1 hlsl.samplebias.array.dx10.frag 2 Shader version: 500 3 gl_FragCoord origin is upper left 4 using depth_any 5 0:? Sequence 6 0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 7 0:24 Function Parameters: 8 0:? Sequence 9 0:27 Sequence 10 0:27 move second child to first child ( temp 4-component vector of float) 11 0:27 'txval10' ( temp 4-component vector of float) 12 0:27 texture ( temp 4-component vector of float) 13 0:27 Construct combined texture-sampler ( temp sampler1DArray) 14 0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 15 0:27 'g_sSamp' (layout( binding=0) uniform sampler) 16 0:? Constant: 17 0:? 0.100000 18 0:? 0.200000 19 0:27 Constant: 20 0:27 0.500000 21 0:28 Sequence 22 0:28 move second child to first child ( temp 4-component vector of int) 23 0:28 'txval11' ( temp 4-component vector of int) 24 0:28 texture ( temp 4-component vector of int) 25 0:28 Construct combined texture-sampler ( temp isampler1DArray) 26 0:28 'g_tTex1di4' ( uniform itexture1DArray) 27 0:28 'g_sSamp' (layout( binding=0) uniform sampler) 28 0:? Constant: 29 0:? 0.200000 30 0:? 0.300000 31 0:28 Constant: 32 0:28 0.500000 33 0:29 Sequence 34 0:29 move second child to first child ( temp 4-component vector of uint) 35 0:29 'txval12' ( temp 4-component vector of uint) 36 0:29 texture ( temp 4-component vector of uint) 37 0:29 Construct combined texture-sampler ( temp usampler1DArray) 38 0:29 'g_tTex1du4' ( uniform utexture1DArray) 39 0:29 'g_sSamp' (layout( binding=0) uniform sampler) 40 0:? Constant: 41 0:? 0.300000 42 0:? 0.400000 43 0:29 Constant: 44 0:29 0.500000 45 0:31 Sequence 46 0:31 move second child to first child ( temp 4-component vector of float) 47 0:31 'txval20' ( temp 4-component vector of float) 48 0:31 texture ( temp 4-component vector of float) 49 0:31 Construct combined texture-sampler ( temp sampler2DArray) 50 0:31 'g_tTex2df4' ( uniform texture2DArray) 51 0:31 'g_sSamp' (layout( binding=0) uniform sampler) 52 0:? Constant: 53 0:? 0.100000 54 0:? 0.200000 55 0:? 0.300000 56 0:31 Constant: 57 0:31 0.500000 58 0:32 Sequence 59 0:32 move second child to first child ( temp 4-component vector of int) 60 0:32 'txval21' ( temp 4-component vector of int) 61 0:32 texture ( temp 4-component vector of int) 62 0:32 Construct combined texture-sampler ( temp isampler2DArray) 63 0:32 'g_tTex2di4' ( uniform itexture2DArray) 64 0:32 'g_sSamp' (layout( binding=0) uniform sampler) 65 0:? Constant: 66 0:? 0.300000 67 0:? 0.400000 68 0:? 0.500000 69 0:32 Constant: 70 0:32 0.500000 71 0:33 Sequence 72 0:33 move second child to first child ( temp 4-component vector of uint) 73 0:33 'txval22' ( temp 4-component vector of uint) 74 0:33 texture ( temp 4-component vector of uint) 75 0:33 Construct combined texture-sampler ( temp usampler2DArray) 76 0:33 'g_tTex2du4' ( uniform utexture2DArray) 77 0:33 'g_sSamp' (layout( binding=0) uniform sampler) 78 0:? Constant: 79 0:? 0.500000 80 0:? 0.600000 81 0:? 