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      1 hlsl.samplecmp.negative.frag
      2 ERROR: 0:10: '' : expected: SamplerComparisonState 
      3 ERROR: 1 compilation errors.  No code generated.
      4 
      5 
      6 Shader version: 500
      7 gl_FragCoord origin is upper left
      8 ERROR: node is still EOpNull!
      9 0:8  Function Definition: @main( ( temp 4-component vector of float)
     10 0:8    Function Parameters: 
     11 0:?     Sequence
     12 0:9      texture ( temp float)
     13 0:9        Construct combined texture-sampler ( temp sampler2DShadow)
     14 0:9          'g_shadowTex' ( uniform texture2DShadow)
     15 0:9          'g_shadowSamplerComp' ( uniform sampler)
     16 0:9        Construct vec3 ( temp 3-component vector of float)
     17 0:?           Constant:
     18 0:?             0.000000
     19 0:?             0.000000
     20 0:9          Constant:
     21 0:9            0.000000
     22 0:10      ERROR: Bad aggregation op
     23  ( temp float)
     24 0:10        'g_nonShadowTex' ( uniform texture2D)
     25 0:10        'g_shadowSampler' ( uniform sampler)
     26 0:?         Constant:
     27 0:?           0.000000
     28 0:?           0.000000
     29 0:10        Constant:
     30 0:10          0.000000
     31 0:12      Branch: Return with expression
     32 0:12        Constant:
     33 0:12          0.000000
     34 0:12          0.000000
     35 0:12          0.000000
     36 0:12          0.000000
     37 0:8  Function Definition: main( ( temp void)
     38 0:8    Function Parameters: 
     39 0:?     Sequence
     40 0:8      move second child to first child ( temp 4-component vector of float)
     41 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
     42 0:8        Function Call: @main( ( temp 4-component vector of float)
     43 0:?   Linker Objects
     44 0:?     'g_nonShadowTex' ( uniform texture2D)
     45 0:?     'g_shadowTex' ( uniform texture2DShadow)
     46 0:?     'g_shadowSampler' ( uniform sampler)
     47 0:?     'g_shadowSamplerComp' ( uniform sampler)
     48 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
     49 
     50 
     51 Linked fragment stage:
     52 
     53 
     54 Shader version: 500
     55 gl_FragCoord origin is upper left
     56 ERROR: node is still EOpNull!
     57 0:8  Function Definition: @main( ( temp 4-component vector of float)
     58 0:8    Function Parameters: 
     59 0:?     Sequence
     60 0:9      texture ( temp float)
     61 0:9        Construct combined texture-sampler ( temp sampler2DShadow)
     62 0:9          'g_shadowTex' ( uniform texture2DShadow)
     63 0:9          'g_shadowSamplerComp' ( uniform sampler)
     64 0:9        Construct vec3 ( temp 3-component vector of float)
     65 0:?           Constant:
     66 0:?             0.000000
     67 0:?             0.000000
     68 0:9          Constant:
     69 0:9            0.000000
     70 0:10      ERROR: Bad aggregation op
     71  ( temp float)
     72 0:10        'g_nonShadowTex' ( uniform texture2D)
     73 0:10        'g_shadowSampler' ( uniform sampler)
     74 0:?         Constant:
     75 0:?           0.000000
     76 0:?           0.000000
     77 0:10        Constant:
     78 0:10          0.000000
     79 0:12      Branch: Return with expression
     80 0:12        Constant:
     81 0:12          0.000000
     82 0:12          0.000000
     83 0:12          0.000000
     84 0:12          0.000000
     85 0:8  Function Definition: main( ( temp void)
     86 0:8    Function Parameters: 
     87 0:?     Sequence
     88 0:8      move second child to first child ( temp 4-component vector of float)
     89 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
     90 0:8        Function Call: @main( ( temp 4-component vector of float)
     91 0:?   Linker Objects
     92 0:?     'g_nonShadowTex' ( uniform texture2D)
     93 0:?     'g_shadowTex' ( uniform texture2DShadow)
     94 0:?     'g_shadowSampler' ( uniform sampler)
     95 0:?     'g_shadowSamplerComp' ( uniform sampler)
     96 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
     97 
     98 SPIR-V is not generated for failed compile or link
     99