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      1 hlsl.samplecmplevelzero.basic.dx10.frag
      2 Shader version: 500
      3 gl_FragCoord origin is upper left
      4 using depth_any
      5 0:? Sequence
      6 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
      7 0:38    Function Parameters: 
      8 0:?     Sequence
      9 0:42      Sequence
     10 0:42        move second child to first child ( temp float)
     11 0:42          'r00' ( temp float)
     12 0:42          textureLod ( temp float)
     13 0:42            Construct combined texture-sampler ( temp sampler1DShadow)
     14 0:42              'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
     15 0:42              'g_sSamp' (layout( binding=0) uniform sampler)
     16 0:42            Construct vec2 ( temp 2-component vector of float)
     17 0:42              Constant:
     18 0:42                0.100000
     19 0:42              Constant:
     20 0:42                0.750000
     21 0:42            Constant:
     22 0:42              0.000000
     23 0:43      Sequence
     24 0:43        move second child to first child ( temp float)
     25 0:43          'r02' ( temp float)
     26 0:43          textureLod ( temp float)
     27 0:43            Construct combined texture-sampler ( temp isampler1DShadow)
     28 0:43              'g_tTex1di4' ( uniform itexture1DShadow)
     29 0:43              'g_sSamp' (layout( binding=0) uniform sampler)
     30 0:43            Construct vec2 ( temp 2-component vector of float)
     31 0:43              Constant:
     32 0:43                0.100000
     33 0:43              Constant:
     34 0:43                0.750000
     35 0:43            Constant:
     36 0:43              0.000000
     37 0:44      Sequence
     38 0:44        move second child to first child ( temp float)
     39 0:44          'r04' ( temp float)
     40 0:44          textureLod ( temp float)
     41 0:44            Construct combined texture-sampler ( temp usampler1DShadow)
     42 0:44              'g_tTex1du4' ( uniform utexture1DShadow)
     43 0:44              'g_sSamp' (layout( binding=0) uniform sampler)
     44 0:44            Construct vec2 ( temp 2-component vector of float)
     45 0:44              Constant:
     46 0:44                0.100000
     47 0:44              Constant:
     48 0:44                0.750000
     49 0:44            Constant:
     50 0:44              0.000000
     51 0:47      Sequence
     52 0:47        move second child to first child ( temp float)
     53 0:47          'r20' ( temp float)
     54 0:47          textureLod ( temp float)
     55 0:47            Construct combined texture-sampler ( temp sampler2DShadow)
     56 0:47              'g_tTex2df4' ( uniform texture2DShadow)
     57 0:47              'g_sSamp' (layout( binding=0) uniform sampler)
     58 0:47            Construct vec3 ( temp 3-component vector of float)
     59 0:?               Constant:
     60 0:?                 0.100000
     61 0:?                 0.200000
     62 0:47              Constant:
     63 0:47                0.750000
     64 0:47            Constant:
     65 0:47              0.000000
     66 0:48      Sequence
     67 0:48        move second child to first child ( temp float)
     68 0:48          'r22' ( temp float)
     69 0:48          textureLod ( temp float)
     70 0:48            Construct combined texture-sampler ( temp isampler2DShadow)
     71 0:48              'g_tTex2di4' ( uniform itexture2DShadow)
     72 0:48              'g_sSamp' (layout( binding=0) uniform sampler)
     73 0:48            Construct vec3 ( temp 3-component vector of float)
     74 0:?               Constant:
     75 0:?                 0.100000
     76 0:?                 0.200000
     77 0:48              Constant:
     78 0:48                0.750000
     79 0:48            Constant:
     80 0:48              0.000000
     81 0:49      Sequence
     82 0:49        move second child to first child ( temp float)
     83 0:49          'r24' ( temp float)
     84 0:49          textureLod ( temp float)
     85 0:49            Construct combined texture-sampler ( temp usampler2DShadow)
     86 0:49              'g_tTex2du4' ( uniform utexture2DShadow)
     87 0:49              'g_sSamp' (layout( binding=0) uniform sampler)
     88 0:49            Construct vec3 ( temp 3-component vector of float)
     89 0:?               Constant:
     90 0:?                 0.100000
     91 0:?                 0.200000
     92 0:49              Constant:
     93 0:49                0.750000
     94 0:49            Constant:
     95 0:49              0.000000
     96 0:53      Sequence
     97 0:53        move second child to first child ( temp float)
     98 0:53          'r50' ( temp float)
     99 0:53          textureLod ( temp float)
    100 0:53            Construct combined texture-sampler ( temp samplerCubeShadow)
    101 0:53              'g_tTexcdf4' ( uniform textureCubeShadow)
    102 0:53              'g_sSamp' (layout( binding=0) uniform sampler)
    103 0:53            Construct vec4 ( temp 4-component vector of float)