0.700000 82 0:33 Constant: 83 0:33 0.500000 84 0:35 Sequence 85 0:35 move second child to first child ( temp 4-component vector of float) 86 0:35 'txval40' ( temp 4-component vector of float) 87 0:35 texture ( temp 4-component vector of float) 88 0:35 Construct combined texture-sampler ( temp samplerCubeArray) 89 0:35 'g_tTexcdf4' ( uniform textureCubeArray) 90 0:35 'g_sSamp' (layout( binding=0) uniform sampler) 91 0:? Constant: 92 0:? 0.100000 93 0:? 0.200000 94 0:? 0.300000 95 0:? 0.400000 96 0:35 Constant: 97 0:35 0.500000 98 0:36 Sequence 99 0:36 move second child to first child ( temp 4-component vector of int) 100 0:36 'txval41' ( temp 4-component vector of int) 101 0:36 texture ( temp 4-component vector of int) 102 0:36 Construct combined texture-sampler ( temp isamplerCubeArray) 103 0:36 'g_tTexcdi4' ( uniform itextureCubeArray) 104 0:36 'g_sSamp' (layout( binding=0) uniform sampler) 105 0:? Constant: 106 0:? 0.400000 107 0:? 0.500000 108 0:? 0.600000 109 0:? 0.700000 110 0:36 Constant: 111 0:36 0.500000 112 0:37 Sequence 113 0:37 move second child to first child ( temp 4-component vector of uint) 114 0:37 'txval42' ( temp 4-component vector of uint) 115 0:37 texture ( temp 4-component vector of uint) 116 0:37 Construct combined texture-sampler ( temp usamplerCubeArray) 117 0:37 'g_tTexcdu4' ( uniform utextureCubeArray) 118 0:37 'g_sSamp' (layout( binding=0) uniform sampler) 119 0:? Constant: 120 0:? 0.700000 121 0:? 0.800000 122 0:? 0.900000 123 0:? 1.000000 124 0:37 Constant: 125 0:37 0.500000 126 0:39 move second child to first child ( temp 4-component vector of float) 127 0:39 Color: direct index for structure ( temp 4-component vector of float) 128 0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 129 0:39 Constant: 130 0:39 0 (const int) 131 0:39 Constant: 132 0:39 1.000000 133 0:39 1.000000 134 0:39 1.000000 135 0:39 1.000000 136 0:40 move second child to first child ( temp float) 137 0:40 Depth: direct index for structure ( temp float) 138 0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 139 0:40 Constant: 140 0:40 1 (const int) 141 0:40 Constant: 142 0:40 1.000000 143 0:42 Branch: Return with expression 144 0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 145 0:24 Function Definition: main( ( temp void) 146 0:24 Function Parameters: 147 0:? Sequence 148 0:24 Sequence 149 0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 150 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 151 0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 152 0:24 move second child to first child ( temp 4-component vector of float) 153 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 154 0:24 Color: direct index for structure ( temp 4-component vector of float) 155 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 156 0:24 Constant: 157 0:24 0 (const int) 158 0:24 move second child to first child ( temp float) 159 0:? '@entryPointOutput.Depth' ( out float FragDepth) 160 0:24 Depth: direct index for structure ( temp float) 161 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 162 0:24 Constant: 163 0:24 1 (const int) 164 0:? Linker Objects 165 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 166 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 167 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 168 0:? 