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      1 hlsl.load.array.dx10.frag
      2 Shader version: 500
      3 gl_FragCoord origin is upper left
      4 using depth_any
      5 0:? Sequence
      6 0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
      7 0:48    Function Parameters: 
      8 0:?     Sequence
      9 0:52      textureFetch ( temp 4-component vector of float)
     10 0:52        'g_tTex1df4a' ( uniform texture1DArray)
     11 0:52        vector swizzle ( temp 2-component vector of int)
     12 0:52          c3: direct index for structure ( uniform 3-component vector of int)
     13 0:52            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
     14 0:52            Constant:
     15 0:52              2 (const uint)
     16 0:52          Sequence
     17 0:52            Constant:
     18 0:52              0 (const int)
     19 0:52            Constant:
     20 0:52              1 (const int)
     21 0:52        direct index ( temp int)
     22 0:52          c3: direct index for structure ( uniform 3-component vector of int)
     23 0:52            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
     24 0:52            Constant:
     25 0:52              2 (const uint)
     26 0:52          Constant:
     27 0:52            2 (const int)
     28 0:53      textureFetch ( temp 4-component vector of int)
     29 0:53        'g_tTex1di4a' ( uniform itexture1DArray)
     30 0:53        vector swizzle ( temp 2-component vector of int)
     31 0:53          c3: direct index for structure ( uniform 3-component vector of int)
     32 0:53            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
     33 0:53            Constant:
     34 0:53              2 (const uint)
     35 0:53          Sequence
     36 0:53            Constant:
     37 0:53              0 (const int)
     38 0:53            Constant:
     39 0:53              1 (const int)
     40 0:53        direct index ( temp int)
     41 0:53          c3: direct index for structure ( uniform 3-component vector of int)
     42 0:53            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
     43 0:53            Constant:
     44 0:53              2 (const uint)
     45 0:53          Constant:
     46 0:53            2 (const int)
     47 0:54      textureFetch ( temp 4-component vector of uint)
     48 0:54        'g_tTex1du4a' ( uniform utexture1DArray)
     49 0:54        vector swizzle ( temp 2-component vector of int)
     50 0:54          c3: direct index for structure ( uniform 3-component vector of int)
     51 0:54            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
     52 0:54            Constant:
     53 0:54              2 (const uint)
     54 0:54          Sequence
     55 0:54            Constant:
     56 0:54              0 (const int)
     57 0:54            Constant:
     58 0:54              1 (const int)
     59 0:54        direct index ( temp int)
     60 0:54          c3: direct index for structure ( uniform 3-component vector of int)
     61 0:54            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
     62 0:54            Constant:
     63 0:54              2 (const uint)
     64 0:54          Constant:
     65 0:54            2 (const int)
     66 0:57      textureFetch ( temp 4-component vector of float)
     67 0:57        'g_tTex2df4a' ( uniform texture2DArray)
     68 0:57        vector swizzle ( temp 3-component vector of int)
     69 0:57          c4: direct index for structure ( uniform 4-component vector of int)
     70 0:57            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
     71 0:57            Constant:
     72 0:57              3 (const uint)
     73 0:57          Sequence
     74 0:57            Constant:
     75 0:57              0 (const int)
     76 0:57            Constant:
     77 0:57              1 (const int)
     78 0:57            Constant:
     79 0:57              2 (const int)
     80 0:57        direct index ( temp int)
     81 0:57          c4: direct index for structure ( uniform 4-component vector of int)
     82 0:57            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
     83 0:57            Constant:
     84 0:57              3 (const uint)
     85 0:57          Constant:
     86 0:57            3 (const int)
     87 0:58      textureFetch ( temp 4-component vector of int)
     88 0:58        'g_tTex2di4a' ( uniform itexture2DArray)
     89 0:58        vector swizzle ( temp 3-component vector of int)
     90 0:58          c4: direct index for structure ( uniform 4-component vector of int)
     91 0:58            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
     92 0:58            Constant:
     93 0:58              3 (const uint)
     94 0:58          Sequence
     95 0:58            Constant:
     96 0:58              0 (const int)
     97 0:58            Constant:
     98 0:58              1 (const int)
     99 0:58            Constant:
    100 0:58              2 (const int)
    101 0:58        direct index ( temp int)
    102 0:58          c4: direct index for structure ( uniform 4-component vector of int)
    103 0:58            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
    104 0:58            Constant:
    105 0:58              3 (const uint)
    106 0:58          Constant:
    107 0:58            3 (const int)
    108 0:59      textureFetch ( temp 4-component vector of uint)
    109 0:59        'g_tTex2du4a' ( uniform utexture2DArray)
    110 0:59        vector swizzle ( temp 3-component vector of int)
    111 0:59          c4: direct index for structure ( uniform 4-component vector of int)
    112 0:59            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
    113 0:59            Constant:
    114 0:59              3 (const uint)
    115 0:59          Sequence
    116 0:59            Constant:
    117 0:59              0 (const int)
    118 0:59            Constant:
    119 0:59              1 (const int)
    120 0:59            Constant:
    121 0:59              2 (const int)
    122 0:59        direct index ( temp int)
    123 0:59          c4: direct index for structure ( uniform 4-component vector of int)
    124 0:59            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
    125 0:59            Constant:
    126 0:59              3 (const uint)
    127 0:59          Constant:
    128 0:59            3 (const int)
    129 0:67      move second child to first child ( temp 4-component vector of float)
    130 0:67        Color: direct index for structure ( temp 4-component vector of float)
    131 0:67          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    132 0:67          Constant:
    133 0:67            0 (const int)
    134 0:67        Constant:
    135 0:67          1.000000
    136 0:67          1.000000
    137 0:67          1.000000
    138 0:67          1.000000
    139 0:68      move second child to first child ( temp float)
    140 0:68        Depth: direct index for structure ( temp float)
    141 0:68          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    142 0:68          Constant:
    143 0:68            1 (const int)
    144 0:68        Constant:
    145 0:68          1.000000
    146 0:70      Branch: Return with expression
    147 0:70        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    148 0:48  Function Definition: main( ( temp void)
    149 0:48    Function Parameters: 
    150 0:?     Sequence
    151 0:48      Sequence
    152 0:48        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    153 0:48          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    154 0:48          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    155 0:48        move second child to first child ( temp 4-component vector of float)
    156 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
    157 0:48          Color: direct index for structure ( temp 4-component vector of float)
    158 0:48            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    159 0:48            Constant:
    160 0:48              0 (const int)
    161 0:48        move second child to first child ( temp float)
    162 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
    163 0:48          Depth: direct index for structure ( temp float)
    164 0:48            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    165 0:48            Constant:
    166 0:48              1 (const int)
    167 0:?   Linker Objects
    168 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
    169 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
    170 0:?     'g_tTex1di4' ( uniform itexture1D)
    171 0:?     'g_tTex1du4' ( uniform utexture1D)
    172 0:?     'g_tTex2df4' ( uniform texture2D)
    173 0:?     'g_tTex2di4' ( uniform itexture2D)
    174 0:?     'g_tTex2du4' ( uniform utexture2D)
    175 0:?     'g_tTex3df4' ( uniform texture3D)
    176 0:?     'g_tTex3di4' ( uniform itexture3D)
    177 0:?     'g_tTex3du4' ( uniform utexture3D)
    178 0:?     'g_tTexcdf4' ( uniform textureCube)
    179 0:?     'g_tTexcdi4' ( uniform itextureCube)
    180 0:?     'g_tTexcdu4' ( uniform utextureCube)
    181 0:?     'g_tTex1df4a' ( uniform texture1DArray)
    182 0:?     'g_tTex1di4a' ( uniform itexture1DArray)
    183 0:?     'g_tTex1du4a' ( uniform utexture1DArray)
    184 0:?     'g_tTex2df4a' ( uniform texture2DArray)
    185 0:?     'g_tTex2di4a' ( uniform itexture2DArray)
