1 hlsl.samplecmp.basic.dx10.frag 2 Shader version: 500 3 gl_FragCoord origin is upper left 4 using depth_any 5 0:? Sequence 6 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 7 0:38 Function Parameters: 8 0:? Sequence 9 0:42 Sequence 10 0:42 move second child to first child ( temp float) 11 0:42 'r00' ( temp float) 12 0:42 texture ( temp float) 13 0:42 Construct combined texture-sampler ( temp sampler1DShadow) 14 0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 15 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 16 0:42 Construct vec2 ( temp 2-component vector of float) 17 0:42 Constant: 18 0:42 0.100000 19 0:42 Constant: 20 0:42 0.750000 21 0:43 Sequence 22 0:43 move second child to first child ( temp float) 23 0:43 'r02' ( temp float) 24 0:43 texture ( temp float) 25 0:43 Construct combined texture-sampler ( temp isampler1DShadow) 26 0:43 'g_tTex1di4' ( uniform itexture1DShadow) 27 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 28 0:43 Construct vec2 ( temp 2-component vector of float) 29 0:43 Constant: 30 0:43 0.100000 31 0:43 Constant: 32 0:43 0.750000 33 0:44 Sequence 34 0:44 move second child to first child ( temp float) 35 0:44 'r04' ( temp float) 36 0:44 texture ( temp float) 37 0:44 Construct combined texture-sampler ( temp usampler1DShadow) 38 0:44 'g_tTex1du4' ( uniform utexture1DShadow) 39 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 40 0:44 Construct vec2 ( temp 2-component vector of float) 41 0:44 Constant: 42 0:44 0.100000 43 0:44 Constant: 44 0:44 0.750000 45 0:47 Sequence 46 0:47 move second child to first child ( temp float) 47 0:47 'r20' ( temp float) 48 0:47 texture ( temp float) 49 0:47 Construct combined texture-sampler ( temp sampler2DShadow) 50 0:47 'g_tTex2df4' ( uniform texture2DShadow) 51 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 52 0:47 Construct vec3 ( temp 3-component vector of float) 53 0:? Constant: 54 0:? 0.100000 55 0:? 0.200000 56 0:47 Constant: 57 0:47 0.750000 58 0:48 Sequence 59 0:48 move second child to first child ( temp float) 60 0:48 'r22' ( temp float) 61 0:48 texture ( temp float) 62 0:48 Construct combined texture-sampler ( temp isampler2DShadow) 63 0:48 'g_tTex2di4' ( uniform itexture2DShadow) 64 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 65 0:48 Construct vec3 ( temp 3-component vector of float) 66 0:? Constant: 67 0:? 0.100000 68 0:? 0.200000 69 0:48 Constant: 70 0:48 0.750000 71 0:49 Sequence 72 0:49 move second child to first child ( temp float) 73 0:49 'r24' ( temp float) 74 0:49 texture ( temp float) 75 0:49 Construct combined texture-sampler ( temp usampler2DShadow) 76 0:49 'g_tTex2du4' ( uniform utexture2DShadow) 77 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 78 0:49 Construct vec3 ( temp 3-component vector of float) 79 0:? Constant: 80 0:? 0.100000 81 0:? 0.200000 82 0:49 Constant: 83 0:49 0.750000 84 0:53 Sequence 85 0:53 move second child to first child ( temp float) 86 0:53 'r50' ( temp float) 87 0:53 texture ( temp float) 88 0:53 Construct combined texture-sampler ( temp samplerCubeShadow) 89 0:53 'g_tTexcdf4' ( uniform textureCubeShadow) 90 0:53 'g_sSamp' (layout( binding=0) uniform sampler) 91 0:53 Construct vec4 ( temp 4-component vector of float) 92 0:? Constant: 93 0:? 0.100000 94 0:? 0.200000 95 0:? 