'g_tTex1di4' ( uniform itexture1DArray) 169 0:? 'g_tTex1du4' ( uniform utexture1DArray) 170 0:? 'g_tTex2df4' ( uniform texture2DArray) 171 0:? 'g_tTex2di4' ( uniform itexture2DArray) 172 0:? 'g_tTex2du4' ( uniform utexture2DArray) 173 0:? 'g_tTexcdf4' ( uniform textureCubeArray) 174 0:? 'g_tTexcdi4' ( uniform itextureCubeArray) 175 0:? 'g_tTexcdu4' ( uniform utextureCubeArray) 176 0:? '@entryPointOutput.Depth' ( out float FragDepth) 177 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 178 179 180 Linked fragment stage: 181 182 183 Shader version: 500 184 gl_FragCoord origin is upper left 185 using depth_any 186 0:? Sequence 187 0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 188 0:24 Function Parameters: 189 0:? Sequence 190 0:27 Sequence 191 0:27 move second child to first child ( temp 4-component vector of float) 192 0:27 'txval10' ( temp 4-component vector of float) 193 0:27 texture ( temp 4-component vector of float) 194 0:27 Construct combined texture-sampler ( temp sampler1DArray) 195 0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 196 0:27 'g_sSamp' (layout( binding=0) uniform sampler) 197 0:? Constant: 198 0:? 0.100000 199 0:? 0.200000 200 0:27 Constant: 201 0:27 0.500000 202 0:28 Sequence 203 0:28 move second child to first child ( temp 4-component vector of int) 204 0:28 'txval11' ( temp 4-component vector of int) 205 0:28 texture ( temp 4-component vector of int) 206 0:28 Construct combined texture-sampler ( temp isampler1DArray) 207 0:28 'g_tTex1di4' ( uniform itexture1DArray) 208 0:28 'g_sSamp' (layout( binding=0) uniform sampler) 209 0:? Constant: 210 0:? 0.200000 211 0:? 0.300000 212 0:28 Constant: 213 0:28 0.500000 214 0:29 Sequence 215 0:29 move second child to first child ( temp 4-component vector of uint) 216 0:29 'txval12' ( temp 4-component vector of uint) 217 0:29 texture ( temp 4-component vector of uint) 218 0:29 Construct combined texture-sampler ( temp usampler1DArray) 219 0:29 'g_tTex1du4' ( uniform utexture1DArray) 220 0:29 'g_sSamp' (layout( binding=0) uniform sampler) 221 0:? Constant: 222 0:? 0.300000 223 0:? 0.400000 224 0:29 Constant: 225 0:29 0.500000 226 0:31 Sequence 227 0:31 move second child to first child ( temp 4-component vector of float) 228 0:31 'txval20' ( temp 4-component vector of float) 229 0:31 texture ( temp 4-component vector of float) 230 0:31 Construct combined texture-sampler ( temp sampler2DArray) 231 0:31 'g_tTex2df4' ( uniform texture2DArray) 232 0:31 'g_sSamp' (layout( binding=0) uniform sampler) 233 0:? Constant: 234 0:? 0.100000 235 0:? 0.200000 236 0:? 0.300000 237 0:31 Constant: 238 0:31 0.500000 239 0:32 Sequence 240 0:32 move second child to first child ( temp 4-component vector of int) 241 0:32 'txval21' ( temp 4-component vector of int) 242 0:32 texture ( temp 4-component vector of int) 243 0:32 Construct combined texture-sampler ( temp isampler2DArray) 244 0:32 'g_tTex2di4' ( uniform itexture2DArray) 245 0:32 'g_sSamp' (layout( binding=0) uniform sampler) 246 0:? Constant: 247 0:? 0.300000 248 0:? 0.400000 249 0:? 