1 hlsl.samplecmp.array.dx10.frag 2 Shader version: 500 3 gl_FragCoord origin is upper left 4 using depth_any 5 0:? Sequence 6 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 7 0:38 Function Parameters: 8 0:? Sequence 9 0:42 Sequence 10 0:42 move second child to first child ( temp float) 11 0:42 'r10' ( temp float) 12 0:42 texture ( temp float) 13 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) 14 0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow) 15 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 16 0:42 Construct vec3 ( temp 3-component vector of float) 17 0:? Constant: 18 0:? 0.100000 19 0:? 0.200000 20 0:42 Constant: 21 0:42 0.750000 22 0:43 Sequence 23 0:43 move second child to first child ( temp float) 24 0:43 'r12' ( temp float) 25 0:43 texture ( temp float) 26 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) 27 0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow) 28 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 29 0:43 Construct vec3 ( temp 3-component vector of float) 30 0:? Constant: 31 0:? 0.100000 32 0:? 0.200000 33 0:43 Constant: 34 0:43 0.750000 35 0:44 Sequence 36 0:44 move second child to first child ( temp float) 37 0:44 'r14' ( temp float) 38 0:44 texture ( temp float) 39 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) 40 0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow) 41 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 42 0:44 Construct vec3 ( temp 3-component vector of float) 43 0:? Constant: 44 0:? 0.100000 45 0:? 0.200000 46 0:44 Constant: 47 0:44 0.750000 48 0:47 Sequence 49 0:47 move second child to first child ( temp float) 50 0:47 'r30' ( temp float) 51 0:47 texture ( temp float) 52 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) 53 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) 54 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 55 0:47 Construct vec4 ( temp 4-component vector of float) 56 0:? Constant: 57 0:? 0.100000 58 0:? 0.200000 59 0:? 0.300000 60 0:47 Constant: 61 0:47 0.750000 62 0:48 Sequence 63 0:48 move second child to first child ( temp float) 64 0:48 'r32' ( temp float) 65 0:48 texture ( temp float) 66 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) 67 0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow) 68 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 69 0:48 Construct vec4 ( temp 4-component vector of float) 70 0:? Constant: 71 0:? 0.100000 72 0:? 0.200000 73 0:? 0.300000 74 0:48 Constant: 75 0:48 0.750000 76 0:49 Sequence 77 0:49 move second child to first child ( temp float) 78 0:49 'r34' ( temp float) 79 0:49 texture ( temp float) 80 0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) 81 0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow) 82 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 83 0:49 Construct vec4 ( temp 4-component vector of float) 84 0:? Constant: 85 0:? 0.100000 86 0:? 0.200000 87 0:? 0.300000 88 0:49 Constant: 89 0:49 0.750000 90 0:52 Sequence 91 0:52 move second child to first child ( temp float) 92 0:52 'r60' ( temp float) 93 0:52 texture ( temp float) 94 0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow) 95 0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow) 96 0:52 'g_sSamp' (layout( binding=0) uniform sampler) 97 0:52 Construct vec4 ( temp 4-component vector of float) 98 0:? Constant: 99 0:? 0.100000 100 0:? 0.200000 101 0:? 0.300000 102 0:? 0.400000 103 0:52 Constant: 104 0:52 0.750000 105 0:53 Sequence 106 0:53 move second child to first child ( temp float) 107 0:53 'r62' ( temp float) 108 0:53 texture ( temp float) 109 0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow) 110 0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow) 111 0:53 'g_sSamp' (layout( binding=0) uniform sampler) 112 0:53 Construct vec4 ( temp 4-component vector of float) 113 0:? Constant: 114 0:? 0.100000 115 0:? 0.200000 116 0:? 