0.300000 96 0:53 Constant: 97 0:53 0.750000 98 0:54 Sequence 99 0:54 move second child to first child ( temp float) 100 0:54 'r52' ( temp float) 101 0:54 texture ( temp float) 102 0:54 Construct combined texture-sampler ( temp isamplerCubeShadow) 103 0:54 'g_tTexcdi4' ( uniform itextureCubeShadow) 104 0:54 'g_sSamp' (layout( binding=0) uniform sampler) 105 0:54 Construct vec4 ( temp 4-component vector of float) 106 0:? Constant: 107 0:? 0.100000 108 0:? 0.200000 109 0:? 0.300000 110 0:54 Constant: 111 0:54 0.750000 112 0:55 Sequence 113 0:55 move second child to first child ( temp float) 114 0:55 'r54' ( temp float) 115 0:55 texture ( temp float) 116 0:55 Construct combined texture-sampler ( temp usamplerCubeShadow) 117 0:55 'g_tTexcdu4' ( uniform utextureCubeShadow) 118 0:55 'g_sSamp' (layout( binding=0) uniform sampler) 119 0:55 Construct vec4 ( temp 4-component vector of float) 120 0:? Constant: 121 0:? 0.100000 122 0:? 0.200000 123 0:? 0.300000 124 0:55 Constant: 125 0:55 0.750000 126 0:57 move second child to first child ( temp 4-component vector of float) 127 0:57 Color: direct index for structure ( temp 4-component vector of float) 128 0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 129 0:57 Constant: 130 0:57 0 (const int) 131 0:57 Constant: 132 0:57 1.000000 133 0:57 1.000000 134 0:57 1.000000 135 0:57 1.000000 136 0:58 move second child to first child ( temp float) 137 0:58 Depth: direct index for structure ( temp float) 138 0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 139 0:58 Constant: 140 0:58 1 (const int) 141 0:58 Constant: 142 0:58 1.000000 143 0:60 Branch: Return with expression 144 0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 145 0:38 Function Definition: main( ( temp void) 146 0:38 Function Parameters: 147 0:? Sequence 148 0:38 Sequence 149 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 150 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 151 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 152 0:38 move second child to first child ( temp 4-component vector of float) 153 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 154 0:38 Color: direct index for structure ( temp 4-component vector of float) 155 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 156 0:38 Constant: 157 0:38 0 (const int) 158 0:38 move second child to first child ( temp float) 159 0:? '@entryPointOutput.Depth' ( out float FragDepth) 160 0:38 Depth: direct index for structure ( temp float) 161 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 162 0:38 Constant: 163 0:38 1 (const int) 164 0:? Linker Objects 165 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 166 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 167 0:? 'g_tTex1di4' ( uniform itexture1DShadow) 168 0:? 'g_tTex1du4' ( uniform utexture1DShadow) 169 0:? 'g_tTex2df4' ( uniform texture2DShadow) 170 0:? 'g_tTex2di4' ( uniform itexture2DShadow) 171 0:? 'g_tTex2du4' ( uniform utexture2DShadow) 172 0:? 'g_tTex3df4' ( uniform texture3D) 173 0:? 'g_tTex3di4' ( uniform itexture3D) 174 0:? 'g_tTex3du4' ( uniform utexture3D) 175 0:? 'g_tTexcdf4' ( uniform textureCubeShadow) 176 0:? 'g_tTexcdi4' ( uniform itextureCubeShadow) 177 0:? 'g_tTexcdu4' ( uniform utextureCubeShadow) 178 0:? 