})
    119 0:28          Constant:
    120 0:28            1 (const int)
    121 0:28        add ( temp float)
    122 0:28          direct index ( temp float)
    123 0:28            m_Position: direct index for structure ( temp 4-component vector of float)
    124 0:28              direct index ( temp structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
    125 0:28                'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
    126 0:28                Constant:
    127 0:28                  0 (const int)
    128 0:28              Constant:
    129 0:28                0 (const int)
    130 0:28            Constant:
    131 0:28              3 (const int)
    132 0:28          direct index ( temp float)
    133 0:28            m_Normal: direct index for structure ( temp 4-component vector of float)
    134 0:28              direct index ( temp structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
    135 0:28                'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
    136 0:28                Constant:
    137 0:28                  0 (const int)
    138 0:28              Constant:
    139 0:28                1 (const int)
    140 0:28            Constant:
    141 0:28              3 (const int)
    142 0:30      Branch: Return with expression
    143 0:30        'O' ( temp structure{ temp 3-element array of float fTessFactor,  temp float fInsideTessFactor})
    144 0:39  Function Definition: @main(u1; ( temp structure{ temp 4-component vector of float m_Position})
    145 0:39    Function Parameters: 
    146 0:39      'cpid' ( in uint)
    147 0:?     Sequence
    148 0:40      Sequence
    149 0:40        move second child to first child ( temp structure{ temp 4-component vector of float m_Position})
    150 0:40          'output' ( temp structure{ temp 4-component vector of float m_Position})
    151 0:40          Constant:
    152 0:40            0.000000
    153 0:40            0.000000
    154 0:40            0.000000
    155 0:40            0.000000
    156 0:41      move second child to first child ( temp 4-component vector of float)
    157 0:41        m_Position: direct index for structure ( temp 4-component vector of float)
    158 0:41          'output' ( temp structure{ temp 4-component vector of float m_Position})
    159 0:41          Constant:
    160 0:41            0 (const int)
    161 0:41        Constant:
    162 0:41          0.000000
    163 0:41          0.000000
    164 0:41          0.000000
    165 0:41          0.000000
    166 0:42      Branch: Return with expression
    167 0:42        'output' ( temp structure{ temp 4-component vector of float m_Position})
    168 0:39  Function Definition: main( ( temp void)
    169 0:39    Function Parameters: 
    170 0:?     Sequence
    171 0:39      move second child to first child ( temp uint)
    172 0:?         'cpid' ( temp uint)
    173 0:?         'cpid' ( in uint InvocationID)
    174 0:39      Sequence
    175 0:39        move second child to first child ( temp 4-component vector of float)
    176 0:39          indirect index ( out 4-component vector of float Position)
    177 0:?             '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
    178 0:?             'cpid' ( in uint InvocationID)
    179 0:39          m_Position: direct index for structure ( temp 4-component vector of float)
    180 0:39            Function Call: @main(u1; ( temp structure{ temp 4-component vector of float m_Position})
    181 0:?               'cpid' ( temp uint)
    182 0:39            Constant:
    183 0:39              0 (const int)
    184 0:?   Linker Objects
    185 0:?     '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
    186 0:?     'cpid' ( in uint InvocationID)
    187 
    188 SPIR-V is not generated for failed compile or link
    189