Home | History | Annotate | Download | only in baseResults
      1 hlsl.samplecmp.offsetarray.dx10.frag
      2 Shader version: 500
      3 gl_FragCoord origin is upper left
      4 using depth_any
      5 0:? Sequence
      6 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
      7 0:38    Function Parameters: 
      8 0:?     Sequence
      9 0:42      Sequence
     10 0:42        move second child to first child ( temp float)
     11 0:42          'r11' ( temp float)
     12 0:42          textureOffset ( temp float)
     13 0:42            Construct combined texture-sampler ( temp sampler1DArrayShadow)
     14 0:42              'g_tTex1df4a' ( uniform texture1DArrayShadow)
     15 0:42              'g_sSamp' (layout( binding=0) uniform sampler)
     16 0:42            Construct vec3 ( temp 3-component vector of float)
     17 0:?               Constant:
     18 0:?                 0.100000
     19 0:?                 0.200000
     20 0:42              Constant:
     21 0:42                0.750000
     22 0:42            Constant:
     23 0:42              2 (const int)
     24 0:43      Sequence
     25 0:43        move second child to first child ( temp float)
     26 0:43          'r13' ( temp float)
     27 0:43          textureOffset ( temp float)
     28 0:43            Construct combined texture-sampler ( temp isampler1DArrayShadow)
     29 0:43              'g_tTex1di4a' ( uniform itexture1DArrayShadow)
     30 0:43              'g_sSamp' (layout( binding=0) uniform sampler)
     31 0:43            Construct vec3 ( temp 3-component vector of float)
     32 0:?               Constant:
     33 0:?                 0.100000
     34 0:?                 0.200000
     35 0:43              Constant:
     36 0:43                0.750000
     37 0:43            Constant:
     38 0:43              2 (const int)
     39 0:44      Sequence
     40 0:44        move second child to first child ( temp float)
     41 0:44          'r15' ( temp float)
     42 0:44          textureOffset ( temp float)
     43 0:44            Construct combined texture-sampler ( temp usampler1DArrayShadow)
     44 0:44              'g_tTex1du4a' ( uniform utexture1DArrayShadow)
     45 0:44              'g_sSamp' (layout( binding=0) uniform sampler)
     46 0:44            Construct vec3 ( temp 3-component vector of float)
     47 0:?               Constant:
     48 0:?                 0.100000
     49 0:?                 0.200000
     50 0:44              Constant:
     51 0:44                0.750000
     52 0:44            Constant:
     53 0:44              2 (const int)
     54 0:47      Sequence
     55 0:47        move second child to first child ( temp float)
     56 0:47          'r31' ( temp float)
     57 0:47          textureOffset ( temp float)
     58 0:47            Construct combined texture-sampler ( temp sampler2DArrayShadow)
     59 0:47              'g_tTex2df4a' ( uniform texture2DArrayShadow)
     60 0:47              'g_sSamp' (layout( binding=0) uniform sampler)
     61 0:47            Construct vec4 ( temp 4-component vector of float)
     62 0:?               Constant:
     63 0:?                 0.100000
     64 0:?                 0.200000
     65 0:?                 0.300000
     66 0:47              Constant:
     67 0:47                0.750000
     68 0:?             Constant:
     69 0:?               2 (const int)
     70 0:?               3 (const int)
     71 0:48      Sequence
     72 0:48        move second child to first child ( temp float)
     73 0:48          'r33' ( temp float)
     74 0:48          textureOffset ( temp float)
     75 0:48            Construct combined texture-sampler ( temp isampler2DArrayShadow)
     76 0:48              'g_tTex2di4a' ( uniform itexture2DArrayShadow)
     77 0:48              'g_sSamp' (layout( binding=0) uniform sampler)
     78 0:48            Construct vec4 ( temp 4-component vector of float)
     79 0:?               Constant:
     80 0:?                 0.100000
     81 0:?                 0.200000
     82 0:?                 0.300000
     83 0:48              Constant:
     84 0:48                0.750000
     85 0:?             Constant:
     86 0:?               2 (const int)
     87 0:?               3 (const int)
     88 0:49      Sequence
     89 0:49        move second child to first child ( temp float)
     90 0:49          'r35' ( temp float)
     91 0:49          textureOffset ( temp float)
