1 hlsl.intrinsics.comp 2 Shader version: 500 3 local_size = (1, 1, 1) 4 0:? Sequence 5 0:17 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; ( temp float) 6 0:17 Function Parameters: 7 0:17 'inF0' ( in float) 8 0:17 'inF1' ( in float) 9 0:17 'inF2' ( in float) 10 0:17 'inU0' ( in uint) 11 0:17 'inU1' ( in uint) 12 0:? Sequence 13 0:21 all ( temp bool) 14 0:21 Convert float to bool ( temp bool) 15 0:21 'inF0' ( in float) 16 0:24 AtomicAdd ( temp uint) 17 0:24 'gs_ua' ( shared uint) 18 0:24 'gs_ub' ( shared uint) 19 0:25 move second child to first child ( temp uint) 20 0:25 'out_u1' ( temp uint) 21 0:25 AtomicAdd ( temp uint) 22 0:25 'gs_ua' ( shared uint) 23 0:25 'gs_ub' ( shared uint) 24 0:26 AtomicAnd ( temp uint) 25 0:26 'gs_ua' ( shared uint) 26 0:26 'gs_ub' ( shared uint) 27 0:27 move second child to first child ( temp uint) 28 0:27 'out_u1' ( temp uint) 29 0:27 AtomicAnd ( temp uint) 30 0:27 'gs_ua' ( shared uint) 31 0:27 'gs_ub' ( shared uint) 32 0:28 move second child to first child ( temp uint) 33 0:28 'out_u1' ( temp uint) 34 0:28 AtomicCompSwap ( temp uint) 35 0:28 'gs_ua' ( shared uint) 36 0:28 'gs_ub' ( shared uint) 37 0:28 'gs_uc' ( shared uint) 38 0:29 move second child to first child ( temp uint) 39 0:29 'out_u1' ( temp uint) 40 0:29 AtomicExchange ( temp uint) 41 0:29 'gs_ua' ( shared uint) 42 0:29 'gs_ub' ( shared uint) 43 0:30 AtomicMax ( temp uint) 44 0:30 'gs_ua' ( shared uint) 45 0:30 'gs_ub' ( shared uint) 46 0:31 move second child to first child ( temp uint) 47 0:31 'out_u1' ( temp uint) 48 0:31 AtomicMax ( temp uint) 49 0:31 'gs_ua' ( shared uint) 50 0:31 'gs_ub' ( shared uint) 51 0:32 AtomicMin ( temp uint) 52 0:32 'gs_ua' ( shared uint) 53 0:32 'gs_ub' ( shared uint) 54 0:33 move second child to first child ( temp uint) 55 0:33 'out_u1' ( temp uint) 56 0:33 AtomicMin ( temp uint) 57 0:33 'gs_ua' ( shared uint) 58 0:33 'gs_ub' ( shared uint) 59 0:34 AtomicOr ( temp uint) 60 0:34 'gs_ua' ( shared uint) 61 0:34 'gs_ub' ( shared uint) 62 0:35 move second child to first child ( temp uint) 63 0:35 'out_u1' ( temp uint) 64 0:35 AtomicOr ( temp uint) 65 0:35 'gs_ua' ( shared uint) 66 0:35 'gs_ub' ( shared uint) 67 0:36 AtomicXor ( temp uint) 68 0:36 'gs_ua' ( shared uint) 69 0:36 'gs_ub' ( shared uint) 70 0:37 move second child to first child ( temp uint) 71 0:37 'out_u1' ( temp uint) 72 0:37 AtomicXor ( temp uint) 73 0:37 'gs_ua' ( shared uint) 74 0:37 'gs_ub' ( shared uint) 75 0:41 Branch: Return with expression 76 0:41 Constant: 77 0:41 0.000000 78 0:45 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float) 79 0:45 Function Parameters: 80 0:45 'inF0' ( in 1-component vector of float) 81 0:45 'inF1' ( in 1-component vector of float) 82 0:45 'inF2' ( in 1-component vector of float) 83 0:? Sequence 84 0:47 Branch: Return with expression 85 0:47 Constant: 86 0:47 0.000000 87 0:51 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float) 88 0:51 Function Parameters: 89 0:51 'inF0' ( in 2-component vector of float) 90 0:51 'inF1' ( in 2-component vector of float) 91 0:51 'inF2' ( in 2-component vector of float) 92 0:51 'inU0' ( in 2-component vector of uint) 93 0:51 'inU1' ( in 2-component vector of uint) 94 0:? Sequence 95 0:55 all ( temp bool) 96 0:55 Convert float to bool ( temp 2-component vector of bool) 97 0:55 'inF0' ( in 2-component vector of float) 98 0:58 AtomicAdd ( temp 2-component vector of uint) 99 0:58 'gs_ua2' ( shared 2-component vector of uint) 100 0:58 'gs_ub2' ( shared 2-component vector of uint) 101 0:59 move second child to first child ( temp 2-component vector of uint) 102 0:59 'out_u2' ( temp 2-component vector of uint) 103 0:59 AtomicAdd ( temp 2-component vector of uint) 104 0:59 'gs_ua2' ( shared 2-component vector of uint) 105 0:59 'gs_ub2' ( shared 2-component vector of uint) 106 0:60 AtomicAnd ( temp 2-component vector of uint) 107 0:60 'gs_ua2' ( shared 2-component vector of uint) 108 0:60 'gs_ub2' ( shared 2-component vector of uint) 109 0:61 move second child to first child ( temp 2-component vector of uint) 110 0:61 'out_u2' ( temp 2-component vector of uint) 111 0:61 AtomicAnd ( temp 2-component vector of uint) 112 0:61 'gs_ua2' ( shared 2-component vector of uint) 113 0:61 'gs_ub2' ( shared 2-component vector of uint) 114 0:62 move second child to first child ( temp 2-component vector of uint) 115 0:62 'out_u2' ( temp 2-component vector of uint) 116 0:62 AtomicCompSwap ( temp 2-component vector of uint) 117 0:62 'gs_ua2' ( shared 2-component vector of uint) 118 0:62 'gs_ub2' ( shared 2-component vector of uint) 119 0:62 'gs_uc2' ( shared 2-component vector of uint) 120 0:63 move second child to first child ( temp 2-component vector of uint) 121 0:63 'out_u2' ( temp 2-component vector of uint) 122 0:63 AtomicExchange ( temp 2-component vector of uint) 123 0:63 'gs_ua2' ( shared 2-component vector of uint) 124 0:63 'gs_ub2' ( shared 2-component vector of uint) 125 0:64 AtomicMax ( temp 2-component vector of uint) 126 0:64 'gs_ua2' ( shared 2-component vector of uint) 127 0:64 'gs_ub2' ( shared 2-component vector of uint) 128 0:65 move second child to first child ( temp 2-component vector of uint) 129 0:65 'out_u2' ( temp 2-component vector of uint) 130 0:65 AtomicMax ( temp 2-component vector of uint) 131 0:65 'gs_ua2' ( shared 2-component vector of uint) 132 0:65 'gs_ub2' ( shared 2-component vector of uint) 133 0:66 AtomicMin ( temp 2-component vector of uint) 134 0:66 'gs_ua2' ( shared 2-component vector of uint) 135 0:66 'gs_ub2' ( shared 2-component vector of uint) 136 0:67 move second child to first child ( temp 2-component vector of uint) 137 0:67 'out_u2' ( temp 2-component vector of uint) 138 0:67 AtomicMin ( temp 2-component vector of uint) 139 0:67 'gs_ua2' ( shared 2-component vector of uint) 140 0:67 'gs_ub2' ( shared 2-component vector of uint) 141 0:68 AtomicOr ( temp 2-component vector of uint) 142 0:68 'gs_ua2' ( shared 2-component vector of uint) 143 0:68 'gs_ub2' ( shared 2-component vector of uint) 144 0:69 move second child to first child ( temp 2-component vector of uint) 145 0:69 'out_u2' ( temp 2-component vector of uint) 146 0:69 AtomicOr ( temp 2-component vector of uint) 147 0:69 'gs_ua2' ( shared 2-component vector of uint) 148 0:69 'gs_ub2' ( shared 2-component vector of uint) 149 0:70 AtomicXor ( temp 2-component vector of uint) 150 0:70 'gs_ua2' ( shared 2-component vector of uint) 151 0:70 'gs_ub2' ( shared 2-component vector of uint) 152 0:71 move second child to first child ( temp 2-component vector of uint) 153 0:71 'out_u2' ( temp 2-component vector of uint) 154 0:71 AtomicXor ( temp 2-component vector of uint) 155 0:71 'gs_ua2' ( shared 2-component vector of uint) 156 0:71 'gs_ub2' ( shared 2-component vector of uint) 157 0:74 Branch: Return with expression 158 0:? Constant: 159 0:? 