1 hlsl.samplecmp.offsetarray.dx10.frag 2 Shader version: 500 3 gl_FragCoord origin is upper left 4 using depth_any 5 0:? Sequence 6 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 7 0:38 Function Parameters: 8 0:? Sequence 9 0:42 Sequence 10 0:42 move second child to first child ( temp float) 11 0:42 'r11' ( temp float) 12 0:42 textureOffset ( temp float) 13 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) 14 0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow) 15 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 16 0:42 Construct vec3 ( temp 3-component vector of float) 17 0:? Constant: 18 0:? 0.100000 19 0:? 0.200000 20 0:42 Constant: 21 0:42 0.750000 22 0:42 Constant: 23 0:42 2 (const int) 24 0:43 Sequence 25 0:43 move second child to first child ( temp float) 26 0:43 'r13' ( temp float) 27 0:43 textureOffset ( temp float) 28 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) 29 0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow) 30 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 31 0:43 Construct vec3 ( temp 3-component vector of float) 32 0:? Constant: 33 0:? 0.100000 34 0:? 0.200000 35 0:43 Constant: 36 0:43 0.750000 37 0:43 Constant: 38 0:43 2 (const int) 39 0:44 Sequence 40 0:44 move second child to first child ( temp float) 41 0:44 'r15' ( temp float) 42 0:44 textureOffset ( temp float) 43 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) 44 0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow) 45 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 46 0:44 Construct vec3 ( temp 3-component vector of float) 47 0:? Constant: 48 0:? 0.100000 49 0:? 0.200000 50 0:44 Constant: 51 0:44 0.750000 52 0:44 Constant: 53 0:44 2 (const int) 54 0:47 Sequence 55 0:47 move second child to first child ( temp float) 56 0:47 'r31' ( temp float) 57 0:47 textureOffset ( temp float) 58 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) 59 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) 60 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 61 0:47 Construct vec4 ( temp 4-component vector of float) 62 0:? Constant: 63 0:? 0.100000 64 0:? 0.200000 65 0:? 0.300000 66 0:47 Constant: 67 0:47 0.750000 68 0:? Constant: 69 0:? 2 (const int) 70 0:? 3 (const int) 71 0:48 Sequence 72 0:48 move second child to first child ( temp float) 73 0:48 'r33' ( temp float) 74 0:48 textureOffset ( temp float) 75 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) 76 0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow) 77 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 78 0:48 Construct vec4 ( temp 4-component vector of float) 79 0:? Constant: 80 0:? 0.100000 81 0:? 0.200000 82 0:? 0.300000 83 0:48 Constant: 84 0:48 0.750000 85 0:? Constant: 86 0:? 2 (const int) 87 0:? 3 (const int) 88 0:49 Sequence 89 0:49 move second child to first child ( temp float) 90 0:49 'r35' ( temp float) 91 0:49 textureOffset ( temp float) 92 0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) 93 0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow) 94 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 95 0:49 Construct vec4 ( temp 4-component vector of float) 96 0:? Constant: 97 0:? 0.100000 98 0:? 0.200000 99 0:? 0.300000 100 0:49 Constant: 101 0:49 0.750000 102 0:? Constant: 103 0:? 2 (const int) 104 0:? 3 (const int) 105 0:63 move second child to first child ( temp 4-component vector of float) 106 0:63 Color: direct index for structure ( temp 4-component vector of float) 107 0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 108 0:63 Constant: 109 0:63 0 (const int) 110 0:63 Constant: 111 0:63 1.000000 112 0:63 1.000000 113 0:63 1.000000 114 0:63 1.000000 115 0:64 move second child to first child ( temp float) 116 0:64 Depth: direct index for structure ( temp float) 117 0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 118 0:64 Constant: 119 0:64 1 (const int) 120 0:64 Constant: 121 0:64 1.000000 122 0:66 