     92 0:49            Construct combined texture-sampler ( temp usampler2DArrayShadow)
     93 0:49              'g_tTex2du4a' ( uniform utexture2DArrayShadow)
     94 0:49              'g_sSamp' (layout( binding=0) uniform sampler)
     95 0:49            Construct vec4 ( temp 4-component vector of float)
     96 0:?               Constant:
     97 0:?                 0.100000
     98 0:?                 0.200000
     99 0:?                 0.300000
    100 0:49              Constant:
    101 0:49                0.750000
    102 0:?             Constant:
    103 0:?               2 (const int)
    104 0:?               3 (const int)
    105 0:63      move second child to first child ( temp 4-component vector of float)
    106 0:63        Color: direct index for structure ( temp 4-component vector of float)
    107 0:63          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    108 0:63          Constant:
    109 0:63            0 (const int)
    110 0:63        Constant:
    111 0:63          1.000000
    112 0:63          1.000000
    113 0:63          1.000000
    114 0:63          1.000000
    115 0:64      move second child to first child ( temp float)
    116 0:64        Depth: direct index for structure ( temp float)
    117 0:64          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    118 0:64          Constant:
    119 0:64            1 (const int)
    120 0:64        Constant:
    121 0:64          1.000000
    122 0:66      Branch: Return with expression
    123 0:66        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    124 0:38  Function Definition: main( ( temp void)
    125 0:38    Function Parameters: 
    126 0:?     Sequence
    127 0:38      Sequence
    128 0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    129 0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    130 0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    131 0:38        move second child to first child ( temp 4-component vector of float)
    132 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
    133 0:38          Color: direct index for structure ( temp 4-component vector of float)
    134 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    135 0:38            Constant:
    136 0:38              0 (const int)
    137 0:38        move second child to first child ( temp float)
    138 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
    139 0:38          Depth: direct index for structure ( temp float)
    140 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    141 0:38            Constant:
    142 0:38              1 (const int)
    143 0:?   Linker Objects
    144 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
    145 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
    146 0:?     'g_tTex1di4' ( uniform itexture1D)
    147 0:?     'g_tTex1du4' ( uniform utexture1D)
    148 0:?     'g_tTex2df4' ( uniform texture2D)
    149 0:?     'g_tTex2di4' ( uniform itexture2D)
    150 0:?     'g_tTex2du4' ( uniform utexture2D)
    151 0:?     'g_tTex3df4' ( uniform texture3D)
    152 0:?     'g_tTex3di4' ( uniform itexture3D)
    153 0:?     'g_tTex3du4' ( uniform utexture3D)
    154 0:?     'g_tTexcdf4' ( uniform textureCube)
    155 0:?     'g_tTexcdi4' ( uniform itextureCube)
    156 0:?     'g_tTexcdu4' ( uniform utextureCube)
    157 0:?     'g_tTex1df4a' ( uniform texture1DArrayShadow)
    158 0:?     'g_tTex1di4a' ( uniform itexture1DArrayShadow)
    159 0:?     'g_tTex1du4a' ( uniform utexture1DArrayShadow)
    160 0:?     'g_tTex2df4a' ( uniform texture2DArrayShadow)
    161 0:?     'g_tTex2di4a' ( uniform itexture2DArrayShadow)
    162 0:?     'g_tTex2du4a' ( uniform utexture2DArrayShadow)
    163 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
    164 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
    165 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
    166 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
    167 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
    168 
    169 
    170 Linked fragment stage:
    171 
    172 
    173 Shader version: 500
    174 gl_FragCoord origin is upper left
    175 using depth_any
    176 0:? Sequence
    177 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    178 0:38    Function Parameters: 
    179 0:?     Sequence
    180 0:42      Sequence
    181 0:42        move second child to first child ( temp float)
    182 0:42          'r11' ( temp float)