1.000000 160 0:? 2.000000 161 0:78 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float) 162 0:78 Function Parameters: 163 0:78 'inF0' ( in 3-component vector of float) 164 0:78 'inF1' ( in 3-component vector of float) 165 0:78 'inF2' ( in 3-component vector of float) 166 0:78 'inU0' ( in 3-component vector of uint) 167 0:78 'inU1' ( in 3-component vector of uint) 168 0:? Sequence 169 0:82 all ( temp bool) 170 0:82 Convert float to bool ( temp 3-component vector of bool) 171 0:82 'inF0' ( in 3-component vector of float) 172 0:85 AtomicAdd ( temp 3-component vector of uint) 173 0:85 'gs_ua3' ( shared 3-component vector of uint) 174 0:85 'gs_ub3' ( shared 3-component vector of uint) 175 0:86 move second child to first child ( temp 3-component vector of uint) 176 0:86 'out_u3' ( temp 3-component vector of uint) 177 0:86 AtomicAdd ( temp 3-component vector of uint) 178 0:86 'gs_ua3' ( shared 3-component vector of uint) 179 0:86 'gs_ub3' ( shared 3-component vector of uint) 180 0:87 AtomicAnd ( temp 3-component vector of uint) 181 0:87 'gs_ua3' ( shared 3-component vector of uint) 182 0:87 'gs_ub3' ( shared 3-component vector of uint) 183 0:88 move second child to first child ( temp 3-component vector of uint) 184 0:88 'out_u3' ( temp 3-component vector of uint) 185 0:88 AtomicAnd ( temp 3-component vector of uint) 186 0:88 'gs_ua3' ( shared 3-component vector of uint) 187 0:88 'gs_ub3' ( shared 3-component vector of uint) 188 0:89 move second child to first child ( temp 3-component vector of uint) 189 0:89 'out_u3' ( temp 3-component vector of uint) 190 0:89 AtomicCompSwap ( temp 3-component vector of uint) 191 0:89 'gs_ua3' ( shared 3-component vector of uint) 192 0:89 'gs_ub3' ( shared 3-component vector of uint) 193 0:89 'gs_uc3' ( shared 3-component vector of uint) 194 0:90 move second child to first child ( temp 3-component vector of uint) 195 0:90 'out_u3' ( temp 3-component vector of uint) 196 0:90 AtomicExchange ( temp 3-component vector of uint) 197 0:90 'gs_ua3' ( shared 3-component vector of uint) 198 0:90 'gs_ub3' ( shared 3-component vector of uint) 199 0:91 AtomicMax ( temp 3-component vector of uint) 200 0:91 'gs_ua3' ( shared 3-component vector of uint) 201 0:91 'gs_ub3' ( shared 3-component vector of uint) 202 0:92 move second child to first child ( temp 3-component vector of uint) 203 0:92 'out_u3' ( temp 3-component vector of uint) 204 0:92 AtomicMax ( temp 3-component vector of uint) 205 0:92 'gs_ua3' ( shared 3-component vector of uint) 206 0:92 'gs_ub3' ( shared 3-component vector of uint) 207 0:93 AtomicMin ( temp 3-component vector of uint) 208 0:93 'gs_ua3' ( shared 3-component vector of uint) 209 0:93 'gs_ub3' ( shared 3-component vector of uint) 210 0:94 move second child to first child ( temp 3-component vector of uint) 211 0:94 'out_u3' ( temp 3-component vector of uint) 212 0:94 AtomicMin ( temp 3-component vector of uint) 213 0:94 'gs_ua3' ( shared 3-component vector of uint) 214 0:94 'gs_ub3' ( shared 3-component vector of uint) 215 0:95 AtomicOr ( temp 3-component vector of uint) 216 0:95 'gs_ua3' ( shared 3-component vector of uint) 217 0:95 'gs_ub3' ( shared 3-component vector of uint) 218 0:96 move second child to first child ( temp 3-component vector of uint) 219 0:96 'out_u3' ( temp 3-component vector of uint) 220 0:96 AtomicOr ( temp 3-component vector of uint) 221 0:96 'gs_ua3' ( shared 3-component vector of uint) 222 0:96 'gs_ub3' ( shared 3-component vector of uint) 223 0:97 AtomicXor ( temp 3-component vector of uint) 224 0:97 'gs_ua3' ( shared 3-component vector of uint) 225 0:97 'gs_ub3' ( shared 3-component vector of uint) 226 0:98 move second child to first child ( temp 3-component vector of uint) 227 0:98 'out_u3' ( temp 3-component vector of uint) 228 0:98 AtomicXor ( temp 3-component vector of uint) 229 0:98 'gs_ua3' ( shared 3-component vector of uint) 230 0:98 'gs_ub3' ( shared 3-component vector of uint) 231 0:101 Branch: Return with expression 232 0:? Constant: 233 0:? 1.000000 234 0:? 2.000000 235 0:? 3.000000 236 0:105 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float) 237 0:105 Function Parameters: 238 0:105 'inF0' ( in 4-component vector of float) 239 0:105 'inF1' ( in 4-component vector of float) 240 0:105 'inF2' ( in 4-component vector of float) 241 0:105 'inU0' ( in 4-component vector of uint) 242 0:105 'inU1' ( in 4-component vector of uint) 243 0:? Sequence 244 0:109 all ( temp bool) 245 0:109 Convert float to bool ( temp 4-component vector of bool) 246 0:109 'inF0' ( in 4-component vector of float) 247 0:112 AtomicAdd ( temp 4-component vector of uint) 248 0:112 'gs_ua4' ( shared 4-component vector of uint) 249 0:112 'gs_ub4' ( shared 4-component vector of uint) 250 0:113 move second child to first child ( temp 4-component vector of uint) 251 0:113 'out_u4' ( temp 4-component vector of uint) 252 0:113 AtomicAdd ( temp 4-component vector of uint) 253 0:113 'gs_ua4' ( shared 4-component vector of uint) 254 0:113 'gs_ub4' ( shared 4-component vector of uint) 255 0:114 AtomicAnd ( temp 4-component vector of uint) 256 0:114 'gs_ua4' ( shared 4-component vector of uint) 257 0:114 'gs_ub4' ( shared 4-component vector of uint) 258 0:115 move second child to first child ( temp 4-component vector of uint) 259 0:115 'out_u4' ( temp 4-component vector of uint) 260 0:115 AtomicAnd ( temp 4-component vector of uint) 261 0:115 'gs_ua4' ( shared 4-component vector of uint) 262 0:115 