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      1 hlsl.samplebias.array.dx10.frag
      2 Shader version: 500
      3 gl_FragCoord origin is upper left
      4 using depth_any
      5 0:? Sequence
      6 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
      7 0:24    Function Parameters: 
      8 0:?     Sequence
      9 0:27      Sequence
     10 0:27        move second child to first child ( temp 4-component vector of float)
     11 0:27          'txval10' ( temp 4-component vector of float)
     12 0:27          texture ( temp 4-component vector of float)
     13 0:27            Construct combined texture-sampler ( temp sampler1DArray)
     14 0:27              'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
     15 0:27              'g_sSamp' (layout( binding=0) uniform sampler)
     16 0:?             Constant:
     17 0:?               0.100000
     18 0:?               0.200000
     19 0:27            Constant:
     20 0:27              0.500000
     21 0:28      Sequence
     22 0:28        move second child to first child ( temp 4-component vector of int)
     23 0:28          'txval11' ( temp 4-component vector of int)
     24 0:28          texture ( temp 4-component vector of int)
     25 0:28            Construct combined texture-sampler ( temp isampler1DArray)
     26 0:28              'g_tTex1di4' ( uniform itexture1DArray)
     27 0:28              'g_sSamp' (layout( binding=0) uniform sampler)
     28 0:?             Constant:
     29 0:?               0.200000
     30 0:?               0.300000
     31 0:28            Constant:
     32 0:28              0.500000
     33 0:29      Sequence
     34 0:29        move second child to first child ( temp 4-component vector of uint)
     35 0:29          'txval12' ( temp 4-component vector of uint)
     36 0:29          texture ( temp 4-component vector of uint)
     37 0:29            Construct combined texture-sampler ( temp usampler1DArray)
     38 0:29              'g_tTex1du4' ( uniform utexture1DArray)
     39 0:29              'g_sSamp' (layout( binding=0) uniform sampler)
     40 0:?             Constant:
     41 0:?               0.300000
     42 0:?               0.400000
     43 0:29            Constant:
     44 0:29              0.500000
     45 0:31      Sequence
     46 0:31        move second child to first child ( temp 4-component vector of float)
     47 0:31          'txval20' ( temp 4-component vector of float)
     48 0:31          texture ( temp 4-component vector of float)
     49 0:31            Construct combined texture-sampler ( temp sampler2DArray)
     50 0:31              'g_tTex2df4' ( uniform texture2DArray)
     51 0:31              'g_sSamp' (layout( binding=0) uniform sampler)
     52 0:?             Constant:
     53 0:?               0.100000
     54 0:?               0.200000
     55 0:?               0.300000
     56 0:31            Constant:
     57 0:31              0.500000
     58 0:32      Sequence
     59 0:32        move second child to first child ( temp 4-component vector of int)
     60 0:32          'txval21' ( temp 4-component vector of int)
     61 0:32          texture ( temp 4-component vector of int)
     62 0:32            Construct combined texture-sampler ( temp isampler2DArray)
     63 0:32              'g_tTex2di4' ( uniform itexture2DArray)
     64 0:32              'g_sSamp' (layout( binding=0) uniform sampler)
     65 0:?             Constant:
     66 0:?               0.300000
     67 0:?               0.400000
     68 0:?               0.500000
     69 0:32            Constant:
     70 0:32              0.500000
     71 0:33      Sequence
     72 0:33        move second child to first child ( temp 4-component vector of uint)
     73 0:33          'txval22' ( temp 4-component vector of uint)
     74 0:33          texture ( temp 4-component vector of uint)
     75 0:33            Construct combined texture-sampler ( temp usampler2DArray)
     76 0:33              'g_tTex2du4' ( uniform utexture2DArray)
     77 0:33              'g_sSamp' (layout( binding=0) uniform sampler)
     78 0:?             Constant:
     79 0:?               0.500000
     80 0:?               0.600000
     81 0:?               0.700000
     82 0:33            Constant:
     83 0:33              0.500000
     84 0:35      Sequence
     85 0:35        move second child to first child ( temp 4-component vector of float)
     86 0:35          'txval40' ( temp 4-component vector of float)
     87 0:35          texture ( temp 4-component vector of float)
     88 0:35            Construct combined texture-sampler ( temp samplerCubeArray)
     89 0:35              'g_tTexcdf4' ( uniform textureCubeArray)