'g_tTex1df4a' ( uniform texture1DArray) 179 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 180 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 181 0:? 'g_tTex2df4a' ( uniform texture2DArray) 182 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 183 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 184 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 185 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 186 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 187 0:? '@entryPointOutput.Depth' ( out float FragDepth) 188 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 189 190 191 Linked fragment stage: 192 193 194 Shader version: 500 195 gl_FragCoord origin is upper left 196 using depth_any 197 0:? Sequence 198 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 199 0:38 Function Parameters: 200 0:? Sequence 201 0:42 Sequence 202 0:42 move second child to first child ( temp float) 203 0:42 'r00' ( temp float) 204 0:42 texture ( temp float) 205 0:42 Construct combined texture-sampler ( temp sampler1DShadow) 206 0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 207 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 208 0:42 Construct vec2 ( temp 2-component vector of float) 209 0:42 Constant: 210 0:42 0.100000 211 0:42 Constant: 212 0:42 0.750000 213 0:43 Sequence 214 0:43 move second child to first child ( temp float) 215 0:43 'r02' ( temp float) 216 0:43 texture ( temp float) 217 0:43 Construct combined texture-sampler ( temp isampler1DShadow) 218 0:43 'g_tTex1di4' ( uniform itexture1DShadow) 219 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 220 0:43 Construct vec2 ( temp 2-component vector of float) 221 0:43 Constant: 222 0:43 0.100000 223 0:43 Constant: 224 0:43 0.750000 225 0:44 Sequence 226 0:44 move second child to first child ( temp float) 227 0:44 'r04' ( temp float) 228 0:44 texture ( temp float) 229 0:44 Construct combined texture-sampler ( temp usampler1DShadow) 230 0:44 'g_tTex1du4' ( uniform utexture1DShadow) 231 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 232 0:44 Construct vec2 ( temp 2-component vector of float) 233 0:44 Constant: 234 0:44 0.100000 235 0:44 Constant: 236 0:44 0.750000 237 0:47 Sequence 238 0:47 move second child to first child ( temp float) 239 0:47 'r20' ( temp float) 240 0:47 texture ( temp float) 241 0:47 Construct combined texture-sampler ( temp sampler2DShadow) 242 0:47 'g_tTex2df4' ( uniform texture2DShadow) 243 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 244 0:47 Construct vec3 ( temp 3-component vector of float) 245 0:? Constant: 246 0:? 0.100000 247 0:? 0.200000 248 0:47 Constant: 249 0:47 0.750000 250 0:48 Sequence 251 0:48 move second child to first child ( temp float) 252 0:48 'r22' ( temp float) 253 0:48 texture ( temp float) 254 0:48 Construct combined texture-sampler ( temp isampler2DShadow) 255 0:48 'g_tTex2di4' ( uniform itexture2DShadow) 256 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 257 0:48 Construct vec3 ( temp 3-component vector of float) 258 0:? Constant: 259 0:? 0.100000 260 0:? 0.200000 261 0:48 Constant: 262 0:48 0.750000 263 0:49 Sequence 264 0:49 move second child to first child ( temp float) 265 0:49 'r24' ( temp float) 266 0:49 texture ( temp float) 267 0:49 Construct combined texture-sampler ( temp usampler2DShadow) 268 0:49 'g_tTex2du4' ( uniform utexture2DShadow) 269 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 270 0:49 Construct vec3 ( temp 3-component vector of float) 271 0:? Constant: 272 0:? 