0.300000 117 0:? 0.400000 118 0:53 Constant: 119 0:53 0.750000 120 0:54 Sequence 121 0:54 move second child to first child ( temp float) 122 0:54 'r64' ( temp float) 123 0:54 texture ( temp float) 124 0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow) 125 0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow) 126 0:54 'g_sSamp' (layout( binding=0) uniform sampler) 127 0:54 Construct vec4 ( temp 4-component vector of float) 128 0:? Constant: 129 0:? 0.100000 130 0:? 0.200000 131 0:? 0.300000 132 0:? 0.400000 133 0:54 Constant: 134 0:54 0.750000 135 0:56 move second child to first child ( temp 4-component vector of float) 136 0:56 Color: direct index for structure ( temp 4-component vector of float) 137 0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 138 0:56 Constant: 139 0:56 0 (const int) 140 0:56 Constant: 141 0:56 1.000000 142 0:56 1.000000 143 0:56 1.000000 144 0:56 1.000000 145 0:57 move second child to first child ( temp float) 146 0:57 Depth: direct index for structure ( temp float) 147 0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 148 0:57 Constant: 149 0:57 1 (const int) 150 0:57 Constant: 151 0:57 1.000000 152 0:59 Branch: Return with expression 153 0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 154 0:38 Function Definition: main( ( temp void) 155 0:38 Function Parameters: 156 0:? Sequence 157 0:38 Sequence 158 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 159 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 160 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 161 0:38 move second child to first child ( temp 4-component vector of float) 162 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 163 0:38 Color: direct index for structure ( temp 4-component vector of float) 164 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 165 0:38 Constant: 166 0:38 0 (const int) 167 0:38 move second child to first child ( temp float) 168 0:? '@entryPointOutput.Depth' ( out float FragDepth) 169 0:38 Depth: direct index for structure ( temp float) 170 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 171 0:38 Constant: 172 0:38 1 (const int) 173 0:? Linker Objects 174 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 175 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 176 0:? 'g_tTex1di4' ( uniform itexture1D) 177 0:? 'g_tTex1du4' ( uniform utexture1D) 178 0:? 'g_tTex2df4' ( uniform texture2D) 179 0:? 'g_tTex2di4' ( uniform itexture2D) 180 0:? 'g_tTex2du4' ( uniform utexture2D) 181 0:? 'g_tTex3df4' ( uniform texture3D) 182 0:? 'g_tTex3di4' ( uniform itexture3D) 183 0:? 'g_tTex3du4' ( uniform utexture3D) 184 0:? 'g_tTexcdf4' ( uniform textureCube) 185 0:? 'g_tTexcdi4' ( uniform itextureCube) 186 0:? 'g_tTexcdu4' ( uniform utextureCube) 187 0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow) 188 0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow) 189 0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow) 190 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow) 191 0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow) 192 0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow) 193 0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow) 194 0:? 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow) 195 0:? 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow) 196 0:? '@entryPointOutput.Depth' ( out float FragDepth) 197 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 198 199 200 Linked fragment stage: 201 202 203 Shader version: 500 204 gl_FragCoord origin is upper left 205 using depth_any 206 0:? Sequence 207 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 208 0:38 Function Parameters: 209 0:? Sequence 210 0:42 Sequence 211 0:42 move second child to first child ( temp float) 212 0:42 'r10' ( temp float) 213 0:42 texture ( temp float) 214 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) 215 0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow) 216 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 217 0:42 Construct vec3 ( temp 3-component vector of float) 218 0:? Constant: 219 0:? 