    104 0:?               Constant:
    105 0:?                 0.100000
    106 0:?                 0.200000
    107 0:?                 0.300000
    108 0:53              Constant:
    109 0:53                0.750000
    110 0:53            Constant:
    111 0:53              0.000000
    112 0:54      Sequence
    113 0:54        move second child to first child ( temp float)
    114 0:54          'r52' ( temp float)
    115 0:54          textureLod ( temp float)
    116 0:54            Construct combined texture-sampler ( temp isamplerCubeShadow)
    117 0:54              'g_tTexcdi4' ( uniform itextureCubeShadow)
    118 0:54              'g_sSamp' (layout( binding=0) uniform sampler)
    119 0:54            Construct vec4 ( temp 4-component vector of float)
    120 0:?               Constant:
    121 0:?                 0.100000
    122 0:?                 0.200000
    123 0:?                 0.300000
    124 0:54              Constant:
    125 0:54                0.750000
    126 0:54            Constant:
    127 0:54              0.000000
    128 0:55      Sequence
    129 0:55        move second child to first child ( temp float)
    130 0:55          'r54' ( temp float)
    131 0:55          textureLod ( temp float)
    132 0:55            Construct combined texture-sampler ( temp usamplerCubeShadow)
    133 0:55              'g_tTexcdu4' ( uniform utextureCubeShadow)
    134 0:55              'g_sSamp' (layout( binding=0) uniform sampler)
    135 0:55            Construct vec4 ( temp 4-component vector of float)
    136 0:?               Constant:
    137 0:?                 0.100000
    138 0:?                 0.200000
    139 0:?                 0.300000
    140 0:55              Constant:
    141 0:55                0.750000
    142 0:55            Constant:
    143 0:55              0.000000
    144 0:57      move second child to first child ( temp 4-component vector of float)
    145 0:57        Color: direct index for structure ( temp 4-component vector of float)
    146 0:57          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    147 0:57          Constant:
    148 0:57            0 (const int)
    149 0:57        Constant:
    150 0:57          1.000000
    151 0:57          1.000000
    152 0:57          1.000000
    153 0:57          1.000000
    154 0:58      move second child to first child ( temp float)
    155 0:58        Depth: direct index for structure ( temp float)
    156 0:58          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    157 0:58          Constant:
    158 0:58            1 (const int)
    159 0:58        Constant:
    160 0:58          1.000000
    161 0:60      Branch: Return with expression
    162 0:60        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    163 0:38  Function Definition: main( ( temp void)
    164 0:38    Function Parameters: 
    165 0:?     Sequence
    166 0:38      Sequence
    167 0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    168 0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    169 0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    170 0:38        move second child to first child ( temp 4-component vector of float)
    171 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
    172 0:38          Color: direct index for structure ( temp 4-component vector of float)
    173 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    174 0:38            Constant:
    175 0:38              0 (const int)
    176 0:38        move second child to first child ( temp float)
    177 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
    178 0:38          Depth: direct index for structure ( temp float)
    179 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    180 0:38            Constant:
    181 0:38              1 (const int)
    182 0:?   Linker Objects
    183 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
    184 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
    185 0:?     'g_tTex1di4' ( uniform itexture1DShadow)
    186 0:?     'g_tTex1du4' ( uniform utexture1DShadow)
    187 0:?     'g_tTex2df4' ( uniform texture2DShadow)
    188 0:?     'g_tTex2di4' ( uniform itexture2DShadow)
    189 0:?     'g_tTex2du4' ( uniform utexture2DShadow)
    190 0:?     'g_tTex3df4' ( uniform texture3D)
    191 0:?     'g_tTex3di4' ( uniform itexture3D)
    192 0:?     'g_tTex3du4' ( uniform utexture3D)
    193 0:?     'g_tTexcdf4' ( uniform textureCubeShadow)
    194 0:?     'g_tTexcdi4' ( uniform itextureCubeShadow)
    195 0:?     'g_tTexcdu4' ( uniform utextureCubeShadow)
    196 0:?     'g_tTex1df4a' ( uniform texture1DArray)
    197 0:?     'g_tTex1di4a' ( uniform itexture1DArray)
    198 0:?     'g_tTex1du4a' ( uniform utexture1DArray)
    199 0:?     'g_tTex2df4a' ( uniform texture2DArray)
    200 0:?     'g_tTex2di4a' ( uniform itexture2DArray)
    201 0:?     'g_tTex2du4a' ( uniform utexture2DArray)
    202 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
    203 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
    204 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