    183 0:42          textureOffset ( temp float)
    184 0:42            Construct combined texture-sampler ( temp sampler1DArrayShadow)
    185 0:42              'g_tTex1df4a' ( uniform texture1DArrayShadow)
    186 0:42              'g_sSamp' (layout( binding=0) uniform sampler)
    187 0:42            Construct vec3 ( temp 3-component vector of float)
    188 0:?               Constant:
    189 0:?                 0.100000
    190 0:?                 0.200000
    191 0:42              Constant:
    192 0:42                0.750000
    193 0:42            Constant:
    194 0:42              2 (const int)
    195 0:43      Sequence
    196 0:43        move second child to first child ( temp float)
    197 0:43          'r13' ( temp float)
    198 0:43          textureOffset ( temp float)
    199 0:43            Construct combined texture-sampler ( temp isampler1DArrayShadow)
    200 0:43              'g_tTex1di4a' ( uniform itexture1DArrayShadow)
    201 0:43              'g_sSamp' (layout( binding=0) uniform sampler)
    202 0:43            Construct vec3 ( temp 3-component vector of float)
    203 0:?               Constant:
    204 0:?                 0.100000
    205 0:?                 0.200000
    206 0:43              Constant:
    207 0:43                0.750000
    208 0:43            Constant:
    209 0:43              2 (const int)
    210 0:44      Sequence
    211 0:44        move second child to first child ( temp float)
    212 0:44          'r15' ( temp float)
    213 0:44          textureOffset ( temp float)
    214 0:44            Construct combined texture-sampler ( temp usampler1DArrayShadow)
    215 0:44              'g_tTex1du4a' ( uniform utexture1DArrayShadow)
    216 0:44              'g_sSamp' (layout( binding=0) uniform sampler)
    217 0:44            Construct vec3 ( temp 3-component vector of float)
    218 0:?               Constant:
    219 0:?                 0.100000
    220 0:?                 0.200000
    221 0:44              Constant:
    222 0:44                0.750000
    223 0:44            Constant:
    224 0:44              2 (const int)
    225 0:47      Sequence
    226 0:47        move second child to first child ( temp float)
    227 0:47          'r31' ( temp float)
    228 0:47          textureOffset ( temp float)
    229 0:47            Construct combined texture-sampler ( temp sampler2DArrayShadow)
    230 0:47              'g_tTex2df4a' ( uniform texture2DArrayShadow)
    231 0:47              'g_sSamp' (layout( binding=0) uniform sampler)
    232 0:47            Construct vec4 ( temp 4-component vector of float)
    233 0:?               Constant:
    234 0:?                 0.100000
    235 0:?                 0.200000
    236 0:?                 0.300000
    237 0:47              Constant:
    238 0:47                0.750000
    239 0:?             Constant:
    240 0:?               2 (const int)
    241 0:?               3 (const int)
    242 0:48      Sequence
    243 0:48        move second child to first child ( temp float)
    244 0:48          'r33' ( temp float)
    245 0:48          textureOffset ( temp float)
    246 0:48            Construct combined texture-sampler ( temp isampler2DArrayShadow)
    247 0:48              'g_tTex2di4a' ( uniform itexture2DArrayShadow)
    248 0:48              'g_sSamp' (layout( binding=0) uniform sampler)
    249 0:48            Construct vec4 ( temp 4-component vector of float)
    250 0:?               Constant:
    251 0:?                 0.100000
    252 0:?                 0.200000
    253 0:?                 0.300000
    254 0:48              Constant:
    255 0:48                0.750000
    256 0:?             Constant:
    257 0:?               2 (const int)
    258 0:?               3 (const int)
    259 0:49      Sequence
    260 0:49        move second child to first child ( temp float)
    261 0:49          'r35' ( temp float)
    262 0:49          textureOffset ( temp float)
    263 0:49            Construct combined texture-sampler ( temp usampler2DArrayShadow)
    264 0:49              'g_tTex2du4a' ( uniform utexture2DArrayShadow)
    265 0:49              'g_sSamp' (layout( binding=0) uniform sampler)
    266 0:49            Construct vec4 ( temp 4-component vector of float)
    267 0:?               Constant:
    268 0:?                 0.100000
    269 0:?                 0.200000
    270 0:?                 0.300000
    271 0:49              Constant:
