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      1 hlsl.intrinsics.promote.down.frag
      2 Shader version: 500
      3 gl_FragCoord origin is upper left
      4 0:? Sequence
      5 0:15  Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
      6 0:15    Function Parameters: 
      7 0:?     Sequence
      8 0:16      Sequence
      9 0:16        move second child to first child ( temp uint)
     10 0:16          'r00' ( temp uint)
     11 0:16          bitCount ( temp uint)
     12 0:16            Convert float to uint ( temp uint)
     13 0:16              f: direct index for structure ( uniform float)
     14 0:16                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2})
     15 0:16                Constant:
     16 0:16                  2 (const uint)
     17 0:17      Sequence
     18 0:17        move second child to first child ( temp 2-component vector of uint)
     19 0:17          'r01' ( temp 2-component vector of uint)
     20 0:17          bitFieldReverse ( temp 2-component vector of uint)
     21 0:17            Convert float to uint ( temp 2-component vector of uint)
     22 0:17              f2: direct index for structure ( uniform 2-component vector of float)
     23 0:17                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2})
     24 0:17                Constant:
     25 0:17                  6 (const uint)
     26 0:20      move second child to first child ( temp 4-component vector of float)
     27 0:20        color: direct index for structure ( temp 4-component vector of float)
     28 0:20          'ps_output' ( temp structure{ temp 4-component vector of float color})
     29 0:20          Constant:
     30 0:20            0 (const int)
     31 0:?         Constant:
     32 0:?           0.000000
     33 0:?           0.000000
     34 0:?           0.000000
     35 0:?           0.000000
     36 0:21      Branch: Return with expression
     37 0:21        'ps_output' ( temp structure{ temp 4-component vector of float color})
     38 0:15  Function Definition: main( ( temp void)
     39 0:15    Function Parameters: 
     40 0:?     Sequence
     41 0:15      Sequence
     42 0:15        move second child to first child ( temp 4-component vector of float)
     43 0:?           '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
     44 0:15          color: direct index for structure ( temp 4-component vector of float)
     45 0:15            Function Call: @main( ( temp structure{ temp 4-component vector of float color})
     46 0:15            Constant:
     47 0:15              0 (const int)
     48 0:?   Linker Objects
     49 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2})
     50 0:?     '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
     51 
     52 
     53 Linked fragment stage:
     54 
     55 
     56 Shader version: 500
     57 gl_FragCoord origin is upper left
     58 0:? Sequence
     59 0:15  Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
     60 0:15    Function Parameters: 
     61 0:?     Sequence
     62 0:16      Sequence
     63 0:16        move second child to first child ( temp uint)
     64 0:16          'r00' ( temp uint)
     65 0:16          bitCount ( temp uint)
     66 0:16            Convert float to uint ( temp uint)
     67 0:16              f: direct index for structure ( uniform float)
     68 0:16                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2})
     69 0:16                Constant:
     70 0:16                  2 (const uint)
     71 0:17      Sequence
     72 0:17        move second child to first child ( temp 2-component vector of uint)
     73 0:17          'r01' ( temp 2-component vector of uint)
     74 0:17          bitFieldReverse ( temp 2-component vector of uint)
     75 0:17            Convert float to uint ( temp 2-component vector of uint)
     76 0:17              f2: direct index for structure ( uniform 2-component vector of float)
     77 0:17                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2})
     78 0:17                Constant:
     79 0:17                  6 (const uint)
     80 0:20      move second child to first child ( temp 4-component vector of float)
     81 0:20        color: direct index for structure ( temp 4-component vector of float)
     82 0:20          'ps_output' ( temp structure{ temp 4-component vector of float color})
     83 0:20          Constant:
     84 0:20            0 (const int)
     85 0:?         Constant:
     86 0:?           0.000000
     87 0:?           0.000000
     88 0:?           0.000000
     89 0:?           0.000000
     90 0:21      Branch: Return with expression
     91 0:21        'ps_output' ( temp structure{ temp 4-component vector of float color})
     92 0:15  Function Definition: main( ( temp void)
     93 0:15    Function Parameters: 
     94 0:?     Sequence
     95 0:15      Sequence
     96 0:15        move second child to first child ( temp 4-component vector of float)
     97 0:?           '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
     98 0:15          color: direct index for structure ( temp 4-component vector of float)
     99 0:15            Function Call: @main( ( temp structure{ temp 4-component vector of float color})
    100 0:15            Constant:
    101 0:15              0 (const int)
    102 0:?   Linker Objects
    103 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2})
    104 0:?     '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
    105 
    106 // Module Version 10000
    107 // Generated by (magic number): 80007
