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      1 hlsl.matrixindex.frag
      2 Shader version: 500
      3 gl_FragCoord origin is upper left
      4 0:? Sequence
      5 0:10  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
      6 0:10    Function Parameters: 
      7 0:?     Sequence
      8 0:22      Sequence
      9 0:22        move second child to first child ( temp float)
     10 0:22          'e1_00' ( temp float)
     11 0:22          Constant:
     12 0:22            10.000000
     13 0:23      Sequence
     14 0:23        move second child to first child ( temp float)
     15 0:23          'e1_01' ( temp float)
     16 0:23          Constant:
     17 0:23            11.000000
     18 0:24      Sequence
     19 0:24        move second child to first child ( temp float)
     20 0:24          'e1_10' ( temp float)
     21 0:24          Constant:
     22 0:24            12.000000
     23 0:25      Sequence
     24 0:25        move second child to first child ( temp float)
     25 0:25          'e1_11' ( temp float)
     26 0:25          Constant:
     27 0:25            13.000000
     28 0:26      Sequence
     29 0:26        move second child to first child ( temp float)
     30 0:26          'e1_20' ( temp float)
     31 0:26          Constant:
     32 0:26            14.000000
     33 0:27      Sequence
     34 0:27        move second child to first child ( temp float)
     35 0:27          'e1_21' ( temp float)
     36 0:27          Constant:
     37 0:27            15.000000
     38 0:29      Sequence
     39 0:29        move second child to first child ( temp float)
     40 0:29          'e2_00' ( temp float)
     41 0:29          Constant:
     42 0:29            20.000000
     43 0:30      Sequence
     44 0:30        move second child to first child ( temp float)
     45 0:30          'e2_01' ( temp float)
     46 0:30          Constant:
     47 0:30            21.000000
     48 0:31      Sequence
     49 0:31        move second child to first child ( temp float)
     50 0:31          'e2_10' ( temp float)
     51 0:31          Constant:
     52 0:31            22.000000
     53 0:32      Sequence
     54 0:32        move second child to first child ( temp float)
     55 0:32          'e2_11' ( temp float)
     56 0:32          Constant:
     57 0:32            23.000000
     58 0:33      Sequence
     59 0:33        move second child to first child ( temp float)
     60 0:33          'e2_20' ( temp float)
     61 0:33          Constant:
     62 0:33            24.000000
     63 0:34      Sequence
     64 0:34        move second child to first child ( temp float)
     65 0:34          'e2_21' ( temp float)
     66 0:34          Constant:
     67 0:34            25.000000
     68 0:39      Sequence
     69 0:39        move second child to first child ( temp 2-component vector of float)
     70 0:39          'r0a' ( temp 2-component vector of float)
     71 0:39          Constant:
     72 0:39            10.000000
     73 0:39            11.000000
     74 0:40      Sequence
     75 0:40        move second child to first child ( temp 2-component vector of float)
     76 0:40          'r1a' ( temp 2-component vector of float)
     77 0:40          Constant:
     78 0:40            12.000000
     79 0:40            13.000000
     80 0:41      Sequence
     81 0:41        move second child to first child ( temp 2-component vector of float)
     82 0:41          'r2a' ( temp 2-component vector of float)
     83 0:41          Constant:
     84 0:41            14.000000
     85 0:41            15.000000
     86 0:43      Sequence
     87 0:43        move second child to first child ( temp 2-component vector of float)
     88 0:43          'r0b' ( temp 2-component vector of float)
     89 0:43          indirect index ( temp 2-component vector of float)
     90 0:43            Constant:
     91 0:43              20.000000
     92 0:43              21.000000
     93 0:43              22.000000
     94 0:43              23.000000
     95 0:43              24.000000
     96 0:43              25.000000
     97 0:43            idx: direct index for structure ( uniform int)
     98 0:43              'anon@0' (layout( row_major std140) uniform block{ uniform int idx,  uniform 3X2 matrix of float um})
     99 0:43              Constant:
    100 0:43                0 (const uint)
    101 0:44      Sequence
    102 0:44        move second child to first child ( temp 2-component vector of float)
    103 0:44          'r0c' ( temp 2-component vector of float)
    104 0:44          indirect index ( temp 2-component vector of float)
    105 0:44            um: direct index for structure ( uniform 3X2 matrix of float)
    106 0:44              'anon@0' (layout( row_major std140) uniform block{ uniform int idx,  uniform 3X2 matrix of float um})
    107 0:44              Constant:
    108 0:44                1 (const uint)
    109 0:44            idx: direct index for structure ( uniform int)
    110 0:44              'anon@0' (layout( row_major std140) uniform block{ uniform int idx,  uniform 3X2 matrix of float um})
    111 0:44              Constant:
    112 0:44                0 (const uint)
    113 0:47      move second child to first child ( temp 4-component vector of float)
    114 0:47        Color: direct index for structure ( temp 4-component vector of float)