0.100000 220 0:? 0.200000 221 0:42 Constant: 222 0:42 0.750000 223 0:43 Sequence 224 0:43 move second child to first child ( temp float) 225 0:43 'r12' ( temp float) 226 0:43 texture ( temp float) 227 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) 228 0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow) 229 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 230 0:43 Construct vec3 ( temp 3-component vector of float) 231 0:? Constant: 232 0:? 0.100000 233 0:? 0.200000 234 0:43 Constant: 235 0:43 0.750000 236 0:44 Sequence 237 0:44 move second child to first child ( temp float) 238 0:44 'r14' ( temp float) 239 0:44 texture ( temp float) 240 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) 241 0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow) 242 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 243 0:44 Construct vec3 ( temp 3-component vector of float) 244 0:? Constant: 245 0:? 0.100000 246 0:? 0.200000 247 0:44 Constant: 248 0:44 0.750000 249 0:47 Sequence 250 0:47 move second child to first child ( temp float) 251 0:47 'r30' ( temp float) 252 0:47 texture ( temp float) 253 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) 254 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) 255 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 256 0:47 Construct vec4 ( temp 4-component vector of float) 257 0:? Constant: 258 0:? 0.100000 259 0:? 0.200000 260 0:? 0.300000 261 0:47 Constant: 262 0:47 0.750000 263 0:48 Sequence 264 0:48 move second child to first child ( temp float) 265 0:48 'r32' ( temp float) 266 0:48 texture ( temp float) 267 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) 268 0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow) 269 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 270 0:48 Construct vec4 ( temp 4-component vector of float) 271 0:? Constant: 272 0:? 0.100000 273 0:? 0.200000 274 0:? 0.300000 275 0:48 Constant: 276 0:48 0.750000 277 0:49 Sequence 278 0:49 move second child to first child ( temp float) 279 0:49 'r34' ( temp float) 280 0:49 texture ( temp float) 281 0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) 282 0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow) 283 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 284 0:49 Construct vec4 ( temp 4-component vector of float) 285 0:? Constant: 286 0:? 0.100000 287 0:? 0.200000 288 0:? 0.300000 289 0:49 Constant: 290 0:49 0.750000 291 0:52 Sequence 292 0:52 move second child to first child ( temp float) 293 0:52 'r60' ( temp float) 294 0:52 texture ( temp float) 295 0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow) 296 0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow) 297 0:52 'g_sSamp' (layout( binding=0) uniform sampler) 298 0:52 Construct vec4 ( temp 4-component vector of float) 299 0:? Constant: 300 0:? 0.100000 301 0:? 0.200000 302 0:? 0.300000 303 0:? 0.400000 304 0:52 Constant: 305 0:52 0.750000 306 0:53 Sequence 307 0:53 move second child to first child ( temp float) 308 0:53 'r62' ( temp float) 309 0:53 texture ( temp float) 310 0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow) 311 0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow) 312 0:53 'g_sSamp' (layout( binding=0) uniform sampler) 313 0:53 Construct vec4 ( temp 4-component vector of float) 314 0:? Constant: 315 0:? 0.100000 316 0:? 0.200000 317 0:? 0.300000 318 0:? 0.400000 319 0:53 Constant: 320 0:53 0.750000 321 0:54 Sequence 322 0:54 move second child to first child ( temp float) 323 0:54 'r64' ( temp float) 324 0:54 texture ( temp float) 325 0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow) 326 0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow) 327 0:54 'g_sSamp' (layout( binding=0) uniform sampler) 328 0:54 Construct vec4 ( temp 4-component vector of float) 329 0:? Constant: 330 0:? 