    205 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
    206 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
    207 
    208 
    209 Linked fragment stage:
    210 
    211 
    212 Shader version: 500
    213 gl_FragCoord origin is upper left
    214 using depth_any
    215 0:? Sequence
    216 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    217 0:38    Function Parameters: 
    218 0:?     Sequence
    219 0:42      Sequence
    220 0:42        move second child to first child ( temp float)
    221 0:42          'r00' ( temp float)
    222 0:42          textureLod ( temp float)
    223 0:42            Construct combined texture-sampler ( temp sampler1DShadow)
    224 0:42              'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
    225 0:42              'g_sSamp' (layout( binding=0) uniform sampler)
    226 0:42            Construct vec2 ( temp 2-component vector of float)
    227 0:42              Constant:
    228 0:42                0.100000
    229 0:42              Constant:
    230 0:42                0.750000
    231 0:42            Constant:
    232 0:42              0.000000
    233 0:43      Sequence
    234 0:43        move second child to first child ( temp float)
    235 0:43          'r02' ( temp float)
    236 0:43          textureLod ( temp float)
    237 0:43            Construct combined texture-sampler ( temp isampler1DShadow)
    238 0:43              'g_tTex1di4' ( uniform itexture1DShadow)
    239 0:43              'g_sSamp' (layout( binding=0) uniform sampler)
    240 0:43            Construct vec2 ( temp 2-component vector of float)
    241 0:43              Constant:
    242 0:43                0.100000
    243 0:43              Constant:
    244 0:43                0.750000
    245 0:43            Constant:
    246 0:43              0.000000
    247 0:44      Sequence
    248 0:44        move second child to first child ( temp float)
    249 0:44          'r04' ( temp float)
    250 0:44          textureLod ( temp float)
    251 0:44            Construct combined texture-sampler ( temp usampler1DShadow)
    252 0:44              'g_tTex1du4' ( uniform utexture1DShadow)
    253 0:44              'g_sSamp' (layout( binding=0) uniform sampler)
    254 0:44            Construct vec2 ( temp 2-component vector of float)
    255 0:44              Constant:
    256 0:44                0.100000
    257 0:44              Constant:
    258 0:44                0.750000
    259 0:44            Constant:
    260 0:44              0.000000
    261 0:47      Sequence
    262 0:47        move second child to first child ( temp float)
    263 0:47          'r20' ( temp float)
    264 0:47          textureLod ( temp float)
    265 0:47            Construct combined texture-sampler ( temp sampler2DShadow)
    266 0:47              'g_tTex2df4' ( uniform texture2DShadow)
    267 0:47              'g_sSamp' (layout( binding=0) uniform sampler)
    268 0:47            Construct vec3 ( temp 3-component vector of float)
    269 0:?               Constant:
    270 0:?                 0.100000
    271 0:?                 0.200000
    272 0:47              Constant:
    273 0:47                0.750000
    274 0:47            Constant:
    275 0:47              0.000000
    276 0:48      Sequence
    277 0:48        move second child to first child ( temp float)
    278 0:48          'r22' ( temp float)
    279 0:48          textureLod ( temp float)
    280 0:48            Construct combined texture-sampler ( temp isampler2DShadow)
    281 0:48              'g_tTex2di4' ( uniform itexture2DShadow)
    282 0:48              'g_sSamp' (layout( binding=0) uniform sampler)
    283 0:48            Construct vec3 ( temp 3-component vector of float)
    284 0:?               Constant:
    285 0:?                 0.100000
    286 0:?                 0.200000
    287 0:48              Constant:
    288 0:48                0.750000
    289 0:48            Constant:
    290 0:48              0.000000
    291 0:49      Sequence
    292 0:49        move second child to first child ( temp float)
    293 0:49          'r24' ( temp float)
    294 0:49          textureLod ( temp float)
    295 0:49            Construct combined texture-sampler ( temp usampler2DShadow)
    296 0:49              'g_tTex2du4' ( uniform utexture2DShadow)
    297 0:49              'g_sSamp' (layout( binding=0) uniform sampler)
    298 0:49            Construct vec3 ( temp 3-component vector of float)
    299 0:?               Constant:
    300 0:?                 0.100000
    301 0:?                 0.200000
    302 0:49              Constant:
    303 0:49                0.750000
    304 0:49            Constant:
    305 0:49              0.000000
    306 0:53      Sequence
    307 0:53        move second child to first child ( temp float)
    308 0:53          'r50' ( temp float)
    309 0:53          textureLod ( temp float)
    310 0:53            Construct combined texture-sampler ( temp samplerCubeShadow)
    311 0:53              'g_tTexcdf4' ( uniform textureCubeShadow)
    312 0:53              'g_sSamp' (layout( binding=0) uniform sampler)
