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      1 hlsl.sample.dx9.vert
      2 Shader version: 500
      3 0:? Sequence
      4 0:11  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
      5 0:11    Function Parameters: 
      6 0:?     Sequence
      7 0:14      Sequence
      8 0:14        move second child to first child ( temp 4-component vector of float)
      9 0:14          'PosOut' ( temp 4-component vector of float)
     10 0:?           Constant:
     11 0:?             0.000000
     12 0:?             0.000000
     13 0:?             0.000000
     14 0:?             0.000000
     15 0:16      add second child into first child ( temp 4-component vector of float)
     16 0:16        'PosOut' ( temp 4-component vector of float)
     17 0:16        textureLod ( temp 4-component vector of float)
     18 0:16          'g_sam' (layout( binding=0) uniform sampler2D)
     19 0:16          Construct vec2 ( temp 2-component vector of float)
     20 0:?             Constant:
     21 0:?               0.300000
     22 0:?               0.400000
     23 0:?               0.000000
     24 0:?               1.000000
     25 0:16          direct index ( temp float)
     26 0:?             Constant:
     27 0:?               0.300000
     28 0:?               0.400000
     29 0:?               0.000000
     30 0:?               1.000000
     31 0:16            Constant:
     32 0:16              3 (const int)
     33 0:17      add second child into first child ( temp 4-component vector of float)
     34 0:17        'PosOut' ( temp 4-component vector of float)
     35 0:17        textureLod ( temp 4-component vector of float)
     36 0:17          'g_sam2D' (layout( binding=1) uniform sampler2D)
     37 0:17          Construct vec2 ( temp 2-component vector of float)
     38 0:?             Constant:
     39 0:?               0.500000
     40 0:?               0.600000
     41 0:?               0.000000
     42 0:?               1.000000
     43 0:17          direct index ( temp float)
     44 0:?             Constant:
     45 0:?               0.500000
     46 0:?               0.600000
     47 0:?               0.000000
     48 0:?               1.000000
     49 0:17            Constant:
     50 0:17              3 (const int)
     51 0:19      move second child to first child ( temp 4-component vector of float)
     52 0:19        Pos: direct index for structure ( temp 4-component vector of float)
     53 0:19          'vsout' ( temp structure{ temp 4-component vector of float Pos})
     54 0:19          Constant:
     55 0:19            0 (const int)
     56 0:19        divide ( temp 4-component vector of float)
     57 0:19          'PosOut' ( temp 4-component vector of float)
     58 0:19          Constant:
     59 0:19            2.000000
     60 0:21      Branch: Return with expression
     61 0:21        'vsout' ( temp structure{ temp 4-component vector of float Pos})
     62 0:11  Function Definition: main( ( temp void)
     63 0:11    Function Parameters: 
     64 0:?     Sequence
     65 0:11      Sequence
     66 0:11        move second child to first child ( temp 4-component vector of float)
     67 0:?           '@entryPointOutput.Pos' ( out 4-component vector of float Position)
     68 0:11          Pos: direct index for structure ( temp 4-component vector of float)
     69 0:11            Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
     70 0:11            Constant:
     71 0:11              0 (const int)
     72 0:?   Linker Objects
     73 0:?     'g_sam' (layout( binding=0) uniform sampler2D)
     74 0:?     'g_sam2D' (layout( binding=1) uniform sampler2D)
     75 0:?     '@entryPointOutput.Pos' ( out 4-component vector of float Position)
     76 
     77 
     78 Linked vertex stage:
     79 
     80 
     81 Shader version: 500
     82 0:? Sequence
     83 0:11  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
     84 0:11    Function Parameters: 
     85 0:?     Sequence
     86 0:14      Sequence
     87 0:14        move second child to first child ( temp 4-component vector of float)
     88 0:14          'PosOut' ( temp 4-component vector of float)
     89 0:?           Constant:
     90 0:?             0.000000
     91 0:?             0.000000
     92 0:?             0.000000
     93 0:?             0.000000
     94 0:16      add second child into first child ( temp 4-component vector of float)
     95 0:16        'PosOut' ( temp 4-component vector of float)