    186 0:?     'g_tTex2du4a' ( uniform utexture2DArray)
    187 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
    188 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
    189 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
    190 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
    191 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
    192 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
    193 
    194 
    195 Linked fragment stage:
    196 
    197 
    198 Shader version: 500
    199 gl_FragCoord origin is upper left
    200 using depth_any
    201 0:? Sequence
    202 0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    203 0:48    Function Parameters: 
    204 0:?     Sequence
    205 0:52      textureFetch ( temp 4-component vector of float)
    206 0:52        'g_tTex1df4a' ( uniform texture1DArray)
    207 0:52        vector swizzle ( temp 2-component vector of int)
    208 0:52          c3: direct index for structure ( uniform 3-component vector of int)
    209 0:52            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
    210 0:52            Constant:
    211 0:52              2 (const uint)
    212 0:52          Sequence
    213 0:52            Constant:
    214 0:52              0 (const int)
    215 0:52            Constant:
    216 0:52              1 (const int)
    217 0:52        direct index ( temp int)
    218 0:52          c3: direct index for structure ( uniform 3-component vector of int)
    219 0:52            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
    220 0:52            Constant:
    221 0:52              2 (const uint)
    222 0:52          Constant:
    223 0:52            2 (const int)
    224 0:53      textureFetch ( temp 4-component vector of int)
    225 0:53        'g_tTex1di4a' ( uniform itexture1DArray)
    226 0:53        vector swizzle ( temp 2-component vector of int)
    227 0:53          c3: direct index for structure ( uniform 3-component vector of int)
    228 0:53            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
    229 0:53            Constant:
    230 0:53              2 (const uint)
    231 0:53          Sequence
    232 0:53            Constant:
    233 0:53              0 (const int)
    234 0:53            Constant:
    235 0:53              1 (const int)
    236 0:53        direct index ( temp int)
    237 0:53          c3: direct index for structure ( uniform 3-component vector of int)
    238 0:53            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
    239 0:53            Constant:
    240 0:53              2 (const uint)
    241 0:53          Constant:
    242 0:53            2 (const int)
    243 0:54      textureFetch ( temp 4-component vector of uint)
    244 0:54        'g_tTex1du4a' ( uniform utexture1DArray)
    245 0:54        vector swizzle ( temp 2-component vector of int)
    246 0:54          c3: direct index for structure ( uniform 3-component vector of int)
    247 0:54            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
    248 0:54            Constant:
    249 0:54              2 (const uint)
    250 0:54          Sequence
    251 0:54            Constant:
    252 0:54              0 (const int)
    253 0:54            Constant:
    254 0:54              1 (const int)
    255 0:54        direct index ( temp int)
    256 0:54          c3: direct index for structure ( uniform 3-component vector of int)
    257 0:54            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
    258 0:54            Constant:
    259 0:54              2 (const uint)
    260 0:54          Constant:
    261 0:54            2 (const int)
    262 0:57      textureFetch ( temp 4-component vector of float)
    263 0:57        'g_tTex2df4a' ( uniform texture2DArray)
    264 0:57        vector swizzle ( temp 3-component vector of int)
    265 0:57          c4: direct index for structure ( uniform 4-component vector of int)
    266 0:57            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
    267 0:57            Constant:
    268 0:57              3 (const uint)
    269 0:57          Sequence
    270 0:57            Constant:
    271 0:57              0 (const int)
    272 0:57            Constant:
    273 0:57              1 (const int)
    274 0:57            Constant:
    275 0:57              2 (const int)
    276 0:57        direct index ( temp int)
    277 0:57          c4: direct index for structure ( uniform 4-component vector of int)
    278 0:57            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
    279 0:57            Constant:
    280 0:57              3 (const uint)
    281 0:57          Constant:
    282 0:57            3 (const int)
