1 hlsl.samplecmp.negative.frag 2 ERROR: 0:10: '' : expected: SamplerComparisonState 3 ERROR: 1 compilation errors. No code generated. 4 5 6 Shader version: 500 7 gl_FragCoord origin is upper left 8 ERROR: node is still EOpNull! 9 0:8 Function Definition: @main( ( temp 4-component vector of float) 10 0:8 Function Parameters: 11 0:? Sequence 12 0:9 texture ( temp float) 13 0:9 Construct combined texture-sampler ( temp sampler2DShadow) 14 0:9 'g_shadowTex' ( uniform texture2DShadow) 15 0:9 'g_shadowSamplerComp' ( uniform sampler) 16 0:9 Construct vec3 ( temp 3-component vector of float) 17 0:? Constant: 18 0:? 0.000000 19 0:? 0.000000 20 0:9 Constant: 21 0:9 0.000000 22 0:10 ERROR: Bad aggregation op 23 ( temp float) 24 0:10 'g_nonShadowTex' ( uniform texture2D) 25 0:10 'g_shadowSampler' ( uniform sampler) 26 0:? Constant: 27 0:? 0.000000 28 0:? 0.000000 29 0:10 Constant: 30 0:10 0.000000 31 0:12 Branch: Return with expression 32 0:12 Constant: 33 0:12 0.000000 34 0:12 0.000000 35 0:12 0.000000 36 0:12 0.000000 37 0:8 Function Definition: main( ( temp void) 38 0:8 Function Parameters: 39 0:? Sequence 40 0:8 move second child to first child ( temp 4-component vector of float) 41 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 42 0:8 Function Call: @main( ( temp 4-component vector of float) 43 0:? Linker Objects 44 0:? 'g_nonShadowTex' ( uniform texture2D) 45 0:? 'g_shadowTex' ( uniform texture2DShadow) 46 0:? 'g_shadowSampler' ( uniform sampler) 47 0:? 'g_shadowSamplerComp' ( uniform sampler) 48 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 49 50 51 Linked fragment stage: 52 53 54 Shader version: 500 55 gl_FragCoord origin is upper left 56 ERROR: node is still EOpNull! 57 0:8 Function Definition: @main( ( temp 4-component vector of float) 58 0:8 Function Parameters: 59 0:? Sequence 60 0:9 texture ( temp float) 61 0:9 Construct combined texture-sampler ( temp sampler2DShadow) 62 0:9 'g_shadowTex' ( uniform texture2DShadow) 63 0:9 'g_shadowSamplerComp' ( uniform sampler) 64 0:9 Construct vec3 ( temp 3-component vector of float) 65 0:? Constant: 66 0:? 0.000000 67 0:? 0.000000 68 0:9 Constant: 69 0:9 0.000000 70 0:10 ERROR: Bad aggregation op 71 ( temp float) 72 0:10 'g_nonShadowTex' ( uniform texture2D) 73 0:10 'g_shadowSampler' ( uniform sampler) 74 0:? Constant: 75 0:? 0.000000 76 0:? 0.000000 77 0:10 Constant: 78 0:10 0.000000 79 0:12 Branch: Return with expression 80 0:12 Constant: 81 0:12 0.000000 82 0:12 0.000000 83 0:12 0.000000 84 0:12 0.000000 85 0:8 Function Definition: main( ( temp void) 86 0:8 Function Parameters: 87 0:? Sequence 88 0:8 move second child to first child ( temp 4-component vector of float) 89 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 90 0:8 Function Call: @main( ( temp 4-component vector of float) 91 0:? Linker Objects 92 0:? 'g_nonShadowTex' ( uniform texture2D) 93 0:? 'g_shadowTex' ( uniform texture2DShadow) 94 0:? 'g_shadowSampler' ( uniform sampler) 95 0:? 'g_shadowSamplerComp' ( uniform sampler) 96 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 97 98 SPIR-V is not generated for failed compile or link 99