1 hlsl.partialFlattenMixed.vert 2 WARNING: AST will form illegal SPIR-V; need to transform to legalize 3 Shader version: 500 4 0:? Sequence 5 0:10 Function Definition: @main(vf4; ( temp 4-component vector of float) 6 0:10 Function Parameters: 7 0:10 'pos' ( in 4-component vector of float) 8 0:? Sequence 9 0:13 Sequence 10 0:13 move second child to first child ( temp texture2D) 11 0:13 direct index ( temp texture2D) 12 0:13 membTex: direct index for structure ( temp 2-element array of texture2D) 13 0:13 'packed' ( temp structure{ temp int a, temp 2-element array of texture2D membTex, temp int b}) 14 0:13 Constant: 15 0:13 1 (const int) 16 0:13 Constant: 17 0:13 0 (const int) 18 0:? 'tex[0]' ( uniform texture2D) 19 0:13 move second child to first child ( temp texture2D) 20 0:13 direct index ( temp texture2D) 21 0:13 membTex: direct index for structure ( temp 2-element array of texture2D) 22 0:13 'packed' ( temp structure{ temp int a, temp 2-element array of texture2D membTex, temp int b}) 23 0:13 Constant: 24 0:13 1 (const int) 25 0:13 Constant: 26 0:13 1 (const int) 27 0:? 'tex[1]' ( uniform texture2D) 28 0:15 Branch: Return with expression 29 0:15 'pos' ( in 4-component vector of float) 30 0:10 Function Definition: main( ( temp void) 31 0:10 Function Parameters: 32 0:? Sequence 33 0:10 move second child to first child ( temp 4-component vector of float) 34 0:? 'pos' ( temp 4-component vector of float) 35 0:? 'pos' (layout( location=0) in 4-component vector of float) 36 0:10 move second child to first child ( temp 4-component vector of float) 37 0:? '@entryPointOutput' ( out 4-component vector of float Position) 38 0:10 Function Call: @main(vf4; ( temp 4-component vector of float) 39 0:? 'pos' ( temp 4-component vector of float) 40 0:? Linker Objects 41 0:? 'tex[0]' ( uniform texture2D) 42 0:? 'tex[1]' ( uniform texture2D) 43 0:? '@entryPointOutput' ( out 4-component vector of float Position) 44 0:? 'pos' (layout( location=0) in 4-component vector of float) 45 46 47 Linked vertex stage: 48 49 50 Shader version: 500 51 0:? Sequence 52 0:10 Function Definition: @main(vf4; ( temp 4-component vector of float) 53 0:10 Function Parameters: 54 0:10 'pos' ( in 4-component vector of float) 55 0:? Sequence 56 0:13 Sequence 57 0:13 move second child to first child ( temp texture2D) 58 0:13 direct index ( temp texture2D) 59 0:13 membTex: direct index for structure ( temp 2-element array of texture2D) 60 0:13 'packed' ( temp structure{ temp int a, temp 2-element array of texture2D membTex, temp int b}) 61 0:13 Constant: 62 0:13 1 (const int) 63 0:13 Constant: 64 0:13 0 (const int) 65 0:? 'tex[0]' ( uniform texture2D) 66 0:13 move second child to first child ( temp texture2D) 67 0:13 direct index ( temp texture2D) 68 0:13 membTex: direct index for structure ( temp 2-element array of texture2D) 69 0:13 'packed' ( temp structure{ temp int a, temp 2-element array of texture2D membTex, temp int b}) 70 0:13 Constant: 71 0:13 1 (const int) 72 0:13 Constant: 73 0:13 1 (const int) 74 0:? 