1 hlsl.mip.negative2.frag 2 ERROR: 0:5: 'r' : unexpected operator on texture type: uniform texture2D 3 ERROR: 1 compilation errors. No code generated. 4 5 6 Shader version: 500 7 gl_FragCoord origin is upper left 8 ERROR: node is still EOpNull! 9 0:4 Function Definition: @main( ( temp 4-component vector of float) 10 0:4 Function Parameters: 11 0:? Sequence 12 0:5 direct index ( temp float) 13 0:5 textureFetch ( temp 4-component vector of float) 14 0:5 'g_tTex2df4' ( uniform texture2D) 15 0:5 Constant: 16 0:5 2 (const int) 17 0:5 Constant: 18 0:5 0 (const int) 19 0:? Constant: 20 0:? 3 (const uint) 21 0:? 4 (const uint) 22 0:7 Branch: Return with expression 23 0:7 Constant: 24 0:7 0.000000 25 0:7 0.000000 26 0:7 0.000000 27 0:7 0.000000 28 0:4 Function Definition: main( ( temp void) 29 0:4 Function Parameters: 30 0:? Sequence 31 0:4 move second child to first child ( temp 4-component vector of float) 32 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 33 0:4 Function Call: @main( ( temp 4-component vector of float) 34 0:? Linker Objects 35 0:? 'g_tTex2df4' ( uniform texture2D) 36 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 37 38 39 Linked fragment stage: 40 41 42 Shader version: 500 43 gl_FragCoord origin is upper left 44 ERROR: node is still EOpNull! 45 0:4 Function Definition: @main( ( temp 4-component vector of float) 46 0:4 Function Parameters: 47 0:? Sequence 48 0:5 direct index ( temp float) 49 0:5 textureFetch ( temp 4-component vector of float) 50 0:5 'g_tTex2df4' ( uniform texture2D) 51 0:5 Constant: 52 0:5 2 (const int) 53 0:5 Constant: 54 0:5 0 (const int) 55 0:? Constant: 56 0:? 3 (const uint) 57 0:? 4 (const uint) 58 0:7 Branch: Return with expression 59 0:7 Constant: 60 0:7 0.000000 61 0:7 0.000000 62 0:7 0.000000 63 0:7 0.000000 64 0:4 Function Definition: main( ( temp void) 65 0:4 Function Parameters: 66 0:? Sequence 67 0:4 move second child to first child ( temp 4-component vector of float) 68 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 69 0:4 Function Call: @main( ( temp 4-component vector of float) 70 0:? Linker Objects 71 0:? 'g_tTex2df4' ( uniform texture2D) 72 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 73 74 SPIR-V is not generated for failed compile or link 75