    108 // Id's are bound by 50
    109 
    110                               Capability Shader
    111                1:             ExtInstImport  "GLSL.std.450"
    112                               MemoryModel Logical GLSL450
    113                               EntryPoint Fragment 4  "main" 47
    114                               ExecutionMode 4 OriginUpperLeft
    115                               Source HLSL 500
    116                               Name 4  "main"
    117                               Name 8  "PS_OUTPUT"
    118                               MemberName 8(PS_OUTPUT) 0  "color"
    119                               Name 10  "@main("
    120                               Name 14  "r00"
    121                               Name 19  "$Global"
    122                               MemberName 19($Global) 0  "i"
    123                               MemberName 19($Global) 1  "u"
    124                               MemberName 19($Global) 2  "f"
    125                               MemberName 19($Global) 3  "b"
    126                               MemberName 19($Global) 4  "i2"
    127                               MemberName 19($Global) 5  "u2"
    128                               MemberName 19($Global) 6  "f2"
    129                               MemberName 19($Global) 7  "b2"
    130                               Name 21  ""
    131                               Name 29  "r01"
    132                               Name 37  "ps_output"
    133                               Name 47  "@entryPointOutput.color"
    134                               MemberDecorate 19($Global) 0 Offset 0
    135                               MemberDecorate 19($Global) 1 Offset 4
    136                               MemberDecorate 19($Global) 2 Offset 8
    137                               MemberDecorate 19($Global) 3 Offset 12
    138                               MemberDecorate 19($Global) 4 Offset 16
    139                               MemberDecorate 19($Global) 5 Offset 24
    140                               MemberDecorate 19($Global) 6 Offset 32
    141                               MemberDecorate 19($Global) 7 Offset 40
    142                               Decorate 19($Global) Block
    143                               Decorate 21 DescriptorSet 0
    144                               Decorate 21 Binding 0
    145                               Decorate 47(@entryPointOutput.color) Location 0
    146                2:             TypeVoid
    147                3:             TypeFunction 2
    148                6:             TypeFloat 32
    149                7:             TypeVector 6(float) 4
    150     8(PS_OUTPUT):             TypeStruct 7(fvec4)
    151                9:             TypeFunction 8(PS_OUTPUT)
    152               12:             TypeInt 32 0
    153               13:             TypePointer Function 12(int)
    154               15:             TypeInt 32 1
    155               16:             TypeVector 15(int) 2
    156               17:             TypeVector 12(int) 2
    157               18:             TypeVector 6(float) 2
    158      19($Global):             TypeStruct 15(int) 12(int) 6(float) 12(int) 16(ivec2) 17(ivec2) 18(fvec2) 17(ivec2)
    159               20:             TypePointer Uniform 19($Global)
    160               21:     20(ptr) Variable Uniform
    161               22:     15(int) Constant 2
    162               23:             TypePointer Uniform 6(float)
    163               28:             TypePointer Function 17(ivec2)
    164               30:     15(int) Constant 6
    165               31:             TypePointer Uniform 18(fvec2)
    166               36:             TypePointer Function 8(PS_OUTPUT)
    167               38:     15(int) Constant 0
    168               39:    6(float) Constant 0
    169               40:    7(fvec4) ConstantComposite 39 39 39 39
    170               41:             TypePointer Function 7(fvec4)
    171               46:             TypePointer Output 7(fvec4)
    172 47(@entryPointOutput.color):     46(ptr) Variable Output
    173          4(main):           2 Function None 3
    174                5:             Label
    175               48:8(PS_OUTPUT) FunctionCall 10(@main()
    176               49:    7(fvec4) CompositeExtract 48 0
    177                               Store 47(@entryPointOutput.color) 49
    178                               Return
    179                               FunctionEnd
    180       10(@main():8(PS_OUTPUT) Function None 9
    181               11:             Label
    182          14(r00):     13(ptr) Variable Function
    183          29(r01):     28(ptr) Variable Function
    184    37(ps_output):     36(ptr) Variable Function
    185               24:     23(ptr) AccessChain 21 22
    186               25:    6(float) Load 24
    187               26:     12(int) ConvertFToU 25
    188               27:     12(int) BitCount 26
    189                               Store 14(r00) 27
    190               32:     31(ptr) AccessChain 21 30
    191               33:   18(fvec2) Load 32
    192               34:   17(ivec2) ConvertFToU 33
    193               35:   17(ivec2) BitReverse 34
    194                               Store 29(r01) 35
    195               42:     41(ptr) AccessChain 37(ps_output) 38
    196                               Store 42 40
    197               43:8(PS_OUTPUT) Load 37(ps_output)
    198                               ReturnValue 43
    199                               FunctionEnd
    200