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      1 hlsl.matpack-1.frag
      2 Shader version: 500
      3 gl_FragCoord origin is upper left
      4 0:? Sequence
      5 0:23  Function Definition: @main( ( temp 4-component vector of float)
      6 0:23    Function Parameters: 
      7 0:?     Sequence
      8 0:25      Branch: Return with expression
      9 0:24        add ( temp 4-component vector of float)
     10 0:24          vector-times-matrix ( temp 4-component vector of float)
     11 0:24            vec1: direct index for structure ( temp 4-component vector of float)
     12 0:24              g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2,  temp 4-component vector of float vec1,  temp float foo})
     13 0:24                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2,  temp 4-component vector of float vec1,  temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1,  temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
     14 0:24                Constant:
     15 0:24                  0 (const uint)
     16 0:24              Constant:
     17 0:24                2 (const int)
     18 0:24            mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
     19 0:24              g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2,  temp 4-component vector of float vec1,  temp float foo})
     20 0:24                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2,  temp 4-component vector of float vec1,  temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1,  temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
     21 0:24                Constant:
     22 0:24                  0 (const uint)
     23 0:24              Constant:
     24 0:24                0 (const int)
     25 0:25          vector-times-matrix ( temp 4-component vector of float)
     26 0:25            vec1: direct index for structure ( temp 4-component vector of float)
     27 0:25              g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1,  temp 4-component vector of float vec1})
     28 0:25                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2,  temp 4-component vector of float vec1,  temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1,  temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
     29 0:25                Constant:
     30 0:25                  1 (const uint)
     31 0:25              Constant:
     32 0:25                1 (const int)
     33 0:25            mat1: direct index for structure (layout( column_major) temp 4X4 matrix of float)
     34 0:25              g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1,  temp 4-component vector of float vec1})
     35 0:25                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2,  temp 4-component vector of float vec1,  temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1,  temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
     36 0:25                Constant:
     37 0:25                  1 (const uint)
     38 0:25              Constant:
     39 0:25                0 (const int)
     40 0:23  Function Definition: main( ( temp void)
     41 0:23    Function Parameters: 
     42 0:?     Sequence
     43 0:23      move second child to first child ( temp 4-component vector of float)
     44 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
     45 0:23        Function Call: @main( ( temp 4-component vector of float)
     46 0:?   Linker Objects
     47 0:?     'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2,  temp 4-component vector of float vec1,  temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1,  temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
     48 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
     49 
     50 
     51 Linked fragment stage:
     52 
     53 
     54 Shader version: 500
     55 gl_FragCoord origin is upper left
     56 0:? Sequence
     57 0:23  Function Definition: @main( ( temp 4-component vector of float)
     58 0:23    Function Parameters: 
     59 0:?     Sequence
     60 0:25      Branch: Return with expression
     61 0:24        add ( temp 4-component vector of float)
     62 0:24          vector-times-matrix ( temp 4-component vector of float)
     63 0:24            vec1: direct index for structure ( temp 4-component vector of float)
     64 0:24              g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2,  temp 4-component vector of float vec1,  temp float foo})
     65 0:24                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2,  temp 4-component vector of float vec1,  temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1,  temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
     66 0:24                Constant:
     67 0:24                  0 (const uint)
     68 0:24              Constant:
     69 0:24                2 (const int)
     70 0:24            mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
     71 0:24              g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2,  temp 4-component vector of float vec1,  temp float foo})
     72 0:24                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2,  temp 4-component vector of float vec1,  temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1,  temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
     73 0:24                Constant:
     74 0:24                  0 (const uint)
     75 0:24              Constant:
     76 0:24                0 (const int)
     77 0:25          vector-times-matrix ( temp 4-component vector of float)
     78 0:25            vec1: direct index for structure ( temp 4-component vector of float)
     79 0:25              g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1,  temp 4-component vector of float vec1})
     80 0:25                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2,  temp 4-component vector of float vec1,  temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1,  temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
     81 0:25                Constant:
     82 0:25                  1 (const uint)
     83 0:25              Constant:
     84 0:25                1 (const int)
     85 0:25            mat1: direct index for structure (layout( column_major) temp 4X4 matrix of float)
     86 0:25              g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1,  temp 4-component vector of float vec1})