Branch: Return with expression 123 0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 124 0:38 Function Definition: main( ( temp void) 125 0:38 Function Parameters: 126 0:? Sequence 127 0:38 Sequence 128 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 129 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 130 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 131 0:38 move second child to first child ( temp 4-component vector of float) 132 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 133 0:38 Color: direct index for structure ( temp 4-component vector of float) 134 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 135 0:38 Constant: 136 0:38 0 (const int) 137 0:38 move second child to first child ( temp float) 138 0:? '@entryPointOutput.Depth' ( out float FragDepth) 139 0:38 Depth: direct index for structure ( temp float) 140 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 141 0:38 Constant: 142 0:38 1 (const int) 143 0:? Linker Objects 144 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 145 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 146 0:? 'g_tTex1di4' ( uniform itexture1D) 147 0:? 'g_tTex1du4' ( uniform utexture1D) 148 0:? 'g_tTex2df4' ( uniform texture2D) 149 0:? 'g_tTex2di4' ( uniform itexture2D) 150 0:? 'g_tTex2du4' ( uniform utexture2D) 151 0:? 'g_tTex3df4' ( uniform texture3D) 152 0:? 'g_tTex3di4' ( uniform itexture3D) 153 0:? 'g_tTex3du4' ( uniform utexture3D) 154 0:? 'g_tTexcdf4' ( uniform textureCube) 155 0:? 'g_tTexcdi4' ( uniform itextureCube) 156 0:? 'g_tTexcdu4' ( uniform utextureCube) 157 0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow) 158 0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow) 159 0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow) 160 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow) 161 0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow) 162 0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow) 163 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 164 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 165 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 166 0:? '@entryPointOutput.Depth' ( out float FragDepth) 167 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 168 169 170 Linked fragment stage: 171 172 173 Shader version: 500 174 gl_FragCoord origin is upper left 175 using depth_any 176 0:? Sequence 177 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 178 0:38 Function Parameters: 179 0:? Sequence 180 0:42 Sequence 181 0:42 move second child to first child ( temp float) 182 0:42 'r11' ( temp float) 183 0:42 textureOffset ( temp float) 184 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) 185 0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow) 186 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 187 0:42 Construct vec3 ( temp 3-component vector of float) 188 0:? Constant: 189 0:? 0.100000 190 0:? 0.200000 191 0:42 Constant: 192 0:42 0.750000 193 0:42 Constant: 194 0:42 2 (const int) 195 0:43 Sequence 196 0:43 move second child to first child ( temp float) 197 0:43 'r13' ( temp float) 198 0:43 textureOffset ( temp float) 199 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) 200 0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow) 201 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 202 0:43 Construct vec3 ( temp 3-component vector of float) 203 0:? Constant: 204 0:? 0.100000 205 0:? 0.200000 206 0:43 Constant: 207 0:43 0.750000 208 0:43 Constant: 209 0:43 2 (const int) 210 0:44 Sequence 211 0:44 move second child to first child ( temp float) 212 0:44 'r15' ( temp float) 213 0:44 textureOffset ( temp float) 214 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) 215 0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow) 216 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 217 0:44 Construct vec3 ( temp 3-component vector of float) 218 0:? Constant: 219 0:? 