    272 0:49                0.750000
    273 0:?             Constant:
    274 0:?               2 (const int)
    275 0:?               3 (const int)
    276 0:63      move second child to first child ( temp 4-component vector of float)
    277 0:63        Color: direct index for structure ( temp 4-component vector of float)
    278 0:63          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    279 0:63          Constant:
    280 0:63            0 (const int)
    281 0:63        Constant:
    282 0:63          1.000000
    283 0:63          1.000000
    284 0:63          1.000000
    285 0:63          1.000000
    286 0:64      move second child to first child ( temp float)
    287 0:64        Depth: direct index for structure ( temp float)
    288 0:64          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    289 0:64          Constant:
    290 0:64            1 (const int)
    291 0:64        Constant:
    292 0:64          1.000000
    293 0:66      Branch: Return with expression
    294 0:66        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    295 0:38  Function Definition: main( ( temp void)
    296 0:38    Function Parameters: 
    297 0:?     Sequence
    298 0:38      Sequence
    299 0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    300 0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    301 0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    302 0:38        move second child to first child ( temp 4-component vector of float)
    303 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
    304 0:38          Color: direct index for structure ( temp 4-component vector of float)
    305 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    306 0:38            Constant:
    307 0:38              0 (const int)
    308 0:38        move second child to first child ( temp float)
    309 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
    310 0:38          Depth: direct index for structure ( temp float)
    311 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    312 0:38            Constant:
    313 0:38              1 (const int)
    314 0:?   Linker Objects
    315 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
    316 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
    317 0:?     'g_tTex1di4' ( uniform itexture1D)
    318 0:?     'g_tTex1du4' ( uniform utexture1D)
    319 0:?     'g_tTex2df4' ( uniform texture2D)
    320 0:?     'g_tTex2di4' ( uniform itexture2D)
    321 0:?     'g_tTex2du4' ( uniform utexture2D)
    322 0:?     'g_tTex3df4' ( uniform texture3D)
    323 0:?     'g_tTex3di4' ( uniform itexture3D)
    324 0:?     'g_tTex3du4' ( uniform utexture3D)
    325 0:?     'g_tTexcdf4' ( uniform textureCube)
    326 0:?     'g_tTexcdi4' ( uniform itextureCube)
    327 0:?     'g_tTexcdu4' ( uniform utextureCube)
    328 0:?     'g_tTex1df4a' ( uniform texture1DArrayShadow)
    329 0:?     'g_tTex1di4a' ( uniform itexture1DArrayShadow)
    330 0:?     'g_tTex1du4a' ( uniform utexture1DArrayShadow)
    331 0:?     'g_tTex2df4a' ( uniform texture2DArrayShadow)
    332 0:?     'g_tTex2di4a' ( uniform itexture2DArrayShadow)
    333 0:?     'g_tTex2du4a' ( uniform utexture2DArrayShadow)
    334 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
    335 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
    336 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
    337 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
    338 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
    339 
    340 Validation failed
    341 // Module Version 10000
    342 // Generated by (magic number): 80007
    343 // Id's are bound by 178
    344 
    345                               Capability Shader
    346                               Capability Sampled1D
    347                               Capability SampledCubeArray
    348                1:             ExtInstImport  "GLSL.std.450"
    349                               MemoryModel Logical GLSL450
    350                               EntryPoint Fragment 4  "main" 126 130
    351                               ExecutionMode 4 OriginUpperLeft
    352                               ExecutionMode 4 DepthReplacing
    353                               Source HLSL 500
    354                               Name 4  "main"
    355                               Name 8  "PS_OUTPUT"
    356                               MemberName 8(PS_OUTPUT) 0  "Color"