     87 0:25                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2,  temp 4-component vector of float vec1,  temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1,  temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
     88 0:25                Constant:
     89 0:25                  1 (const uint)
     90 0:25              Constant:
     91 0:25                0 (const int)
     92 0:23  Function Definition: main( ( temp void)
     93 0:23    Function Parameters: 
     94 0:?     Sequence
     95 0:23      move second child to first child ( temp 4-component vector of float)
     96 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
     97 0:23        Function Call: @main( ( temp 4-component vector of float)
     98 0:?   Linker Objects
     99 0:?     'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2,  temp 4-component vector of float vec1,  temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1,  temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
    100 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
    101 
    102 // Module Version 10000
    103 // Generated by (magic number): 80007
    104 // Id's are bound by 39
    105 
    106                               Capability Shader
    107                1:             ExtInstImport  "GLSL.std.450"
    108                               MemoryModel Logical GLSL450
    109                               EntryPoint Fragment 4  "main" 37
    110                               ExecutionMode 4 OriginUpperLeft
    111                               Source HLSL 500
    112                               Name 4  "main"
    113                               Name 9  "@main("
    114                               Name 12  "MyBuffer1"
    115                               MemberName 12(MyBuffer1) 0  "mat1"
    116                               MemberName 12(MyBuffer1) 1  "mat2"
    117                               MemberName 12(MyBuffer1) 2  "vec1"
    118                               MemberName 12(MyBuffer1) 3  "foo"
    119                               Name 13  "MyBuffer2"
    120                               MemberName 13(MyBuffer2) 0  "mat1"
    121                               MemberName 13(MyBuffer2) 1  "vec1"
    122                               Name 14  "Example"
    123                               MemberName 14(Example) 0  "g_MyBuffer1"
    124                               MemberName 14(Example) 1  "g_MyBuffer2"
    125                               MemberName 14(Example) 2  "mat1a"
    126                               Name 16  ""
    127                               Name 37  "@entryPointOutput"
    128                               MemberDecorate 12(MyBuffer1) 0 RowMajor
    129                               MemberDecorate 12(MyBuffer1) 0 Offset 0
    130                               MemberDecorate 12(MyBuffer1) 0 MatrixStride 16
    131                               MemberDecorate 12(MyBuffer1) 1 ColMajor
    132                               MemberDecorate 12(MyBuffer1) 1 Offset 64
    133                               MemberDecorate 12(MyBuffer1) 1 MatrixStride 16
    134                               MemberDecorate 12(MyBuffer1) 2 Offset 128
    135                               MemberDecorate 12(MyBuffer1) 3 Offset 144
    136                               MemberDecorate 13(MyBuffer2) 0 ColMajor
    137                               MemberDecorate 13(MyBuffer2) 0 Offset 0
    138                               MemberDecorate 13(MyBuffer2) 0 MatrixStride 16
    139                               MemberDecorate 13(MyBuffer2) 1 Offset 64
    140                               MemberDecorate 14(Example) 0 Offset 0
    141                               MemberDecorate 14(Example) 1 Offset 160
    142                               MemberDecorate 14(Example) 2 RowMajor
    143                               MemberDecorate 14(Example) 2 Offset 240
    144                               MemberDecorate 14(Example) 2 MatrixStride 16
    145                               Decorate 14(Example) Block
    146                               Decorate 16 DescriptorSet 0
    147                               Decorate 16 Binding 0
    148                               Decorate 37(@entryPointOutput) Location 0
    149                2:             TypeVoid
    150                3:             TypeFunction 2
    151                6:             TypeFloat 32
    152                7:             TypeVector 6(float) 4
    153                8:             TypeFunction 7(fvec4)
    154               11:             TypeMatrix 7(fvec4) 4
    155    12(MyBuffer1):             TypeStruct 11 11 7(fvec4) 6(float)
    156    13(MyBuffer2):             TypeStruct 11 7(fvec4)
    157      14(Example):             TypeStruct 12(MyBuffer1) 13(MyBuffer2) 11
    158               15:             TypePointer Uniform 14(Example)
    159               16:     15(ptr) Variable Uniform
    160               17:             TypeInt 32 1
    161               18:     17(int) Constant 0
    162               19:     17(int) Constant 2
    163               20:             TypePointer Uniform 7(fvec4)
    164               23:             TypePointer Uniform 11
    165               27:     17(int) Constant 1
    166               36:             TypePointer Output 7(fvec4)
    167 37(@entryPointOutput):     36(ptr) Variable Output
    168          4(main):           2 Function None 3
    169                5:             Label
    170               38:    7(fvec4) FunctionCall 9(@main()
    171                               Store 37(@entryPointOutput) 38
    172                               Return
    173                               FunctionEnd
    174        9(@main():    7(fvec4) Function None 8
    175               10:             Label
    176               21:     20(ptr) AccessChain 16 18 19
    177               22:    7(fvec4) Load 21
    178               24:     23(ptr) AccessChain 16 18 18
    179               25:          11 Load 24
    180               26:    7(fvec4) VectorTimesMatrix 22 25
    181               28:     20(ptr) AccessChain 16 27 27
    182               29:    7(fvec4) Load 28
    183               30:     23(ptr) AccessChain 16 27 18
    184               31:          11 Load 30
    185               32:    7(fvec4) VectorTimesMatrix 29 31
    186               33:    7(fvec4) FAdd 26 32
    187                               ReturnValue 33
    188                               FunctionEnd
    189