     90 0:35              'g_sSamp' (layout( binding=0) uniform sampler)
     91 0:?             Constant:
     92 0:?               0.100000
     93 0:?               0.200000
     94 0:?               0.300000
     95 0:?               0.400000
     96 0:35            Constant:
     97 0:35              0.500000
     98 0:36      Sequence
     99 0:36        move second child to first child ( temp 4-component vector of int)
    100 0:36          'txval41' ( temp 4-component vector of int)
    101 0:36          texture ( temp 4-component vector of int)
    102 0:36            Construct combined texture-sampler ( temp isamplerCubeArray)
    103 0:36              'g_tTexcdi4' ( uniform itextureCubeArray)
    104 0:36              'g_sSamp' (layout( binding=0) uniform sampler)
    105 0:?             Constant:
    106 0:?               0.400000
    107 0:?               0.500000
    108 0:?               0.600000
    109 0:?               0.700000
    110 0:36            Constant:
    111 0:36              0.500000
    112 0:37      Sequence
    113 0:37        move second child to first child ( temp 4-component vector of uint)
    114 0:37          'txval42' ( temp 4-component vector of uint)
    115 0:37          texture ( temp 4-component vector of uint)
    116 0:37            Construct combined texture-sampler ( temp usamplerCubeArray)
    117 0:37              'g_tTexcdu4' ( uniform utextureCubeArray)
    118 0:37              'g_sSamp' (layout( binding=0) uniform sampler)
    119 0:?             Constant:
    120 0:?               0.700000
    121 0:?               0.800000
    122 0:?               0.900000
    123 0:?               1.000000
    124 0:37            Constant:
    125 0:37              0.500000
    126 0:39      move second child to first child ( temp 4-component vector of float)
    127 0:39        Color: direct index for structure ( temp 4-component vector of float)
    128 0:39          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    129 0:39          Constant:
    130 0:39            0 (const int)
    131 0:39        Constant:
    132 0:39          1.000000
    133 0:39          1.000000
    134 0:39          1.000000
    135 0:39          1.000000
    136 0:40      move second child to first child ( temp float)
    137 0:40        Depth: direct index for structure ( temp float)
    138 0:40          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    139 0:40          Constant:
    140 0:40            1 (const int)
    141 0:40        Constant:
    142 0:40          1.000000
    143 0:42      Branch: Return with expression
    144 0:42        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    145 0:24  Function Definition: main( ( temp void)
    146 0:24    Function Parameters: 
    147 0:?     Sequence
    148 0:24      Sequence
    149 0:24        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    150 0:24          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    151 0:24          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    152 0:24        move second child to first child ( temp 4-component vector of float)
    153 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
    154 0:24          Color: direct index for structure ( temp 4-component vector of float)
    155 0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    156 0:24            Constant:
    157 0:24              0 (const int)
    158 0:24        move second child to first child ( temp float)
    159 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
    160 0:24          Depth: direct index for structure ( temp float)
    161 0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    162 0:24            Constant:
    163 0:24              1 (const int)
    164 0:?   Linker Objects
    165 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
    166 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
    167 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
    168 0:?     'g_tTex1di4' ( uniform itexture1DArray)
    169 0:?     'g_tTex1du4' ( uniform utexture1DArray)
    170 0:?     'g_tTex2df4' ( uniform texture2DArray)
    171 0:?     'g_tTex2di4' ( uniform itexture2DArray)
    172 0:?     'g_tTex2du4' ( uniform utexture2DArray)
    173 0:?     'g_tTexcdf4' ( uniform textureCubeArray)
    174 0:?     'g_tTexcdi4' ( uniform itextureCubeArray)
    175 0:?     'g_tTexcdu4' ( uniform utextureCubeArray)
    176 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
    177 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
    178 
    179 
    180 Linked fragment stage:
    181 
    182 
    183 Shader version: 500