    313 0:53            Construct vec4 ( temp 4-component vector of float)
    314 0:?               Constant:
    315 0:?                 0.100000
    316 0:?                 0.200000
    317 0:?                 0.300000
    318 0:53              Constant:
    319 0:53                0.750000
    320 0:53            Constant:
    321 0:53              0.000000
    322 0:54      Sequence
    323 0:54        move second child to first child ( temp float)
    324 0:54          'r52' ( temp float)
    325 0:54          textureLod ( temp float)
    326 0:54            Construct combined texture-sampler ( temp isamplerCubeShadow)
    327 0:54              'g_tTexcdi4' ( uniform itextureCubeShadow)
    328 0:54              'g_sSamp' (layout( binding=0) uniform sampler)
    329 0:54            Construct vec4 ( temp 4-component vector of float)
    330 0:?               Constant:
    331 0:?                 0.100000
    332 0:?                 0.200000
    333 0:?                 0.300000
    334 0:54              Constant:
    335 0:54                0.750000
    336 0:54            Constant:
    337 0:54              0.000000
    338 0:55      Sequence
    339 0:55        move second child to first child ( temp float)
    340 0:55          'r54' ( temp float)
    341 0:55          textureLod ( temp float)
    342 0:55            Construct combined texture-sampler ( temp usamplerCubeShadow)
    343 0:55              'g_tTexcdu4' ( uniform utextureCubeShadow)
    344 0:55              'g_sSamp' (layout( binding=0) uniform sampler)
    345 0:55            Construct vec4 ( temp 4-component vector of float)
    346 0:?               Constant:
    347 0:?                 0.100000
    348 0:?                 0.200000
    349 0:?                 0.300000
    350 0:55              Constant:
    351 0:55                0.750000
    352 0:55            Constant:
    353 0:55              0.000000
    354 0:57      move second child to first child ( temp 4-component vector of float)
    355 0:57        Color: direct index for structure ( temp 4-component vector of float)
    356 0:57          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    357 0:57          Constant:
    358 0:57            0 (const int)
    359 0:57        Constant:
    360 0:57          1.000000
    361 0:57          1.000000
    362 0:57          1.000000
    363 0:57          1.000000
    364 0:58      move second child to first child ( temp float)
    365 0:58        Depth: direct index for structure ( temp float)
    366 0:58          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    367 0:58          Constant:
    368 0:58            1 (const int)
    369 0:58        Constant:
    370 0:58          1.000000
    371 0:60      Branch: Return with expression
    372 0:60        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    373 0:38  Function Definition: main( ( temp void)
    374 0:38    Function Parameters: 
    375 0:?     Sequence
    376 0:38      Sequence
    377 0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    378 0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    379 0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    380 0:38        move second child to first child ( temp 4-component vector of float)
    381 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
    382 0:38          Color: direct index for structure ( temp 4-component vector of float)
    383 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    384 0:38            Constant:
    385 0:38              0 (const int)
    386 0:38        move second child to first child ( temp float)
    387 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
    388 0:38          Depth: direct index for structure ( temp float)
    389 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    390 0:38            Constant:
    391 0:38              1 (const int)
    392 0:?   Linker Objects
    393 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
    394 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
    395 0:?     'g_tTex1di4' ( uniform itexture1DShadow)
    396 0:?     'g_tTex1du4' ( uniform utexture1DShadow)
    397 0:?     'g_tTex2df4' ( uniform texture2DShadow)
    398 0:?     'g_tTex2di4' ( uniform itexture2DShadow)
    399 0:?     'g_tTex2du4' ( uniform utexture2DShadow)
    400 0:?     'g_tTex3df4' ( uniform texture3D)
    401 0:?     'g_tTex3di4' ( uniform itexture3D)
    402 0:?     'g_tTex3du4' ( uniform utexture3D)
    403 0:?     'g_tTexcdf4' ( uniform textureCubeShadow)
    404 0:?     'g_tTexcdi4' ( uniform itextureCubeShadow)
    405 0:?     'g_tTexcdu4' ( uniform utextureCubeShadow)
    406 0:?     'g_tTex1df4a' ( uniform texture1DArray)
    407 0:?     'g_tTex1di4a' ( uniform itexture1DArray)
    408 0:?     'g_tTex1du4a' ( uniform utexture1DArray)
    409 0:?     'g_tTex2df4a' ( uniform texture2DArray)
    410 0:?     'g_tTex2di4a' ( uniform itexture2DArray)
    411 0:?     'g_tTex2du4a' ( uniform utexture2DArray)
    412 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
    413 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
