Home | History | Annotate | Download | only in baseResults
      1 hlsl.mip.negative2.frag
      2 ERROR: 0:5: 'r' : unexpected operator on texture type:  uniform texture2D
      3 ERROR: 1 compilation errors.  No code generated.
      4 
      5 
      6 Shader version: 500
      7 gl_FragCoord origin is upper left
      8 ERROR: node is still EOpNull!
      9 0:4  Function Definition: @main( ( temp 4-component vector of float)
     10 0:4    Function Parameters: 
     11 0:?     Sequence
     12 0:5      direct index ( temp float)
     13 0:5        textureFetch ( temp 4-component vector of float)
     14 0:5          'g_tTex2df4' ( uniform texture2D)
     15 0:5          Constant:
     16 0:5            2 (const int)
     17 0:5          Constant:
     18 0:5            0 (const int)
     19 0:?         Constant:
     20 0:?           3 (const uint)
     21 0:?           4 (const uint)
     22 0:7      Branch: Return with expression
     23 0:7        Constant:
     24 0:7          0.000000
     25 0:7          0.000000
     26 0:7          0.000000
     27 0:7          0.000000
     28 0:4  Function Definition: main( ( temp void)
     29 0:4    Function Parameters: 
     30 0:?     Sequence
     31 0:4      move second child to first child ( temp 4-component vector of float)
     32 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
     33 0:4        Function Call: @main( ( temp 4-component vector of float)
     34 0:?   Linker Objects
     35 0:?     'g_tTex2df4' ( uniform texture2D)
     36 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
     37 
     38 
     39 Linked fragment stage:
     40 
     41 
     42 Shader version: 500
     43 gl_FragCoord origin is upper left
     44 ERROR: node is still EOpNull!
     45 0:4  Function Definition: @main( ( temp 4-component vector of float)
     46 0:4    Function Parameters: 
     47 0:?     Sequence
     48 0:5      direct index ( temp float)
     49 0:5        textureFetch ( temp 4-component vector of float)
     50 0:5          'g_tTex2df4' ( uniform texture2D)
     51 0:5          Constant:
     52 0:5            2 (const int)
     53 0:5          Constant:
     54 0:5            0 (const int)
     55 0:?         Constant:
     56 0:?           3 (const uint)
     57 0:?           4 (const uint)
     58 0:7      Branch: Return with expression
     59 0:7        Constant:
     60 0:7          0.000000
     61 0:7          0.000000
     62 0:7          0.000000
     63 0:7          0.000000
     64 0:4  Function Definition: main( ( temp void)
     65 0:4    Function Parameters: 
     66 0:?     Sequence
     67 0:4      move second child to first child ( temp 4-component vector of float)
     68 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
     69 0:4        Function Call: @main( ( temp 4-component vector of float)
     70 0:?   Linker Objects
     71 0:?     'g_tTex2df4' ( uniform texture2D)
     72 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
     73 
     74 SPIR-V is not generated for failed compile or link
     75