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      1 hlsl.mip.negative.frag
      2 ERROR: 0:5: '' : unterminated mips operator: 
      3 ERROR: 1 compilation errors.  No code generated.
      4 
      5 
      6 Shader version: 500
      7 gl_FragCoord origin is upper left
      8 ERROR: node is still EOpNull!
      9 0:4  Function Definition: @main( ( temp 4-component vector of float)
     10 0:4    Function Parameters: 
     11 0:?     Sequence
     12 0:?       textureFetch ( temp 4-component vector of float)
     13 0:5        'g_tTex2df4' ( uniform texture2D)
     14 0:?         Constant:
     15 0:?           3 (const uint)
     16 0:?           4 (const uint)
     17 0:5        Constant:
     18 0:5          2 (const int)
     19 0:7      Branch: Return with expression
     20 0:7        Constant:
     21 0:7          0.000000
     22 0:7          0.000000
     23 0:7          0.000000
     24 0:7          0.000000
     25 0:4  Function Definition: main( ( temp void)
     26 0:4    Function Parameters: 
     27 0:?     Sequence
     28 0:4      move second child to first child ( temp 4-component vector of float)
     29 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
     30 0:4        Function Call: @main( ( temp 4-component vector of float)
     31 0:?   Linker Objects
     32 0:?     'g_tTex2df4' ( uniform texture2D)
     33 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
     34 
     35 
     36 Linked fragment stage:
     37 
     38 
     39 Shader version: 500
     40 gl_FragCoord origin is upper left
     41 ERROR: node is still EOpNull!
     42 0:4  Function Definition: @main( ( temp 4-component vector of float)
     43 0:4    Function Parameters: 
     44 0:?     Sequence
     45 0:?       textureFetch ( temp 4-component vector of float)
     46 0:5        'g_tTex2df4' ( uniform texture2D)
     47 0:?         Constant:
     48 0:?           3 (const uint)
     49 0:?           4 (const uint)
     50 0:5        Constant:
     51 0:5          2 (const int)
     52 0:7      Branch: Return with expression
     53 0:7        Constant:
     54 0:7          0.000000
     55 0:7          0.000000
     56 0:7          0.000000
     57 0:7          0.000000
     58 0:4  Function Definition: main( ( temp void)
     59 0:4    Function Parameters: 
     60 0:?     Sequence
     61 0:4      move second child to first child ( temp 4-component vector of float)
     62 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
     63 0:4        Function Call: @main( ( temp 4-component vector of float)
     64 0:?   Linker Objects
     65 0:?     'g_tTex2df4' ( uniform texture2D)
     66 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
     67 
     68 SPIR-V is not generated for failed compile or link
     69