0.500000 250 0:32 Constant: 251 0:32 0.500000 252 0:33 Sequence 253 0:33 move second child to first child ( temp 4-component vector of uint) 254 0:33 'txval22' ( temp 4-component vector of uint) 255 0:33 texture ( temp 4-component vector of uint) 256 0:33 Construct combined texture-sampler ( temp usampler2DArray) 257 0:33 'g_tTex2du4' ( uniform utexture2DArray) 258 0:33 'g_sSamp' (layout( binding=0) uniform sampler) 259 0:? Constant: 260 0:? 0.500000 261 0:? 0.600000 262 0:? 0.700000 263 0:33 Constant: 264 0:33 0.500000 265 0:35 Sequence 266 0:35 move second child to first child ( temp 4-component vector of float) 267 0:35 'txval40' ( temp 4-component vector of float) 268 0:35 texture ( temp 4-component vector of float) 269 0:35 Construct combined texture-sampler ( temp samplerCubeArray) 270 0:35 'g_tTexcdf4' ( uniform textureCubeArray) 271 0:35 'g_sSamp' (layout( binding=0) uniform sampler) 272 0:? Constant: 273 0:? 0.100000 274 0:? 0.200000 275 0:? 0.300000 276 0:? 0.400000 277 0:35 Constant: 278 0:35 0.500000 279 0:36 Sequence 280 0:36 move second child to first child ( temp 4-component vector of int) 281 0:36 'txval41' ( temp 4-component vector of int) 282 0:36 texture ( temp 4-component vector of int) 283 0:36 Construct combined texture-sampler ( temp isamplerCubeArray) 284 0:36 'g_tTexcdi4' ( uniform itextureCubeArray) 285 0:36 'g_sSamp' (layout( binding=0) uniform sampler) 286 0:? Constant: 287 0:? 0.400000 288 0:? 0.500000 289 0:? 0.600000 290 0:? 0.700000 291 0:36 Constant: 292 0:36 0.500000 293 0:37 Sequence 294 0:37 move second child to first child ( temp 4-component vector of uint) 295 0:37 'txval42' ( temp 4-component vector of uint) 296 0:37 texture ( temp 4-component vector of uint) 297 0:37 Construct combined texture-sampler ( temp usamplerCubeArray) 298 0:37 'g_tTexcdu4' ( uniform utextureCubeArray) 299 0:37 'g_sSamp' (layout( binding=0) uniform sampler) 300 0:? Constant: 301 0:? 0.700000 302 0:? 0.800000 303 0:? 0.900000 304 0:? 1.000000 305 0:37 Constant: 306 0:37 0.500000 307 0:39 move second child to first child ( temp 4-component vector of float) 308 0:39 Color: direct index for structure ( temp 4-component vector of float) 309 0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 310 0:39 Constant: 311 0:39 0 (const int) 312 0:39 Constant: 313 0:39 1.000000 314 0:39 1.000000 315 0:39 1.000000 316 0:39 1.000000 317 0:40 move second child to first child ( temp float) 318 0:40 Depth: direct index for structure ( temp float) 319 0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 320 0:40 Constant: 321 0:40 1 (const int) 322 0:40 Constant: 323 0:40 1.000000 324 0:42 Branch: Return with expression 325 0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 326 0:24 Function Definition: main( ( temp void) 327 0:24 Function Parameters: 328 0:? Sequence 329 0:24 Sequence 330 0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 331 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 332 0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 333 0:24 move second child to first child ( temp 4-component vector of float) 334 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 335 0:24 Color: direct index for structure ( temp 4-component vector of float) 336 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 337 0:24 Constant: 338 0:24 0 (const int) 339 0:24 move second child to first child ( temp float) 340 0:? '@entryPointOutput.Depth' ( out float FragDepth) 341 0:24 Depth: direct index for structure ( temp float) 342 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 343 0:24 Constant: 344 0:24 1 (const int) 345 0:? Linker Objects 346 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 347 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 348 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 349 0:? 'g_tTex1di4' ( uniform itexture1DArray) 350 0:? 'g_tTex1du4' ( uniform utexture1DArray) 351 0:? 'g_tTex2df4' ( uniform texture2DArray) 352 0:? 'g_tTex2di4' ( uniform itexture2DArray) 353 0:? 'g_tTex2du4' ( uniform utexture2DArray) 354 0:? 'g_tTexcdf4' ( uniform textureCubeArray) 355 0:? 'g_tTexcdi4' ( uniform itextureCubeArray) 356 0:? 'g_tTexcdu4' ( uniform utextureCubeArray) 357 0:? '@entryPointOutput.Depth' ( out float FragDepth) 358 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 359 360 // Module Version 10000 361 // Generated by (magic number): 80007 362 // Id's are bound by 146 363 364 Capability Shader 365 Capability Sampled1D 366 Capability SampledCubeArray 367 1: ExtInstImport "GLSL.std.450" 368 MemoryModel Logical GLSL450 369 EntryPoint Fragment 4 "main" 138 142 370 ExecutionMode 4 OriginUpperLeft 371 ExecutionMode 4 DepthReplacing 372 Source HLSL 500 373 Name 4 "main" 374 Name 8 "PS_OUTPUT" 375 MemberName 8(PS_OUTPUT) 0 "Color" 376 MemberName 8(PS_OUTPUT) 1 "Depth" 377 Name 10 "@main(" 378 Name 13 "txval10" 379 Name 16 "g_tTex1df4" 380 Name 20 "g_sSamp" 381 Name 33 "txval11" 382 Name 36 "g_tTex1di4" 383 Name 47 "txval12" 384 Name 50 "g_tTex1du4" 385 Name 58 "txval20" 386 Name 61 "g_tTex2df4" 387 Name 69 "txval21" 388 Name 72 "g_tTex2di4" 389 Name 79 "txval22" 390 Name 82 "g_tTex2du4" 391 Name 91 "txval40" 392 Name 94 "g_tTexcdf4" 393 Name 101 "txval41" 394 Name 104 "g_tTexcdi4" 395 Name 111 "txval42" 396 Name 114 "g_tTexcdu4" 397 Name 125 "psout" 398 Name 135 "flattenTemp" 399 Name 138 "@entryPointOutput.Color" 400 Name 142 "@entryPointOutput.Depth" 401 Name 145 "g_tTex1df4a" 402 Decorate 16(g_tTex1df4) DescriptorSet 0 403 Decorate 16(g_tTex1df4) Binding 0 404 Decorate 20(g_sSamp) DescriptorSet 0 405 Decorate 20(g_sSamp) Binding 0 406 Decorate 36(g_tTex1di4) DescriptorSet 0 407 Decorate 36(g_tTex1di4) Binding 0 408 Decorate 50(g_tTex1du4) DescriptorSet 0 409 Decorate 50(g_tTex1du4) Binding 0 410 Decorate 61(g_tTex2df4) DescriptorSet 0 411 Decorate 61(g_tTex2df4) Binding 0 412 Decorate 72(g_tTex2di4) DescriptorSet 0 413 Decorate 72(g_tTex2di4) Binding 0 414 Decorate 82(g_tTex2du4) DescriptorSet 0 415 Decorate 82(g_tTex2du4) Binding 0 416 Decorate 94(g_tTexcdf4) DescriptorSet 0 417 Decorate 94(g_tTexcdf4) Binding 0 418 Decorate 104(g_tTexcdi4) DescriptorSet 0 419 Decorate 104(g_tTexcdi4) Binding 0 420 Decorate 114(g_tTexcdu4) DescriptorSet 0 421 Decorate 114(g_tTexcdu4) Binding 0 422 Decorate 138(@entryPointOutput.Color) Location 