0.100000 331 0:? 0.200000 332 0:? 0.300000 333 0:? 0.400000 334 0:54 Constant: 335 0:54 0.750000 336 0:56 move second child to first child ( temp 4-component vector of float) 337 0:56 Color: direct index for structure ( temp 4-component vector of float) 338 0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 339 0:56 Constant: 340 0:56 0 (const int) 341 0:56 Constant: 342 0:56 1.000000 343 0:56 1.000000 344 0:56 1.000000 345 0:56 1.000000 346 0:57 move second child to first child ( temp float) 347 0:57 Depth: direct index for structure ( temp float) 348 0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 349 0:57 Constant: 350 0:57 1 (const int) 351 0:57 Constant: 352 0:57 1.000000 353 0:59 Branch: Return with expression 354 0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 355 0:38 Function Definition: main( ( temp void) 356 0:38 Function Parameters: 357 0:? Sequence 358 0:38 Sequence 359 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 360 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 361 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 362 0:38 move second child to first child ( temp 4-component vector of float) 363 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 364 0:38 Color: direct index for structure ( temp 4-component vector of float) 365 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 366 0:38 Constant: 367 0:38 0 (const int) 368 0:38 move second child to first child ( temp float) 369 0:? '@entryPointOutput.Depth' ( out float FragDepth) 370 0:38 Depth: direct index for structure ( temp float) 371 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 372 0:38 Constant: 373 0:38 1 (const int) 374 0:? Linker Objects 375 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 376 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 377 0:? 'g_tTex1di4' ( uniform itexture1D) 378 0:? 'g_tTex1du4' ( uniform utexture1D) 379 0:? 'g_tTex2df4' ( uniform texture2D) 380 0:? 'g_tTex2di4' ( uniform itexture2D) 381 0:? 'g_tTex2du4' ( uniform utexture2D) 382 0:? 'g_tTex3df4' ( uniform texture3D) 383 0:? 'g_tTex3di4' ( uniform itexture3D) 384 0:? 'g_tTex3du4' ( uniform utexture3D) 385 0:? 'g_tTexcdf4' ( uniform textureCube) 386 0:? 'g_tTexcdi4' ( uniform itextureCube) 387 0:? 'g_tTexcdu4' ( uniform utextureCube) 388 0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow) 389 0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow) 390 0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow) 391 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow) 392 0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow) 393 0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow) 394 0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow) 395 0:? 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow) 396 0:? 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow) 397 0:? '@entryPointOutput.Depth' ( out float FragDepth) 398 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 399 400 Validation failed 401 // Module Version 10000 402 // Generated by (magic number): 80007 403 // Id's are bound by 209 404 405 Capability Shader 406 Capability Sampled1D 407 Capability SampledCubeArray 408 1: ExtInstImport "GLSL.std.450" 409 MemoryModel Logical GLSL450 410 EntryPoint Fragment 4 "main" 166 170 411 ExecutionMode 4 OriginUpperLeft 412 ExecutionMode 4 DepthReplacing 413 Source HLSL 500 414 Name 4 "main" 415 Name 8 "PS_OUTPUT" 416 MemberName 8(PS_OUTPUT) 0 "Color" 417 MemberName 8(PS_OUTPUT) 1 "Depth" 418 Name 10 "@main(" 419 Name 13 "r10" 420 Name 16 "g_tTex1df4a" 421 Name 20 "g_sSamp" 422 Name 35 "r12" 423 Name 39 "g_tTex1di4a" 424 Name 49 "r14" 425 Name 53 "g_tTex1du4a" 426 Name 63 "r30" 427 Name 66 "g_tTex2df4a" 428 Name 79 "r32" 429 Name 82 "g_tTex2di4a" 430 Name 93 "r34" 431 Name 96 "g_tTex2du4a" 432 Name 107 "r60" 433 Name 110 "g_tTexcdf4a" 434 Name 123 "r62" 435 Name 126 "g_tTexcdi4a" 436 Name 137 "r64" 437 Name 140 "g_tTexcdu4a" 438 Name 152 "psout" 439 Name 163 "flattenTemp" 440 Name 166 "@entryPointOutput.Color" 441 Name 170 "@entryPointOutput.Depth" 442 Name 175 "g_tTex1df4" 443 Name 178 "g_tTex1di4" 444 Name 181 "g_tTex1du4" 445 Name 184 "g_tTex2df4" 446 Name 187 "g_tTex2di4" 447 Name 190 "g_tTex2du4" 448 Name 193 "g_tTex3df4" 449 Name 196 "g_tTex3di4" 450 Name 199 "g_tTex3du4" 451 Name 202 "g_tTexcdf4" 452 Name 205 "g_tTexcdi4" 453 Name 208 "g_tTexcdu4" 454 Decorate 16(g_tTex1df4a) DescriptorSet 0 455 Decorate 16(g_tTex1df4a) Binding 0 456 Decorate 20(g_sSamp) DescriptorSet 0 457 Decorate 20(g_sSamp) Binding 0 458 Decorate 39(g_tTex1di4a) DescriptorSet 0 459 Decorate 39(g_tTex1di4a) Binding 0 460 Decorate 53(g_tTex1du4a) DescriptorSet 0 461 Decorate 53(g_tTex1du4a) Binding 0 462 Decorate 66(g_tTex2df4a) DescriptorSet 0 463 Decorate 66(g_tTex2df4a) Binding 0 464 Decorate 82(g_tTex2di4a) DescriptorSet 0 465 Decorate 82(g_tTex2di4a) Binding 0 466 Decorate 96(g_tTex2du4a) DescriptorSet 0 467 Decorate 96(g_tTex2du4a) Binding 0 468 Decorate 110(g_tTexcdf4a) DescriptorSet 0 469 Decorate 110(g_tTexcdf4a) Binding 0 470 Decorate 126(g_tTexcdi4a) DescriptorSet 0 471 Decorate 126(g_tTexcdi4a) Binding 0 472 Decorate 140(g_tTexcdu4a) DescriptorSet 0 473 Decorate 140(g_tTexcdu4a) Binding 0 474 Decorate 166(@entryPointOutput.Color) Location 0 475 Decorate 170(@entryPointOutput.Depth) BuiltIn FragDepth 476 Decorate 175(g_tTex1df4) DescriptorSet 0 477 Decorate 175(g_tTex1df4) Binding 0 478 Decorate 178(g_tTex1di4) DescriptorSet 0 479 Decorate 178(g_tTex1di4) Binding 0 480 Decorate 181(g_tTex1du4) DescriptorSet 0 481 Decorate 181(g_tTex1du4) Binding 0 482 Decorate 184(g_tTex2df4) DescriptorSet 0 483 Decorate 184(g_tTex2df4) Binding 0 484 Decorate 187(g_tTex2di4) DescriptorSet 0 485 Decorate 187(g_tTex2di4) Binding 0 486 Decorate 190(g_tTex2du4) DescriptorSet 0 487 Decorate 190(g_tTex2du4) Binding 0 488 Decorate 193(g_tTex3df4) DescriptorSet 0 489 Decorate 193(g_tTex3df4) Binding 0 490 Decorate 196(g_tTex3di4) DescriptorSet 0 491 Decorate 196(g_tTex3di4) Binding 0 492 Decorate 199(g_tTex3du4) DescriptorSet 0 493 Decorate 199(g_tTex3du4) Binding 0 494 Decorate 202(g_tTexcdf4) DescriptorSet 0 495 Decorate 202(g_tTexcdf4) Binding 0 496 Decorate 205(g_tTexcdi4) DescriptorSet 0 497 Decorate 205(g_tTexcdi4) Binding 0 498 Decorate 208(g_tTexcdu4) DescriptorSet 0 499 Decorate 208(g_tTexcdu4) Binding 0 500 2: TypeVoid 501 3: TypeFunction 2 502 6: TypeFloat 32 503 7: TypeVector 6(float) 4 504 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 505 9: TypeFunction 8(PS_OUTPUT) 506 12: TypePointer Function 6(float) 507 14: TypeImage 6(float) 1D depth array sampled format:Unknown 508 15: TypePointer UniformConstant 14 509 16(g_tTex1df4a): 15(ptr) Variable UniformConstant 510 18: TypeSampler 511 19: TypePointer UniformConstant 18 512 20(g_sSamp): 19(ptr) Variable UniformConstant 513 22: TypeSampledImage 14 514 24: TypeVector 6(float) 2 515 25: 6(float) Constant 1036831949 516 26: 6(float) Constant 1045220557 517 27: 24(fvec2) ConstantComposite 25 26 518 28: 6(float) Constant 1061158912 519 29: TypeVector 6(float) 3 520 36: TypeInt 32 1 521 37: TypeImage 36(int) 1D depth array sampled format:Unknown 522 38: TypePointer UniformConstant 37 523 39(g_tTex1di4a): 38(ptr) Variable UniformConstant 524 42: TypeSampledImage 37 525 50: TypeInt 32 0 526 51: TypeImage 50(int) 1D depth array sampled format:Unknown 527 52: TypePointer UniformConstant 51 528 53(g_tTex1du4a): 52(ptr) Variable UniformConstant 529 56: TypeSampledImage 51 530 64: TypeImage 6(float) 2D depth array sampled format:Unknown 531 65: TypePointer UniformConstant 64 532 66(g_tTex2df4a): 65(ptr) Variable