'gs_ub4' ( shared 4-component vector of uint) 263 0:116 move second child to first child ( temp 4-component vector of uint) 264 0:116 'out_u4' ( temp 4-component vector of uint) 265 0:116 AtomicCompSwap ( temp 4-component vector of uint) 266 0:116 'gs_ua4' ( shared 4-component vector of uint) 267 0:116 'gs_ub4' ( shared 4-component vector of uint) 268 0:116 'gs_uc4' ( shared 4-component vector of uint) 269 0:117 move second child to first child ( temp 4-component vector of uint) 270 0:117 'out_u4' ( temp 4-component vector of uint) 271 0:117 AtomicExchange ( temp 4-component vector of uint) 272 0:117 'gs_ua4' ( shared 4-component vector of uint) 273 0:117 'gs_ub4' ( shared 4-component vector of uint) 274 0:118 AtomicMax ( temp 4-component vector of uint) 275 0:118 'gs_ua4' ( shared 4-component vector of uint) 276 0:118 'gs_ub4' ( shared 4-component vector of uint) 277 0:119 move second child to first child ( temp 4-component vector of uint) 278 0:119 'out_u4' ( temp 4-component vector of uint) 279 0:119 AtomicMax ( temp 4-component vector of uint) 280 0:119 'gs_ua4' ( shared 4-component vector of uint) 281 0:119 'gs_ub4' ( shared 4-component vector of uint) 282 0:120 AtomicMin ( temp 4-component vector of uint) 283 0:120 'gs_ua4' ( shared 4-component vector of uint) 284 0:120 'gs_ub4' ( shared 4-component vector of uint) 285 0:121 move second child to first child ( temp 4-component vector of uint) 286 0:121 'out_u4' ( temp 4-component vector of uint) 287 0:121 AtomicMin ( temp 4-component vector of uint) 288 0:121 'gs_ua4' ( shared 4-component vector of uint) 289 0:121 'gs_ub4' ( shared 4-component vector of uint) 290 0:122 AtomicOr ( temp 4-component vector of uint) 291 0:122 'gs_ua4' ( shared 4-component vector of uint) 292 0:122 'gs_ub4' ( shared 4-component vector of uint) 293 0:123 move second child to first child ( temp 4-component vector of uint) 294 0:123 'out_u4' ( temp 4-component vector of uint) 295 0:123 AtomicOr ( temp 4-component vector of uint) 296 0:123 'gs_ua4' ( shared 4-component vector of uint) 297 0:123 'gs_ub4' ( shared 4-component vector of uint) 298 0:124 AtomicXor ( temp 4-component vector of uint) 299 0:124 'gs_ua4' ( shared 4-component vector of uint) 300 0:124 'gs_ub4' ( shared 4-component vector of uint) 301 0:125 move second child to first child ( temp 4-component vector of uint) 302 0:125 'out_u4' ( temp 4-component vector of uint) 303 0:125 AtomicXor ( temp 4-component vector of uint) 304 0:125 'gs_ua4' ( shared 4-component vector of uint) 305 0:125 'gs_ub4' ( shared 4-component vector of uint) 306 0:128 Branch: Return with expression 307 0:? Constant: 308 0:? 1.000000 309 0:? 2.000000 310 0:? 3.000000 311 0:? 4.000000 312 0:105 Function Definition: ComputeShaderFunction( ( temp void) 313 0:105 Function Parameters: 314 0:? Sequence 315 0:105 move second child to first child ( temp 4-component vector of float) 316 0:? 'inF0' ( temp 4-component vector of float) 317 0:? 'inF0' (layout( location=0) in 4-component vector of float) 318 0:105 move second child to first child ( temp 4-component vector of float) 319 0:? 'inF1' ( temp 4-component vector of float) 320 0:? 'inF1' (layout( location=1) in 4-component vector of float) 321 0:105 move second child to first child ( temp 4-component vector of float) 322 0:? 'inF2' ( temp 4-component vector of float) 323 0:? 'inF2' (layout( location=2) in 4-component vector of float) 324 0:105 move second child to first child ( temp 4-component vector of uint) 325 0:? 'inU0' ( temp 4-component vector of uint) 326 0:? 'inU0' (layout( location=3) in 4-component vector of uint) 327 0:105 move second child to first child ( temp 4-component vector of uint) 328 0:? 'inU1' ( temp 4-component vector of uint) 329 0:? 'inU1' (layout( location=4) in 4-component vector of uint) 330 0:105 move second child to first child ( temp 4-component vector of float) 331 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 332 0:105 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float) 333 0:? 'inF0' ( temp 4-component vector of float) 334 0:? 'inF1' ( temp 4-component vector of float) 335 0:? 'inF2' ( temp 4-component vector of float) 336 0:? 'inU0' ( temp 4-component vector of uint) 337 0:? 'inU1' ( temp 4-component vector of uint) 338 0:? Linker Objects 339 0:? 'gs_ua' ( shared uint) 340 0:? 'gs_ub' ( shared uint) 341 0:? 'gs_uc' ( shared uint) 342 0:? 'gs_ua2' ( shared 2-component vector of uint) 343 0:? 'gs_ub2' ( shared 2-component vector of uint) 344 0:? 'gs_uc2' ( shared 2-component vector of uint) 345 0:? 'gs_ua3' ( shared 3-component vector of uint) 346 0:? 'gs_ub3' ( shared 3-component vector of uint) 347 0:? 'gs_uc3' ( shared 3-component vector of uint) 348 0:? 'gs_ua4' ( shared 4-component vector of uint) 349 0:? 'gs_ub4' ( shared 4-component vector of uint) 350 0:? 'gs_uc4' ( shared 4-component vector of uint) 351 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 352 0:? 'inF0' (layout( location=0) in 4-component vector of float) 353 0:? 'inF1' (layout( location=1) in 4-component vector of float) 354 0:? 'inF2' (layout( location=2) in 4-component vector of float) 355 0:? 'inU0' (layout( location=3) in 4-component vector of uint) 356 0:? 'inU1' (layout( location=4) in 4-component vector of uint) 357 358 359 Linked compute stage: 360 361 362 Shader version: 500 363 local_size = (1, 1, 1) 364 0:? Sequence 365 0:17 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; ( temp float) 366 0:17 Function Parameters: 367 0:17 'inF0' ( in float) 368 0:17 'inF1' ( in float) 369 0:17 'inF2' ( in float) 370 0:17 'inU0' ( in uint) 371 0:17 'inU1' ( in uint) 372 0:? Sequence 373 0:21 all ( temp bool) 374 0:21 Convert float to bool ( temp bool) 375 0:21 'inF0' ( in float) 376 0:24 AtomicAdd ( temp uint) 377 0:24 'gs_ua' ( shared uint) 378 0:24 'gs_ub' ( shared uint) 379 0:25 move second child to first child ( temp uint) 380 0:25 'out_u1' ( temp uint) 381 0:25 AtomicAdd ( temp uint) 382 0:25 'gs_ua' ( shared uint) 383 0:25 'gs_ub' ( shared uint) 384 0:26 AtomicAnd ( temp uint) 385 0:26 'gs_ua' ( shared uint) 386 0:26 'gs_ub' ( shared uint) 387 0:27 move second child to first