    414 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
    415 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
    416 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
    417 
    418 Validation failed
    419 // Module Version 10000
    420 // Generated by (magic number): 80007
    421 // Id's are bound by 199
    422 
    423                               Capability Shader
    424                               Capability Sampled1D
    425                               Capability SampledCubeArray
    426                1:             ExtInstImport  "GLSL.std.450"
    427                               MemoryModel Logical GLSL450
    428                               EntryPoint Fragment 4  "main" 156 160
    429                               ExecutionMode 4 OriginUpperLeft
    430                               ExecutionMode 4 DepthReplacing
    431                               Source HLSL 500
    432                               Name 4  "main"
    433                               Name 8  "PS_OUTPUT"
    434                               MemberName 8(PS_OUTPUT) 0  "Color"
    435                               MemberName 8(PS_OUTPUT) 1  "Depth"
    436                               Name 10  "@main("
    437                               Name 13  "r00"
    438                               Name 16  "g_tTex1df4"
    439                               Name 20  "g_sSamp"
    440                               Name 31  "r02"
    441                               Name 35  "g_tTex1di4"
    442                               Name 43  "r04"
    443                               Name 47  "g_tTex1du4"
    444                               Name 55  "r20"
    445                               Name 58  "g_tTex2df4"
    446                               Name 71  "r22"
    447                               Name 74  "g_tTex2di4"
    448                               Name 84  "r24"
    449                               Name 87  "g_tTex2du4"
    450                               Name 97  "r50"
    451                               Name 100  "g_tTexcdf4"
    452                               Name 113  "r52"
    453                               Name 116  "g_tTexcdi4"
    454                               Name 127  "r54"
    455                               Name 130  "g_tTexcdu4"
    456                               Name 142  "psout"
    457                               Name 153  "flattenTemp"
    458                               Name 156  "@entryPointOutput.Color"
    459                               Name 160  "@entryPointOutput.Depth"
    460                               Name 165  "g_tTex3df4"
    461                               Name 168  "g_tTex3di4"
    462                               Name 171  "g_tTex3du4"
    463                               Name 174  "g_tTex1df4a"
    464                               Name 177  "g_tTex1di4a"
    465                               Name 180  "g_tTex1du4a"
    466                               Name 183  "g_tTex2df4a"
    467                               Name 186  "g_tTex2di4a"
    468                               Name 189  "g_tTex2du4a"
    469                               Name 192  "g_tTexcdf4a"
    470                               Name 195  "g_tTexcdi4a"
    471                               Name 198  "g_tTexcdu4a"
    472                               Decorate 16(g_tTex1df4) DescriptorSet 0
    473                               Decorate 16(g_tTex1df4) Binding 0
    474                               Decorate 20(g_sSamp) DescriptorSet 0
    475                               Decorate 20(g_sSamp) Binding 0
    476                               Decorate 35(g_tTex1di4) DescriptorSet 0
    477                               Decorate 35(g_tTex1di4) Binding 0
    478                               Decorate 47(g_tTex1du4) DescriptorSet 0
    479                               Decorate 47(g_tTex1du4) Binding 0
    480                               Decorate 58(g_tTex2df4) DescriptorSet 0
    481                               Decorate 58(g_tTex2df4) Binding 0
    482                               Decorate 74(g_tTex2di4) DescriptorSet 0
    483                               Decorate 74(g_tTex2di4) Binding 0
    484                               Decorate 87(g_tTex2du4) DescriptorSet 0
    485                               Decorate 87(g_tTex2du4) Binding 0
    486                               Decorate 100(g_tTexcdf4) DescriptorSet 0
    487                               Decorate 100(g_tTexcdf4) Binding 0
    488                               Decorate 116(g_tTexcdi4) DescriptorSet 0
    489                               Decorate 116(g_tTexcdi4) Binding 0
    490                               Decorate 130(g_tTexcdu4) DescriptorSet 0
    491                               Decorate 130(g_tTexcdu4) Binding 0
    492                               Decorate 156(@entryPointOutput.Color) Location 0
    493                               Decorate 160(@entryPointOutput.Depth) BuiltIn FragDepth
    494                               Decorate 165(g_tTex3df4) DescriptorSet 0
    495                               Decorate 165(g_tTex3df4) Binding 0