    283 0:58      textureFetch ( temp 4-component vector of int)
    284 0:58        'g_tTex2di4a' ( uniform itexture2DArray)
    285 0:58        vector swizzle ( temp 3-component vector of int)
    286 0:58          c4: direct index for structure ( uniform 4-component vector of int)
    287 0:58            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
    288 0:58            Constant:
    289 0:58              3 (const uint)
    290 0:58          Sequence
    291 0:58            Constant:
    292 0:58              0 (const int)
    293 0:58            Constant:
    294 0:58              1 (const int)
    295 0:58            Constant:
    296 0:58              2 (const int)
    297 0:58        direct index ( temp int)
    298 0:58          c4: direct index for structure ( uniform 4-component vector of int)
    299 0:58            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
    300 0:58            Constant:
    301 0:58              3 (const uint)
    302 0:58          Constant:
    303 0:58            3 (const int)
    304 0:59      textureFetch ( temp 4-component vector of uint)
    305 0:59        'g_tTex2du4a' ( uniform utexture2DArray)
    306 0:59        vector swizzle ( temp 3-component vector of int)
    307 0:59          c4: direct index for structure ( uniform 4-component vector of int)
    308 0:59            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
    309 0:59            Constant:
    310 0:59              3 (const uint)
    311 0:59          Sequence
    312 0:59            Constant:
    313 0:59              0 (const int)
    314 0:59            Constant:
    315 0:59              1 (const int)
    316 0:59            Constant:
    317 0:59              2 (const int)
    318 0:59        direct index ( temp int)
    319 0:59          c4: direct index for structure ( uniform 4-component vector of int)
    320 0:59            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
    321 0:59            Constant:
    322 0:59              3 (const uint)
    323 0:59          Constant:
    324 0:59            3 (const int)
    325 0:67      move second child to first child ( temp 4-component vector of float)
    326 0:67        Color: direct index for structure ( temp 4-component vector of float)
    327 0:67          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    328 0:67          Constant:
    329 0:67            0 (const int)
    330 0:67        Constant:
    331 0:67          1.000000
    332 0:67          1.000000
    333 0:67          1.000000
    334 0:67          1.000000
    335 0:68      move second child to first child ( temp float)
    336 0:68        Depth: direct index for structure ( temp float)
    337 0:68          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    338 0:68          Constant:
    339 0:68            1 (const int)
    340 0:68        Constant:
    341 0:68          1.000000
    342 0:70      Branch: Return with expression
    343 0:70        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    344 0:48  Function Definition: main( ( temp void)
    345 0:48    Function Parameters: 
    346 0:?     Sequence
    347 0:48      Sequence
    348 0:48        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    349 0:48          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    350 0:48          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    351 0:48        move second child to first child ( temp 4-component vector of float)
    352 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
    353 0:48          Color: direct index for structure ( temp 4-component vector of float)
    354 0:48            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    355 0:48            Constant:
    356 0:48              0 (const int)
    357 0:48        move second child to first child ( temp float)
    358 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
    359 0:48          Depth: direct index for structure ( temp float)
    360 0:48            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    361 0:48            Constant:
    362 0:48              1 (const int)
    363 0:?   Linker Objects
    364 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
    365 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
    366 0:?     'g_tTex1di4' ( uniform itexture1D)
    367 0:?     'g_tTex1du4' ( uniform utexture1D)
    368 0:?     'g_tTex2df4' ( uniform texture2D)
    369 0:?     'g_tTex2di4' ( uniform itexture2D)
    370 0:?     'g_tTex2du4' ( uniform utexture2D)
    371 0:?     'g_tTex3df4' ( uniform texture3D)
    372 0:?     'g_tTex3di4' ( uniform itexture3D)
    373 0:?     'g_tTex3du4' ( uniform utexture3D)
