1 hlsl.intrinsics.f3216.frag 2 Shader version: 500 3 gl_FragCoord origin is upper left 4 0:? Sequence 5 0:2 Function Definition: PixelShaderFunctionS(f1; ( temp uint) 6 0:2 Function Parameters: 7 0:2 'inF0' ( in float) 8 0:? Sequence 9 0:3 Branch: Return with expression 10 0:3 packHalf2x16 ( temp uint) 11 0:3 Construct vec2 ( temp 2-component vector of float) 12 0:3 'inF0' ( in float) 13 0:3 Constant: 14 0:3 0.000000 15 0:7 Function Definition: PixelShaderFunction1(vf1; ( temp 1-component vector of uint) 16 0:7 Function Parameters: 17 0:7 'inF0' ( in 1-component vector of float) 18 0:? Sequence 19 0:8 Branch: Return with expression 20 0:8 Construct uint ( temp 1-component vector of uint) 21 0:8 packHalf2x16 ( temp uint) 22 0:8 Construct vec2 ( temp 2-component vector of float) 23 0:8 Construct float ( in float) 24 0:8 'inF0' ( in 1-component vector of float) 25 0:8 Constant: 26 0:8 0.000000 27 0:12 Function Definition: PixelShaderFunction2(vf2; ( temp 2-component vector of uint) 28 0:12 Function Parameters: 29 0:12 'inF0' ( in 2-component vector of float) 30 0:? Sequence 31 0:13 Branch: Return with expression 32 0:13 Construct uvec2 ( temp 2-component vector of uint) 33 0:13 packHalf2x16 ( temp uint) 34 0:13 Construct vec2 ( temp 2-component vector of float) 35 0:13 direct index ( temp float) 36 0:13 'inF0' ( in 2-component vector of float) 37 0:13 Constant: 38 0:13 0 (const int) 39 0:13 Constant: 40 0:13 0.000000 41 0:13 packHalf2x16 ( temp uint) 42 0:13 Construct vec2 ( temp 2-component vector of float) 43 0:13 direct index ( temp float) 44 0:13 'inF0' ( in 2-component vector of float) 45 0:13 Constant: 46 0:13 1 (const int) 47 0:13 Constant: 48 0:13 0.000000 49 0:17 Function Definition: PixelShaderFunction3(vf3; ( temp 3-component vector of uint) 50 0:17 Function Parameters: 51 0:17 'inF0' ( in 3-component vector of float) 52 0:? Sequence 53 0:18 Branch: Return with expression 54 0:18 Construct uvec3 ( temp 3-component vector of uint) 55 0:18 packHalf2x16 ( temp uint) 56 0:18 Construct vec2 ( temp 2-component vector of float) 57 0:18 direct index ( temp float) 58 0:18 'inF0' ( in 3-component vector of float) 59 0:18 Constant: 60 0:18 0 (const int) 61 0:18 Constant: 62 0:18 0.000000 63 0:18 packHalf2x16 ( temp uint) 64 0:18 Construct vec2 ( temp 2-component vector of float) 65 0:18 direct index ( temp float) 66 0:18 'inF0' ( in 3-component vector of float) 67 0:18 Constant: 68 0:18 1 (const int) 69 0:18 Constant: 70 0:18 0.000000 71 0:18 packHalf2x16 ( temp uint) 72 0:18 Construct vec2 ( temp 2-component vector of float) 73 0:18 direct index ( temp float) 74 0:18 'inF0' ( in 3-component vector of float) 75 0:18 Constant: 76 0:18 2 (const int) 77 0:18 Constant: 78 0:18 0.000000 79 0:22 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of uint) 80 0:22 Function Parameters: 81 0:22 'inF0' ( in 4-component vector of float) 82 0:? Sequence 83 0:23 Branch: Return with expression 84 0:23 Construct uvec4 ( temp 4-component vector of uint) 85 0:23 packHalf2x16 ( temp uint) 86 0:23 Construct vec2 ( temp 2-component vector of float) 87 0:23 direct index ( temp float) 88 0:23 'inF0' ( in 4-component vector of float) 89 0:23 Constant: 90 0:23 0 (const int) 91 0:23 Constant: 92 0:23 0.000000 93 0:23 packHalf2x16 ( temp uint) 94 0:23 Construct vec2 ( temp 2-component vector of float) 95 0:23 direct index ( temp float) 96 0:23 'inF0' ( in 4-component vector of float) 97 0:23 Constant: 98 0:23 1 (const int) 99 0:23 Constant: 100 