child ( temp uint) 388 0:27 'out_u1' ( temp uint) 389 0:27 AtomicAnd ( temp uint) 390 0:27 'gs_ua' ( shared uint) 391 0:27 'gs_ub' ( shared uint) 392 0:28 move second child to first child ( temp uint) 393 0:28 'out_u1' ( temp uint) 394 0:28 AtomicCompSwap ( temp uint) 395 0:28 'gs_ua' ( shared uint) 396 0:28 'gs_ub' ( shared uint) 397 0:28 'gs_uc' ( shared uint) 398 0:29 move second child to first child ( temp uint) 399 0:29 'out_u1' ( temp uint) 400 0:29 AtomicExchange ( temp uint) 401 0:29 'gs_ua' ( shared uint) 402 0:29 'gs_ub' ( shared uint) 403 0:30 AtomicMax ( temp uint) 404 0:30 'gs_ua' ( shared uint) 405 0:30 'gs_ub' ( shared uint) 406 0:31 move second child to first child ( temp uint) 407 0:31 'out_u1' ( temp uint) 408 0:31 AtomicMax ( temp uint) 409 0:31 'gs_ua' ( shared uint) 410 0:31 'gs_ub' ( shared uint) 411 0:32 AtomicMin ( temp uint) 412 0:32 'gs_ua' ( shared uint) 413 0:32 'gs_ub' ( shared uint) 414 0:33 move second child to first child ( temp uint) 415 0:33 'out_u1' ( temp uint) 416 0:33 AtomicMin ( temp uint) 417 0:33 'gs_ua' ( shared uint) 418 0:33 'gs_ub' ( shared uint) 419 0:34 AtomicOr ( temp uint) 420 0:34 'gs_ua' ( shared uint) 421 0:34 'gs_ub' ( shared uint) 422 0:35 move second child to first child ( temp uint) 423 0:35 'out_u1' ( temp uint) 424 0:35 AtomicOr ( temp uint) 425 0:35 'gs_ua' ( shared uint) 426 0:35 'gs_ub' ( shared uint) 427 0:36 AtomicXor ( temp uint) 428 0:36 'gs_ua' ( shared uint) 429 0:36 'gs_ub' ( shared uint) 430 0:37 move second child to first child ( temp uint) 431 0:37 'out_u1' ( temp uint) 432 0:37 AtomicXor ( temp uint) 433 0:37 'gs_ua' ( shared uint) 434 0:37 'gs_ub' ( shared uint) 435 0:41 Branch: Return with expression 436 0:41 Constant: 437 0:41 0.000000 438 0:45 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float) 439 0:45 Function Parameters: 440 0:45 'inF0' ( in 1-component vector of float) 441 0:45 'inF1' ( in 1-component vector of float) 442 0:45 'inF2' ( in 1-component vector of float) 443 0:? Sequence 444 0:47 Branch: Return with expression 445 0:47 Constant: 446 0:47 0.000000 447 0:51 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float) 448 0:51 Function Parameters: 449 0:51 'inF0' ( in 2-component vector of float) 450 0:51 'inF1' ( in 2-component vector of float) 451 0:51 'inF2' ( in 2-component vector of float) 452 0:51 'inU0' ( in 2-component vector of uint) 453 0:51 'inU1' ( in 2-component vector of uint) 454 0:? Sequence 455 0:55 all ( temp bool) 456 0:55 Convert float to bool ( temp 2-component vector of bool) 457 0:55 'inF0' ( in 2-component vector of float) 458 0:58 AtomicAdd ( temp 2-component vector of uint) 459 0:58 'gs_ua2' ( shared 2-component vector of uint) 460 0:58 'gs_ub2' ( shared 2-component vector of uint) 461 0:59 move second child to first child ( temp 2-component vector of uint) 462 0:59 'out_u2' ( temp 2-component vector of uint) 463 0:59 AtomicAdd ( temp 2-component vector of uint) 464 0:59 'gs_ua2' ( shared 2-component vector of uint) 465 0:59 'gs_ub2' ( shared 2-component vector of uint) 466 0:60 AtomicAnd ( temp 2-component vector of uint) 467 0:60 'gs_ua2' ( shared 2-component vector of uint) 468 0:60 'gs_ub2' ( shared 2-component vector of uint) 469 0:61 move second child to first child ( temp 2-component vector of uint) 470 0:61 'out_u2' ( temp 2-component vector of uint) 471 0:61 AtomicAnd ( temp 2-component vector of uint) 472 0:61 'gs_ua2' ( shared 2-component vector of uint) 473 0:61 'gs_ub2' ( shared 2-component vector of uint) 474 0:62 move second child to first child ( temp 2-component vector of uint) 475 0:62 'out_u2' ( temp 2-component vector of uint) 476 0:62 AtomicCompSwap ( temp 2-component vector of uint) 477 0:62 'gs_ua2' ( shared 2-component vector of uint) 478 0:62 'gs_ub2' ( shared 2-component vector of uint) 479 0:62 'gs_uc2' ( shared 2-component vector of uint) 480 0:63 move second child to first child ( temp 2-component vector of uint) 481 0:63 'out_u2' ( temp 2-component vector of uint) 482 0:63 AtomicExchange ( temp 2-component vector of uint) 483 0:63 'gs_ua2' ( shared 2-component vector of uint) 484 0:63 'gs_ub2' ( shared 2-component vector of uint) 485 0:64 AtomicMax ( temp 2-component vector of uint) 486 0:64 'gs_ua2' ( shared 2-component vector of uint) 487 0:64 'gs_ub2' ( shared 2-component vector of uint) 488 0:65 move second child to first child ( temp 2-component vector of uint) 489 0:65 'out_u2' ( temp 2-component vector of uint) 490 0:65 AtomicMax ( temp 2-component vector of uint) 491 0:65 'gs_ua2' ( shared 2-component vector of uint) 492 0:65 'gs_ub2' ( shared 2-component vector of uint) 493 0:66 AtomicMin ( temp 2-component vector of uint) 494 0:66 'gs_ua2' ( shared 2-component vector of uint) 495 0:66 'gs_ub2' ( shared 2-component vector of uint) 496 0:67 move second child to first child ( temp 2-component vector of uint) 497 0:67 'out_u2' ( temp 2-component vector of uint) 498 0:67 AtomicMin ( temp 2-component vector of uint) 499 0:67 'gs_ua2' ( shared 2-component vector of uint) 500 0:67 'gs_ub2' ( shared 2-component vector of uint) 501 0:68 AtomicOr ( temp 2-component vector of uint) 502 0:68 'gs_ua2' ( shared 2-component vector of uint) 503 0:68 'gs_ub2' ( shared 2-component vector of uint) 504 0:69 move second child to first child ( temp 2-component vector of uint) 505 0:69 'out_u2' ( temp 2-component vector of uint) 506 0:69 AtomicOr ( temp 2-component vector of uint) 507 0:69 'gs_ua2' ( shared 2-component vector of uint) 508 0:69 'gs_ub2' ( shared 2-component vector of uint) 509 0:70 AtomicXor ( temp 2-component vector of uint) 510 0:70 'gs_ua2' ( shared 2-component vector of uint) 511 0:70 'gs_ub2' ( shared 2-component vector of uint) 512 0:71 move second child to first child ( temp 2-component vector of uint) 513 0:71 'out_u2' ( temp 2-component vector of uint) 514 0:71 AtomicXor ( temp 2-component vector of uint) 515 0:71 'gs_ua2' ( shared 2-component vector of uint) 516 0:71 'gs_ub2' ( shared 2-component vector of uint) 517 0:74 Branch: Return with expression 518 0:? Constant: 519 0:? 1.000000 520 0:? 