    184 gl_FragCoord origin is upper left
    185 using depth_any
    186 0:? Sequence
    187 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    188 0:24    Function Parameters: 
    189 0:?     Sequence
    190 0:27      Sequence
    191 0:27        move second child to first child ( temp 4-component vector of float)
    192 0:27          'txval10' ( temp 4-component vector of float)
    193 0:27          texture ( temp 4-component vector of float)
    194 0:27            Construct combined texture-sampler ( temp sampler1DArray)
    195 0:27              'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
    196 0:27              'g_sSamp' (layout( binding=0) uniform sampler)
    197 0:?             Constant:
    198 0:?               0.100000
    199 0:?               0.200000
    200 0:27            Constant:
    201 0:27              0.500000
    202 0:28      Sequence
    203 0:28        move second child to first child ( temp 4-component vector of int)
    204 0:28          'txval11' ( temp 4-component vector of int)
    205 0:28          texture ( temp 4-component vector of int)
    206 0:28            Construct combined texture-sampler ( temp isampler1DArray)
    207 0:28              'g_tTex1di4' ( uniform itexture1DArray)
    208 0:28              'g_sSamp' (layout( binding=0) uniform sampler)
    209 0:?             Constant:
    210 0:?               0.200000
    211 0:?               0.300000
    212 0:28            Constant:
    213 0:28              0.500000
    214 0:29      Sequence
    215 0:29        move second child to first child ( temp 4-component vector of uint)
    216 0:29          'txval12' ( temp 4-component vector of uint)
    217 0:29          texture ( temp 4-component vector of uint)
    218 0:29            Construct combined texture-sampler ( temp usampler1DArray)
    219 0:29              'g_tTex1du4' ( uniform utexture1DArray)
    220 0:29              'g_sSamp' (layout( binding=0) uniform sampler)
    221 0:?             Constant:
    222 0:?               0.300000
    223 0:?               0.400000
    224 0:29            Constant:
    225 0:29              0.500000
    226 0:31      Sequence
    227 0:31        move second child to first child ( temp 4-component vector of float)
    228 0:31          'txval20' ( temp 4-component vector of float)
    229 0:31          texture ( temp 4-component vector of float)
    230 0:31            Construct combined texture-sampler ( temp sampler2DArray)
    231 0:31              'g_tTex2df4' ( uniform texture2DArray)
    232 0:31              'g_sSamp' (layout( binding=0) uniform sampler)
    233 0:?             Constant:
    234 0:?               0.100000
    235 0:?               0.200000
    236 0:?               0.300000
    237 0:31            Constant:
    238 0:31              0.500000
    239 0:32      Sequence
    240 0:32        move second child to first child ( temp 4-component vector of int)
    241 0:32          'txval21' ( temp 4-component vector of int)
    242 0:32          texture ( temp 4-component vector of int)
    243 0:32            Construct combined texture-sampler ( temp isampler2DArray)
    244 0:32              'g_tTex2di4' ( uniform itexture2DArray)
    245 0:32              'g_sSamp' (layout( binding=0) uniform sampler)
    246 0:?             Constant:
    247 0:?               0.300000
    248 0:?               0.400000
    249 0:?               0.500000
    250 0:32            Constant:
    251 0:32              0.500000
    252 0:33      Sequence
    253 0:33        move second child to first child ( temp 4-component vector of uint)
    254 0:33          'txval22' ( temp 4-component vector of uint)
    255 0:33          texture ( temp 4-component vector of uint)
    256 0:33            Construct combined texture-sampler ( temp usampler2DArray)
    257 0:33              'g_tTex2du4' ( uniform utexture2DArray)
    258 0:33              'g_sSamp' (layout( binding=0) uniform sampler)
    259 0:?             Constant:
    260 0:?               0.500000
    261 0:?               0.600000
    262 0:?               0.700000
    263 0:33            Constant:
    264 0:33              0.500000
    265 0:35      Sequence
    266 0:35        move second child to first child ( temp 4-component vector of float)
    267 0:35          'txval40' ( temp 4-component vector of float)
    268 0:35          texture ( temp 4-component vector of float)
    269 0:35            Construct combined texture-sampler ( temp samplerCubeArray)
    270 0:35              'g_tTexcdf4' ( uniform textureCubeArray)
    271 0:35              'g_sSamp' (layout( binding=0) uniform sampler)
    272 0:?             Constant:
    273 0:?               0.100000
    274 0:?               0.200000
    275 0:?               0.300000
    276 0:?               0.400000
    277 0:35            Constant:
    278 0:35              0.500000
    279 0:36      Sequence
    280 0:36        move second child to first child ( temp 4-component vector of int)
    281 0:36          'txval41' ( temp 4-component vector of int)
    282 0:36          texture ( temp 4-component vector of int)
    283 0:36            Construct combined texture-sampler ( temp isamplerCubeArray)
    284 0:36              'g_tTexcdi4' ( uniform itextureCubeArray)
    285 0:36              'g_sSamp' (layout( binding=0) uniform sampler)
    286 0:?             Constant:
    287 0:?               0.400000
    288 0:?               0.500000
    289 0:?               0.600000
    290 0:?               0.700000
    291 0:36            Constant:
    292 0:36              0.500000
    293 0:37      Sequence
    294 0:37        move second child to first child ( temp 4-component vector of uint)
    295 0:37          'txval42' ( temp 4-component vector of uint)
    296 0:37          texture ( temp 4-component vector of uint)
    297 0:37            Construct combined texture-sampler ( temp usamplerCubeArray)
    298 0:37              'g_tTexcdu4' ( uniform utextureCubeArray)
    299 0:37              'g_sSamp' (layout( binding=0) uniform sampler)
    300 0:?             Constant:
    301 0:?               0.700000
    302 0:?               0.800000
    303 0:?               0.900000
    304 0:?               1.000000
    305 0:37            Constant:
    306 0:37              0.500000
    307 0:39      move second child to first child ( temp 4-component vector of float)
    308 0:39        Color: direct index for structure ( temp 4-component vector of float)
    309 0:39          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    310 0:39          Constant:
    311 0:39            0 (const int)
    312 0:39        Constant:
    313 0:39          1.000000
    314 0:39          1.000000
    315 0:39          1.000000
    316 0:39          1.000000
    317 0:40      move second child to first child ( temp float)
    318 0:40        Depth: direct index for structure ( temp float)
    319 0:40          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    320 0:40          Constant:
    321 0:40            1 (const int)
    322 0:40        Constant:
    323 0:40          1.000000
    324 0:42      Branch: Return with expression
    325 0:42        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    326 0:24  Function Definition: main( ( temp void)
    327 0:24    Function Parameters: 
    328 0:?     Sequence
    329 0:24      Sequence
    330 0:24        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    331 0:24          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    332 0:24          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    333 0:24        move second child to first child ( temp 4-component vector of float)
    334 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
    335 0:24          Color: direct index for structure ( temp 4-component vector of float)
    336 0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    337 0:24            Constant:
    338 0:24              0 (const int)
    339 0:24        move second child to first child ( temp float)
    340 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
    341 0:24          Depth: direct index for structure ( temp float)
    342 0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    343 0:24            Constant:
    344 0:24              1 (const int)
    345 0:?   Linker Objects
    346 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
    347 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
    348 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
    349 0:?     'g_tTex1di4' ( uniform itexture1DArray)
    350 0:?     'g_tTex1du4' ( uniform utexture1DArray)
    351 0:?     'g_tTex2df4' ( uniform texture2DArray)
    352 0:?     'g_tTex2di4' ( uniform itexture2DArray)
    353 0:?     'g_tTex2du4' ( uniform utexture2DArray)
    354 0:?     'g_tTexcdf4' ( uniform textureCubeArray)
    355 0:?     'g_tTexcdi4' ( uniform itextureCubeArray)
    356 0:?     'g_tTexcdu4' ( uniform utextureCubeArray)
    357 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
    358 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
    359 
    360 // Module Version 10000
    361 // Generated by (magic number): 80007
    362 // Id's are bound by 146
    363 
    364                               Capability Shader
    365                               Capability Sampled1D