'tex[1]' ( uniform texture2D) 75 0:15 Branch: Return with expression 76 0:15 'pos' ( in 4-component vector of float) 77 0:10 Function Definition: main( ( temp void) 78 0:10 Function Parameters: 79 0:? Sequence 80 0:10 move second child to first child ( temp 4-component vector of float) 81 0:? 'pos' ( temp 4-component vector of float) 82 0:? 'pos' (layout( location=0) in 4-component vector of float) 83 0:10 move second child to first child ( temp 4-component vector of float) 84 0:? '@entryPointOutput' ( out 4-component vector of float Position) 85 0:10 Function Call: @main(vf4; ( temp 4-component vector of float) 86 0:? 'pos' ( temp 4-component vector of float) 87 0:? Linker Objects 88 0:? 'tex[0]' ( uniform texture2D) 89 0:? 'tex[1]' ( uniform texture2D) 90 0:? '@entryPointOutput' ( out 4-component vector of float Position) 91 0:? 'pos' (layout( location=0) in 4-component vector of float) 92 93 // Module Version 10000 94 // Generated by (magic number): 80007 95 // Id's are bound by 43 96 97 Capability Shader 98 1: ExtInstImport "GLSL.std.450" 99 MemoryModel Logical GLSL450 100 EntryPoint Vertex 4 "main" 36 39 101 Source HLSL 500 102 Name 4 "main" 103 Name 11 "@main(vf4;" 104 Name 10 "pos" 105 Name 18 "Packed" 106 MemberName 18(Packed) 0 "a" 107 MemberName 18(Packed) 1 "membTex" 108 MemberName 18(Packed) 2 "b" 109 Name 20 "packed" 110 Name 24 "tex[0]" 111 Name 28 "tex[1]" 112 Name 34 "pos" 113 Name 36 "pos" 114 Name 39 "@entryPointOutput" 115 Name 40 "param" 116 Decorate 24(tex[0]) DescriptorSet 0 117 Decorate 24(tex[0]) Binding 0 118 Decorate 28(tex[1]) DescriptorSet 0 119 Decorate 28(tex[1]) Binding 0 120 Decorate 36(pos) Location 0 121 Decorate 39(@entryPointOutput) BuiltIn Position 122 2: TypeVoid 123 3: TypeFunction 2 124 6: TypeFloat 32 125 7: TypeVector 6(float) 4 126 8: TypePointer Function 7(fvec4) 127 9: TypeFunction 7(fvec4) 8(ptr) 128 13: TypeInt 32 1 129 14: TypeImage 6(float) 2D sampled format:Unknown 130 15: TypeInt 32 0 131 16: 15(int) Constant 2 132 17: TypeArray 14 16 133 18(Packed): TypeStruct 13(int) 17 13(int) 134 19: TypePointer Function 18(Packed) 135 21: 13(int) Constant 1 136 22: 13(int) Constant 0 137 23: TypePointer UniformConstant 14 138 24(tex[0]): 23(ptr) Variable UniformConstant 139 26: TypePointer Function 14 140 28(tex[1]): 23(ptr) Variable UniformConstant 141 35: TypePointer Input 7(fvec4) 142 36(pos): 35(ptr) Variable Input 143 38: TypePointer Output 7(fvec4) 144 39(@entryPointOutput): 38(ptr) Variable Output 145 4(main): 2 Function None 3 146 5: Label 147 34(pos): 8(ptr) Variable Function 148 40(param): 8(ptr) Variable Function 149 37: 7(fvec4) Load 36(pos) 150 Store 34(pos) 37 151 41: 7(fvec4) Load 34(pos) 152 Store 40(param) 41 153 42: 7(fvec4) FunctionCall 11(@main(vf4;) 40(param) 154 Store 39(@entryPointOutput) 42 155 Return 156 FunctionEnd 157 11(@main(vf4;): 7(fvec4) Function None 9 158 10(pos): 8(ptr) FunctionParameter 159 12: Label 160 20(packed): 19(ptr) Variable Function 161 25: 14 Load 24(tex[0]) 162 27: 26(ptr) AccessChain 20(packed) 21 22 163 Store 27 25 164 29: 14 Load 28(tex[1]) 165 30: 26(ptr) AccessChain 20(packed) 21 21 166 Store 30 29 167 31: 7(fvec4) Load 10(pos) 168 ReturnValue 31 169 FunctionEnd 170