    357                               MemberName 8(PS_OUTPUT) 1  "Depth"
    358                               Name 10  "@main("
    359                               Name 13  "r11"
    360                               Name 16  "g_tTex1df4a"
    361                               Name 20  "g_sSamp"
    362                               Name 37  "r13"
    363                               Name 40  "g_tTex1di4a"
    364                               Name 50  "r15"
    365                               Name 54  "g_tTex1du4a"
    366                               Name 64  "r31"
    367                               Name 67  "g_tTex2df4a"
    368                               Name 83  "r33"
    369                               Name 86  "g_tTex2di4a"
    370                               Name 97  "r35"
    371                               Name 100  "g_tTex2du4a"
    372                               Name 112  "psout"
    373                               Name 123  "flattenTemp"
    374                               Name 126  "@entryPointOutput.Color"
    375                               Name 130  "@entryPointOutput.Depth"
    376                               Name 135  "g_tTex1df4"
    377                               Name 138  "g_tTex1di4"
    378                               Name 141  "g_tTex1du4"
    379                               Name 144  "g_tTex2df4"
    380                               Name 147  "g_tTex2di4"
    381                               Name 150  "g_tTex2du4"
    382                               Name 153  "g_tTex3df4"
    383                               Name 156  "g_tTex3di4"
    384                               Name 159  "g_tTex3du4"
    385                               Name 162  "g_tTexcdf4"
    386                               Name 165  "g_tTexcdi4"
    387                               Name 168  "g_tTexcdu4"
    388                               Name 171  "g_tTexcdf4a"
    389                               Name 174  "g_tTexcdi4a"
    390                               Name 177  "g_tTexcdu4a"
    391                               Decorate 16(g_tTex1df4a) DescriptorSet 0
    392                               Decorate 16(g_tTex1df4a) Binding 0
    393                               Decorate 20(g_sSamp) DescriptorSet 0
    394                               Decorate 20(g_sSamp) Binding 0
    395                               Decorate 40(g_tTex1di4a) DescriptorSet 0
    396                               Decorate 40(g_tTex1di4a) Binding 0
    397                               Decorate 54(g_tTex1du4a) DescriptorSet 0
    398                               Decorate 54(g_tTex1du4a) Binding 0
    399                               Decorate 67(g_tTex2df4a) DescriptorSet 0
    400                               Decorate 67(g_tTex2df4a) Binding 0
    401                               Decorate 86(g_tTex2di4a) DescriptorSet 0
    402                               Decorate 86(g_tTex2di4a) Binding 0
    403                               Decorate 100(g_tTex2du4a) DescriptorSet 0
    404                               Decorate 100(g_tTex2du4a) Binding 0
    405                               Decorate 126(@entryPointOutput.Color) Location 0
    406                               Decorate 130(@entryPointOutput.Depth) BuiltIn FragDepth
    407                               Decorate 135(g_tTex1df4) DescriptorSet 0
    408                               Decorate 135(g_tTex1df4) Binding 0
    409                               Decorate 138(g_tTex1di4) DescriptorSet 0
    410                               Decorate 138(g_tTex1di4) Binding 0
    411                               Decorate 141(g_tTex1du4) DescriptorSet 0
    412                               Decorate 141(g_tTex1du4) Binding 0
    413                               Decorate 144(g_tTex2df4) DescriptorSet 0
    414                               Decorate 144(g_tTex2df4) Binding 0
    415                               Decorate 147(g_tTex2di4) DescriptorSet 0
    416                               Decorate 147(g_tTex2di4) Binding 0
    417                               Decorate 150(g_tTex2du4) DescriptorSet 0
    418                               Decorate 150(g_tTex2du4) Binding 0
    419                               Decorate 153(g_tTex3df4) DescriptorSet 0
    420                               Decorate 153(g_tTex3df4) Binding 0
    421                               Decorate 156(g_tTex3di4) DescriptorSet 0