0.100000 273 0:? 0.200000 274 0:49 Constant: 275 0:49 0.750000 276 0:53 Sequence 277 0:53 move second child to first child ( temp float) 278 0:53 'r50' ( temp float) 279 0:53 texture ( temp float) 280 0:53 Construct combined texture-sampler ( temp samplerCubeShadow) 281 0:53 'g_tTexcdf4' ( uniform textureCubeShadow) 282 0:53 'g_sSamp' (layout( binding=0) uniform sampler) 283 0:53 Construct vec4 ( temp 4-component vector of float) 284 0:? Constant: 285 0:? 0.100000 286 0:? 0.200000 287 0:? 0.300000 288 0:53 Constant: 289 0:53 0.750000 290 0:54 Sequence 291 0:54 move second child to first child ( temp float) 292 0:54 'r52' ( temp float) 293 0:54 texture ( temp float) 294 0:54 Construct combined texture-sampler ( temp isamplerCubeShadow) 295 0:54 'g_tTexcdi4' ( uniform itextureCubeShadow) 296 0:54 'g_sSamp' (layout( binding=0) uniform sampler) 297 0:54 Construct vec4 ( temp 4-component vector of float) 298 0:? Constant: 299 0:? 0.100000 300 0:? 0.200000 301 0:? 0.300000 302 0:54 Constant: 303 0:54 0.750000 304 0:55 Sequence 305 0:55 move second child to first child ( temp float) 306 0:55 'r54' ( temp float) 307 0:55 texture ( temp float) 308 0:55 Construct combined texture-sampler ( temp usamplerCubeShadow) 309 0:55 'g_tTexcdu4' ( uniform utextureCubeShadow) 310 0:55 'g_sSamp' (layout( binding=0) uniform sampler) 311 0:55 Construct vec4 ( temp 4-component vector of float) 312 0:? Constant: 313 0:? 0.100000 314 0:? 0.200000 315 0:? 0.300000 316 0:55 Constant: 317 0:55 0.750000 318 0:57 move second child to first child ( temp 4-component vector of float) 319 0:57 Color: direct index for structure ( temp 4-component vector of float) 320 0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 321 0:57 Constant: 322 0:57 0 (const int) 323 0:57 Constant: 324 0:57 1.000000 325 0:57 1.000000 326 0:57 1.000000 327 0:57 1.000000 328 0:58 move second child to first child ( temp float) 329 0:58 Depth: direct index for structure ( temp float) 330 0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 331 0:58 Constant: 332 0:58 1 (const int) 333 0:58 Constant: 334 0:58 1.000000 335 0:60 Branch: Return with expression 336 0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 337 0:38 Function Definition: main( ( temp void) 338 0:38 Function Parameters: 339 0:? Sequence 340 0:38 Sequence 341 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 342 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 343 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 344 0:38 move second child to first child ( temp 4-component vector of float) 345 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 346 0:38 Color: direct index for structure ( temp 4-component vector of float) 347 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 348 0:38 Constant: 349 0:38 0 (const int) 350 0:38 move second child to first child ( temp float) 351 0:? '@entryPointOutput.Depth' ( out float FragDepth) 352 0:38 Depth: direct index for structure ( temp float) 353 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 354 0:38 Constant: 355 0:38 1 (const int) 356 0:? Linker Objects 357 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 358 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 359 0:? 