    115 0:47          'psout' ( temp structure{ temp 4-component vector of float Color})
    116 0:47          Constant:
    117 0:47            0 (const int)
    118 0:47        Construct vec4 ( temp 4-component vector of float)
    119 0:47          'e2_11' ( temp float)
    120 0:48      Branch: Return with expression
    121 0:48        'psout' ( temp structure{ temp 4-component vector of float Color})
    122 0:10  Function Definition: main( ( temp void)
    123 0:10    Function Parameters: 
    124 0:?     Sequence
    125 0:10      Sequence
    126 0:10        move second child to first child ( temp 4-component vector of float)
    127 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
    128 0:10          Color: direct index for structure ( temp 4-component vector of float)
    129 0:10            Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
    130 0:10            Constant:
    131 0:10              0 (const int)
    132 0:?   Linker Objects
    133 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform int idx,  uniform 3X2 matrix of float um})
    134 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
    135 
    136 
    137 Linked fragment stage:
    138 
    139 
    140 Shader version: 500
    141 gl_FragCoord origin is upper left
    142 0:? Sequence
    143 0:10  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
    144 0:10    Function Parameters: 
    145 0:?     Sequence
    146 0:22      Sequence
    147 0:22        move second child to first child ( temp float)
    148 0:22          'e1_00' ( temp float)
    149 0:22          Constant:
    150 0:22            10.000000
    151 0:23      Sequence
    152 0:23        move second child to first child ( temp float)
    153 0:23          'e1_01' ( temp float)
    154 0:23          Constant:
    155 0:23            11.000000
    156 0:24      Sequence
    157 0:24        move second child to first child ( temp float)
    158 0:24          'e1_10' ( temp float)
    159 0:24          Constant:
    160 0:24            12.000000
    161 0:25      Sequence
    162 0:25        move second child to first child ( temp float)
    163 0:25          'e1_11' ( temp float)
    164 0:25          Constant:
    165 0:25            13.000000
    166 0:26      Sequence
    167 0:26        move second child to first child ( temp float)
    168 0:26          'e1_20' ( temp float)
    169 0:26          Constant:
    170 0:26            14.000000
    171 0:27      Sequence
    172 0:27        move second child to first child ( temp float)
    173 0:27          'e1_21' ( temp float)
    174 0:27          Constant:
    175 0:27            15.000000
    176 0:29      Sequence
    177 0:29        move second child to first child ( temp float)
    178 0:29          'e2_00' ( temp float)
    179 0:29          Constant:
    180 0:29            20.000000
    181 0:30      Sequence
    182 0:30        move second child to first child ( temp float)
    183 0:30          'e2_01' ( temp float)
    184 0:30          Constant:
    185 0:30            21.000000
    186 0:31      Sequence
    187 0:31        move second child to first child ( temp float)
    188 0:31          'e2_10' ( temp float)
    189 0:31          Constant:
    190 0:31            22.000000
    191 0:32      Sequence
    192 0:32        move second child to first child ( temp float)
    193 0:32          'e2_11' ( temp float)
    194 0:32          Constant:
    195 0:32            23.000000
    196 0:33      Sequence
    197 0:33        move second child to first child ( temp float)
    198 0:33          'e2_20' ( temp float)
    199 0:33          Constant:
    200 0:33            24.000000
    201 0:34      Sequence
    202 0:34        move second child to first child ( temp float)
    203 0:34          'e2_21' ( temp float)
    204 0:34          Constant:
    205 0:34            25.000000
    206 0:39      Sequence
    207 0:39        move second child to first child ( temp 2-component vector of float)
    208 0:39          'r0a' ( temp 2-component vector of float)
    209 0:39          Constant:
    210 0:39            10.000000
    211 0:39            11.000000
    212 0:40      Sequence
    213 0:40        move second child to first child ( temp 2-component vector of float)
    214 0:40          'r1a' ( temp 2-component vector of float)
    215 0:40          Constant:
    216 0:40            12.000000
    217 0:40            13.000000
    218 0:41      Sequence
    219 0:41        move second child to first child ( temp 2-component vector of float)
    220 0:41          'r2a' ( temp 2-component vector of float)
    221 0:41          Constant:
    222 0:41            14.000000
    223 0:41            15.000000
    224 0:43      Sequence
    225 0:43        move second child to first child ( temp 2-component vector of float)
    226 0:43          'r0b' ( temp 2-component vector of float)
    227 0:43          indirect index ( temp 2-component vector of float)
    228 0:43            Constant:
    229 0:43              20.000000
    230 0:43              21.000000
    231 0:43              22.000000
    232 0:43              23.000000
    233 0:43              24.000000
    234 0:43              25.000000
    235 0:43            idx: direct index for structure ( uniform int)
    236 0:43              'anon@0' (layout( row_major std140) uniform block{ uniform int idx,  uniform 3X2 matrix of float um})
    237 0:43              Constant:
    238 0:43                0 (const uint)
    239 0:44      Sequence
    240 0:44        move second child to first child ( temp 2-component vector of float)
    241 0:44          'r0c' ( temp 2-component vector of float)
    242 0:44          indirect index ( temp 2-component vector of float)
    243 0:44            um: direct index for structure ( uniform 3X2 matrix of float)
    244 0:44              'anon@0' (layout( row_major std140) uniform block{ uniform int idx,  uniform 3X2 matrix of float um})
    245 0:44              Constant:
    246 0:44                1 (const uint)
    247 0:44            idx: direct index for structure ( uniform int)
    248 0:44              'anon@0' (layout( row_major std140) uniform block{ uniform int idx,  uniform 3X2 matrix of float um})
    249 0:44              Constant:
    250 0:44                0 (const uint)
    251 0:47      move second child to first child ( temp 4-component vector of float)
    252 0:47        Color: direct index for structure ( temp 4-component vector of float)
    253 0:47          'psout' ( temp structure{ temp 4-component vector of float Color})
    254 0:47          Constant:
    255 0:47            0 (const int)
    256 0:47        Construct vec4 ( temp 4-component vector of float)
    257 0:47          'e2_11' ( temp float)
    258 0:48      Branch: Return with expression
    259 0:48        'psout' ( temp structure{ temp 4-component vector of float Color})
    260 0:10  Function Definition: main( ( temp void)
    261 0:10    Function Parameters: 
    262 0:?     Sequence
    263 0:10      Sequence
    264 0:10        move second child to first child ( temp 4-component vector of float)
    265 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
    266 0:10          Color: direct index for structure ( temp 4-component vector of float)
    267 0:10            Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
    268 0:10            Constant:
    269 0:10              0 (const int)
    270 0:?   Linker Objects
    271 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform int idx,  uniform 3X2 matrix of float um})
    272 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
    273 
    274 // Module Version 10000
    275 // Generated by (magic number): 80007
    276 // Id's are bound by 83
    277 
    278                               Capability Shader
    279                1:             ExtInstImport  "GLSL.std.450"
    280                               MemoryModel Logical GLSL450
    281                               EntryPoint Fragment 4  "main" 80
    282                               ExecutionMode 4 OriginUpperLeft
    283                               Source HLSL 500
    284                               Name 4  "main"
    285                               Name 8  "PS_OUTPUT"
    286                               MemberName 8(PS_OUTPUT) 0  "Color"
    287                               Name 10  "@main("
    288                               Name 13  "e1_00"
    289                               Name 15  "e1_01"
    290                               Name 17  "e1_10"
    291                               Name 19  "e1_11"
    292                               Name 21  "e1_20"
    293                               Name 23  "e1_21"
    294                               Name 25  "e2_00"
    295                               Name 27  "e2_01"
    296                               Name 29  "e2_10"
    297                               Name 31  "e2_11"
    298                               Name 33  "e2_20"
    299                               Name 35  "e2_21"
    300                               Name 39  "r0a"
    301                               Name 41  "r1a"
    302                               Name 43  "r2a"
    303                               Name 45  "r0b"
    304                               Name 52  "$Global"
    305                               MemberName 52($Global) 0  "idx"
    306                               MemberName 52($Global) 1  "um"
    307                               Name 54  ""
    308                               Name 60  "indexable"
    309                               Name 63  "r0c"
    310                               Name 71  "psout"
    311                               Name 80  "@entryPointOutput.Color"
    312                               MemberDecorate 52($Global) 0 Offset 0
    313                               MemberDecorate 52($Global) 1 RowMajor
    314                               MemberDecorate 52($Global) 1 Offset 16
    315                               MemberDecorate 52($Global) 1 MatrixStride 16
    316                               Decorate 52($Global) Block
    317                               Decorate 54 DescriptorSet 0
    318                               Decorate 54 Binding 0
    319                               Decorate 80(@entryPointOutput.Color) Location 0
    320                2:             TypeVoid
    321                3:             TypeFunction 2
    322                6:             TypeFloat 32
    323                7:             TypeVector 6(float) 4
    324     8(PS_OUTPUT):             TypeStruct 7(fvec4)
    325                9:             TypeFunction 8(PS_OUTPUT)
    326               12:             TypePointer Function 6(float)
    327               14:    6(float) Constant 1092616192
    328               16:    6(float) Constant 1093664768
