1 hlsl.samplecmp.negative2.frag 2 ERROR: 0:7: '' : expected: SamplerComparisonState 3 ERROR: 1 compilation errors. No code generated. 4 5 6 Shader version: 500 7 gl_FragCoord origin is upper left 8 ERROR: node is still EOpNull! 9 0:6 Function Definition: @main( ( temp 4-component vector of float) 10 0:6 Function Parameters: 11 0:? Sequence 12 0:7 ERROR: Bad aggregation op 13 ( temp 4-component vector of float) 14 0:7 'g_shadowTex' ( uniform texture2D) 15 0:7 'g_shadowSampler' ( uniform sampler) 16 0:? Constant: 17 0:? 0.000000 18 0:? 0.000000 19 0:7 Constant: 20 0:7 0.000000 21 0:? Constant: 22 0:? 0 (const int) 23 0:? 0 (const int) 24 0:9 Branch: Return with expression 25 0:9 Constant: 26 0:9 0.000000 27 0:9 0.000000 28 0:9 0.000000 29 0:9 0.000000 30 0:6 Function Definition: main( ( temp void) 31 0:6 Function Parameters: 32 0:? Sequence 33 0:6 move second child to first child ( temp 4-component vector of float) 34 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 35 0:6 Function Call: @main( ( temp 4-component vector of float) 36 0:? Linker Objects 37 0:? 'g_shadowTex' ( uniform texture2D) 38 0:? 'g_shadowSampler' ( uniform sampler) 39 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 40 41 42 Linked fragment stage: 43 44 45 Shader version: 500 46 gl_FragCoord origin is upper left 47 ERROR: node is still EOpNull! 48 0:6 Function Definition: @main( ( temp 4-component vector of float) 49 0:6 Function Parameters: 50 0:? Sequence 51 0:7 ERROR: Bad aggregation op 52 ( temp 4-component vector of float) 53 0:7 'g_shadowTex' ( uniform texture2D) 54 0:7 'g_shadowSampler' ( uniform sampler) 55 0:? Constant: 56 0:? 0.000000 57 0:? 0.000000 58 0:7 Constant: 59 0:7 0.000000 60 0:? Constant: 61 0:? 0 (const int) 62 0:? 0 (const int) 63 0:9 Branch: Return with expression 64 0:9 Constant: 65 0:9 0.000000 66 0:9 0.000000 67 0:9 0.000000 68 0:9 0.000000 69 0:6 Function Definition: main( ( temp void) 70 0:6 Function Parameters: 71 0:? Sequence 72 0:6 move second child to first child ( temp 4-component vector of float) 73 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 74 0:6 Function Call: @main( ( temp 4-component vector of float) 75 0:? Linker Objects 76 0:? 'g_shadowTex' ( uniform texture2D) 77 0:? 'g_shadowSampler' ( uniform sampler) 78 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 79 80 SPIR-V is not generated for failed compile or link 81