'g_tTex1di4' ( uniform itexture1DShadow) 360 0:? 'g_tTex1du4' ( uniform utexture1DShadow) 361 0:? 'g_tTex2df4' ( uniform texture2DShadow) 362 0:? 'g_tTex2di4' ( uniform itexture2DShadow) 363 0:? 'g_tTex2du4' ( uniform utexture2DShadow) 364 0:? 'g_tTex3df4' ( uniform texture3D) 365 0:? 'g_tTex3di4' ( uniform itexture3D) 366 0:? 'g_tTex3du4' ( uniform utexture3D) 367 0:? 'g_tTexcdf4' ( uniform textureCubeShadow) 368 0:? 'g_tTexcdi4' ( uniform itextureCubeShadow) 369 0:? 'g_tTexcdu4' ( uniform utextureCubeShadow) 370 0:? 'g_tTex1df4a' ( uniform texture1DArray) 371 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 372 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 373 0:? 'g_tTex2df4a' ( uniform texture2DArray) 374 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 375 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 376 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 377 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 378 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 379 0:? '@entryPointOutput.Depth' ( out float FragDepth) 380 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 381 382 Validation failed 383 // Module Version 10000 384 // Generated by (magic number): 80007 385 // Id's are bound by 198 386 387 Capability Shader 388 Capability Sampled1D 389 Capability SampledCubeArray 390 1: ExtInstImport "GLSL.std.450" 391 MemoryModel Logical GLSL450 392 EntryPoint Fragment 4 "main" 155 159 393 ExecutionMode 4 OriginUpperLeft 394 ExecutionMode 4 DepthReplacing 395 Source HLSL 500 396 Name 4 "main" 397 Name 8 "PS_OUTPUT" 398 MemberName 8(PS_OUTPUT) 0 "Color" 399 MemberName 8(PS_OUTPUT) 1 "Depth" 400 Name 10 "@main(" 401 Name 13 "r00" 402 Name 16 "g_tTex1df4" 403 Name 20 "g_sSamp" 404 Name 30 "r02" 405 Name 34 "g_tTex1di4" 406 Name 42 "r04" 407 Name 46 "g_tTex1du4" 408 Name 54 "r20" 409 Name 57 "g_tTex2df4" 410 Name 70 "r22" 411 Name 73 "g_tTex2di4" 412 Name 83 "r24" 413 Name 86 "g_tTex2du4" 414 Name 96 "r50" 415 Name 99 "g_tTexcdf4" 416 Name 112 "r52" 417 Name 115 "g_tTexcdi4" 418 Name 126 "r54" 419 Name 129 "g_tTexcdu4" 420 Name 141 "psout" 421 Name 152 "flattenTemp" 422 Name 155 "@entryPointOutput.Color" 423 Name 159 "@entryPointOutput.Depth" 424 Name 164 "g_tTex3df4" 425 Name 167 "g_tTex3di4" 426 Name 170 "g_tTex3du4" 427 Name 173 "g_tTex1df4a" 428 Name 176 "g_tTex1di4a" 429 Name 179 "g_tTex1du4a" 430 Name 182 "g_tTex2df4a" 431 Name 185 "g_tTex2di4a" 432 Name 188 "g_tTex2du4a" 433 Name 191 "g_tTexcdf4a" 434 Name 194 "g_tTexcdi4a" 435 Name 197 "g_tTexcdu4a" 436 Decorate 16(g_tTex1df4) DescriptorSet 0 437 Decorate 16(g_tTex1df4) Binding 0 438 Decorate 20(g_sSamp) DescriptorSet 0 439 Decorate 20(g_sSamp) Binding 0 440 Decorate 34(g_tTex1di4) DescriptorSet 0 441 Decorate 34(g_tTex1di4) Binding 0 442 Decorate 46(g_tTex1du4) DescriptorSet 0 443 Decorate 46(g_tTex1du4) Binding 0 444 Decorate 57(g_tTex2df4) DescriptorSet 0 445 Decorate 57(g_tTex2df4) Binding 0 446 Decorate 73(g_tTex2di4) DescriptorSet 0 447 Decorate 73(g_tTex2di4) Binding 0 448 Decorate 86(g_tTex2du4) DescriptorSet 0 449 Decorate 86(g_tTex2du4) Binding 0 450 Decorate 99(g_tTexcdf4) DescriptorSet 0 451 Decorate 99(g_tTexcdf4) Binding 