    329               18:    6(float) Constant 1094713344
    330               20:    6(float) Constant 1095761920
    331               22:    6(float) Constant 1096810496
    332               24:    6(float) Constant 1097859072
    333               26:    6(float) Constant 1101004800
    334               28:    6(float) Constant 1101529088
    335               30:    6(float) Constant 1102053376
    336               32:    6(float) Constant 1102577664
    337               34:    6(float) Constant 1103101952
    338               36:    6(float) Constant 1103626240
    339               37:             TypeVector 6(float) 2
    340               38:             TypePointer Function 37(fvec2)
    341               40:   37(fvec2) ConstantComposite 14 16
    342               42:   37(fvec2) ConstantComposite 18 20
    343               44:   37(fvec2) ConstantComposite 22 24
    344               46:             TypeMatrix 37(fvec2) 3
    345               47:   37(fvec2) ConstantComposite 26 28
    346               48:   37(fvec2) ConstantComposite 30 32
    347               49:   37(fvec2) ConstantComposite 34 36
    348               50:          46 ConstantComposite 47 48 49
    349               51:             TypeInt 32 1
    350      52($Global):             TypeStruct 51(int) 46
    351               53:             TypePointer Uniform 52($Global)
    352               54:     53(ptr) Variable Uniform
    353               55:     51(int) Constant 0
    354               56:             TypePointer Uniform 51(int)
    355               59:             TypePointer Function 46
    356               64:     51(int) Constant 1
    357               67:             TypePointer Uniform 37(fvec2)
    358               70:             TypePointer Function 8(PS_OUTPUT)
    359               74:             TypePointer Function 7(fvec4)
    360               79:             TypePointer Output 7(fvec4)
    361 80(@entryPointOutput.Color):     79(ptr) Variable Output
    362          4(main):           2 Function None 3
    363                5:             Label
    364               81:8(PS_OUTPUT) FunctionCall 10(@main()
    365               82:    7(fvec4) CompositeExtract 81 0
    366                               Store 80(@entryPointOutput.Color) 82
    367                               Return
    368                               FunctionEnd
    369       10(@main():8(PS_OUTPUT) Function None 9
    370               11:             Label
    371        13(e1_00):     12(ptr) Variable Function
    372        15(e1_01):     12(ptr) Variable Function
    373        17(e1_10):     12(ptr) Variable Function
    374        19(e1_11):     12(ptr) Variable Function
    375        21(e1_20):     12(ptr) Variable Function
    376        23(e1_21):     12(ptr) Variable Function
    377        25(e2_00):     12(ptr) Variable Function
    378        27(e2_01):     12(ptr) Variable Function
    379        29(e2_10):     12(ptr) Variable Function
    380        31(e2_11):     12(ptr) Variable Function
    381        33(e2_20):     12(ptr) Variable Function
    382        35(e2_21):     12(ptr) Variable Function
    383          39(r0a):     38(ptr) Variable Function
    384          41(r1a):     38(ptr) Variable Function
    385          43(r2a):     38(ptr) Variable Function
    386          45(r0b):     38(ptr) Variable Function
    387    60(indexable):     59(ptr) Variable Function
    388          63(r0c):     38(ptr) Variable Function
    389        71(psout):     70(ptr) Variable Function
    390                               Store 13(e1_00) 14
    391                               Store 15(e1_01) 16
    392                               Store 17(e1_10) 18
    393                               Store 19(e1_11) 20
    394                               Store 21(e1_20) 22
    395                               Store 23(e1_21) 24
    396                               Store 25(e2_00) 26
    397                               Store 27(e2_01) 28
    398                               Store 29(e2_10) 30
    399                               Store 31(e2_11) 32
    400                               Store 33(e2_20) 34
    401                               Store 35(e2_21) 36
    402                               Store 39(r0a) 40
    403                               Store 41(r1a) 42
    404                               Store 43(r2a) 44
    405               57:     56(ptr) AccessChain 54 55
    406               58:     51(int) Load 57
    407                               Store 60(indexable) 50
    408               61:     38(ptr) AccessChain 60(indexable) 58
    409               62:   37(fvec2) Load 61
    410                               Store 45(r0b) 62
    411               65:     56(ptr) AccessChain 54 55
    412               66:     51(int) Load 65
    413               68:     67(ptr) AccessChain 54 64 66
    414               69:   37(fvec2) Load 68
    415                               Store 63(r0c) 69
    416               72:    6(float) Load 31(e2_11)
    417               73:    7(fvec4) CompositeConstruct 72 72 72 72
    418               75:     74(ptr) AccessChain 71(psout) 55
    419                               Store 75 73
    420               76:8(PS_OUTPUT) Load 71(psout)
    421                               ReturnValue 76
    422                               FunctionEnd
    423