1 hlsl.intrinsic.frexp.vert 2 Shader version: 500 3 0:? Sequence 4 0:2 Function Definition: VertexShaderFunctionS(f1;f1; ( temp float) 5 0:2 Function Parameters: 6 0:2 'inF0' ( in float) 7 0:2 'inF1' ( in float) 8 0:? Sequence 9 0:3 frexp ( temp float) 10 0:3 'inF0' ( in float) 11 0:3 'inF1' ( in float) 12 0:4 Branch: Return with expression 13 0:4 Constant: 14 0:4 0.000000 15 0:8 Function Definition: VertexShaderFunction2(vf2;vf2; ( temp 2-component vector of float) 16 0:8 Function Parameters: 17 0:8 'inF0' ( in 2-component vector of float) 18 0:8 'inF1' ( in 2-component vector of float) 19 0:? Sequence 20 0:9 frexp ( temp 2-component vector of float) 21 0:9 'inF0' ( in 2-component vector of float) 22 0:9 'inF1' ( in 2-component vector of float) 23 0:10 Branch: Return with expression 24 0:? Constant: 25 0:? 1.000000 26 0:? 2.000000 27 0:14 Function Definition: VertexShaderFunction3(vf3;vf3; ( temp 3-component vector of float) 28 0:14 Function Parameters: 29 0:14 'inF0' ( in 3-component vector of float) 30 0:14 'inF1' ( in 3-component vector of float) 31 0:? Sequence 32 0:15 frexp ( temp 3-component vector of float) 33 0:15 'inF0' ( in 3-component vector of float) 34 0:15 'inF1' ( in 3-component vector of float) 35 0:16 Branch: Return with expression 36 0:? Constant: 37 0:? 1.000000 38 0:? 2.000000 39 0:? 3.000000 40 0:20 Function Definition: VertexShaderFunction4(vf4;vf4; ( temp 4-component vector of float) 41 0:20 Function Parameters: 42 0:20 'inF0' ( in 4-component vector of float) 43 0:20 'inF1' ( in 4-component vector of float) 44 0:? Sequence 45 0:21 frexp ( temp 4-component vector of float) 46 0:21 'inF0' ( in 4-component vector of float) 47 0:21 'inF1' ( in 4-component vector of float) 48 0:22 Branch: Return with expression 49 0:? Constant: 50 0:? 1.000000 51 0:? 2.000000 52 0:? 3.000000 53 0:? 4.000000 54 0:? Linker Objects 55 56 57 Linked vertex stage: 58 59 WARNING: Linking vertex stage: Entry point not found 60 61 Shader version: 500 62 0:? Sequence 63 0:2 Function Definition: VertexShaderFunctionS(f1;f1; ( temp float) 64 0:2 Function Parameters: 65 0:2 'inF0' ( in float) 66 0:2 'inF1' ( in float) 67 0:? Sequence 68 0:3 frexp ( temp float) 69 0:3 'inF0' ( in float) 70 0:3 'inF1' ( in float) 71 0:4 Branch: Return with expression 72 0:4 Constant: 73 0:4 0.000000 74 0:8 Function Definition: VertexShaderFunction2(vf2;vf2; ( temp 2-component vector of float) 75 0:8 Function Parameters: 76 0:8 'inF0' ( in 2-component vector of float) 77 0:8 'inF1' ( in 2-component vector of float) 78 0:? Sequence 79 0:9 frexp ( temp 2-component vector of float) 80 0:9 'inF0' ( in 2-component vector of float) 81 0:9 'inF1' ( in 2-component vector of float) 82 0:10 Branch: Return with expression 83 0:? Constant: 84 0:? 1.000000 85 0:? 2.000000 86 0:14 Function Definition: VertexShaderFunction3(vf3;vf3; ( temp 3-component vector of float) 87 0:14 Function Parameters: 88 0:14 'inF0' ( in 3-component vector of float) 89 0:14 'inF1' ( in 3-component vector of float) 90 0:? Sequence 91 0:15 frexp ( temp 3-component vector of float) 92 0:15 'inF0' ( in 3-component vector of float) 93 0:15 'inF1' ( in 3-component vector of float) 94 0:16 Branch: Return with expression 95 0:? Constant: 96 0:? 1.000000 97 0:? 2.000000 98 0:? 3.000000 99 0:20 Function Definition: VertexShaderFunction4(vf4;vf4; ( temp 4-component vector of float) 100 0:20 Function Parameters: 101 0:20 'inF0' ( in 4-component vector of float) 102 0:20 'inF1' ( in 4-component vector of float) 103 0:? Sequence 104 0:21 frexp ( temp 4-component vector of float) 105 0:21 'inF0' ( in 4-component vector of float) 106 0:21 'inF1' ( in 4-component vector of float) 107 0:22 Branch: Return with expression 108 0:? Constant: 109 0:? 