0 452 Decorate 115(g_tTexcdi4) DescriptorSet 0 453 Decorate 115(g_tTexcdi4) Binding 0 454 Decorate 129(g_tTexcdu4) DescriptorSet 0 455 Decorate 129(g_tTexcdu4) Binding 0 456 Decorate 155(@entryPointOutput.Color) Location 0 457 Decorate 159(@entryPointOutput.Depth) BuiltIn FragDepth 458 Decorate 164(g_tTex3df4) DescriptorSet 0 459 Decorate 164(g_tTex3df4) Binding 0 460 Decorate 167(g_tTex3di4) DescriptorSet 0 461 Decorate 167(g_tTex3di4) Binding 0 462 Decorate 170(g_tTex3du4) DescriptorSet 0 463 Decorate 170(g_tTex3du4) Binding 0 464 Decorate 173(g_tTex1df4a) DescriptorSet 0 465 Decorate 173(g_tTex1df4a) Binding 0 466 Decorate 176(g_tTex1di4a) DescriptorSet 0 467 Decorate 176(g_tTex1di4a) Binding 0 468 Decorate 179(g_tTex1du4a) DescriptorSet 0 469 Decorate 179(g_tTex1du4a) Binding 0 470 Decorate 182(g_tTex2df4a) DescriptorSet 0 471 Decorate 182(g_tTex2df4a) Binding 0 472 Decorate 185(g_tTex2di4a) DescriptorSet 0 473 Decorate 185(g_tTex2di4a) Binding 0 474 Decorate 188(g_tTex2du4a) DescriptorSet 0 475 Decorate 188(g_tTex2du4a) Binding 0 476 Decorate 191(g_tTexcdf4a) DescriptorSet 0 477 Decorate 191(g_tTexcdf4a) Binding 0 478 Decorate 194(g_tTexcdi4a) DescriptorSet 0 479 Decorate 194(g_tTexcdi4a) Binding 0 480 Decorate 197(g_tTexcdu4a) DescriptorSet 0 481 Decorate 197(g_tTexcdu4a) Binding 0 482 2: TypeVoid 483 3: TypeFunction 2 484 6: TypeFloat 32 485 7: TypeVector 6(float) 4 486 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 487 9: TypeFunction 8(PS_OUTPUT) 488 12: TypePointer Function 6(float) 489 14: TypeImage 6(float) 1D depth sampled format:Unknown 490 15: TypePointer UniformConstant 14 491 16(g_tTex1df4): 15(ptr) Variable UniformConstant 492 18: TypeSampler 493 19: TypePointer UniformConstant 18 494 20(g_sSamp): 19(ptr) Variable UniformConstant 495 22: TypeSampledImage 14 496 24: 6(float) Constant 1036831949 497 25: 6(float) Constant 1061158912 498 26: TypeVector 6(float) 2 499 31: TypeInt 32 1 500 32: TypeImage 31(int) 1D depth sampled format:Unknown 501 33: TypePointer UniformConstant 32 502 34(g_tTex1di4): 33(ptr) Variable UniformConstant 503 37: TypeSampledImage 32 504 43: TypeInt 32 0 505 44: TypeImage 43(int) 1D depth sampled format:Unknown 506 45: TypePointer UniformConstant 44 507 46(g_tTex1du4): 45(ptr) Variable UniformConstant 508 49: TypeSampledImage 44 509 55: TypeImage 6(float) 2D depth sampled format:Unknown 510 56: TypePointer UniformConstant 55 511 57(g_tTex2df4): 56(ptr) Variable UniformConstant 512 60: TypeSampledImage 55 513 62: 6(float) Constant 1045220557 514 63: 26(fvec2) ConstantComposite 24 62 515 64: TypeVector 6(float) 3 516 71: TypeImage 31(int) 2D depth sampled format:Unknown 517 72: TypePointer UniformConstant 71 518 73(g_tTex2di4): 72(ptr) Variable UniformConstant 519 76: TypeSampledImage 71 520 84: TypeImage 43(int) 2D depth sampled format:Unknown 521 85: TypePointer UniformConstant 84 522 86(g_tTex2du4): 85(ptr) Variable UniformConstant 523 89: TypeSampledImage 84 524 97: TypeImage 6(float) Cube depth sampled format:Unknown 525 98: TypePointer UniformConstant 97 526 99(g_tTexcdf4): 98(ptr) Variable UniformConstant 527 102: TypeSampledImage 97 528 104: 6(float) Constant 1050253722 529 105: 64(fvec3) ConstantComposite 24 62 104 530 113: TypeImage 31(int) Cube depth sampled format:Unknown 