2.000000 521 0:78 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float) 522 0:78 Function Parameters: 523 0:78 'inF0' ( in 3-component vector of float) 524 0:78 'inF1' ( in 3-component vector of float) 525 0:78 'inF2' ( in 3-component vector of float) 526 0:78 'inU0' ( in 3-component vector of uint) 527 0:78 'inU1' ( in 3-component vector of uint) 528 0:? Sequence 529 0:82 all ( temp bool) 530 0:82 Convert float to bool ( temp 3-component vector of bool) 531 0:82 'inF0' ( in 3-component vector of float) 532 0:85 AtomicAdd ( temp 3-component vector of uint) 533 0:85 'gs_ua3' ( shared 3-component vector of uint) 534 0:85 'gs_ub3' ( shared 3-component vector of uint) 535 0:86 move second child to first child ( temp 3-component vector of uint) 536 0:86 'out_u3' ( temp 3-component vector of uint) 537 0:86 AtomicAdd ( temp 3-component vector of uint) 538 0:86 'gs_ua3' ( shared 3-component vector of uint) 539 0:86 'gs_ub3' ( shared 3-component vector of uint) 540 0:87 AtomicAnd ( temp 3-component vector of uint) 541 0:87 'gs_ua3' ( shared 3-component vector of uint) 542 0:87 'gs_ub3' ( shared 3-component vector of uint) 543 0:88 move second child to first child ( temp 3-component vector of uint) 544 0:88 'out_u3' ( temp 3-component vector of uint) 545 0:88 AtomicAnd ( temp 3-component vector of uint) 546 0:88 'gs_ua3' ( shared 3-component vector of uint) 547 0:88 'gs_ub3' ( shared 3-component vector of uint) 548 0:89 move second child to first child ( temp 3-component vector of uint) 549 0:89 'out_u3' ( temp 3-component vector of uint) 550 0:89 AtomicCompSwap ( temp 3-component vector of uint) 551 0:89 'gs_ua3' ( shared 3-component vector of uint) 552 0:89 'gs_ub3' ( shared 3-component vector of uint) 553 0:89 'gs_uc3' ( shared 3-component vector of uint) 554 0:90 move second child to first child ( temp 3-component vector of uint) 555 0:90 'out_u3' ( temp 3-component vector of uint) 556 0:90 AtomicExchange ( temp 3-component vector of uint) 557 0:90 'gs_ua3' ( shared 3-component vector of uint) 558 0:90 'gs_ub3' ( shared 3-component vector of uint) 559 0:91 AtomicMax ( temp 3-component vector of uint) 560 0:91 'gs_ua3' ( shared 3-component vector of uint) 561 0:91 'gs_ub3' ( shared 3-component vector of uint) 562 0:92 move second child to first child ( temp 3-component vector of uint) 563 0:92 'out_u3' ( temp 3-component vector of uint) 564 0:92 AtomicMax ( temp 3-component vector of uint) 565 0:92 'gs_ua3' ( shared 3-component vector of uint) 566 0:92 'gs_ub3' ( shared 3-component vector of uint) 567 0:93 AtomicMin ( temp 3-component vector of uint) 568 0:93 'gs_ua3' ( shared 3-component vector of uint) 569 0:93 'gs_ub3' ( shared 3-component vector of uint) 570 0:94 move second child to first child ( temp 3-component vector of uint) 571 0:94 'out_u3' ( temp 3-component vector of uint) 572 0:94 AtomicMin ( temp 3-component vector of uint) 573 0:94 'gs_ua3' ( shared 3-component vector of uint) 574 0:94 'gs_ub3' ( shared 3-component vector of uint) 575 0:95 AtomicOr ( temp 3-component vector of uint) 576 0:95 'gs_ua3' ( shared 3-component vector of uint) 577 0:95 'gs_ub3' ( shared 3-component vector of uint) 578 0:96 move second child to first child ( temp 3-component vector of uint) 579 0:96 'out_u3' ( temp 3-component vector of uint) 580 0:96 AtomicOr ( temp 3-component vector of uint) 581 0:96 'gs_ua3' ( shared 3-component vector of uint) 582 0:96 'gs_ub3' ( shared 3-component vector of uint) 583 0:97 AtomicXor ( temp 3-component vector of uint) 584 0:97 'gs_ua3' ( shared 3-component vector of uint) 585 0:97 'gs_ub3' ( shared 3-component vector of uint) 586 0:98 move second child to first child ( temp 3-component vector of uint) 587 0:98 'out_u3' ( temp 3-component vector of uint) 588 0:98 AtomicXor ( temp 3-component vector of uint) 589 0:98 'gs_ua3' ( shared 3-component vector of uint) 590 0:98 'gs_ub3' ( shared 3-component vector of uint) 591 0:101 Branch: Return with expression 592 0:? Constant: 593 0:? 1.000000 594 0:? 2.000000 595 0:? 3.000000 596 0:105 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float) 597 0:105 Function Parameters: 598 0:105 'inF0' ( in 4-component vector of float) 599 0:105 'inF1' ( in 4-component vector of float) 600 0:105 'inF2' ( in 4-component vector of float) 601 0:105 'inU0' ( in 4-component vector of uint) 602 0:105 'inU1' ( in 4-component vector of uint) 603 0:? Sequence 604 0:109 all ( temp bool) 605 0:109 Convert float to bool ( temp 4-component vector of bool) 606 0:109 'inF0' ( in 4-component vector of float) 607 0:112 AtomicAdd ( temp 4-component vector of uint) 608 0:112 'gs_ua4' ( shared 4-component vector of uint) 609 0:112 'gs_ub4' ( shared 4-component vector of uint) 610 0:113 move second child to first child ( temp 4-component vector of uint) 611 0:113 'out_u4' ( temp 4-component vector of uint) 612 0:113 AtomicAdd ( temp 4-component vector of uint) 613 0:113 'gs_ua4' ( shared 4-component vector of uint) 614 0:113 'gs_ub4' ( shared 4-component vector of uint) 615 0:114 AtomicAnd ( temp 4-component vector of uint) 616 0:114 'gs_ua4' ( shared 4-component vector of uint) 617 0:114 'gs_ub4' ( shared 4-component vector of uint) 618 0:115 move second child to first child ( temp 4-component vector of uint) 619 0:115 'out_u4' ( temp 4-component vector of uint) 620 0:115 AtomicAnd ( temp 4-component vector of uint) 621 0:115 'gs_ua4' ( shared 4-component vector of uint) 622 0:115 'gs_ub4' ( shared 4-component vector of uint) 623 0:116 move second child to first child ( temp 4-component vector of uint) 624 0:116 'out_u4' ( temp 4-component vector of uint) 625 0:116 AtomicCompSwap ( temp 4-component vector of uint) 626 0:116 'gs_ua4' ( shared 4-component vector of uint) 627 0:116 'gs_ub4' ( shared 4-component vector of uint) 628 0:116 'gs_uc4' ( shared 4-component vector of uint) 629 0:117 move second child to first child ( temp 4-component vector of uint) 630 0:117 'out_u4' ( temp 4-component vector of uint) 631 0:117 AtomicExchange ( temp 4-component vector of uint) 632 0:117 'gs_ua4' ( shared 4-component vector of uint) 633 0:117 'gs_ub4' ( shared 4-component vector of uint) 634 0:118 AtomicMax ( temp 4-component vector of uint) 