0 423 Decorate 142(@entryPointOutput.Depth) BuiltIn FragDepth 424 Decorate 145(g_tTex1df4a) DescriptorSet 0 425 Decorate 145(g_tTex1df4a) Binding 1 426 2: TypeVoid 427 3: TypeFunction 2 428 6: TypeFloat 32 429 7: TypeVector 6(float) 4 430 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 431 9: TypeFunction 8(PS_OUTPUT) 432 12: TypePointer Function 7(fvec4) 433 14: TypeImage 6(float) 1D array sampled format:Unknown 434 15: TypePointer UniformConstant 14 435 16(g_tTex1df4): 15(ptr) Variable UniformConstant 436 18: TypeSampler 437 19: TypePointer UniformConstant 18 438 20(g_sSamp): 19(ptr) Variable UniformConstant 439 22: TypeSampledImage 14 440 24: TypeVector 6(float) 2 441 25: 6(float) Constant 1036831949 442 26: 6(float) Constant 1045220557 443 27: 24(fvec2) ConstantComposite 25 26 444 28: 6(float) Constant 1056964608 445 30: TypeInt 32 1 446 31: TypeVector 30(int) 4 447 32: TypePointer Function 31(ivec4) 448 34: TypeImage 30(int) 1D array sampled format:Unknown 449 35: TypePointer UniformConstant 34 450 36(g_tTex1di4): 35(ptr) Variable UniformConstant 451 39: TypeSampledImage 34 452 41: 6(float) Constant 1050253722 453 42: 24(fvec2) ConstantComposite 26 41 454 44: TypeInt 32 0 455 45: TypeVector 44(int) 4 456 46: TypePointer Function 45(ivec4) 457 48: TypeImage 44(int) 1D array sampled format:Unknown 458 49: TypePointer UniformConstant 48 459 50(g_tTex1du4): 49(ptr) Variable UniformConstant 460 53: TypeSampledImage 48 461 55: 6(float) Constant 1053609165 462 56: 24(fvec2) ConstantComposite 41 55 463 59: TypeImage 6(float) 2D array sampled format:Unknown 464 60: TypePointer UniformConstant 59 465 61(g_tTex2df4): 60(ptr) Variable UniformConstant 466 64: TypeSampledImage 59 467 66: TypeVector 6(float) 3 468 67: 66(fvec3) ConstantComposite 25 26 41 469 70: TypeImage 30(int) 2D array sampled format:Unknown 470 71: TypePointer UniformConstant 70 471 72(g_tTex2di4): 71(ptr) Variable UniformConstant 472 75: TypeSampledImage 70 473 77: 66(fvec3) ConstantComposite 41 55 28 474 80: TypeImage 44(int) 2D array sampled format:Unknown 475 81: TypePointer UniformConstant 80 476 82(g_tTex2du4): 81(ptr) Variable UniformConstant 477 85: TypeSampledImage 80 478 87: 6(float) Constant 1058642330 479 88: 6(float) Constant 1060320051 480 89: 66(fvec3) ConstantComposite 28 87 88 481 92: TypeImage 6(float) Cube array sampled format:Unknown 482 93: TypePointer UniformConstant 92 483 94(g_tTexcdf4): 93(ptr) Variable UniformConstant 484 97: TypeSampledImage 92 485 99: 7(fvec4) ConstantComposite 25 26 41 55 486 102: TypeImage 30(int) Cube array sampled format:Unknown 487 103: TypePointer UniformConstant 102 488 104(g_tTexcdi4): 103(ptr) Variable UniformConstant 489 107: TypeSampledImage 102 490 109: 7(fvec4) ConstantComposite 55 28 87 88 491 112: TypeImage 44(int) Cube array sampled format:Unknown 492 113: TypePointer UniformConstant 112 493 114(g_tTexcdu4): 113(ptr) Variable UniformConstant 494 117: TypeSampledImage 112 495 119: 6(float) Constant 1061997773 496 120: 6(float) Constant 1063675494 497 121: 6(float) Constant 1065353216 498 122: 7(fvec4) ConstantComposite 88 119 