    366                               Capability SampledCubeArray
    367                1:             ExtInstImport  "GLSL.std.450"
    368                               MemoryModel Logical GLSL450
    369                               EntryPoint Fragment 4  "main" 138 142
    370                               ExecutionMode 4 OriginUpperLeft
    371                               ExecutionMode 4 DepthReplacing
    372                               Source HLSL 500
    373                               Name 4  "main"
    374                               Name 8  "PS_OUTPUT"
    375                               MemberName 8(PS_OUTPUT) 0  "Color"
    376                               MemberName 8(PS_OUTPUT) 1  "Depth"
    377                               Name 10  "@main("
    378                               Name 13  "txval10"
    379                               Name 16  "g_tTex1df4"
    380                               Name 20  "g_sSamp"
    381                               Name 33  "txval11"
    382                               Name 36  "g_tTex1di4"
    383                               Name 47  "txval12"
    384                               Name 50  "g_tTex1du4"
    385                               Name 58  "txval20"
    386                               Name 61  "g_tTex2df4"
    387                               Name 69  "txval21"
    388                               Name 72  "g_tTex2di4"
    389                               Name 79  "txval22"
    390                               Name 82  "g_tTex2du4"
    391                               Name 91  "txval40"
    392                               Name 94  "g_tTexcdf4"
    393                               Name 101  "txval41"
    394                               Name 104  "g_tTexcdi4"
    395                               Name 111  "txval42"
    396                               Name 114  "g_tTexcdu4"
    397                               Name 125  "psout"
    398                               Name 135  "flattenTemp"
    399                               Name 138  "@entryPointOutput.Color"
    400                               Name 142  "@entryPointOutput.Depth"
    401                               Name 145  "g_tTex1df4a"
    402                               Decorate 16(g_tTex1df4) DescriptorSet 0
    403                               Decorate 16(g_tTex1df4) Binding 0
    404                               Decorate 20(g_sSamp) DescriptorSet 0
    405                               Decorate 20(g_sSamp) Binding 0
    406                               Decorate 36(g_tTex1di4) DescriptorSet 0
    407                               Decorate 36(g_tTex1di4) Binding 0
    408                               Decorate 50(g_tTex1du4) DescriptorSet 0
    409                               Decorate 50(g_tTex1du4) Binding 0
    410                               Decorate 61(g_tTex2df4) DescriptorSet 0
    411                               Decorate 61(g_tTex2df4) Binding 0
    412                               Decorate 72(g_tTex2di4) DescriptorSet 0
    413                               Decorate 72(g_tTex2di4) Binding 0
    414                               Decorate 82(g_tTex2du4) DescriptorSet 0
    415                               Decorate 82(g_tTex2du4) Binding 0
    416                               Decorate 94(g_tTexcdf4) DescriptorSet 0
    417                               Decorate 94(g_tTexcdf4) Binding 0
    418                               Decorate 104(g_tTexcdi4) DescriptorSet 0
    419                               Decorate 104(g_tTexcdi4) Binding 0
    420                               Decorate 114(g_tTexcdu4) DescriptorSet 0
    421                               Decorate 114(g_tTexcdu4) Binding 0
    422                               Decorate 138(@entryPointOutput.Color) Location 0
    423                               Decorate 142(@entryPointOutput.Depth) BuiltIn FragDepth
    424                               Decorate 145(g_tTex1df4a) DescriptorSet 0
    425                               Decorate 145(g_tTex1df4a) Binding 1
    426                2:             TypeVoid
    427                3:             TypeFunction 2
    428                6:             TypeFloat 32
    429                7:             TypeVector 6(float) 4
    430     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
    431                9:             TypeFunction 8(PS_OUTPUT)
    432               12:             TypePointer Function 7(fvec4)
    433               14:             TypeImage 6(float) 1D array sampled format:Unknown
    434               15:             TypePointer UniformConstant 14
    435   16(g_tTex1df4):     15(ptr) Variable UniformConstant