    496                               Decorate 168(g_tTex3di4) DescriptorSet 0
    497                               Decorate 168(g_tTex3di4) Binding 0
    498                               Decorate 171(g_tTex3du4) DescriptorSet 0
    499                               Decorate 171(g_tTex3du4) Binding 0
    500                               Decorate 174(g_tTex1df4a) DescriptorSet 0
    501                               Decorate 174(g_tTex1df4a) Binding 0
    502                               Decorate 177(g_tTex1di4a) DescriptorSet 0
    503                               Decorate 177(g_tTex1di4a) Binding 0
    504                               Decorate 180(g_tTex1du4a) DescriptorSet 0
    505                               Decorate 180(g_tTex1du4a) Binding 0
    506                               Decorate 183(g_tTex2df4a) DescriptorSet 0
    507                               Decorate 183(g_tTex2df4a) Binding 0
    508                               Decorate 186(g_tTex2di4a) DescriptorSet 0
    509                               Decorate 186(g_tTex2di4a) Binding 0
    510                               Decorate 189(g_tTex2du4a) DescriptorSet 0
    511                               Decorate 189(g_tTex2du4a) Binding 0
    512                               Decorate 192(g_tTexcdf4a) DescriptorSet 0
    513                               Decorate 192(g_tTexcdf4a) Binding 0
    514                               Decorate 195(g_tTexcdi4a) DescriptorSet 0
    515                               Decorate 195(g_tTexcdi4a) Binding 0
    516                               Decorate 198(g_tTexcdu4a) DescriptorSet 0
    517                               Decorate 198(g_tTexcdu4a) Binding 0
    518                2:             TypeVoid
    519                3:             TypeFunction 2
    520                6:             TypeFloat 32
    521                7:             TypeVector 6(float) 4
    522     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
    523                9:             TypeFunction 8(PS_OUTPUT)
    524               12:             TypePointer Function 6(float)
    525               14:             TypeImage 6(float) 1D depth sampled format:Unknown
    526               15:             TypePointer UniformConstant 14
    527   16(g_tTex1df4):     15(ptr) Variable UniformConstant
    528               18:             TypeSampler
    529               19:             TypePointer UniformConstant 18
    530      20(g_sSamp):     19(ptr) Variable UniformConstant
    531               22:             TypeSampledImage 14
    532               24:    6(float) Constant 1036831949
    533               25:    6(float) Constant 1061158912
    534               26:             TypeVector 6(float) 2
    535               28:    6(float) Constant 0
    536               32:             TypeInt 32 1
    537               33:             TypeImage 32(int) 1D depth sampled format:Unknown
    538               34:             TypePointer UniformConstant 33
    539   35(g_tTex1di4):     34(ptr) Variable UniformConstant
    540               38:             TypeSampledImage 33
    541               44:             TypeInt 32 0
    542               45:             TypeImage 44(int) 1D depth sampled format:Unknown
    543               46:             TypePointer UniformConstant 45
    544   47(g_tTex1du4):     46(ptr) Variable UniformConstant
    545               50:             TypeSampledImage 45
    546               56:             TypeImage 6(float) 2D depth sampled format:Unknown
    547               57:             TypePointer UniformConstant 56
    548   58(g_tTex2df4):     57(ptr) Variable UniformConstant
    549               61:             TypeSampledImage 56
    550               63:    6(float) Constant 1045220557
    551               64:   26(fvec2) ConstantComposite 24 63
    552               65:             TypeVector 6(float) 3
    553               72:             TypeImage 32(int) 2D depth sampled format:Unknown
    554               73:             TypePointer UniformConstant 72
    555   74(g_tTex2di4):     73(ptr) Variable UniformConstant
    556               77:             TypeSampledImage 72
    557               85:             TypeImage 44(int) 2D depth sampled format:Unknown
    558               86:             TypePointer UniformConstant 85
    559   87(g_tTex2du4):     86(ptr) Variable UniformConstant
    560               90:             TypeSampledImage 85
    561               98:             TypeImage 6(float) Cube depth sampled format:Unknown
    562               99:             TypePointer UniformConstant 98
    563  100(g_tTexcdf4):     99(ptr) Variable UniformConstant
    564              103:             TypeSampledImage 98
    565              105:    6(float) Constant 1050253722
    566              106:   65(fvec3) ConstantComposite 24 63 105
    567              114:             TypeImage 32(int) Cube depth sampled format:Unknown
    568              115:             TypePointer UniformConstant 114
    569  116(g_tTexcdi4):    115(ptr) Variable UniformConstant