635 0:118 'gs_ua4' ( shared 4-component vector of uint) 636 0:118 'gs_ub4' ( shared 4-component vector of uint) 637 0:119 move second child to first child ( temp 4-component vector of uint) 638 0:119 'out_u4' ( temp 4-component vector of uint) 639 0:119 AtomicMax ( temp 4-component vector of uint) 640 0:119 'gs_ua4' ( shared 4-component vector of uint) 641 0:119 'gs_ub4' ( shared 4-component vector of uint) 642 0:120 AtomicMin ( temp 4-component vector of uint) 643 0:120 'gs_ua4' ( shared 4-component vector of uint) 644 0:120 'gs_ub4' ( shared 4-component vector of uint) 645 0:121 move second child to first child ( temp 4-component vector of uint) 646 0:121 'out_u4' ( temp 4-component vector of uint) 647 0:121 AtomicMin ( temp 4-component vector of uint) 648 0:121 'gs_ua4' ( shared 4-component vector of uint) 649 0:121 'gs_ub4' ( shared 4-component vector of uint) 650 0:122 AtomicOr ( temp 4-component vector of uint) 651 0:122 'gs_ua4' ( shared 4-component vector of uint) 652 0:122 'gs_ub4' ( shared 4-component vector of uint) 653 0:123 move second child to first child ( temp 4-component vector of uint) 654 0:123 'out_u4' ( temp 4-component vector of uint) 655 0:123 AtomicOr ( temp 4-component vector of uint) 656 0:123 'gs_ua4' ( shared 4-component vector of uint) 657 0:123 'gs_ub4' ( shared 4-component vector of uint) 658 0:124 AtomicXor ( temp 4-component vector of uint) 659 0:124 'gs_ua4' ( shared 4-component vector of uint) 660 0:124 'gs_ub4' ( shared 4-component vector of uint) 661 0:125 move second child to first child ( temp 4-component vector of uint) 662 0:125 'out_u4' ( temp 4-component vector of uint) 663 0:125 AtomicXor ( temp 4-component vector of uint) 664 0:125 'gs_ua4' ( shared 4-component vector of uint) 665 0:125 'gs_ub4' ( shared 4-component vector of uint) 666 0:128 Branch: Return with expression 667 0:? Constant: 668 0:? 1.000000 669 0:? 2.000000 670 0:? 3.000000 671 0:? 4.000000 672 0:105 Function Definition: ComputeShaderFunction( ( temp void) 673 0:105 Function Parameters: 674 0:? Sequence 675 0:105 move second child to first child ( temp 4-component vector of float) 676 0:? 'inF0' ( temp 4-component vector of float) 677 0:? 'inF0' (layout( location=0) in 4-component vector of float) 678 0:105 move second child to first child ( temp 4-component vector of float) 679 0:? 'inF1' ( temp 4-component vector of float) 680 0:? 'inF1' (layout( location=1) in 4-component vector of float) 681 0:105 move second child to first child ( temp 4-component vector of float) 682 0:? 'inF2' ( temp 4-component vector of float) 683 0:? 'inF2' (layout( location=2) in 4-component vector of float) 684 0:105 move second child to first child ( temp 4-component vector of uint) 685 0:? 'inU0' ( temp 4-component vector of uint) 686 0:? 'inU0' (layout( location=3) in 4-component vector of uint) 687 0:105 move second child to first child ( temp 4-component vector of uint) 688 0:? 'inU1' ( temp 4-component vector of uint) 689 0:? 'inU1' (layout( location=4) in 4-component vector of uint) 690 0:105 move second child to first child ( temp 4-component vector of float) 691 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 692 0:105 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float) 693 0:? 'inF0' ( temp 4-component vector of float) 694 0:? 'inF1' ( temp 4-component vector of float) 695 0:? 'inF2' ( temp 4-component vector of float) 696 0:? 'inU0' ( temp 4-component vector of uint) 697 0:? 'inU1' ( temp 4-component vector of uint) 698 0:? Linker Objects 699 0:? 'gs_ua' ( shared uint) 700 0:? 'gs_ub' ( shared uint) 701 0:? 'gs_uc' ( shared uint) 702 0:? 'gs_ua2' ( shared 2-component vector of uint) 703 0:? 'gs_ub2' ( shared 2-component vector of uint) 704 0:? 'gs_uc2' ( shared 2-component vector of uint) 705 0:? 'gs_ua3' ( shared 3-component vector of uint) 706 0:? 'gs_ub3' ( shared 3-component vector of uint) 707 0:? 'gs_uc3' ( shared 3-component vector of uint) 708 0:? 'gs_ua4' ( shared 4-component vector of uint) 709 0:? 'gs_ub4' ( shared 4-component vector of uint) 710 0:? 'gs_uc4' ( shared 4-component vector of uint) 711 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 712 0:? 'inF0' (layout( location=0) in 4-component vector of float) 713 0:? 'inF1' (layout( location=1) in 4-component vector of float) 714 0:? 'inF2' (layout( location=2) in 4-component vector of float) 715 0:? 'inU0' (layout( location=3) in 4-component vector of uint) 716 0:? 'inU1' (layout( location=4) in 4-component vector of uint) 717 718 Validation failed 719 // Module Version 10000 720 // Generated by (magic number): 80007 721 // Id's are bound by 265 722 723 Capability Shader 724 1: ExtInstImport "GLSL.std.450" 725 MemoryModel Logical GLSL450 726 EntryPoint GLCompute 4 "ComputeShaderFunction" 237 240 243 247 250 253 727 ExecutionMode 4 LocalSize 1 1 1 728 Source HLSL 500 729 Name 4 "ComputeShaderFunction" 730 Name 16 "ComputeShaderFunctionS(f1;f1;f1;u1;u1;" 731 Name 11 "inF0" 732 Name 12 "inF1" 733 Name 13 "inF2" 734 Name 14 "inU0" 735 Name 15 "inU1" 736 Name 22 "ComputeShaderFunction1(vf1;vf1;vf1;" 737 Name 19 "inF0" 738 Name 20 "inF1" 739 Name 21 "inF2" 740 Name 34 "ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2;" 741 Name 29 "inF0" 742 Name 30 "inF1" 743 Name 31 "inF2" 744 Name 32 "inU0" 745 Name 33 "inU1" 746 Name 46 "ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3;" 747 Name 41 "inF0" 748 Name 42 "inF1" 749 Name 43 "inF2" 750 Name 44 "inU0" 751 Name 45 "inU1" 752 Name 58 "@ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4;" 753 Name 53 "inF0" 754 Name 54 "inF1" 755 Name 55 "inF2" 756 Name 56 "inU0" 757 Name 57 "inU1" 758 Name 66 "gs_ua" 759 Name 67 "gs_ub" 760 Name 72 "out_u1" 761 Name 80 "gs_uc" 762 Name 111 "gs_ua2" 763 Name 112 "gs_ub2" 764 Name 115 "out_u2" 765 Name 123 "gs_uc2" 766 Name 155 "gs_ua3" 767 Name 156 "gs_ub3" 768 Name 159 "out_u3" 769 Name 167 "gs_uc3" 770 Name 198 "gs_ua4" 771 Name 199 "gs_ub4" 772 Name 202 "out_u4" 773 Name 210 "gs_uc4" 774 Name 235 "inF0" 775 Name 237 "inF0" 776 Name 239 "inF1" 777 Name 240 "inF1" 778 Name 242 "inF2" 779 Name 243 "inF2" 780 Name 245 "inU0" 781 Name 247 "inU0" 782 Name 249 "inU1" 783 Name 250 "inU1" 784 Name 253 "@entryPointOutput" 785 Name 254 "param" 786 Name 256 "param" 787 Name 258 "param" 788 Name 260 "param" 789 Name 262 "param" 790 Decorate 237(inF0) Location 0 791 Decorate 240(inF1) Location 1 792 Decorate 243(inF2) Location 2 793 Decorate 247(inU0) Location 3 794 Decorate 250(inU1) Location 4 795 Decorate 253(@entryPointOutput) Location 0 796 2: TypeVoid 797 3: TypeFunction 2 798 6: TypeFloat 32 799 7: TypePointer Function 6(float) 800 8: TypeInt 32 0 801 9: TypePointer Function 8(int) 802 10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr) 9(ptr) 803 18: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 804 24: TypeVector 6(float) 2 805 25: TypePointer Function 24(fvec2) 806 26: TypeVector 8(int) 2 807 27: TypePointer Function 26(ivec2) 808 28: TypeFunction 24(fvec2) 25(ptr) 25(ptr) 25(ptr) 27(ptr) 27(ptr) 809 36: TypeVector 6(float) 3 810 37: TypePointer Function 36(fvec3) 811 38: TypeVector 8(int) 3 812 39: TypePointer Function 38(ivec3) 813 40: TypeFunction 36(fvec3) 37(ptr) 37(ptr) 37(ptr) 39(ptr) 39(ptr) 814 48: TypeVector 6(float) 4 815 49: TypePointer Function 48(fvec4) 816 50: TypeVector 8(int) 4 817 51: TypePointer Function 50(ivec4) 818 52: TypeFunction 48(fvec4) 49(ptr) 49(ptr) 49(ptr) 51(ptr) 51(ptr) 819 61: TypeBool 820 62: 6(float) Constant 0 821 65: TypePointer Workgroup 8(int) 822 66(gs_ua): 65(ptr) Variable Workgroup 823 67(gs_ub): 65(ptr) Variable Workgroup 824 69: 8(int) Constant 1 825 70: 8(int) Constant 0 826 80(gs_uc): 65(ptr) Variable Workgroup 827 106: TypeVector 61(bool) 2 828 107: 24(fvec2) ConstantComposite 62 62 829 110: TypePointer Workgroup 26(ivec2) 830 111(gs_ua2): 110(ptr) Variable Workgroup 831 112(gs_ub2): 110(ptr) Variable Workgroup 832 123(gs_uc2): 110(ptr) Variable Workgroup 833 144: 6(float) Constant 1065353216 834 145: 6(float) Constant 1073741824 835 146: 24(fvec2) ConstantComposite 144 145 836 150: TypeVector 61(bool) 3 837 151: 36(fvec3) ConstantComposite 62 62 62 838 154: TypePointer Workgroup 38(ivec3) 839 155(gs_ua3): 154(ptr) Variable Workgroup 840 156(gs_ub3): 154(ptr) Variable Workgroup 841 167(gs_uc3): 154(ptr) Variable Workgroup 842 188: 6(float) Constant 1077936128 843 189: 36(fvec3) ConstantComposite 144 145 188 844 193: TypeVector 61(bool) 4 845 194: 48(fvec4) ConstantComposite 62 62 62 62 846 197: TypePointer Workgroup 50(ivec4) 847 198(gs_ua4): 197(ptr) Variable Workgroup 848 199(gs_ub4): 197(ptr) Variable Workgroup 849 210(gs_uc4): 197(ptr) Variable Workgroup 850 231: 6(float) Constant 1082130432 851 232: 48(fvec4) ConstantComposite 144 145 188 231 852 236: TypePointer Input 48(fvec4) 853 237(inF0): 236(ptr) Variable Input 854 240(inF1): 236(ptr) Variable Input 855 243(inF2): 236(ptr) Variable Input 856 246: TypePointer Input 50(ivec4) 857 247(inU0): 246(ptr) Variable Input 858 250(inU1): 246(ptr) Variable Input 859 252: TypePointer Output 48(fvec4) 860 253(@entryPointOutput): 252(ptr) Variable Output 861 4(ComputeShaderFunction): 2 Function None 3 862 5: Label 863 235(inF0): 49(ptr) Variable Function 864 239(inF1): 49(ptr) Variable Function 865 242(inF2): 49(ptr) Variable Function 866 245(inU0): 51(ptr) Variable Function 867 249(inU1): 51(ptr) Variable Function 868 254(param): 49(ptr) Variable Function 869 256(param): 49(ptr) Variable Function 870 258(param): 49(ptr) Variable Function 871 260(param): 51(ptr) Variable Function 872 262(param): 51(ptr) Variable Function 873 238: 48(fvec4) Load 237(inF0) 874 Store 235(inF0) 238 875 241: 48(fvec4) Load 240(inF1) 876 Store 239(inF1) 241 877 244: 48(fvec4) Load 243(inF2) 878 Store 242(inF2) 244 879 248: 50(ivec4) Load 247(inU0) 880 Store 245(inU0) 248 881 251: 50(ivec4) Load 250(inU1) 882 Store 249(inU1) 251 883 255: 48(fvec4) Load 235(inF0) 884 Store 254(param) 255 885 257: 48(fvec4) Load 239(inF1) 886 Store 256(param) 257 887 259: 48(fvec4) Load 242(inF2) 888 Store 258(param) 259 889 261: 50(ivec4) Load 245(inU0) 890 Store 260(param) 261 891 263: 50(ivec4) Load 249(inU1) 892 Store 262(param) 263 893 264: 48(fvec4) FunctionCall 58(@ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4;) 254(param) 256(param) 258(param) 260(param) 262(param) 894 Store 253(@entryPointOutput) 264 895 Return 896 FunctionEnd 897 16(ComputeShaderFunctionS(f1;f1;f1;u1;u1;): 6(float) Function None 10 898 11(inF0): 7(ptr) FunctionParameter 899 12(inF1): 7(ptr) FunctionParameter 900 13(inF2): 7(ptr) FunctionParameter 901 14(inU0): 9(ptr) FunctionParameter 902 15(inU1): 9(ptr) FunctionParameter 903 17: Label 904 72(out_u1): 9(ptr) Variable Function 905 60: 6(float) Load 11(inF0) 906 63: 61(bool) FOrdNotEqual 60 62 907 64: 61(bool) All 63 908 68: 8(int) Load 67(gs_ub) 909 71: 8(int) AtomicIAdd 66(gs_ua) 69 70 68 910 73: 8(int) Load 67(gs_ub) 911 74: 8(int) AtomicIAdd 66(gs_ua) 69 70 73 912 Store 72(out_u1) 74 913 75: 8(int) Load 67(gs_ub) 914 76: 8(int) AtomicAnd 66(gs_ua) 69 70 75 915 77: 8(int) Load 67(gs_ub) 916 78: 8(int) AtomicAnd 66(gs_ua) 69 70 77 917 Store 72(out_u1) 78 918 79: 8(int) Load 67(gs_ub) 919 81: 8(int) Load 80(gs_uc) 920 82: 8(int) AtomicCompareExchange 66(gs_ua) 69 70 70 81 79 921 Store 72(out_u1) 82 922 83: 8(int) Load 67(gs_ub) 923 84: 8(int) AtomicExchange 66(gs_ua) 69 70 83 924 Store 72(out_u1) 84 925 85: 8(int) Load 67(gs_ub) 926 86: 8(int) AtomicUMax 66(gs_ua) 69 70 85 927 87: 8(int) Load 67(gs_ub) 928 88: 8(int) AtomicUMax 66(gs_ua) 69 70 87 929 Store 72(out_u1) 88 930 89: 8(int) Load 67(gs_ub) 931 90: 8(int) AtomicUMin 66(gs_ua) 69 70 89 932 91: 8(int) Load 67(gs_ub) 933 92: 8(int) AtomicUMin 66(gs_ua) 69 70 91 934 Store 72(out_u1) 92 935 93: 8(int) Load 67(gs_ub) 936 94: 8(int) AtomicOr 66(gs_ua) 69 70 93 937 95: 8(int) Load 67(gs_ub) 938 96: 8(int) AtomicOr 66(gs_ua) 69 70 95 939 Store 72(out_u1) 96 940 97: 8(int) Load 67(gs_ub) 941 98: 8(int) AtomicXor 66(gs_ua) 69 70 97 942 99: 8(int) Load 67(gs_ub) 943 100: 8(int) AtomicXor 66(gs_ua) 69 70 99 944 Store 72(out_u1) 100 945 ReturnValue 62 946 FunctionEnd 947 22(ComputeShaderFunction1(vf1;vf1;vf1;): 6(float) Function None 18 948 19(inF0): 7(ptr) FunctionParameter 949 20(inF1): 7(ptr) FunctionParameter 