    422                               Decorate 156(g_tTex3di4) Binding 0
    423                               Decorate 159(g_tTex3du4) DescriptorSet 0
    424                               Decorate 159(g_tTex3du4) Binding 0
    425                               Decorate 162(g_tTexcdf4) DescriptorSet 0
    426                               Decorate 162(g_tTexcdf4) Binding 0
    427                               Decorate 165(g_tTexcdi4) DescriptorSet 0
    428                               Decorate 165(g_tTexcdi4) Binding 0
    429                               Decorate 168(g_tTexcdu4) DescriptorSet 0
    430                               Decorate 168(g_tTexcdu4) Binding 0
    431                               Decorate 171(g_tTexcdf4a) DescriptorSet 0
    432                               Decorate 171(g_tTexcdf4a) Binding 0
    433                               Decorate 174(g_tTexcdi4a) DescriptorSet 0
    434                               Decorate 174(g_tTexcdi4a) Binding 0
    435                               Decorate 177(g_tTexcdu4a) DescriptorSet 0
    436                               Decorate 177(g_tTexcdu4a) Binding 0
    437                2:             TypeVoid
    438                3:             TypeFunction 2
    439                6:             TypeFloat 32
    440                7:             TypeVector 6(float) 4
    441     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
    442                9:             TypeFunction 8(PS_OUTPUT)
    443               12:             TypePointer Function 6(float)
    444               14:             TypeImage 6(float) 1D depth array sampled format:Unknown
    445               15:             TypePointer UniformConstant 14
    446  16(g_tTex1df4a):     15(ptr) Variable UniformConstant
    447               18:             TypeSampler
    448               19:             TypePointer UniformConstant 18
    449      20(g_sSamp):     19(ptr) Variable UniformConstant
    450               22:             TypeSampledImage 14
    451               24:             TypeVector 6(float) 2
    452               25:    6(float) Constant 1036831949
    453               26:    6(float) Constant 1045220557
    454               27:   24(fvec2) ConstantComposite 25 26
    455               28:    6(float) Constant 1061158912
    456               29:             TypeVector 6(float) 3
    457               33:             TypeInt 32 1
    458               34:     33(int) Constant 2
    459               38:             TypeImage 33(int) 1D depth array sampled format:Unknown
    460               39:             TypePointer UniformConstant 38
    461  40(g_tTex1di4a):     39(ptr) Variable UniformConstant
    462               43:             TypeSampledImage 38
    463               51:             TypeInt 32 0
    464               52:             TypeImage 51(int) 1D depth array sampled format:Unknown
    465               53:             TypePointer UniformConstant 52
    466  54(g_tTex1du4a):     53(ptr) Variable UniformConstant
    467               57:             TypeSampledImage 52
    468               65:             TypeImage 6(float) 2D depth array sampled format:Unknown
    469               66:             TypePointer UniformConstant 65
    470  67(g_tTex2df4a):     66(ptr) Variable UniformConstant
    471               70:             TypeSampledImage 65
    472               72:    6(float) Constant 1050253722
    473               73:   29(fvec3) ConstantComposite 25 26 72
    474               78:             TypeVector 33(int) 2
    475               79:     33(int) Constant 3
    476               80:   78(ivec2) ConstantComposite 34 79
    477               84:             TypeImage 33(int) 2D depth array sampled format:Unknown
    478               85:             TypePointer UniformConstant 84
    479  86(g_tTex2di4a):     85(ptr) Variable UniformConstant
    480               89:             TypeSampledImage 84
    481               98:             TypeImage 51(int) 2D depth array sampled format:Unknown
    482               99:             TypePointer UniformConstant 98
    483 100(g_tTex2du4a):     99(ptr) Variable UniformConstant
    484              103:             TypeSampledImage 98
    485              111:             TypePointer Function 8(PS_OUTPUT)
    486              113:     33(int) Constant 0
    487              114:    6(float) Constant 1065353216