1.000000 110 0:? 2.000000 111 0:? 3.000000 112 0:? 4.000000 113 0:? Linker Objects 114 115 // Module Version 10000 116 // Generated by (magic number): 80007 117 // Id's are bound by 78 118 119 Capability Shader 120 1: ExtInstImport "GLSL.std.450" 121 MemoryModel Logical GLSL450 122 EntryPoint Vertex 4 "VertexShaderFunction" 123 Source HLSL 500 124 Name 4 "VertexShaderFunction" 125 Name 11 "VertexShaderFunctionS(f1;f1;" 126 Name 9 "inF0" 127 Name 10 "inF1" 128 Name 18 "VertexShaderFunction2(vf2;vf2;" 129 Name 16 "inF0" 130 Name 17 "inF1" 131 Name 25 "VertexShaderFunction3(vf3;vf3;" 132 Name 23 "inF0" 133 Name 24 "inF1" 134 Name 32 "VertexShaderFunction4(vf4;vf4;" 135 Name 30 "inF0" 136 Name 31 "inF1" 137 Name 36 "ResType" 138 Name 46 "ResType" 139 Name 58 "ResType" 140 Name 69 "ResType" 141 2: TypeVoid 142 3: TypeFunction 2 143 6: TypeFloat 32 144 7: TypePointer Function 6(float) 145 8: TypeFunction 6(float) 7(ptr) 7(ptr) 146 13: TypeVector 6(float) 2 147 14: TypePointer Function 13(fvec2) 148 15: TypeFunction 13(fvec2) 14(ptr) 14(ptr) 149 20: TypeVector 6(float) 3 150 21: TypePointer Function 20(fvec3) 151 22: TypeFunction 20(fvec3) 21(ptr) 21(ptr) 152 27: TypeVector 6(float) 4 153 28: TypePointer Function 27(fvec4) 154 29: TypeFunction 27(fvec4) 28(ptr) 28(ptr) 155 35: TypeInt 32 1 156 36(ResType): TypeStruct 6(float) 35(int) 157 41: 6(float) Constant 0 158 45: TypeVector 35(int) 2 159 46(ResType): TypeStruct 13(fvec2) 45(ivec2) 160 51: 6(float) Constant 1065353216 161 52: 6(float) Constant 1073741824 162 53: 13(fvec2) ConstantComposite 51 52 163 57: TypeVector 35(int) 3 164 58(ResType): TypeStruct 20(fvec3) 57(ivec3) 165 63: 6(float) Constant 1077936128 166 64: 20(fvec3) ConstantComposite 51 52 63 167 68: TypeVector 35(int) 4 168 69(ResType): TypeStruct 27(fvec4) 68(ivec4) 169 74: 6(float) Constant 1082130432 170 75: 27(fvec4) ConstantComposite 51 52 63 74 171 4(VertexShaderFunction): 2 Function None 3 172 5: Label 173 Return 174 FunctionEnd 175 11(VertexShaderFunctionS(f1;f1;): 6(float) Function None 8 176 9(inF0): 7(ptr) FunctionParameter 177 10(inF1): 7(ptr) FunctionParameter 178 12: Label 179 34: 6(float) Load 9(inF0) 180 37: 36(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 34 181 38: 35(int) CompositeExtract 37 1 182 39: 6(float) ConvertSToF 38 183 Store 10(inF1) 39 184 40: 6(float) CompositeExtract 37 0 185 ReturnValue 41 186 FunctionEnd 187 18(VertexShaderFunction2(vf2;vf2;): 13(fvec2) Function None 15 188 16(inF0): 14(ptr) FunctionParameter 189 17(inF1): 14(ptr) FunctionParameter 190 19: Label 191 44: 13(fvec2) Load 16(inF0) 192 47: 46(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 44 193 48: 45(ivec2) CompositeExtract 47 1 194 49: 13(fvec2) ConvertSToF 48 195 Store 17(inF1) 49 196 50: 13(fvec2) CompositeExtract 47 0 197 ReturnValue 53 198 FunctionEnd 199 25(VertexShaderFunction3(vf3;vf3;): 20(fvec3) Function None 22 200 23(inF0): 21(ptr) FunctionParameter 201 24(inF1): 21(ptr) FunctionParameter 202 26: Label 203 56: 20(fvec3) Load 23(inF0) 204 59: 58(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 56 205 60: 57(ivec3) CompositeExtract 59 1 206 61: 20(fvec3) ConvertSToF 60 207 Store 24(inF1) 61 208 62: 20(fvec3) CompositeExtract 59 0 209 ReturnValue 64 210 FunctionEnd 211 32(VertexShaderFunction4(vf4;vf4;): 27(fvec4) Function None 29 212 30(inF0): 28(ptr) FunctionParameter 213 31(inF1): 28(ptr) FunctionParameter 214 33: Label 215 67: 27(fvec4) Load 30(inF0) 216 70: 69(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 67 217 71: 68(ivec4) CompositeExtract 70 1 218 72: 27(fvec4) ConvertSToF 71 219 Store 31(inF1) 72 220 73: 27(fvec4) CompositeExtract 70 0 221 ReturnValue 75 222 FunctionEnd 223