UniformConstant 533 69: TypeSampledImage 64 534 71: 6(float) Constant 1050253722 535 72: 29(fvec3) ConstantComposite 25 26 71 536 80: TypeImage 36(int) 2D depth array sampled format:Unknown 537 81: TypePointer UniformConstant 80 538 82(g_tTex2di4a): 81(ptr) Variable UniformConstant 539 85: TypeSampledImage 80 540 94: TypeImage 50(int) 2D depth array sampled format:Unknown 541 95: TypePointer UniformConstant 94 542 96(g_tTex2du4a): 95(ptr) Variable UniformConstant 543 99: TypeSampledImage 94 544 108: TypeImage 6(float) Cube depth array sampled format:Unknown 545 109: TypePointer UniformConstant 108 546 110(g_tTexcdf4a): 109(ptr) Variable UniformConstant 547 113: TypeSampledImage 108 548 115: 6(float) Constant 1053609165 549 116: 7(fvec4) ConstantComposite 25 26 71 115 550 124: TypeImage 36(int) Cube depth array sampled format:Unknown 551 125: TypePointer UniformConstant 124 552 126(g_tTexcdi4a): 125(ptr) Variable UniformConstant 553 129: TypeSampledImage 124 554 138: TypeImage 50(int) Cube depth array sampled format:Unknown 555 139: TypePointer UniformConstant 138 556 140(g_tTexcdu4a): 139(ptr) Variable UniformConstant 557 143: TypeSampledImage 138 558 151: TypePointer Function 8(PS_OUTPUT) 559 153: 36(int) Constant 0 560 154: 6(float) Constant 1065353216 561 155: 7(fvec4) ConstantComposite 154 154 154 154 562 156: TypePointer Function 7(fvec4) 563 158: 36(int) Constant 1 564 165: TypePointer Output 7(fvec4) 565 166(@entryPointOutput.Color): 165(ptr) Variable Output 566 169: TypePointer Output 6(float) 567 170(@entryPointOutput.Depth): 169(ptr) Variable Output 568 173: TypeImage 6(float) 1D sampled format:Unknown 569 174: TypePointer UniformConstant 173 570 175(g_tTex1df4): 174(ptr) Variable UniformConstant 571 176: TypeImage 36(int) 1D sampled format:Unknown 572 177: TypePointer UniformConstant 176 573 178(g_tTex1di4): 177(ptr) Variable UniformConstant 574 179: TypeImage 50(int) 1D sampled format:Unknown 575 180: TypePointer UniformConstant 179 576 181(g_tTex1du4): 180(ptr) Variable UniformConstant 577 182: TypeImage 6(float) 2D sampled format:Unknown 578 183: TypePointer UniformConstant 182 579 184(g_tTex2df4): 183(ptr) Variable UniformConstant 580 185: TypeImage 36(int) 2D sampled format:Unknown 581 186: TypePointer UniformConstant 185 582 187(g_tTex2di4): 186(ptr) Variable UniformConstant 583 188: TypeImage 50(int) 2D sampled format:Unknown 584 189: TypePointer UniformConstant 188 585 190(g_tTex2du4): 189(ptr) Variable UniformConstant 586 191: TypeImage 6(float) 3D sampled format:Unknown 587 192: TypePointer UniformConstant 191 588 193(g_tTex3df4): 192(ptr) Variable UniformConstant 589 194: TypeImage 36(int) 3D sampled format:Unknown 590 195: TypePointer UniformConstant 194 591 196(g_tTex3di4): 195(ptr) Variable UniformConstant 592 197: TypeImage 50(int) 3D sampled format:Unknown 593 198: TypePointer UniformConstant 197 594 199(g_tTex3du4): 198(ptr) Variable UniformConstant 595 200: TypeImage 6(float) Cube sampled format:Unknown 596 201: TypePointer UniformConstant 200 597 202(g_tTexcdf4): 201(ptr) Variable UniformConstant 598 203: TypeImage 36(int) Cube sampled format:Unknown 599 204: TypePointer UniformConstant 203 600 205(g_tTexcdi4): 204(ptr) Variable UniformConstant 601 206: TypeImage 50(int) Cube sampled format:Unknown 602 207: TypePointer UniformConstant 206 603 208(g_tTexcdu4): 207(ptr) Variable UniformConstant 604 4(main): 2 Function None 3 605 5: Label 606 163(flattenTemp): 151(ptr) Variable Function 607 164:8(PS_OUTPUT) FunctionCall 10(@main() 608 Store 163(flattenTemp) 164 609 167: 156(ptr) AccessChain 163(flattenTemp) 153 610 168: 7(fvec4) Load 167 611 Store 166(@entryPointOutput.Color) 168 612 171: 12(ptr) AccessChain 163(flattenTemp) 158 613 172: 6(float) Load 171 614 Store 170(@entryPointOutput.Depth) 172 615 Return 616 FunctionEnd 617 10(@main():8(PS_OUTPUT) Function None 9 618 11: Label 619 