0.100000 220 0:? 0.200000 221 0:44 Constant: 222 0:44 0.750000 223 0:44 Constant: 224 0:44 2 (const int) 225 0:47 Sequence 226 0:47 move second child to first child ( temp float) 227 0:47 'r31' ( temp float) 228 0:47 textureOffset ( temp float) 229 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) 230 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) 231 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 232 0:47 Construct vec4 ( temp 4-component vector of float) 233 0:? Constant: 234 0:? 0.100000 235 0:? 0.200000 236 0:? 0.300000 237 0:47 Constant: 238 0:47 0.750000 239 0:? Constant: 240 0:? 2 (const int) 241 0:? 3 (const int) 242 0:48 Sequence 243 0:48 move second child to first child ( temp float) 244 0:48 'r33' ( temp float) 245 0:48 textureOffset ( temp float) 246 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) 247 0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow) 248 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 249 0:48 Construct vec4 ( temp 4-component vector of float) 250 0:? Constant: 251 0:? 0.100000 252 0:? 0.200000 253 0:? 0.300000 254 0:48 Constant: 255 0:48 0.750000 256 0:? Constant: 257 0:? 2 (const int) 258 0:? 3 (const int) 259 0:49 Sequence 260 0:49 move second child to first child ( temp float) 261 0:49 'r35' ( temp float) 262 0:49 textureOffset ( temp float) 263 0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) 264 0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow) 265 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 266 0:49 Construct vec4 ( temp 4-component vector of float) 267 0:? Constant: 268 0:? 0.100000 269 0:? 0.200000 270 0:? 0.300000 271 0:49 Constant: 272 0:49 0.750000 273 0:? Constant: 274 0:? 2 (const int) 275 0:? 3 (const int) 276 0:63 move second child to first child ( temp 4-component vector of float) 277 0:63 Color: direct index for structure ( temp 4-component vector of float) 278 0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 279 0:63 Constant: 280 0:63 0 (const int) 281 0:63 Constant: 282 0:63 1.000000 283 0:63 1.000000 284 0:63 1.000000 285 0:63 1.000000 286 0:64 move second child to first child ( temp float) 287 0:64 Depth: direct index for structure ( temp float) 288 0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 289 0:64 Constant: 290 0:64 1 (const int) 291 0:64 Constant: 292 0:64 1.000000 293 0:66 Branch: Return with expression 294 0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 295 0:38 Function Definition: main( ( temp void) 296 0:38 Function Parameters: 297 0:? Sequence 298 0:38 Sequence 299 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 300 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 301 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 302 0:38 move second child to first child ( temp 4-component vector of float) 303 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 304 0:38 Color: direct index for structure ( temp 4-component vector of float) 305 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 306 0:38 Constant: 307 0:38 0 (const int) 308 0:38 move second child to first child ( temp float) 309 0:? '@entryPointOutput.Depth' ( out float FragDepth) 310 0:38 Depth: direct index for structure ( temp float) 311 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 312 0:38 Constant: 313 0:38 1 (const int) 314 0:? Linker Objects 315 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 316 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 317 0:? 'g_tTex1di4' ( uniform itexture1D) 318 0:? 'g_tTex1du4' ( uniform utexture1D) 319 0:? 'g_tTex2df4' ( uniform texture2D) 320 0:? 'g_tTex2di4' ( uniform itexture2D) 321 0:? 'g_tTex2du4' ( uniform utexture2D) 322 0:? 'g_tTex3df4' ( uniform texture3D) 323 0:? 'g_tTex3di4' ( uniform itexture3D) 324 0:? 'g_tTex3du4' ( uniform utexture3D) 325 0:? 'g_tTexcdf4' ( uniform textureCube) 326 0:? 'g_tTexcdi4' ( uniform itextureCube) 327 0:? 