     96 0:16        textureLod ( temp 4-component vector of float)
     97 0:16          'g_sam' (layout( binding=0) uniform sampler2D)
     98 0:16          Construct vec2 ( temp 2-component vector of float)
     99 0:?             Constant:
    100 0:?               0.300000
    101 0:?               0.400000
    102 0:?               0.000000
    103 0:?               1.000000
    104 0:16          direct index ( temp float)
    105 0:?             Constant:
    106 0:?               0.300000
    107 0:?               0.400000
    108 0:?               0.000000
    109 0:?               1.000000
    110 0:16            Constant:
    111 0:16              3 (const int)
    112 0:17      add second child into first child ( temp 4-component vector of float)
    113 0:17        'PosOut' ( temp 4-component vector of float)
    114 0:17        textureLod ( temp 4-component vector of float)
    115 0:17          'g_sam2D' (layout( binding=1) uniform sampler2D)
    116 0:17          Construct vec2 ( temp 2-component vector of float)
    117 0:?             Constant:
    118 0:?               0.500000
    119 0:?               0.600000
    120 0:?               0.000000
    121 0:?               1.000000
    122 0:17          direct index ( temp float)
    123 0:?             Constant:
    124 0:?               0.500000
    125 0:?               0.600000
    126 0:?               0.000000
    127 0:?               1.000000
    128 0:17            Constant:
    129 0:17              3 (const int)
    130 0:19      move second child to first child ( temp 4-component vector of float)
    131 0:19        Pos: direct index for structure ( temp 4-component vector of float)
    132 0:19          'vsout' ( temp structure{ temp 4-component vector of float Pos})
    133 0:19          Constant:
    134 0:19            0 (const int)
    135 0:19        divide ( temp 4-component vector of float)
    136 0:19          'PosOut' ( temp 4-component vector of float)
    137 0:19          Constant:
    138 0:19            2.000000
    139 0:21      Branch: Return with expression
    140 0:21        'vsout' ( temp structure{ temp 4-component vector of float Pos})
    141 0:11  Function Definition: main( ( temp void)
    142 0:11    Function Parameters: 
    143 0:?     Sequence
    144 0:11      Sequence
    145 0:11        move second child to first child ( temp 4-component vector of float)
    146 0:?           '@entryPointOutput.Pos' ( out 4-component vector of float Position)
    147 0:11          Pos: direct index for structure ( temp 4-component vector of float)
    148 0:11            Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
    149 0:11            Constant:
    150 0:11              0 (const int)
    151 0:?   Linker Objects
    152 0:?     'g_sam' (layout( binding=0) uniform sampler2D)
    153 0:?     'g_sam2D' (layout( binding=1) uniform sampler2D)
    154 0:?     '@entryPointOutput.Pos' ( out 4-component vector of float Position)
    155 
    156 // Module Version 10000
    157 // Generated by (magic number): 80007
    158 // Id's are bound by 64
    159 
    160                               Capability Shader
    161                2:             ExtInstImport  "GLSL.std.450"
    162                               MemoryModel Logical GLSL450
    163                               EntryPoint Vertex 5  "main" 61
    164                1:             String  ""
    165                               Source HLSL 500 1  "// OpModuleProcessed auto-map-locations
    166 // OpModuleProcessed auto-map-bindings
    167 // OpModuleProcessed entry-point main
    168 // OpModuleProcessed client vulkan100
    169 // OpModuleProcessed target-env vulkan1.0
    170 // OpModuleProcessed keep-uncalled
    171 // OpModuleProcessed hlsl-offsets
    172 #line 1
    173 "
    174                               Name 5  "main"
    175                               Name 9  "VS_OUTPUT"
    176                               MemberName 9(VS_OUTPUT) 0  "Pos"
    177                               Name 11  "@main("
    178                               Name 14  "PosOut"
    179                               Name 20  "g_sam"
    180                               Name 36  "g_sam2D"
    181                               Name 49  "vsout"
    182                               Name 61  "@entryPointOutput.Pos"
    183                               Decorate 20(g_sam) DescriptorSet 0
    184                               Decorate 20(g_sam) Binding 0