    488              115:    7(fvec4) ConstantComposite 114 114 114 114
    489              116:             TypePointer Function 7(fvec4)
    490              118:     33(int) Constant 1
    491              125:             TypePointer Output 7(fvec4)
    492 126(@entryPointOutput.Color):    125(ptr) Variable Output
    493              129:             TypePointer Output 6(float)
    494 130(@entryPointOutput.Depth):    129(ptr) Variable Output
    495              133:             TypeImage 6(float) 1D sampled format:Unknown
    496              134:             TypePointer UniformConstant 133
    497  135(g_tTex1df4):    134(ptr) Variable UniformConstant
    498              136:             TypeImage 33(int) 1D sampled format:Unknown
    499              137:             TypePointer UniformConstant 136
    500  138(g_tTex1di4):    137(ptr) Variable UniformConstant
    501              139:             TypeImage 51(int) 1D sampled format:Unknown
    502              140:             TypePointer UniformConstant 139
    503  141(g_tTex1du4):    140(ptr) Variable UniformConstant
    504              142:             TypeImage 6(float) 2D sampled format:Unknown
    505              143:             TypePointer UniformConstant 142
    506  144(g_tTex2df4):    143(ptr) Variable UniformConstant
    507              145:             TypeImage 33(int) 2D sampled format:Unknown
    508              146:             TypePointer UniformConstant 145
    509  147(g_tTex2di4):    146(ptr) Variable UniformConstant
    510              148:             TypeImage 51(int) 2D sampled format:Unknown
    511              149:             TypePointer UniformConstant 148
    512  150(g_tTex2du4):    149(ptr) Variable UniformConstant
    513              151:             TypeImage 6(float) 3D sampled format:Unknown
    514              152:             TypePointer UniformConstant 151
    515  153(g_tTex3df4):    152(ptr) Variable UniformConstant
    516              154:             TypeImage 33(int) 3D sampled format:Unknown
    517              155:             TypePointer UniformConstant 154
    518  156(g_tTex3di4):    155(ptr) Variable UniformConstant
    519              157:             TypeImage 51(int) 3D sampled format:Unknown
    520              158:             TypePointer UniformConstant 157
    521  159(g_tTex3du4):    158(ptr) Variable UniformConstant
    522              160:             TypeImage 6(float) Cube sampled format:Unknown
    523              161:             TypePointer UniformConstant 160
    524  162(g_tTexcdf4):    161(ptr) Variable UniformConstant
    525              163:             TypeImage 33(int) Cube sampled format:Unknown
    526              164:             TypePointer UniformConstant 163
    527  165(g_tTexcdi4):    164(ptr) Variable UniformConstant
    528              166:             TypeImage 51(int) Cube sampled format:Unknown
    529              167:             TypePointer UniformConstant 166
    530  168(g_tTexcdu4):    167(ptr) Variable UniformConstant
    531              169:             TypeImage 6(float) Cube array sampled format:Unknown
    532              170:             TypePointer UniformConstant 169
    533 171(g_tTexcdf4a):    170(ptr) Variable UniformConstant
    534              172:             TypeImage 33(int) Cube array sampled format:Unknown
    535              173:             TypePointer UniformConstant 172
    536 174(g_tTexcdi4a):    173(ptr) Variable UniformConstant
    537              175:             TypeImage 51(int) Cube array sampled format:Unknown
    538              176:             TypePointer UniformConstant 175
    539 177(g_tTexcdu4a):    176(ptr) Variable UniformConstant
    540          4(main):           2 Function None 3
    541                5:             Label
    542 123(flattenTemp):    111(ptr) Variable Function
    543              124:8(PS_OUTPUT) FunctionCall 10(@main()
    544                               Store 123(flattenTemp) 124
    545              127:    116(ptr) AccessChain 123(flattenTemp) 113
    546              128:    7(fvec4) Load 127
    547                               Store 126(@entryPointOutput.Color) 128
    548              131:     12(ptr) AccessChain 123(flattenTemp) 118
    549              132:    6(float) Load 131
    550                               Store 130(@entryPointOutput.Depth) 132
    551                               Return
    552                               FunctionEnd