531 114: TypePointer UniformConstant 113 532 115(g_tTexcdi4): 114(ptr) Variable UniformConstant 533 118: TypeSampledImage 113 534 127: TypeImage 43(int) Cube depth sampled format:Unknown 535 128: TypePointer UniformConstant 127 536 129(g_tTexcdu4): 128(ptr) Variable UniformConstant 537 132: TypeSampledImage 127 538 140: TypePointer Function 8(PS_OUTPUT) 539 142: 31(int) Constant 0 540 143: 6(float) Constant 1065353216 541 144: 7(fvec4) ConstantComposite 143 143 143 143 542 145: TypePointer Function 7(fvec4) 543 147: 31(int) Constant 1 544 154: TypePointer Output 7(fvec4) 545 155(@entryPointOutput.Color): 154(ptr) Variable Output 546 158: TypePointer Output 6(float) 547 159(@entryPointOutput.Depth): 158(ptr) Variable Output 548 162: TypeImage 6(float) 3D sampled format:Unknown 549 163: TypePointer UniformConstant 162 550 164(g_tTex3df4): 163(ptr) Variable UniformConstant 551 165: TypeImage 31(int) 3D sampled format:Unknown 552 166: TypePointer UniformConstant 165 553 167(g_tTex3di4): 166(ptr) Variable UniformConstant 554 168: TypeImage 43(int) 3D sampled format:Unknown 555 169: TypePointer UniformConstant 168 556 170(g_tTex3du4): 169(ptr) Variable UniformConstant 557 171: TypeImage 6(float) 1D array sampled format:Unknown 558 172: TypePointer UniformConstant 171 559 173(g_tTex1df4a): 172(ptr) Variable UniformConstant 560 174: TypeImage 31(int) 1D array sampled format:Unknown 561 175: TypePointer UniformConstant 174 562 176(g_tTex1di4a): 175(ptr) Variable UniformConstant 563 177: TypeImage 43(int) 1D array sampled format:Unknown 564 178: TypePointer UniformConstant 177 565 179(g_tTex1du4a): 178(ptr) Variable UniformConstant 566 180: TypeImage 6(float) 2D array sampled format:Unknown 567 181: TypePointer UniformConstant 180 568 182(g_tTex2df4a): 181(ptr) Variable UniformConstant 569 183: TypeImage 31(int) 2D array sampled format:Unknown 570 184: TypePointer UniformConstant 183 571 185(g_tTex2di4a): 184(ptr) Variable UniformConstant 572 186: TypeImage 43(int) 2D array sampled format:Unknown 573 187: TypePointer UniformConstant 186 574 188(g_tTex2du4a): 187(ptr) Variable UniformConstant 575 189: TypeImage 6(float) Cube array sampled format:Unknown 576 190: TypePointer UniformConstant 189 577 191(g_tTexcdf4a): 190(ptr) Variable UniformConstant 578 192: TypeImage 31(int) Cube array sampled format:Unknown 579 193: TypePointer UniformConstant 192 580 194(g_tTexcdi4a): 193(ptr) Variable UniformConstant 581 195: TypeImage 43(int) Cube array sampled format:Unknown 582 196: TypePointer UniformConstant 195 583 197(g_tTexcdu4a): 196(ptr) Variable UniformConstant 584 4(main): 2 Function None 3 585 5: Label 586 152(flattenTemp): 140(ptr) Variable Function 587 153:8(PS_OUTPUT) FunctionCall 10(@main() 588 Store 152(flattenTemp) 153 589 156: 145(ptr) AccessChain 152(flattenTemp) 142 590 157: 7(fvec4) Load 156 591 Store 155(@entryPointOutput.Color) 157 592 160: 12(ptr) AccessChain 152(flattenTemp) 147 593 161: 6(float) Load 160 594 Store 159(@entryPointOutput.Depth) 161 595 Return 596 FunctionEnd 597 10(@main():8(PS_OUTPUT) Function None 9 598 11: Label 599 13(r00): 12(ptr) Variable Function 600 30(r02): 12(ptr) Variable Function 601 42(r04): 12(ptr) Variable Function 602 54(r20): 12(ptr) Variable Function 603 70(r22): 12(ptr) Variable Function 604 