    185                               Decorate 36(g_sam2D) DescriptorSet 0
    186                               Decorate 36(g_sam2D) Binding 1
    187                               Decorate 61(@entryPointOutput.Pos) BuiltIn Position
    188                3:             TypeVoid
    189                4:             TypeFunction 3
    190                7:             TypeFloat 32
    191                8:             TypeVector 7(float) 4
    192     9(VS_OUTPUT):             TypeStruct 8(fvec4)
    193               10:             TypeFunction 9(VS_OUTPUT)
    194               13:             TypePointer Function 8(fvec4)
    195               15:    7(float) Constant 0
    196               16:    8(fvec4) ConstantComposite 15 15 15 15
    197               17:             TypeImage 7(float) 2D sampled format:Unknown
    198               18:             TypeSampledImage 17
    199               19:             TypePointer UniformConstant 18
    200        20(g_sam):     19(ptr) Variable UniformConstant
    201               22:    7(float) Constant 1050253722
    202               23:    7(float) Constant 1053609165
    203               24:    7(float) Constant 1065353216
    204               25:    8(fvec4) ConstantComposite 22 23 15 24
    205               26:             TypeVector 7(float) 2
    206               30:             TypeInt 32 0
    207               31:     30(int) Constant 3
    208      36(g_sam2D):     19(ptr) Variable UniformConstant
    209               38:    7(float) Constant 1056964608
    210               39:    7(float) Constant 1058642330
    211               40:    8(fvec4) ConstantComposite 38 39 15 24
    212               48:             TypePointer Function 9(VS_OUTPUT)
    213               50:             TypeInt 32 1
    214               51:     50(int) Constant 0
    215               53:    7(float) Constant 1073741824
    216               60:             TypePointer Output 8(fvec4)
    217 61(@entryPointOutput.Pos):     60(ptr) Variable Output
    218          5(main):           3 Function None 4
    219                6:             Label
    220                               Line 1 11 0
    221               62:9(VS_OUTPUT) FunctionCall 11(@main()
    222               63:    8(fvec4) CompositeExtract 62 0
    223                               Store 61(@entryPointOutput.Pos) 63
    224                               Return
    225                               FunctionEnd
    226       11(@main():9(VS_OUTPUT) Function None 10
    227               12:             Label
    228       14(PosOut):     13(ptr) Variable Function
    229        49(vsout):     48(ptr) Variable Function
    230                               Line 1 14 0
    231                               Store 14(PosOut) 16
    232                               Line 1 16 0
    233               21:          18 Load 20(g_sam)
    234               27:    7(float) CompositeExtract 25 0
    235               28:    7(float) CompositeExtract 25 1
    236               29:   26(fvec2) CompositeConstruct 27 28
    237               32:    7(float) CompositeExtract 25 3
    238               33:    8(fvec4) ImageSampleExplicitLod 21 29 Lod 32
    239               34:    8(fvec4) Load 14(PosOut)
    240               35:    8(fvec4) FAdd 34 33
    241                               Store 14(PosOut) 35
    242                               Line 1 17 0
    243               37:          18 Load 36(g_sam2D)
    244               41:    7(float) CompositeExtract 40 0
    245               42:    7(float) CompositeExtract 40 1
    246               43:   26(fvec2) CompositeConstruct 41 42
    247               44:    7(float) CompositeExtract 40 3
    248               45:    8(fvec4) ImageSampleExplicitLod 37 43 Lod 44
    249               46:    8(fvec4) Load 14(PosOut)
    250               47:    8(fvec4) FAdd 46 45
    251                               Store 14(PosOut) 47
    252                               Line 1 19 0
    253               52:    8(fvec4) Load 14(PosOut)
    254               54:    8(fvec4) CompositeConstruct 53 53 53 53
    255               55:    8(fvec4) FDiv 52 54
    256               56:     13(ptr) AccessChain 49(vsout) 51
    257                               Store 56 55
    258                               Line 1 21 0
    259               57:9(VS_OUTPUT) Load 49(vsout)
    260                               ReturnValue 57
    261                               FunctionEnd
    262