13(r10): 12(ptr) Variable Function 620 35(r12): 12(ptr) Variable Function 621 49(r14): 12(ptr) Variable Function 622 63(r30): 12(ptr) Variable Function 623 79(r32): 12(ptr) Variable Function 624 93(r34): 12(ptr) Variable Function 625 107(r60): 12(ptr) Variable Function 626 123(r62): 12(ptr) Variable Function 627 137(r64): 12(ptr) Variable Function 628 152(psout): 151(ptr) Variable Function 629 17: 14 Load 16(g_tTex1df4a) 630 21: 18 Load 20(g_sSamp) 631 23: 22 SampledImage 17 21 632 30: 6(float) CompositeExtract 27 0 633 31: 6(float) CompositeExtract 27 1 634 32: 29(fvec3) CompositeConstruct 30 31 28 635 33: 6(float) CompositeExtract 32 2 636 34: 6(float) ImageSampleDrefImplicitLod 23 32 33 637 Store 13(r10) 34 638 40: 37 Load 39(g_tTex1di4a) 639 41: 18 Load 20(g_sSamp) 640 43: 42 SampledImage 40 41 641 44: 6(float) CompositeExtract 27 0 642 45: 6(float) CompositeExtract 27 1 643 46: 29(fvec3) CompositeConstruct 44 45 28 644 47: 6(float) CompositeExtract 46 2 645 48: 6(float) ImageSampleDrefImplicitLod 43 46 47 646 Store 35(r12) 48 647 54: 51 Load 53(g_tTex1du4a) 648 55: 18 Load 20(g_sSamp) 649 57: 56 SampledImage 54 55 650 58: 6(float) CompositeExtract 27 0 651 59: 6(float) CompositeExtract 27 1 652 60: 29(fvec3) CompositeConstruct 58 59 28 653 61: 6(float) CompositeExtract 60 2 654 62: 6(float) ImageSampleDrefImplicitLod 57 60 61 655 Store 49(r14) 62 656 67: 64 Load 66(g_tTex2df4a) 657 68: 18 Load 20(g_sSamp) 658 70: 69 SampledImage 67 68 659 73: 6(float) CompositeExtract 72 0 660 74: 6(float) CompositeExtract 72 1 661 75: 6(float) CompositeExtract 72 2 662 76: 7(fvec4) CompositeConstruct 73 74 75 28 663 77: 6(float) CompositeExtract 76 3 664 78: 6(float) ImageSampleDrefImplicitLod 70 76 77 665 Store 63(r30) 78 666 83: 80 Load 82(g_tTex2di4a) 667 84: 18 Load 20(g_sSamp) 668 86: 85 SampledImage 83 84 669 87: 6(float) CompositeExtract 72 0 670 88: 6(float) CompositeExtract 72 1 671 89: 6(float) CompositeExtract 72 2 672 90: 7(fvec4) CompositeConstruct 87 88 89 28 673 91: 6(float) CompositeExtract 90 3 674 92: 6(float) ImageSampleDrefImplicitLod 86 90 91 675 Store 79(r32) 92 676 97: 94 Load 96(g_tTex2du4a) 677 98: 18 Load 20(g_sSamp) 678 100: 99 SampledImage 97 98 679 101: 6(float) CompositeExtract 72 0 680 102: 6(float) CompositeExtract 72 1 681 103: 6(float) CompositeExtract 72 2 682 104: 7(fvec4) CompositeConstruct 101 102 103 28 683 105: 6(float) CompositeExtract 104 3 684 106: 6(float) ImageSampleDrefImplicitLod 100 104 105 685 Store 93(r34) 106 686 111: 108 Load 110(g_tTexcdf4a) 687 112: 18 Load 20(g_sSamp) 688 114: 113 SampledImage 111 112 689 117: 6(float) CompositeExtract 116 0 690 118: 6(float) CompositeExtract 116 1 691 119: 6(float) CompositeExtract 116 2 692 120: 6(float) CompositeExtract 116 3 693 121: 7(fvec4) CompositeConstruct 117 118 119 120 694 122: 6(float) ImageSampleDrefImplicitLod 114 121 28 695 Store 107(r60) 122 696 127: 124 Load 126(g_tTexcdi4a) 697 128: 18 Load 20(g_sSamp) 698 130: 129 SampledImage 127 128 699 131: 6(float) CompositeExtract 116 0 700 132: 6(float) CompositeExtract 116 1 701 133: 6(float) CompositeExtract 116 2 702 134: 6(float) CompositeExtract 116 3 703 135: 7(fvec4) CompositeConstruct 131 132 133 134 704 136: 6(float) ImageSampleDrefImplicitLod 130 135 28 705 Store 123(r62) 136 706 141: 138 Load 140(g_tTexcdu4a) 707 142: 18 Load 20(g_sSamp) 708 144: 143 SampledImage 141 142 709 145: 6(float) CompositeExtract 116 0 710 146: 6(float) CompositeExtract 116 1 711 147: 6(float) CompositeExtract 116 2 712 148: 6(float) CompositeExtract 116 3 713 149: 7(fvec4) CompositeConstruct 145 146 147 148 714 150: 6(float) ImageSampleDrefImplicitLod 144 149 28 715 Store 137(r64) 150 716 157: 156(ptr) AccessChain 152(psout) 153 717 Store 157 155 718 159: 12(ptr) AccessChain 152(psout) 158 719 Store 159 154 720 160:8(PS_OUTPUT) Load 152(psout) 721 ReturnValue 160 722 FunctionEnd 723