'g_tTexcdu4' ( uniform utextureCube) 328 0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow) 329 0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow) 330 0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow) 331 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow) 332 0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow) 333 0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow) 334 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 335 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 336 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 337 0:? '@entryPointOutput.Depth' ( out float FragDepth) 338 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 339 340 Validation failed 341 // Module Version 10000 342 // Generated by (magic number): 80007 343 // Id's are bound by 178 344 345 Capability Shader 346 Capability Sampled1D 347 Capability SampledCubeArray 348 1: ExtInstImport "GLSL.std.450" 349 MemoryModel Logical GLSL450 350 EntryPoint Fragment 4 "main" 126 130 351 ExecutionMode 4 OriginUpperLeft 352 ExecutionMode 4 DepthReplacing 353 Source HLSL 500 354 Name 4 "main" 355 Name 8 "PS_OUTPUT" 356 MemberName 8(PS_OUTPUT) 0 "Color" 357 MemberName 8(PS_OUTPUT) 1 "Depth" 358 Name 10 "@main(" 359 Name 13 "r11" 360 Name 16 "g_tTex1df4a" 361 Name 20 "g_sSamp" 362 Name 37 "r13" 363 Name 40 "g_tTex1di4a" 364 Name 50 "r15" 365 Name 54 "g_tTex1du4a" 366 Name 64 "r31" 367 Name 67 "g_tTex2df4a" 368 Name 83 "r33" 369 Name 86 "g_tTex2di4a" 370 Name 97 "r35" 371 Name 100 "g_tTex2du4a" 372 Name 112 "psout" 373 Name 123 "flattenTemp" 374 Name 126 "@entryPointOutput.Color" 375 Name 130 "@entryPointOutput.Depth" 376 Name 135 "g_tTex1df4" 377 Name 138 "g_tTex1di4" 378 Name 141 "g_tTex1du4" 379 Name 144 "g_tTex2df4" 380 Name 147 "g_tTex2di4" 381 Name 150 "g_tTex2du4" 382 Name 153 "g_tTex3df4" 383 Name 156 "g_tTex3di4" 384 Name 159 "g_tTex3du4" 385 Name 162 "g_tTexcdf4" 386 Name 165 "g_tTexcdi4" 387 Name 168 "g_tTexcdu4" 388 Name 171 "g_tTexcdf4a" 389 Name 174 "g_tTexcdi4a" 390 Name 177 "g_tTexcdu4a" 391 Decorate 16(g_tTex1df4a) DescriptorSet 0 392 Decorate 16(g_tTex1df4a) Binding 0 393 Decorate 20(g_sSamp) DescriptorSet 0 394 Decorate 20(g_sSamp) Binding 0 395 Decorate 40(g_tTex1di4a) DescriptorSet 0 396 Decorate 40(g_tTex1di4a) Binding 0 397 Decorate 54(g_tTex1du4a) DescriptorSet 0 398 Decorate 54(g_tTex1du4a) Binding 0 399 Decorate 67(g_tTex2df4a) DescriptorSet 0 400 Decorate 67(g_tTex2df4a) Binding 0 401 Decorate 86(g_tTex2di4a) DescriptorSet 0 402 Decorate 86(g_tTex2di4a) Binding 0 403 Decorate 100(g_tTex2du4a) DescriptorSet 0 404 Decorate 100(g_tTex2du4a) Binding 0 405 Decorate 126(@entryPointOutput.Color) Location 0 406 Decorate 130(@entryPointOutput.Depth) BuiltIn FragDepth 407 Decorate 135(g_tTex1df4) DescriptorSet 0 408 Decorate 135(g_tTex1df4) Binding 0 409 Decorate 138(g_tTex1di4) DescriptorSet 0 410 Decorate 138(g_tTex1di4) Binding 0 411 Decorate 141(g_tTex1du4) DescriptorSet 0 412 Decorate 141(g_tTex1du4) Binding 0 413 Decorate 144(g_tTex2df4) DescriptorSet 0 414 Decorate 144(g_tTex2df4) Binding 0 415 Decorate 147(g_tTex2di4) DescriptorSet 0 416 Decorate 147(g_tTex2di4) Binding 0 417 Decorate 150(g_tTex2du4) DescriptorSet 0 418 Decorate 150(g_tTex2du4) Binding 0 419 Decorate 153(g_tTex3df4) DescriptorSet 0 420 Decorate 153(g_tTex3df4) Binding 0 421 Decorate 156(g_tTex3di4) DescriptorSet 0 422 Decorate 156(g_tTex3di4) Binding 0 423 Decorate 159(g_tTex3du4) DescriptorSet 0 424 Decorate 159(g_tTex3du4) Binding 0 425 Decorate 162(g_tTexcdf4) DescriptorSet 0 426 Decorate 162(g_tTexcdf4) Binding 0 427 Decorate 165(g_tTexcdi4) DescriptorSet 0 428 Decorate 165(g_tTexcdi4) Binding 0 429 Decorate 168(g_tTexcdu4) DescriptorSet 0 430 Decorate 168(g_tTexcdu4) Binding 0 431 Decorate 171(g_tTexcdf4a) DescriptorSet 0 432 Decorate 171(g_tTexcdf4a) Binding 0 433 Decorate 174(g_tTexcdi4a) DescriptorSet 0 434 Decorate 174(g_tTexcdi4a) Binding 0 435 Decorate 