0:23 0.000000 101 0:23 packHalf2x16 ( temp uint) 102 0:23 Construct vec2 ( temp 2-component vector of float) 103 0:23 direct index ( temp float) 104 0:23 'inF0' ( in 4-component vector of float) 105 0:23 Constant: 106 0:23 2 (const int) 107 0:23 Constant: 108 0:23 0.000000 109 0:23 packHalf2x16 ( temp uint) 110 0:23 Construct vec2 ( temp 2-component vector of float) 111 0:23 direct index ( temp float) 112 0:23 'inF0' ( in 4-component vector of float) 113 0:23 Constant: 114 0:23 3 (const int) 115 0:23 Constant: 116 0:23 0.000000 117 0:27 Function Definition: @main( ( temp 4-component vector of float) 118 0:27 Function Parameters: 119 0:? Sequence 120 0:28 Branch: Return with expression 121 0:28 Constant: 122 0:28 0.000000 123 0:28 0.000000 124 0:28 0.000000 125 0:28 0.000000 126 0:27 Function Definition: main( ( temp void) 127 0:27 Function Parameters: 128 0:? Sequence 129 0:27 move second child to first child ( temp 4-component vector of float) 130 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 131 0:27 Function Call: @main( ( temp 4-component vector of float) 132 0:? Linker Objects 133 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 134 135 136 Linked fragment stage: 137 138 139 Shader version: 500 140 gl_FragCoord origin is upper left 141 0:? Sequence 142 0:2 Function Definition: PixelShaderFunctionS(f1; ( temp uint) 143 0:2 Function Parameters: 144 0:2 'inF0' ( in float) 145 0:? Sequence 146 0:3 Branch: Return with expression 147 0:3 packHalf2x16 ( temp uint) 148 0:3 Construct vec2 ( temp 2-component vector of float) 149 0:3 'inF0' ( in float) 150 0:3 Constant: 151 0:3 0.000000 152 0:7 Function Definition: PixelShaderFunction1(vf1; ( temp 1-component vector of uint) 153 0:7 Function Parameters: 154 0:7 'inF0' ( in 1-component vector of float) 155 0:? Sequence 156 0:8 Branch: Return with expression 157 0:8 Construct uint ( temp 1-component vector of uint) 158 0:8 packHalf2x16 ( temp uint) 159 0:8 Construct vec2 ( temp 2-component vector of float) 160 0:8 Construct float ( in float) 161 0:8 'inF0' ( in 1-component vector of float) 162 0:8 Constant: 163 0:8 0.000000 164 0:12 Function Definition: PixelShaderFunction2(vf2; ( temp 2-component vector of uint) 165 0:12 Function Parameters: 166 0:12 'inF0' ( in 2-component vector of float) 167 0:? Sequence 168 0:13 Branch: Return with expression 169 0:13 Construct uvec2 ( temp 2-component vector of uint) 170 0:13 packHalf2x16 ( temp uint) 171 0:13 Construct vec2 ( temp 2-component vector of float) 172 0:13 direct index ( temp float) 173 0:13 'inF0' ( in 2-component vector of float) 174 0:13 Constant: 175 0:13 0 (const int) 176 0:13 Constant: 177 0:13 0.000000 178 0:13 packHalf2x16 ( temp uint) 179 0:13 Construct vec2 ( temp 2-component vector of float) 180 0:13 direct index ( temp float) 181 0:13 'inF0' ( in 2-component vector of float) 182 0:13 Constant: 183 0:13 1 (const int) 184 0:13 Constant: 185 0:13 0.000000 186 0:17 Function Definition: PixelShaderFunction3(vf3; ( temp 3-component vector of uint) 187 0:17 Function Parameters: 188 0:17 'inF0' ( in 3-component vector of float) 189 0:? Sequence 190 0:18 Branch: Return with expression 191 0:18 Construct uvec3 ( temp 3-component vector of uint) 192 0:18 packHalf2x16 ( temp uint) 193 0:18 Construct vec2 ( temp 2-component vector of float) 194 0:18 direct index ( temp float) 195 0:18 'inF0' ( in 3-component vector of float) 196 0:18 Constant: 197 0:18 0 (const int) 198 0:18 Constant: 199 0:18 0.000000 200 