    436               18:             TypeSampler
    437               19:             TypePointer UniformConstant 18
    438      20(g_sSamp):     19(ptr) Variable UniformConstant
    439               22:             TypeSampledImage 14
    440               24:             TypeVector 6(float) 2
    441               25:    6(float) Constant 1036831949
    442               26:    6(float) Constant 1045220557
    443               27:   24(fvec2) ConstantComposite 25 26
    444               28:    6(float) Constant 1056964608
    445               30:             TypeInt 32 1
    446               31:             TypeVector 30(int) 4
    447               32:             TypePointer Function 31(ivec4)
    448               34:             TypeImage 30(int) 1D array sampled format:Unknown
    449               35:             TypePointer UniformConstant 34
    450   36(g_tTex1di4):     35(ptr) Variable UniformConstant
    451               39:             TypeSampledImage 34
    452               41:    6(float) Constant 1050253722
    453               42:   24(fvec2) ConstantComposite 26 41
    454               44:             TypeInt 32 0
    455               45:             TypeVector 44(int) 4
    456               46:             TypePointer Function 45(ivec4)
    457               48:             TypeImage 44(int) 1D array sampled format:Unknown
    458               49:             TypePointer UniformConstant 48
    459   50(g_tTex1du4):     49(ptr) Variable UniformConstant
    460               53:             TypeSampledImage 48
    461               55:    6(float) Constant 1053609165
    462               56:   24(fvec2) ConstantComposite 41 55
    463               59:             TypeImage 6(float) 2D array sampled format:Unknown
    464               60:             TypePointer UniformConstant 59
    465   61(g_tTex2df4):     60(ptr) Variable UniformConstant
    466               64:             TypeSampledImage 59
    467               66:             TypeVector 6(float) 3
    468               67:   66(fvec3) ConstantComposite 25 26 41
    469               70:             TypeImage 30(int) 2D array sampled format:Unknown
    470               71:             TypePointer UniformConstant 70
    471   72(g_tTex2di4):     71(ptr) Variable UniformConstant
    472               75:             TypeSampledImage 70
    473               77:   66(fvec3) ConstantComposite 41 55 28
    474               80:             TypeImage 44(int) 2D array sampled format:Unknown
    475               81:             TypePointer UniformConstant 80
    476   82(g_tTex2du4):     81(ptr) Variable UniformConstant
    477               85:             TypeSampledImage 80
    478               87:    6(float) Constant 1058642330
    479               88:    6(float) Constant 1060320051
    480               89:   66(fvec3) ConstantComposite 28 87 88
    481               92:             TypeImage 6(float) Cube array sampled format:Unknown
    482               93:             TypePointer UniformConstant 92
    483   94(g_tTexcdf4):     93(ptr) Variable UniformConstant
    484               97:             TypeSampledImage 92
    485               99:    7(fvec4) ConstantComposite 25 26 41 55
    486              102:             TypeImage 30(int) Cube array sampled format:Unknown
    487              103:             TypePointer UniformConstant 102
    488  104(g_tTexcdi4):    103(ptr) Variable UniformConstant
    489              107:             TypeSampledImage 102
    490              109:    7(fvec4) ConstantComposite 55 28 87 88
    491              112:             TypeImage 44(int) Cube array sampled format:Unknown
    492              113:             TypePointer UniformConstant 112
    493  114(g_tTexcdu4):    113(ptr) Variable UniformConstant
    494              117:             TypeSampledImage 112
    495              119:    6(float) Constant 1061997773
    496              120:    6(float) Constant 1063675494
    497              121:    6(float) Constant 1065353216
    498              122:    7(fvec4) ConstantComposite 88 119 120 121
    499              124:             TypePointer Function 8(PS_OUTPUT)
    500              126:     30(int) Constant 0
    501              127:    7(fvec4) ConstantComposite 121 121 121 121
    502              129:     30(int) Constant 1
    503              130:             TypePointer Function 6(float)
    504              137:             TypePointer Output 7(fvec4)
    505 138(@entryPointOutput.Color):    137(ptr) Variable Output
    506              141:             TypePointer Output 6(float)