950 21(inF2): 7(ptr) FunctionParameter 951 23: Label 952 ReturnValue 62 953 FunctionEnd 954 34(ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2;): 24(fvec2) Function None 28 955 29(inF0): 25(ptr) FunctionParameter 956 30(inF1): 25(ptr) FunctionParameter 957 31(inF2): 25(ptr) FunctionParameter 958 32(inU0): 27(ptr) FunctionParameter 959 33(inU1): 27(ptr) FunctionParameter 960 35: Label 961 115(out_u2): 27(ptr) Variable Function 962 105: 24(fvec2) Load 29(inF0) 963 108: 106(bvec2) FOrdNotEqual 105 107 964 109: 61(bool) All 108 965 113: 26(ivec2) Load 112(gs_ub2) 966 114: 26(ivec2) AtomicIAdd 111(gs_ua2) 69 70 113 967 116: 26(ivec2) Load 112(gs_ub2) 968 117: 26(ivec2) AtomicIAdd 111(gs_ua2) 69 70 116 969 Store 115(out_u2) 117 970 118: 26(ivec2) Load 112(gs_ub2) 971 119: 26(ivec2) AtomicAnd 111(gs_ua2) 69 70 118 972 120: 26(ivec2) Load 112(gs_ub2) 973 121: 26(ivec2) AtomicAnd 111(gs_ua2) 69 70 120 974 Store 115(out_u2) 121 975 122: 26(ivec2) Load 112(gs_ub2) 976 124: 26(ivec2) Load 123(gs_uc2) 977 125: 26(ivec2) AtomicCompareExchange 111(gs_ua2) 69 70 70 124 122 978 Store 115(out_u2) 125 979 126: 26(ivec2) Load 112(gs_ub2) 980 127: 26(ivec2) AtomicExchange 111(gs_ua2) 69 70 126 981 Store 115(out_u2) 127 982 128: 26(ivec2) Load 112(gs_ub2) 983 129: 26(ivec2) AtomicUMax 111(gs_ua2) 69 70 128 984 130: 26(ivec2) Load 112(gs_ub2) 985 131: 26(ivec2) AtomicUMax 111(gs_ua2) 69 70 130 986 Store 115(out_u2) 131 987 132: 26(ivec2) Load 112(gs_ub2) 988 133: 26(ivec2) AtomicUMin 111(gs_ua2) 69 70 132 989 134: 26(ivec2) Load 112(gs_ub2) 990 135: 26(ivec2) AtomicUMin 111(gs_ua2) 69 70 134 991 Store 115(out_u2) 135 992 136: 26(ivec2) Load 112(gs_ub2) 993 137: 26(ivec2) AtomicOr 111(gs_ua2) 69 70 136 994 138: 26(ivec2) Load 112(gs_ub2) 995 139: 26(ivec2) AtomicOr 111(gs_ua2) 69 70 138 996 Store 115(out_u2) 139 997 140: 26(ivec2) Load 112(gs_ub2) 998 141: 26(ivec2) AtomicXor 111(gs_ua2) 69 70 140 999 142: 26(ivec2) Load 112(gs_ub2) 1000 143: 26(ivec2) AtomicXor 111(gs_ua2) 69 70 142 1001 Store 115(out_u2) 143 1002 ReturnValue 146 1003 FunctionEnd 1004 46(ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3;): 36(fvec3) Function None 40 1005 41(inF0): 37(ptr) FunctionParameter 1006 42(inF1): 37(ptr) FunctionParameter 1007 43(inF2): 37(ptr) FunctionParameter 1008 44(inU0): 39(ptr) FunctionParameter 1009 45(inU1): 39(ptr) FunctionParameter 1010 47: Label 1011 159(out_u3): 39(ptr) Variable Function 1012 149: 36(fvec3) Load 41(inF0) 1013 152: 150(bvec3) FOrdNotEqual 149 151 1014 153: 61(bool) All 152 1015 157: 38(ivec3) Load 156(gs_ub3) 1016 158: 38(ivec3) AtomicIAdd 155(gs_ua3) 69 70 157 1017 160: 38(ivec3) Load 156(gs_ub3) 1018 161: 38(ivec3) AtomicIAdd 155(gs_ua3) 69 70 160 1019 Store 159(out_u3) 161 1020 162: 38(ivec3) Load 156(gs_ub3) 1021 163: 38(ivec3) AtomicAnd 155(gs_ua3) 69 70 162 1022 164: 38(ivec3) Load 156(gs_ub3) 1023 165: 38(ivec3) AtomicAnd 155(gs_ua3) 69 70 164 1024 Store 159(out_u3) 165 1025 166: 38(ivec3) Load 156(gs_ub3) 1026 168: 38(ivec3) Load 167(gs_uc3) 1027 169: 38(ivec3) AtomicCompareExchange 155(gs_ua3) 69 70 70 168 166 1028 Store 159(out_u3) 169 1029 170: 38(ivec3) Load 156(gs_ub3) 1030 171: 38(ivec3) AtomicExchange 155(gs_ua3) 69 70 170 1031 Store 159(out_u3) 171 1032 172: 38(ivec3) Load 156(gs_ub3) 1033 173: 38(ivec3) AtomicUMax 155(gs_ua3) 69 70 172 1034 174: 38(ivec3) Load 156(gs_ub3) 1035 175: 38(ivec3) AtomicUMax 155(gs_ua3) 69 70 174 1036 Store 159(out_u3) 175 1037 176: 38(ivec3) Load 156(gs_ub3) 1038 177: 38(ivec3) AtomicUMin 155(gs_ua3) 69 70 176 1039 178: 38(ivec3) Load 156(gs_ub3) 1040 179: 38(ivec3) AtomicUMin 155(gs_ua3) 69 70 178 1041 Store 159(out_u3) 179 1042 180: 38(ivec3) Load 156(gs_ub3) 1043 181: 38(ivec3) AtomicOr 155(gs_ua3) 69 70 180 1044 182: 38(ivec3) Load 156(gs_ub3) 1045 183: 38(ivec3) AtomicOr 155(gs_ua3) 69 70 182 1046 Store 159(out_u3) 183 1047 184: 38(ivec3) Load 156(gs_ub3) 1048 185: 38(ivec3) AtomicXor 155(gs_ua3) 69 70 184 1049 186: 38(ivec3) Load 156(gs_ub3) 1050 187: 38(ivec3) AtomicXor 155(gs_ua3) 69 70 186 1051 Store 159(out_u3) 187 1052 ReturnValue 189 1053 FunctionEnd 1054 58(@ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4;): 48(fvec4) Function None 52 1055 53(inF0): 49(ptr) FunctionParameter 1056 54(inF1): 49(ptr) FunctionParameter 1057 55(inF2): 49(ptr) FunctionParameter 1058 56(inU0): 51(ptr) FunctionParameter 1059 57(inU1): 51(ptr) FunctionParameter 1060 59: Label 1061 202(out_u4): 51(ptr) Variable Function 1062 192: 48(fvec4) Load 53(inF0) 1063 195: 193(bvec4) FOrdNotEqual 192 194 1064 196: 61(bool) All 195 1065 200: 50(ivec4) Load 199(gs_ub4) 1066 201: 50(ivec4) AtomicIAdd 198(gs_ua4) 69 70 200 1067 203: 50(ivec4) Load 199(gs_ub4) 1068 204: 50(ivec4) AtomicIAdd 198(gs_ua4) 69 70 203 1069 Store 202(out_u4) 204 1070 205: 50(ivec4) Load 199(gs_ub4) 1071 206: 50(ivec4) AtomicAnd 198(gs_ua4) 69 70 205 1072 207: 50(ivec4) Load 199(gs_ub4) 1073 208: 50(ivec4) AtomicAnd 198(gs_ua4) 69 70 207 1074 Store 202(out_u4) 208 1075 209: 50(ivec4) Load 199(gs_ub4) 1076 211: 50(ivec4) Load 210(gs_uc4) 1077 212: 50(ivec4) AtomicCompareExchange 198(gs_ua4) 69 70 70 211 209 1078 Store 202(out_u4) 212 1079 213: 50(ivec4) Load 199(gs_ub4) 1080 214: 50(ivec4) AtomicExchange 198(gs_ua4) 69 70 213 1081 Store 202(out_u4) 214 1082 215: 50(ivec4) Load 199(gs_ub4) 1083 216: 50(ivec4) AtomicUMax 198(gs_ua4) 69 70 215 1084 217: 50(ivec4) Load 199(gs_ub4) 1085 218: 50(ivec4) AtomicUMax 198(gs_ua4) 69 70 217 1086 Store 202(out_u4) 218 1087 219: 50(ivec4) Load 199(gs_ub4) 1088 220: 50(ivec4) AtomicUMin 198(gs_ua4) 69 70 219 1089 221: 50(ivec4) Load 199(gs_ub4) 1090 222: 50(ivec4) AtomicUMin 198(gs_ua4) 69 70 221 1091 Store 202(out_u4) 222 1092 223: 50(ivec4) Load 199(gs_ub4) 1093 224: 50(ivec4) AtomicOr 198(gs_ua4) 69 70 223 1094 225: 50(ivec4) Load 199(gs_ub4) 1095 226: 50(ivec4) AtomicOr 198(gs_ua4) 69 70 225 1096 Store 202(out_u4) 226 1097 227: 50(ivec4) Load 199(gs_ub4) 1098 228: 50(ivec4) AtomicXor 198(gs_ua4) 69 70 227 1099 229: 50(ivec4) Load 199(gs_ub4) 1100 230: 50(ivec4) AtomicXor 198(gs_ua4) 69 70 229 1101 Store 202(out_u4) 230 1102 ReturnValue 232 1103 FunctionEnd 1104