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      1 hlsl.samplecmp.negative2.frag
      2 ERROR: 0:7: '' : expected: SamplerComparisonState 
      3 ERROR: 1 compilation errors.  No code generated.
      4 
      5 
      6 Shader version: 500
      7 gl_FragCoord origin is upper left
      8 ERROR: node is still EOpNull!
      9 0:6  Function Definition: @main( ( temp 4-component vector of float)
     10 0:6    Function Parameters: 
     11 0:?     Sequence
     12 0:7      ERROR: Bad aggregation op
     13  ( temp 4-component vector of float)
     14 0:7        'g_shadowTex' ( uniform texture2D)
     15 0:7        'g_shadowSampler' ( uniform sampler)
     16 0:?         Constant:
     17 0:?           0.000000
     18 0:?           0.000000
     19 0:7        Constant:
     20 0:7          0.000000
     21 0:?         Constant:
     22 0:?           0 (const int)
     23 0:?           0 (const int)
     24 0:9      Branch: Return with expression
     25 0:9        Constant:
     26 0:9          0.000000
     27 0:9          0.000000
     28 0:9          0.000000
     29 0:9          0.000000
     30 0:6  Function Definition: main( ( temp void)
     31 0:6    Function Parameters: 
     32 0:?     Sequence
     33 0:6      move second child to first child ( temp 4-component vector of float)
     34 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
     35 0:6        Function Call: @main( ( temp 4-component vector of float)
     36 0:?   Linker Objects
     37 0:?     'g_shadowTex' ( uniform texture2D)
     38 0:?     'g_shadowSampler' ( uniform sampler)
     39 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
     40 
     41 
     42 Linked fragment stage:
     43 
     44 
     45 Shader version: 500
     46 gl_FragCoord origin is upper left
     47 ERROR: node is still EOpNull!
     48 0:6  Function Definition: @main( ( temp 4-component vector of float)
     49 0:6    Function Parameters: 
     50 0:?     Sequence
     51 0:7      ERROR: Bad aggregation op
     52  ( temp 4-component vector of float)
     53 0:7        'g_shadowTex' ( uniform texture2D)
     54 0:7        'g_shadowSampler' ( uniform sampler)
     55 0:?         Constant:
     56 0:?           0.000000
     57 0:?           0.000000
     58 0:7        Constant:
     59 0:7          0.000000
     60 0:?         Constant:
     61 0:?           0 (const int)
     62 0:?           0 (const int)
     63 0:9      Branch: Return with expression
     64 0:9        Constant:
     65 0:9          0.000000
     66 0:9          0.000000
     67 0:9          0.000000
     68 0:9          0.000000
     69 0:6  Function Definition: main( ( temp void)
     70 0:6    Function Parameters: 
     71 0:?     Sequence
     72 0:6      move second child to first child ( temp 4-component vector of float)
     73 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
     74 0:6        Function Call: @main( ( temp 4-component vector of float)
     75 0:?   Linker Objects
     76 0:?     'g_shadowTex' ( uniform texture2D)
     77 0:?     'g_shadowSampler' ( uniform sampler)
     78 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
     79 
     80 SPIR-V is not generated for failed compile or link
     81