0:18 packHalf2x16 ( temp uint) 201 0:18 Construct vec2 ( temp 2-component vector of float) 202 0:18 direct index ( temp float) 203 0:18 'inF0' ( in 3-component vector of float) 204 0:18 Constant: 205 0:18 1 (const int) 206 0:18 Constant: 207 0:18 0.000000 208 0:18 packHalf2x16 ( temp uint) 209 0:18 Construct vec2 ( temp 2-component vector of float) 210 0:18 direct index ( temp float) 211 0:18 'inF0' ( in 3-component vector of float) 212 0:18 Constant: 213 0:18 2 (const int) 214 0:18 Constant: 215 0:18 0.000000 216 0:22 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of uint) 217 0:22 Function Parameters: 218 0:22 'inF0' ( in 4-component vector of float) 219 0:? Sequence 220 0:23 Branch: Return with expression 221 0:23 Construct uvec4 ( temp 4-component vector of uint) 222 0:23 packHalf2x16 ( temp uint) 223 0:23 Construct vec2 ( temp 2-component vector of float) 224 0:23 direct index ( temp float) 225 0:23 'inF0' ( in 4-component vector of float) 226 0:23 Constant: 227 0:23 0 (const int) 228 0:23 Constant: 229 0:23 0.000000 230 0:23 packHalf2x16 ( temp uint) 231 0:23 Construct vec2 ( temp 2-component vector of float) 232 0:23 direct index ( temp float) 233 0:23 'inF0' ( in 4-component vector of float) 234 0:23 Constant: 235 0:23 1 (const int) 236 0:23 Constant: 237 0:23 0.000000 238 0:23 packHalf2x16 ( temp uint) 239 0:23 Construct vec2 ( temp 2-component vector of float) 240 0:23 direct index ( temp float) 241 0:23 'inF0' ( in 4-component vector of float) 242 0:23 Constant: 243 0:23 2 (const int) 244 0:23 Constant: 245 0:23 0.000000 246 0:23 packHalf2x16 ( temp uint) 247 0:23 Construct vec2 ( temp 2-component vector of float) 248 0:23 direct index ( temp float) 249 0:23 'inF0' ( in 4-component vector of float) 250 0:23 Constant: 251 0:23 3 (const int) 252 0:23 Constant: 253 0:23 0.000000 254 0:27 Function Definition: @main( ( temp 4-component vector of float) 255 0:27 Function Parameters: 256 0:? Sequence 257 0:28 Branch: Return with expression 258 0:28 Constant: 259 0:28 0.000000 260 0:28 0.000000 261 0:28 0.000000 262 0:28 0.000000 263 0:27 Function Definition: main( ( temp void) 264 0:27 Function Parameters: 265 0:? Sequence 266 0:27 move second child to first child ( temp 4-component vector of float) 267 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 268 0:27 Function Call: @main( ( temp 4-component vector of float) 269 0:? Linker Objects 270 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 271 272 // Module Version 10000 273 // Generated by (magic number): 80007 274 // Id's are bound by 106 275 276 Capability Shader 277 1: ExtInstImport "GLSL.std.450" 278 MemoryModel Logical GLSL450 279 EntryPoint Fragment 4 "main" 104 280 ExecutionMode 4 OriginUpperLeft 281 Source HLSL 500 282 Name 4 "main" 283 Name 11 "PixelShaderFunctionS(f1;" 284 Name 10 "inF0" 285 Name 14 "PixelShaderFunction1(vf1;" 286 Name 13 "inF0" 287 Name 21 "PixelShaderFunction2(vf2;" 288 Name 20 "inF0" 289 Name 28 "PixelShaderFunction3(vf3;" 290 Name 27 "inF0" 291 Name 35 "PixelShaderFunction(vf4;" 292 Name 34 "inF0" 293 Name 38 "@main(" 294 Name 104 "@entryPointOutput" 295 Decorate 104(@entryPointOutput) Location 0 296 2: TypeVoid 297 3: TypeFunction 2 298 6: TypeFloat 32 299 7: TypePointer Function 6(float) 300 8: TypeInt 32 0 301 9: TypeFunction 8(int) 7(ptr) 302 16: TypeVector 6(float) 2 303 17: TypePointer Function 16(fvec2) 304 18: TypeVector 8(int) 2 305 19: TypeFunction 18(ivec2) 17(ptr) 306 23: TypeVector 6(float) 3 307 24: TypePointer Function 23(fvec3) 308 25: TypeVector 8(int) 3 309 26: TypeFunction 25(ivec3) 24(ptr) 310 30: TypeVector 6(float) 4 311 31: TypePointer Function 30(fvec4) 312 32: TypeVector 8(int) 4 313 33: TypeFunction 32(ivec4) 31(ptr) 314 37: TypeFunction 30(fvec4) 315 41: 6(float) Constant 0 316 51: 8(int) Constant 0 317 56: 8(int) Constant 1 318 72: 8(int) Constant 2 319 92: 8(int) Constant 3 320 100: 30(fvec4) ConstantComposite 41 41 41 41 321 103: TypePointer Output 30(fvec4) 322 104(@entryPointOutput): 103(ptr) Variable Output 323 4(main): 2 Function None 3 324 5: Label 325 105: 30(fvec4) FunctionCall 38(@main() 326 Store 104(@entryPointOutput) 105 327 Return 328 FunctionEnd 329 11(PixelShaderFunctionS(f1;): 8(int) Function None 9 330 10(inF0): 7(ptr) FunctionParameter 331 12: Label 332 40: 6(float) Load 10(inF0) 333 42: 16(fvec2) CompositeConstruct 40 41 334 43: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 42 335 ReturnValue 43 336 FunctionEnd 337 14(PixelShaderFunction1(vf1;): 8(int) Function None 9 338 13(inF0): 7(ptr) FunctionParameter 339 15: Label 340 46: 6(float) Load 13(inF0) 341 47: 16(fvec2) CompositeConstruct 46 41 342 48: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 47 343 ReturnValue 48 344 FunctionEnd 345 21(PixelShaderFunction2(vf2;): 18(ivec2) Function None 19 346 20(inF0): 17(ptr) FunctionParameter 347 22: Label 348 52: 7(ptr) AccessChain 20(inF0) 51 349 53: 6(float) Load 52 350 54: 16(fvec2) CompositeConstruct 53 41 351 55: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 54 352 57: 7(ptr) AccessChain 20(inF0) 56 353 58: 6(float) Load 57 354 59: 16(fvec2) CompositeConstruct 58 41 355 60: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 59 356 61: 18(ivec2) CompositeConstruct 55 60 357 ReturnValue 61 358 FunctionEnd 359 28(PixelShaderFunction3(vf3;): 25(ivec3) Function None 26 360 27(inF0): 24(ptr) FunctionParameter 361 29: Label 362 64: 7(ptr) AccessChain 27(inF0) 51 363 65: 6(float) Load 64 364 66: 16(fvec2) CompositeConstruct 65 41 365 67: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 66 366 68: 7(ptr) AccessChain 27(inF0) 56 367 69: 6(float) Load 68 368 70: 16(fvec2) CompositeConstruct 69 41 369 71: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 70 370 73: 7(ptr) AccessChain 27(inF0) 72 371 74: 6(float) Load 73 372 75: 16(fvec2) CompositeConstruct 74 41 373 76: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 75 374 77: 25(ivec3) CompositeConstruct 67 71 76 375 ReturnValue 77 376 FunctionEnd 377 35(PixelShaderFunction(vf4;): 32(ivec4) Function None 33 378 34(inF0): 31(ptr) FunctionParameter 379 36: Label 380 80: 7(ptr) AccessChain 34(inF0) 51 381 81: 6(float) Load 80 382 82: 16(fvec2) CompositeConstruct 81 41 383 83: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 82 384 84: 7(ptr) AccessChain 34(inF0) 56 385 85: 6(float) Load 84 386 86: 16(fvec2) CompositeConstruct 85 41 387 87: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 86 388 88: 7(ptr) AccessChain 34(inF0) 72 389 89: 6(float) Load 88 390 90: 16(fvec2) CompositeConstruct 89 41 391 91: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 90 392 93: 7(ptr) AccessChain 34(inF0) 92 393 94: 6(float) Load 93 394 95: 16(fvec2) CompositeConstruct 94 41 395 96: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 95 396 97: 32(ivec4) CompositeConstruct 83 87 91 96 397 ReturnValue 97 398 FunctionEnd 399 38(@main(): 30(fvec4) Function None 37 400 39: Label 401 ReturnValue 100 402 FunctionEnd 403