    570              119:             TypeSampledImage 114
    571              128:             TypeImage 44(int) Cube depth sampled format:Unknown
    572              129:             TypePointer UniformConstant 128
    573  130(g_tTexcdu4):    129(ptr) Variable UniformConstant
    574              133:             TypeSampledImage 128
    575              141:             TypePointer Function 8(PS_OUTPUT)
    576              143:     32(int) Constant 0
    577              144:    6(float) Constant 1065353216
    578              145:    7(fvec4) ConstantComposite 144 144 144 144
    579              146:             TypePointer Function 7(fvec4)
    580              148:     32(int) Constant 1
    581              155:             TypePointer Output 7(fvec4)
    582 156(@entryPointOutput.Color):    155(ptr) Variable Output
    583              159:             TypePointer Output 6(float)
    584 160(@entryPointOutput.Depth):    159(ptr) Variable Output
    585              163:             TypeImage 6(float) 3D sampled format:Unknown
    586              164:             TypePointer UniformConstant 163
    587  165(g_tTex3df4):    164(ptr) Variable UniformConstant
    588              166:             TypeImage 32(int) 3D sampled format:Unknown
    589              167:             TypePointer UniformConstant 166
    590  168(g_tTex3di4):    167(ptr) Variable UniformConstant
    591              169:             TypeImage 44(int) 3D sampled format:Unknown
    592              170:             TypePointer UniformConstant 169
    593  171(g_tTex3du4):    170(ptr) Variable UniformConstant
    594              172:             TypeImage 6(float) 1D array sampled format:Unknown
    595              173:             TypePointer UniformConstant 172
    596 174(g_tTex1df4a):    173(ptr) Variable UniformConstant
    597              175:             TypeImage 32(int) 1D array sampled format:Unknown
    598              176:             TypePointer UniformConstant 175
    599 177(g_tTex1di4a):    176(ptr) Variable UniformConstant
    600              178:             TypeImage 44(int) 1D array sampled format:Unknown
    601              179:             TypePointer UniformConstant 178
    602 180(g_tTex1du4a):    179(ptr) Variable UniformConstant
    603              181:             TypeImage 6(float) 2D array sampled format:Unknown
    604              182:             TypePointer UniformConstant 181
    605 183(g_tTex2df4a):    182(ptr) Variable UniformConstant
    606              184:             TypeImage 32(int) 2D array sampled format:Unknown
    607              185:             TypePointer UniformConstant 184
    608 186(g_tTex2di4a):    185(ptr) Variable UniformConstant
    609              187:             TypeImage 44(int) 2D array sampled format:Unknown
    610              188:             TypePointer UniformConstant 187
    611 189(g_tTex2du4a):    188(ptr) Variable UniformConstant
    612              190:             TypeImage 6(float) Cube array sampled format:Unknown
    613              191:             TypePointer UniformConstant 190
    614 192(g_tTexcdf4a):    191(ptr) Variable UniformConstant
    615              193:             TypeImage 32(int) Cube array sampled format:Unknown
    616              194:             TypePointer UniformConstant 193
    617 195(g_tTexcdi4a):    194(ptr) Variable UniformConstant
    618              196:             TypeImage 44(int) Cube array sampled format:Unknown
    619              197:             TypePointer UniformConstant 196
    620 198(g_tTexcdu4a):    197(ptr) Variable UniformConstant
    621          4(main):           2 Function None 3
    622                5:             Label
    623 153(flattenTemp):    141(ptr) Variable Function
    624              154:8(PS_OUTPUT) FunctionCall 10(@main()
    625                               Store 153(flattenTemp) 154
    626              157:    146(ptr) AccessChain 153(flattenTemp) 143
    627              158:    7(fvec4) Load 157
    628                               Store 156(@entryPointOutput.Color) 158
    629              161:     12(ptr) AccessChain 153(flattenTemp) 148
    630              162:    6(float) Load 161
    631                               Store 160(@entryPointOutput.Depth) 162
    632                               Return
    633                               FunctionEnd
    634       10(@main():8(PS_OUTPUT) Function None 9
    635               11:             Label
    636          13(r00):     12(ptr) Variable Function
    637          31(r02):     12(ptr) Variable Function
    638          43(r04):     12(ptr) Variable Function
    639          55(r20):     12(ptr) Variable Function
    640          71(r22):     12(ptr) Variable Function
    641          84(r24):     12(ptr) Variable Function
    642          97(r50):     12(ptr) Variable Function
    643         113(r52):     12(ptr) Variable Function
    644         127(r54):     12(ptr) Variable Function
    645       142(psout):    141(ptr) Variable Function
    646               17:          14 Load 16(g_tTex1df4)
    647               21:          18 Load 20(g_sSamp)