    374 0:?     'g_tTexcdf4' ( uniform textureCube)
    375 0:?     'g_tTexcdi4' ( uniform itextureCube)
    376 0:?     'g_tTexcdu4' ( uniform utextureCube)
    377 0:?     'g_tTex1df4a' ( uniform texture1DArray)
    378 0:?     'g_tTex1di4a' ( uniform itexture1DArray)
    379 0:?     'g_tTex1du4a' ( uniform utexture1DArray)
    380 0:?     'g_tTex2df4a' ( uniform texture2DArray)
    381 0:?     'g_tTex2di4a' ( uniform itexture2DArray)
    382 0:?     'g_tTex2du4a' ( uniform utexture2DArray)
    383 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
    384 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
    385 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
    386 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
    387 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
    388 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
    389 
    390 // Module Version 10000
    391 // Generated by (magic number): 80007
    392 // Id's are bound by 159
    393 
    394                               Capability Shader
    395                               Capability Sampled1D
    396                               Capability SampledCubeArray
    397                1:             ExtInstImport  "GLSL.std.450"
    398                               MemoryModel Logical GLSL450
    399                               EntryPoint Fragment 4  "main" 104 108
    400                               ExecutionMode 4 OriginUpperLeft
    401                               ExecutionMode 4 DepthReplacing
    402                               Source HLSL 500
    403                               Name 4  "main"
    404                               Name 8  "PS_OUTPUT"
    405                               MemberName 8(PS_OUTPUT) 0  "Color"
    406                               MemberName 8(PS_OUTPUT) 1  "Depth"
    407                               Name 10  "@main("
    408                               Name 14  "g_tTex1df4a"
    409                               Name 20  "$Global"
    410                               MemberName 20($Global) 0  "c1"
    411                               MemberName 20($Global) 1  "c2"
    412                               MemberName 20($Global) 2  "c3"
    413                               MemberName 20($Global) 3  "c4"
    414                               MemberName 20($Global) 4  "o1"
    415                               MemberName 20($Global) 5  "o2"
    416                               MemberName 20($Global) 6  "o3"
    417                               MemberName 20($Global) 7  "o4"
    418                               Name 22  ""
    419                               Name 36  "g_tTex1di4a"
    420                               Name 46  "g_tTex1du4a"
    421                               Name 57  "g_tTex2df4a"
    422                               Name 70  "g_tTex2di4a"
    423                               Name 80  "g_tTex2du4a"
    424                               Name 89  "psout"
    425                               Name 101  "flattenTemp"
    426                               Name 104  "@entryPointOutput.Color"
    427                               Name 108  "@entryPointOutput.Depth"
    428                               Name 113  "g_sSamp"
    429                               Name 116  "g_tTex1df4"
    430                               Name 119  "g_tTex1di4"
    431                               Name 122  "g_tTex1du4"
    432                               Name 125  "g_tTex2df4"
    433                               Name 128  "g_tTex2di4"
    434                               Name 131  "g_tTex2du4"
    435                               Name 134  "g_tTex3df4"
    436                               Name 137  "g_tTex3di4"
    437                               Name 140  "g_tTex3du4"
    438                               Name 143  "g_tTexcdf4"
    439                               Name 146  "g_tTexcdi4"
    440                               Name 149  "g_tTexcdu4"
    441                               Name 152  "g_tTexcdf4a"
    442                               Name 155  "g_tTexcdi4a"
    443                               Name 158  "g_tTexcdu4a"
    444                               Decorate 14(g_tTex1df4a) DescriptorSet 0
    445                               Decorate 14(g_tTex1df4a) Binding 0
    446                               MemberDecorate 20($Global) 0 Offset 0
    447                               MemberDecorate 20($Global) 1 Offset 8
    448                               MemberDecorate 20($Global) 2 Offset 16
    449                               MemberDecorate 20($Global) 3 Offset 32
    450                               MemberDecorate 20($Global) 4 Offset 48
    451                               MemberDecorate 20($Global) 5 Offset 56