120 121 499 124: TypePointer Function 8(PS_OUTPUT) 500 126: 30(int) Constant 0 501 127: 7(fvec4) ConstantComposite 121 121 121 121 502 129: 30(int) Constant 1 503 130: TypePointer Function 6(float) 504 137: TypePointer Output 7(fvec4) 505 138(@entryPointOutput.Color): 137(ptr) Variable Output 506 141: TypePointer Output 6(float) 507 142(@entryPointOutput.Depth): 141(ptr) Variable Output 508 145(g_tTex1df4a): 15(ptr) Variable UniformConstant 509 4(main): 2 Function None 3 510 5: Label 511 135(flattenTemp): 124(ptr) Variable Function 512 136:8(PS_OUTPUT) FunctionCall 10(@main() 513 Store 135(flattenTemp) 136 514 139: 12(ptr) AccessChain 135(flattenTemp) 126 515 140: 7(fvec4) Load 139 516 Store 138(@entryPointOutput.Color) 140 517 143: 130(ptr) AccessChain 135(flattenTemp) 129 518 144: 6(float) Load 143 519 Store 142(@entryPointOutput.Depth) 144 520 Return 521 FunctionEnd 522 10(@main():8(PS_OUTPUT) Function None 9 523 11: Label 524 13(txval10): 12(ptr) Variable Function 525 33(txval11): 32(ptr) Variable Function 526 47(txval12): 46(ptr) Variable Function 527 58(txval20): 12(ptr) Variable Function 528 69(txval21): 32(ptr) Variable Function 529 79(txval22): 46(ptr) Variable Function 530 91(txval40): 12(ptr) Variable Function 531 101(txval41): 32(ptr) Variable Function 532 111(txval42): 46(ptr) Variable Function 533 125(psout): 124(ptr) Variable Function 534 17: 14 Load 16(g_tTex1df4) 535 21: 18 Load 20(g_sSamp) 536 23: 22 SampledImage 17 21 537 29: 7(fvec4) ImageSampleImplicitLod 23 27 Bias 28 538 Store 13(txval10) 29 539 37: 34 Load 36(g_tTex1di4) 540 38: 18 Load 20(g_sSamp) 541 40: 39 SampledImage 37 38 542 43: 31(ivec4) ImageSampleImplicitLod 40 42 Bias 28 543 Store 33(txval11) 43 544 51: 48 Load 50(g_tTex1du4) 545 52: 18 Load 20(g_sSamp) 546 54: 53 SampledImage 51 52 547 57: 45(ivec4) ImageSampleImplicitLod 54 56 Bias 28 548 Store 47(txval12) 57 549 62: 59 Load 61(g_tTex2df4) 550 63: 18 Load 20(g_sSamp) 551 65: 64 SampledImage 62 63 552 68: 7(fvec4) ImageSampleImplicitLod 65 67 Bias 28 553 Store 58(txval20) 68 554 73: 70 Load 72(g_tTex2di4) 555 74: 18 Load 20(g_sSamp) 556 76: 75 SampledImage 73 74 557 78: 31(ivec4) ImageSampleImplicitLod 76 77 Bias 28 558 Store 69(txval21) 78 559 83: 80 Load 82(g_tTex2du4) 560 84: 18 Load 20(g_sSamp) 561 86: 85 SampledImage 83 84 562 90: 45(ivec4) ImageSampleImplicitLod 86 89 Bias 28 563 Store 79(txval22) 90 564 95: 92 Load 94(g_tTexcdf4) 565 96: 18 Load 20(g_sSamp) 566 98: 97 SampledImage 95 96 567 100: 7(fvec4) ImageSampleImplicitLod 98 99 Bias 28 568 Store 91(txval40) 100 569 105: 102 Load 104(g_tTexcdi4) 570 106: 18 Load 20(g_sSamp) 571 108: 107 SampledImage 105 106 572 110: 31(ivec4) ImageSampleImplicitLod 108 109 Bias 28 573 Store 101(txval41) 110 574 115: 112 Load 114(g_tTexcdu4) 575 116: 18 Load 20(g_sSamp) 576 118: 117 SampledImage 115 116 577 123: 45(ivec4) ImageSampleImplicitLod 118 122 Bias 28 578 Store 111(txval42) 123 579 128: 12(ptr) AccessChain 125(psout) 126 580 Store 128 127 581 131: 130(ptr) AccessChain 125(psout) 129 582 Store 131 121 583 132:8(PS_OUTPUT) Load 125(psout) 584 ReturnValue 132 585 FunctionEnd 586