177(g_tTexcdu4a) DescriptorSet 0 436 Decorate 177(g_tTexcdu4a) Binding 0 437 2: TypeVoid 438 3: TypeFunction 2 439 6: TypeFloat 32 440 7: TypeVector 6(float) 4 441 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 442 9: TypeFunction 8(PS_OUTPUT) 443 12: TypePointer Function 6(float) 444 14: TypeImage 6(float) 1D depth array sampled format:Unknown 445 15: TypePointer UniformConstant 14 446 16(g_tTex1df4a): 15(ptr) Variable UniformConstant 447 18: TypeSampler 448 19: TypePointer UniformConstant 18 449 20(g_sSamp): 19(ptr) Variable UniformConstant 450 22: TypeSampledImage 14 451 24: TypeVector 6(float) 2 452 25: 6(float) Constant 1036831949 453 26: 6(float) Constant 1045220557 454 27: 24(fvec2) ConstantComposite 25 26 455 28: 6(float) Constant 1061158912 456 29: TypeVector 6(float) 3 457 33: TypeInt 32 1 458 34: 33(int) Constant 2 459 38: TypeImage 33(int) 1D depth array sampled format:Unknown 460 39: TypePointer UniformConstant 38 461 40(g_tTex1di4a): 39(ptr) Variable UniformConstant 462 43: TypeSampledImage 38 463 51: TypeInt 32 0 464 52: TypeImage 51(int) 1D depth array sampled format:Unknown 465 53: TypePointer UniformConstant 52 466 54(g_tTex1du4a): 53(ptr) Variable UniformConstant 467 57: TypeSampledImage 52 468 65: TypeImage 6(float) 2D depth array sampled format:Unknown 469 66: TypePointer UniformConstant 65 470 67(g_tTex2df4a): 66(ptr) Variable UniformConstant 471 70: TypeSampledImage 65 472 72: 6(float) Constant 1050253722 473 73: 29(fvec3) ConstantComposite 25 26 72 474 78: TypeVector 33(int) 2 475 79: 33(int) Constant 3 476 80: 78(ivec2) ConstantComposite 34 79 477 84: TypeImage 33(int) 2D depth array sampled format:Unknown 478 85: TypePointer UniformConstant 84 479 86(g_tTex2di4a): 85(ptr) Variable UniformConstant 480 89: TypeSampledImage 84 481 98: TypeImage 51(int) 2D depth array sampled format:Unknown 482 99: TypePointer UniformConstant 98 483 100(g_tTex2du4a): 99(ptr) Variable UniformConstant 484 103: TypeSampledImage 98 485 111: TypePointer Function 8(PS_OUTPUT) 486 113: 33(int) Constant 0 487 114: 6(float) Constant 1065353216 488 115: 7(fvec4) ConstantComposite 114 114 114 114 489 116: TypePointer Function 7(fvec4) 490 118: 33(int) Constant 1 491 125: TypePointer Output 7(fvec4) 492 126(@entryPointOutput.Color): 125(ptr) Variable Output 493 129: TypePointer Output 6(float) 494 130(@entryPointOutput.Depth): 129(ptr) Variable Output 495 133: TypeImage 6(float) 1D sampled format:Unknown 496 134: TypePointer UniformConstant 133 497 135(g_tTex1df4): 134(ptr) Variable UniformConstant 498 136: TypeImage 33(int) 1D sampled format:Unknown 499 137: TypePointer UniformConstant 136 500 138(g_tTex1di4): 137(ptr) Variable UniformConstant 501 139: TypeImage 51(int) 1D sampled format:Unknown 502 140: TypePointer UniformConstant 139 503 141(g_tTex1du4): 140(ptr) Variable UniformConstant 504 142: TypeImage 6(float) 2D sampled format:Unknown 505 143: TypePointer UniformConstant 142 506 144(g_tTex2df4): 143(ptr) Variable UniformConstant 507 145: TypeImage 33(int) 2D sampled format:Unknown 508 146: TypePointer UniformConstant 145 509 147(g_tTex2di4): 146(ptr) Variable UniformConstant 510 148: TypeImage 51(int) 2D sampled format:Unknown 511 149: TypePointer UniformConstant 148 512 150(g_tTex2du4): 149(ptr) Variable UniformConstant 513 151: TypeImage 6(float) 3D sampled format:Unknown 514 152: TypePointer UniformConstant 151 515 153(g_tTex3df4): 152(ptr) Variable UniformConstant 516 154: TypeImage 33(int) 3D sampled format:Unknown 517 155: TypePointer UniformConstant 154 518 156(g_tTex3di4): 155(ptr) Variable UniformConstant 519 157: TypeImage 51(int) 3D sampled format:Unknown 520 158: TypePointer UniformConstant 157 521 159(g_tTex3du4): 158(ptr) Variable UniformConstant 522 160: TypeImage 6(float) Cube sampled format:Unknown 523 161: TypePointer UniformConstant 160 524 162(g_tTexcdf4): 161(ptr) Variable UniformConstant 525 163: TypeImage 33(int) Cube