    452                               MemberDecorate 20($Global) 6 Offset 64
    453                               MemberDecorate 20($Global) 7 Offset 80
    454                               Decorate 20($Global) Block
    455                               Decorate 22 DescriptorSet 0
    456                               Decorate 22 Binding 0
    457                               Decorate 36(g_tTex1di4a) DescriptorSet 0
    458                               Decorate 36(g_tTex1di4a) Binding 0
    459                               Decorate 46(g_tTex1du4a) DescriptorSet 0
    460                               Decorate 46(g_tTex1du4a) Binding 0
    461                               Decorate 57(g_tTex2df4a) DescriptorSet 0
    462                               Decorate 57(g_tTex2df4a) Binding 0
    463                               Decorate 70(g_tTex2di4a) DescriptorSet 0
    464                               Decorate 70(g_tTex2di4a) Binding 0
    465                               Decorate 80(g_tTex2du4a) DescriptorSet 0
    466                               Decorate 80(g_tTex2du4a) Binding 0
    467                               Decorate 104(@entryPointOutput.Color) Location 0
    468                               Decorate 108(@entryPointOutput.Depth) BuiltIn FragDepth
    469                               Decorate 113(g_sSamp) DescriptorSet 0
    470                               Decorate 113(g_sSamp) Binding 0
    471                               Decorate 116(g_tTex1df4) DescriptorSet 0
    472                               Decorate 116(g_tTex1df4) Binding 0
    473                               Decorate 119(g_tTex1di4) DescriptorSet 0
    474                               Decorate 119(g_tTex1di4) Binding 0
    475                               Decorate 122(g_tTex1du4) DescriptorSet 0
    476                               Decorate 122(g_tTex1du4) Binding 0
    477                               Decorate 125(g_tTex2df4) DescriptorSet 0
    478                               Decorate 125(g_tTex2df4) Binding 0
    479                               Decorate 128(g_tTex2di4) DescriptorSet 0
    480                               Decorate 128(g_tTex2di4) Binding 0
    481                               Decorate 131(g_tTex2du4) DescriptorSet 0
    482                               Decorate 131(g_tTex2du4) Binding 0
    483                               Decorate 134(g_tTex3df4) DescriptorSet 0
    484                               Decorate 134(g_tTex3df4) Binding 0
    485                               Decorate 137(g_tTex3di4) DescriptorSet 0
    486                               Decorate 137(g_tTex3di4) Binding 0
    487                               Decorate 140(g_tTex3du4) DescriptorSet 0
    488                               Decorate 140(g_tTex3du4) Binding 0
    489                               Decorate 143(g_tTexcdf4) DescriptorSet 0
    490                               Decorate 143(g_tTexcdf4) Binding 0
    491                               Decorate 146(g_tTexcdi4) DescriptorSet 0
    492                               Decorate 146(g_tTexcdi4) Binding 0
    493                               Decorate 149(g_tTexcdu4) DescriptorSet 0
    494                               Decorate 149(g_tTexcdu4) Binding 0
    495                               Decorate 152(g_tTexcdf4a) DescriptorSet 0
    496                               Decorate 152(g_tTexcdf4a) Binding 0
    497                               Decorate 155(g_tTexcdi4a) DescriptorSet 0
    498                               Decorate 155(g_tTexcdi4a) Binding 0
    499                               Decorate 158(g_tTexcdu4a) DescriptorSet 0
    500                               Decorate 158(g_tTexcdu4a) Binding 0
    501                2:             TypeVoid
    502                3:             TypeFunction 2
    503                6:             TypeFloat 32
    504                7:             TypeVector 6(float) 4
    505     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
    506                9:             TypeFunction 8(PS_OUTPUT)
    507               12:             TypeImage 6(float) 1D array sampled format:Unknown
    508               13:             TypePointer UniformConstant 12
    509  14(g_tTex1df4a):     13(ptr) Variable UniformConstant
    510               16:             TypeInt 32 1
    511               17:             TypeVector 16(int) 2
    512               18:             TypeVector 16(int) 3
    513               19:             TypeVector 16(int) 4
    514      20($Global):             TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4)
    515               21:             TypePointer Uniform 20($Global)