83(r24): 12(ptr) Variable Function 605 96(r50): 12(ptr) Variable Function 606 112(r52): 12(ptr) Variable Function 607 126(r54): 12(ptr) Variable Function 608 141(psout): 140(ptr) Variable Function 609 17: 14 Load 16(g_tTex1df4) 610 21: 18 Load 20(g_sSamp) 611 23: 22 SampledImage 17 21 612 27: 26(fvec2) CompositeConstruct 24 25 613 28: 6(float) CompositeExtract 27 1 614 29: 6(float) ImageSampleDrefImplicitLod 23 27 28 615 Store 13(r00) 29 616 35: 32 Load 34(g_tTex1di4) 617 36: 18 Load 20(g_sSamp) 618 38: 37 SampledImage 35 36 619 39: 26(fvec2) CompositeConstruct 24 25 620 40: 6(float) CompositeExtract 39 1 621 41: 6(float) ImageSampleDrefImplicitLod 38 39 40 622 Store 30(r02) 41 623 47: 44 Load 46(g_tTex1du4) 624 48: 18 Load 20(g_sSamp) 625 50: 49 SampledImage 47 48 626 51: 26(fvec2) CompositeConstruct 24 25 627 52: 6(float) CompositeExtract 51 1 628 53: 6(float) ImageSampleDrefImplicitLod 50 51 52 629 Store 42(r04) 53 630 58: 55 Load 57(g_tTex2df4) 631 59: 18 Load 20(g_sSamp) 632 61: 60 SampledImage 58 59 633 65: 6(float) CompositeExtract 63 0 634 66: 6(float) CompositeExtract 63 1 635 67: 64(fvec3) CompositeConstruct 65 66 25 636 68: 6(float) CompositeExtract 67 2 637 69: 6(float) ImageSampleDrefImplicitLod 61 67 68 638 Store 54(r20) 69 639 74: 71 Load 73(g_tTex2di4) 640 75: 18 Load 20(g_sSamp) 641 77: 76 SampledImage 74 75 642 78: 6(float) CompositeExtract 63 0 643 79: 6(float) CompositeExtract 63 1 644 80: 64(fvec3) CompositeConstruct 78 79 25 645 81: 6(float) CompositeExtract 80 2 646 82: 6(float) ImageSampleDrefImplicitLod 77 80 81 647 Store 70(r22) 82 648 87: 84 Load 86(g_tTex2du4) 649 88: 18 Load 20(g_sSamp) 650 90: 89 SampledImage 87 88 651 91: 6(float) CompositeExtract 63 0 652 92: 6(float) CompositeExtract 63 1 653 93: 64(fvec3) CompositeConstruct 91 92 25 654 94: 6(float) CompositeExtract 93 2 655 95: 6(float) ImageSampleDrefImplicitLod 90 93 94 656 Store 83(r24) 95 657 100: 97 Load 99(g_tTexcdf4) 658 101: 18 Load 20(g_sSamp) 659 103: 102 SampledImage 100 101 660 106: 6(float) CompositeExtract 105 0 661 107: 6(float) CompositeExtract 105 1 662 108: 6(float) CompositeExtract 105 2 663 109: 7(fvec4) CompositeConstruct 106 107 108 25 664 110: 6(float) CompositeExtract 109 3 665 111: 6(float) ImageSampleDrefImplicitLod 103 109 110 666 Store 96(r50) 111 667 116: 113 Load 115(g_tTexcdi4) 668 117: 18 Load 20(g_sSamp) 669 119: 118 SampledImage 116 117 670 120: 6(float) CompositeExtract 105 0 671 121: 6(float) CompositeExtract 105 1 672 122: 6(float) CompositeExtract 105 2 673 123: 7(fvec4) CompositeConstruct 120 121 122 25 674 124: 6(float) CompositeExtract 123 3 675 125: 6(float) ImageSampleDrefImplicitLod 119 123 124 676 Store 112(r52) 125 677 130: 127 Load 129(g_tTexcdu4) 678 131: 18 Load 20(g_sSamp) 679 133: 132 SampledImage 130 131 680 134: 6(float) CompositeExtract 105 0 681 135: 6(float) CompositeExtract 105 1 682 136: 6(float) CompositeExtract 105 2 683 137: 7(fvec4) CompositeConstruct 134 135 136 25 684 138: 6(float) CompositeExtract 137 3 685 139: 6(float) ImageSampleDrefImplicitLod 133 137 138 686 Store 126(r54) 139 687 146: 145(ptr) AccessChain 141(psout) 142 688 Store 146 144 689 148: 12(ptr) AccessChain 141(psout) 147 690 Store 148 143 691 149:8(PS_OUTPUT) Load 141(psout) 692 ReturnValue 149 693 FunctionEnd 694