    507 142(@entryPointOutput.Depth):    141(ptr) Variable Output
    508 145(g_tTex1df4a):     15(ptr) Variable UniformConstant
    509          4(main):           2 Function None 3
    510                5:             Label
    511 135(flattenTemp):    124(ptr) Variable Function
    512              136:8(PS_OUTPUT) FunctionCall 10(@main()
    513                               Store 135(flattenTemp) 136
    514              139:     12(ptr) AccessChain 135(flattenTemp) 126
    515              140:    7(fvec4) Load 139
    516                               Store 138(@entryPointOutput.Color) 140
    517              143:    130(ptr) AccessChain 135(flattenTemp) 129
    518              144:    6(float) Load 143
    519                               Store 142(@entryPointOutput.Depth) 144
    520                               Return
    521                               FunctionEnd
    522       10(@main():8(PS_OUTPUT) Function None 9
    523               11:             Label
    524      13(txval10):     12(ptr) Variable Function
    525      33(txval11):     32(ptr) Variable Function
    526      47(txval12):     46(ptr) Variable Function
    527      58(txval20):     12(ptr) Variable Function
    528      69(txval21):     32(ptr) Variable Function
    529      79(txval22):     46(ptr) Variable Function
    530      91(txval40):     12(ptr) Variable Function
    531     101(txval41):     32(ptr) Variable Function
    532     111(txval42):     46(ptr) Variable Function
    533       125(psout):    124(ptr) Variable Function
    534               17:          14 Load 16(g_tTex1df4)
    535               21:          18 Load 20(g_sSamp)
    536               23:          22 SampledImage 17 21
    537               29:    7(fvec4) ImageSampleImplicitLod 23 27 Bias 28
    538                               Store 13(txval10) 29
    539               37:          34 Load 36(g_tTex1di4)
    540               38:          18 Load 20(g_sSamp)
    541               40:          39 SampledImage 37 38
    542               43:   31(ivec4) ImageSampleImplicitLod 40 42 Bias 28
    543                               Store 33(txval11) 43
    544               51:          48 Load 50(g_tTex1du4)
    545               52:          18 Load 20(g_sSamp)
    546               54:          53 SampledImage 51 52
    547               57:   45(ivec4) ImageSampleImplicitLod 54 56 Bias 28
    548                               Store 47(txval12) 57
    549               62:          59 Load 61(g_tTex2df4)
    550               63:          18 Load 20(g_sSamp)
    551               65:          64 SampledImage 62 63
    552               68:    7(fvec4) ImageSampleImplicitLod 65 67 Bias 28
    553                               Store 58(txval20) 68
    554               73:          70 Load 72(g_tTex2di4)
    555               74:          18 Load 20(g_sSamp)
    556               76:          75 SampledImage 73 74
    557               78:   31(ivec4) ImageSampleImplicitLod 76 77 Bias 28
    558                               Store 69(txval21) 78
    559               83:          80 Load 82(g_tTex2du4)
    560               84:          18 Load 20(g_sSamp)
    561               86:          85 SampledImage 83 84
    562               90:   45(ivec4) ImageSampleImplicitLod 86 89 Bias 28
    563                               Store 79(txval22) 90
    564               95:          92 Load 94(g_tTexcdf4)
    565               96:          18 Load 20(g_sSamp)
    566               98:          97 SampledImage 95 96
    567              100:    7(fvec4) ImageSampleImplicitLod 98 99 Bias 28
    568                               Store 91(txval40) 100
    569              105:         102 Load 104(g_tTexcdi4)
    570              106:          18 Load 20(g_sSamp)
    571              108:         107 SampledImage 105 106
    572              110:   31(ivec4) ImageSampleImplicitLod 108 109 Bias 28
    573                               Store 101(txval41) 110
    574              115:         112 Load 114(g_tTexcdu4)
    575              116:          18 Load 20(g_sSamp)
    576              118:         117 SampledImage 115 116
    577              123:   45(ivec4) ImageSampleImplicitLod 118 122 Bias 28
    578                               Store 111(txval42) 123
    579              128:     12(ptr) AccessChain 125(psout) 126
    580                               Store 128 127
    581              131:    130(ptr) AccessChain 125(psout) 129
    582                               Store 131 121
    583              132:8(PS_OUTPUT) Load 125(psout)
    584                               ReturnValue 132
    585                               FunctionEnd
    586