    648               23:          22 SampledImage 17 21
    649               27:   26(fvec2) CompositeConstruct 24 25
    650               29:    6(float) CompositeExtract 27 1
    651               30:    6(float) ImageSampleDrefExplicitLod 23 27 29 Lod 28
    652                               Store 13(r00) 30
    653               36:          33 Load 35(g_tTex1di4)
    654               37:          18 Load 20(g_sSamp)
    655               39:          38 SampledImage 36 37
    656               40:   26(fvec2) CompositeConstruct 24 25
    657               41:    6(float) CompositeExtract 40 1
    658               42:    6(float) ImageSampleDrefExplicitLod 39 40 41 Lod 28
    659                               Store 31(r02) 42
    660               48:          45 Load 47(g_tTex1du4)
    661               49:          18 Load 20(g_sSamp)
    662               51:          50 SampledImage 48 49
    663               52:   26(fvec2) CompositeConstruct 24 25
    664               53:    6(float) CompositeExtract 52 1
    665               54:    6(float) ImageSampleDrefExplicitLod 51 52 53 Lod 28
    666                               Store 43(r04) 54
    667               59:          56 Load 58(g_tTex2df4)
    668               60:          18 Load 20(g_sSamp)
    669               62:          61 SampledImage 59 60
    670               66:    6(float) CompositeExtract 64 0
    671               67:    6(float) CompositeExtract 64 1
    672               68:   65(fvec3) CompositeConstruct 66 67 25
    673               69:    6(float) CompositeExtract 68 2
    674               70:    6(float) ImageSampleDrefExplicitLod 62 68 69 Lod 28
    675                               Store 55(r20) 70
    676               75:          72 Load 74(g_tTex2di4)
    677               76:          18 Load 20(g_sSamp)
    678               78:          77 SampledImage 75 76
    679               79:    6(float) CompositeExtract 64 0
    680               80:    6(float) CompositeExtract 64 1
    681               81:   65(fvec3) CompositeConstruct 79 80 25
    682               82:    6(float) CompositeExtract 81 2
    683               83:    6(float) ImageSampleDrefExplicitLod 78 81 82 Lod 28
    684                               Store 71(r22) 83
    685               88:          85 Load 87(g_tTex2du4)
    686               89:          18 Load 20(g_sSamp)
    687               91:          90 SampledImage 88 89
    688               92:    6(float) CompositeExtract 64 0
    689               93:    6(float) CompositeExtract 64 1
    690               94:   65(fvec3) CompositeConstruct 92 93 25
    691               95:    6(float) CompositeExtract 94 2
    692               96:    6(float) ImageSampleDrefExplicitLod 91 94 95 Lod 28
    693                               Store 84(r24) 96
    694              101:          98 Load 100(g_tTexcdf4)
    695              102:          18 Load 20(g_sSamp)
    696              104:         103 SampledImage 101 102
    697              107:    6(float) CompositeExtract 106 0
    698              108:    6(float) CompositeExtract 106 1
    699              109:    6(float) CompositeExtract 106 2
    700              110:    7(fvec4) CompositeConstruct 107 108 109 25
    701              111:    6(float) CompositeExtract 110 3
    702              112:    6(float) ImageSampleDrefExplicitLod 104 110 111 Lod 28
    703                               Store 97(r50) 112
    704              117:         114 Load 116(g_tTexcdi4)
    705              118:          18 Load 20(g_sSamp)
    706              120:         119 SampledImage 117 118
    707              121:    6(float) CompositeExtract 106 0
    708              122:    6(float) CompositeExtract 106 1
    709              123:    6(float) CompositeExtract 106 2
    710              124:    7(fvec4) CompositeConstruct 121 122 123 25
    711              125:    6(float) CompositeExtract 124 3
    712              126:    6(float) ImageSampleDrefExplicitLod 120 124 125 Lod 28
    713                               Store 113(r52) 126
    714              131:         128 Load 130(g_tTexcdu4)
    715              132:          18 Load 20(g_sSamp)
    716              134:         133 SampledImage 131 132
    717              135:    6(float) CompositeExtract 106 0
    718              136:    6(float) CompositeExtract 106 1
    719              137:    6(float) CompositeExtract 106 2
    720              138:    7(fvec4) CompositeConstruct 135 136 137 25
    721              139:    6(float) CompositeExtract 138 3
    722              140:    6(float) ImageSampleDrefExplicitLod 134 138 139 Lod 28
    723                               Store 127(r54) 140
    724              147:    146(ptr) AccessChain 142(psout) 143
    725                               Store 147 145
    726              149:     12(ptr) AccessChain 142(psout) 148
    727                               Store 149 144
    728              150:8(PS_OUTPUT) Load 142(psout)
    729                               ReturnValue 150
    730                               FunctionEnd
    731