    516               22:     21(ptr) Variable Uniform
    517               23:     16(int) Constant 2
    518               24:             TypePointer Uniform 18(ivec3)
    519               28:             TypeInt 32 0
    520               29:     28(int) Constant 2
    521               30:             TypePointer Uniform 16(int)
    522               34:             TypeImage 16(int) 1D array sampled format:Unknown
    523               35:             TypePointer UniformConstant 34
    524  36(g_tTex1di4a):     35(ptr) Variable UniformConstant
    525               44:             TypeImage 28(int) 1D array sampled format:Unknown
    526               45:             TypePointer UniformConstant 44
    527  46(g_tTex1du4a):     45(ptr) Variable UniformConstant
    528               53:             TypeVector 28(int) 4
    529               55:             TypeImage 6(float) 2D array sampled format:Unknown
    530               56:             TypePointer UniformConstant 55
    531  57(g_tTex2df4a):     56(ptr) Variable UniformConstant
    532               59:     16(int) Constant 3
    533               60:             TypePointer Uniform 19(ivec4)
    534               64:     28(int) Constant 3
    535               68:             TypeImage 16(int) 2D array sampled format:Unknown
    536               69:             TypePointer UniformConstant 68
    537  70(g_tTex2di4a):     69(ptr) Variable UniformConstant
    538               78:             TypeImage 28(int) 2D array sampled format:Unknown
    539               79:             TypePointer UniformConstant 78
    540  80(g_tTex2du4a):     79(ptr) Variable UniformConstant
    541               88:             TypePointer Function 8(PS_OUTPUT)
    542               90:     16(int) Constant 0
    543               91:    6(float) Constant 1065353216
    544               92:    7(fvec4) ConstantComposite 91 91 91 91
    545               93:             TypePointer Function 7(fvec4)
    546               95:     16(int) Constant 1
    547               96:             TypePointer Function 6(float)
    548              103:             TypePointer Output 7(fvec4)
    549 104(@entryPointOutput.Color):    103(ptr) Variable Output
    550              107:             TypePointer Output 6(float)
    551 108(@entryPointOutput.Depth):    107(ptr) Variable Output
    552              111:             TypeSampler
    553              112:             TypePointer UniformConstant 111
    554     113(g_sSamp):    112(ptr) Variable UniformConstant
    555              114:             TypeImage 6(float) 1D sampled format:Unknown
    556              115:             TypePointer UniformConstant 114
    557  116(g_tTex1df4):    115(ptr) Variable UniformConstant
    558              117:             TypeImage 16(int) 1D sampled format:Unknown
    559              118:             TypePointer UniformConstant 117
    560  119(g_tTex1di4):    118(ptr) Variable UniformConstant
    561              120:             TypeImage 28(int) 1D sampled format:Unknown
    562              121:             TypePointer UniformConstant 120
    563  122(g_tTex1du4):    121(ptr) Variable UniformConstant
    564              123:             TypeImage 6(float) 2D sampled format:Unknown
    565              124:             TypePointer UniformConstant 123
    566  125(g_tTex2df4):    124(ptr) Variable UniformConstant
    567              126:             TypeImage 16(int) 2D sampled format:Unknown
    568              127:             TypePointer UniformConstant 126
    569  128(g_tTex2di4):    127(ptr) Variable UniformConstant
    570              129:             TypeImage 28(int) 2D sampled format:Unknown
    571              130:             TypePointer UniformConstant 129
    572  131(g_tTex2du4):    130(ptr) Variable UniformConstant
    573              132:             TypeImage 6(float) 3D sampled format:Unknown
    574              133:             TypePointer UniformConstant 132
    575  134(g_tTex3df4):    133(ptr) Variable UniformConstant
    576              135:             TypeImage 16(int) 3D sampled format:Unknown
    577              136:             TypePointer UniformConstant 135
    578  137(g_tTex3di4):    136(ptr) Variable UniformConstant
    579              138:             TypeImage 28(int) 3D sampled format:Unknown
    580              139:             TypePointer UniformConstant 138
    581  140(g_tTex3du4):    139(ptr) Variable UniformConstant
    582              141:             TypeImage 6(float) Cube sampled format:Unknown
    583              142:             TypePointer UniformConstant 141
    584  143(g_tTexcdf4):    142(ptr) Variable UniformConstant