sampled format:Unknown 526 164: TypePointer UniformConstant 163 527 165(g_tTexcdi4): 164(ptr) Variable UniformConstant 528 166: TypeImage 51(int) Cube sampled format:Unknown 529 167: TypePointer UniformConstant 166 530 168(g_tTexcdu4): 167(ptr) Variable UniformConstant 531 169: TypeImage 6(float) Cube array sampled format:Unknown 532 170: TypePointer UniformConstant 169 533 171(g_tTexcdf4a): 170(ptr) Variable UniformConstant 534 172: TypeImage 33(int) Cube array sampled format:Unknown 535 173: TypePointer UniformConstant 172 536 174(g_tTexcdi4a): 173(ptr) Variable UniformConstant 537 175: TypeImage 51(int) Cube array sampled format:Unknown 538 176: TypePointer UniformConstant 175 539 177(g_tTexcdu4a): 176(ptr) Variable UniformConstant 540 4(main): 2 Function None 3 541 5: Label 542 123(flattenTemp): 111(ptr) Variable Function 543 124:8(PS_OUTPUT) FunctionCall 10(@main() 544 Store 123(flattenTemp) 124 545 127: 116(ptr) AccessChain 123(flattenTemp) 113 546 128: 7(fvec4) Load 127 547 Store 126(@entryPointOutput.Color) 128 548 131: 12(ptr) AccessChain 123(flattenTemp) 118 549 132: 6(float) Load 131 550 Store 130(@entryPointOutput.Depth) 132 551 Return 552 FunctionEnd 553 10(@main():8(PS_OUTPUT) Function None 9 554 11: Label 555 13(r11): 12(ptr) Variable Function 556 37(r13): 12(ptr) Variable Function 557 50(r15): 12(ptr) Variable Function 558 64(r31): 12(ptr) Variable Function 559 83(r33): 12(ptr) Variable Function 560 97(r35): 12(ptr) Variable Function 561 112(psout): 111(ptr) Variable Function 562 17: 14 Load 16(g_tTex1df4a) 563 21: 18 Load 20(g_sSamp) 564 23: 22 SampledImage 17 21 565 30: 6(float) CompositeExtract 27 0 566 31: 6(float) CompositeExtract 27 1 567 32: 29(fvec3) CompositeConstruct 30 31 28 568 35: 6(float) CompositeExtract 32 2 569 36: 6(float) ImageSampleDrefImplicitLod 23 32 35 ConstOffset 34 570 Store 13(r11) 36 571 41: 38 Load 40(g_tTex1di4a) 572 42: 18 Load 20(g_sSamp) 573 44: 43 SampledImage 41 42 574 45: 6(float) CompositeExtract 27 0 575 46: 6(float) CompositeExtract 27 1 576 47: 29(fvec3) CompositeConstruct 45 46 28 577 48: 6(float) CompositeExtract 47 2 578 49: 6(float) ImageSampleDrefImplicitLod 44 47 48 ConstOffset 34 579 Store 37(r13) 49 580 55: 52 Load 54(g_tTex1du4a) 581 56: 18 Load 20(g_sSamp) 582 58: 57 SampledImage 55 56 583 59: 6(float) CompositeExtract 27 0 584 60: 6(float) CompositeExtract 27 1 585 61: 29(fvec3) CompositeConstruct 59 60 28 586 62: 6(float) CompositeExtract 61 2 587 63: 6(float) ImageSampleDrefImplicitLod 58 61 62 ConstOffset 34 588 Store 50(r15) 63 589 68: 65 Load 67(g_tTex2df4a) 590 69: 18 Load 20(g_sSamp) 591 71: 70 SampledImage 68 69 592 74: 6(float) CompositeExtract 73 0 593 75: 6(float) CompositeExtract 73 1 594 76: 6(float) CompositeExtract 73 2 595 77: 7(fvec4) CompositeConstruct 74 75 76 28 596 81: 6(float) CompositeExtract 77 3 597 82: 6(float) ImageSampleDrefImplicitLod 71 77 81 ConstOffset 80 598 Store 64(r31) 82 599 87: 84 Load 86(g_tTex2di4a) 600 88: 18 Load 20(g_sSamp) 601 90: 89 SampledImage 87 88 602 91: 6(float) CompositeExtract 73 0 603 92: 6(float) CompositeExtract 73 1 604 93: 6(float) CompositeExtract 73 2 605 94: 7(fvec4) CompositeConstruct 91 92 93 28 606 95: 6(float) CompositeExtract 94 3 607 96: 6(float) ImageSampleDrefImplicitLod 90 94 95 ConstOffset 80 608 Store 83(r33) 96 609 101: 98 Load 100(g_tTex2du4a) 610 102: 18 Load 20(g_sSamp) 611 104: 103 SampledImage 101 102 612 105: 6(float) CompositeExtract 73 0 613 106: 6(float) CompositeExtract 73 1 614 107: 6(float) CompositeExtract 73 2 615 108: 7(fvec4) CompositeConstruct 105 106 107 28 616 109: 6(float) CompositeExtract 108 3 617 110: 6(float) ImageSampleDrefImplicitLod 104 108 109 ConstOffset 80 618 Store 97(r35) 110 619 117: 116(ptr) AccessChain 112(psout) 113 620 Store 117 115 621 119: 12(ptr) AccessChain 112(psout) 118 622 Store 119 114 623 120:8(PS_OUTPUT) Load 112(psout) 624 ReturnValue 120 625 FunctionEnd 626