    553       10(@main():8(PS_OUTPUT) Function None 9
    554               11:             Label
    555          13(r11):     12(ptr) Variable Function
    556          37(r13):     12(ptr) Variable Function
    557          50(r15):     12(ptr) Variable Function
    558          64(r31):     12(ptr) Variable Function
    559          83(r33):     12(ptr) Variable Function
    560          97(r35):     12(ptr) Variable Function
    561       112(psout):    111(ptr) Variable Function
    562               17:          14 Load 16(g_tTex1df4a)
    563               21:          18 Load 20(g_sSamp)
    564               23:          22 SampledImage 17 21
    565               30:    6(float) CompositeExtract 27 0
    566               31:    6(float) CompositeExtract 27 1
    567               32:   29(fvec3) CompositeConstruct 30 31 28
    568               35:    6(float) CompositeExtract 32 2
    569               36:    6(float) ImageSampleDrefImplicitLod 23 32 35 ConstOffset 34
    570                               Store 13(r11) 36
    571               41:          38 Load 40(g_tTex1di4a)
    572               42:          18 Load 20(g_sSamp)
    573               44:          43 SampledImage 41 42
    574               45:    6(float) CompositeExtract 27 0
    575               46:    6(float) CompositeExtract 27 1
    576               47:   29(fvec3) CompositeConstruct 45 46 28
    577               48:    6(float) CompositeExtract 47 2
    578               49:    6(float) ImageSampleDrefImplicitLod 44 47 48 ConstOffset 34
    579                               Store 37(r13) 49
    580               55:          52 Load 54(g_tTex1du4a)
    581               56:          18 Load 20(g_sSamp)
    582               58:          57 SampledImage 55 56
    583               59:    6(float) CompositeExtract 27 0
    584               60:    6(float) CompositeExtract 27 1
    585               61:   29(fvec3) CompositeConstruct 59 60 28
    586               62:    6(float) CompositeExtract 61 2
    587               63:    6(float) ImageSampleDrefImplicitLod 58 61 62 ConstOffset 34
    588                               Store 50(r15) 63
    589               68:          65 Load 67(g_tTex2df4a)
    590               69:          18 Load 20(g_sSamp)
    591               71:          70 SampledImage 68 69
    592               74:    6(float) CompositeExtract 73 0
    593               75:    6(float) CompositeExtract 73 1
    594               76:    6(float) CompositeExtract 73 2
    595               77:    7(fvec4) CompositeConstruct 74 75 76 28
    596               81:    6(float) CompositeExtract 77 3
    597               82:    6(float) ImageSampleDrefImplicitLod 71 77 81 ConstOffset 80
    598                               Store 64(r31) 82
    599               87:          84 Load 86(g_tTex2di4a)
    600               88:          18 Load 20(g_sSamp)
    601               90:          89 SampledImage 87 88
    602               91:    6(float) CompositeExtract 73 0
    603               92:    6(float) CompositeExtract 73 1
    604               93:    6(float) CompositeExtract 73 2
    605               94:    7(fvec4) CompositeConstruct 91 92 93 28
    606               95:    6(float) CompositeExtract 94 3
    607               96:    6(float) ImageSampleDrefImplicitLod 90 94 95 ConstOffset 80
    608                               Store 83(r33) 96
    609              101:          98 Load 100(g_tTex2du4a)
    610              102:          18 Load 20(g_sSamp)
    611              104:         103 SampledImage 101 102
    612              105:    6(float) CompositeExtract 73 0
    613              106:    6(float) CompositeExtract 73 1
    614              107:    6(float) CompositeExtract 73 2
    615              108:    7(fvec4) CompositeConstruct 105 106 107 28
    616              109:    6(float) CompositeExtract 108 3
    617              110:    6(float) ImageSampleDrefImplicitLod 104 108 109 ConstOffset 80
    618                               Store 97(r35) 110
    619              117:    116(ptr) AccessChain 112(psout) 113
    620                               Store 117 115
    621              119:     12(ptr) AccessChain 112(psout) 118
    622                               Store 119 114
    623              120:8(PS_OUTPUT) Load 112(psout)
    624                               ReturnValue 120
    625                               FunctionEnd
    626