    585              144:             TypeImage 16(int) Cube sampled format:Unknown
    586              145:             TypePointer UniformConstant 144
    587  146(g_tTexcdi4):    145(ptr) Variable UniformConstant
    588              147:             TypeImage 28(int) Cube sampled format:Unknown
    589              148:             TypePointer UniformConstant 147
    590  149(g_tTexcdu4):    148(ptr) Variable UniformConstant
    591              150:             TypeImage 6(float) Cube array sampled format:Unknown
    592              151:             TypePointer UniformConstant 150
    593 152(g_tTexcdf4a):    151(ptr) Variable UniformConstant
    594              153:             TypeImage 16(int) Cube array sampled format:Unknown
    595              154:             TypePointer UniformConstant 153
    596 155(g_tTexcdi4a):    154(ptr) Variable UniformConstant
    597              156:             TypeImage 28(int) Cube array sampled format:Unknown
    598              157:             TypePointer UniformConstant 156
    599 158(g_tTexcdu4a):    157(ptr) Variable UniformConstant
    600          4(main):           2 Function None 3
    601                5:             Label
    602 101(flattenTemp):     88(ptr) Variable Function
    603              102:8(PS_OUTPUT) FunctionCall 10(@main()
    604                               Store 101(flattenTemp) 102
    605              105:     93(ptr) AccessChain 101(flattenTemp) 90
    606              106:    7(fvec4) Load 105
    607                               Store 104(@entryPointOutput.Color) 106
    608              109:     96(ptr) AccessChain 101(flattenTemp) 95
    609              110:    6(float) Load 109
    610                               Store 108(@entryPointOutput.Depth) 110
    611                               Return
    612                               FunctionEnd
    613       10(@main():8(PS_OUTPUT) Function None 9
    614               11:             Label
    615        89(psout):     88(ptr) Variable Function
    616               15:          12 Load 14(g_tTex1df4a)
    617               25:     24(ptr) AccessChain 22 23
    618               26:   18(ivec3) Load 25
    619               27:   17(ivec2) VectorShuffle 26 26 0 1
    620               31:     30(ptr) AccessChain 22 23 29
    621               32:     16(int) Load 31
    622               33:    7(fvec4) ImageFetch 15 27 Lod 32
    623               37:          34 Load 36(g_tTex1di4a)
    624               38:     24(ptr) AccessChain 22 23
    625               39:   18(ivec3) Load 38
    626               40:   17(ivec2) VectorShuffle 39 39 0 1
    627               41:     30(ptr) AccessChain 22 23 29
    628               42:     16(int) Load 41
    629               43:   19(ivec4) ImageFetch 37 40 Lod 42
    630               47:          44 Load 46(g_tTex1du4a)
    631               48:     24(ptr) AccessChain 22 23
    632               49:   18(ivec3) Load 48
    633               50:   17(ivec2) VectorShuffle 49 49 0 1
    634               51:     30(ptr) AccessChain 22 23 29
    635               52:     16(int) Load 51
    636               54:   53(ivec4) ImageFetch 47 50 Lod 52
    637               58:          55 Load 57(g_tTex2df4a)
    638               61:     60(ptr) AccessChain 22 59
    639               62:   19(ivec4) Load 61
    640               63:   18(ivec3) VectorShuffle 62 62 0 1 2
    641               65:     30(ptr) AccessChain 22 59 64
    642               66:     16(int) Load 65
    643               67:    7(fvec4) ImageFetch 58 63 Lod 66
    644               71:          68 Load 70(g_tTex2di4a)
    645               72:     60(ptr) AccessChain 22 59
    646               73:   19(ivec4) Load 72
    647               74:   18(ivec3) VectorShuffle 73 73 0 1 2
    648               75:     30(ptr) AccessChain 22 59 64
    649               76:     16(int) Load 75
    650               77:   19(ivec4) ImageFetch 71 74 Lod 76
    651               81:          78 Load 80(g_tTex2du4a)
    652               82:     60(ptr) AccessChain 22 59
    653               83:   19(ivec4) Load 82
    654               84:   18(ivec3) VectorShuffle 83 83 0 1 2
    655               85:     30(ptr) AccessChain 22 59 64
    656               86:     16(int) Load 85
    657               87:   53(ivec4) ImageFetch 81 84 Lod 86
    658               94:     93(ptr) AccessChain 89(psout) 90
    659                               Store 94 92
    660               97:     96(ptr) AccessChain 89(psout) 95
    661                               Store 97 91
    662               98:8(PS_OUTPUT) Load 89(psout)
    663                               ReturnValue 98
    664                               FunctionEnd
    665