1 hlsl.samplecmplevelzero.basic.dx10.frag 2 Shader version: 500 3 gl_FragCoord origin is upper left 4 using depth_any 5 0:? Sequence 6 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 7 0:38 Function Parameters: 8 0:? Sequence 9 0:42 Sequence 10 0:42 move second child to first child ( temp float) 11 0:42 'r00' ( temp float) 12 0:42 textureLod ( temp float) 13 0:42 Construct combined texture-sampler ( temp sampler1DShadow) 14 0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 15 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 16 0:42 Construct vec2 ( temp 2-component vector of float) 17 0:42 Constant: 18 0:42 0.100000 19 0:42 Constant: 20 0:42 0.750000 21 0:42 Constant: 22 0:42 0.000000 23 0:43 Sequence 24 0:43 move second child to first child ( temp float) 25 0:43 'r02' ( temp float) 26 0:43 textureLod ( temp float) 27 0:43 Construct combined texture-sampler ( temp isampler1DShadow) 28 0:43 'g_tTex1di4' ( uniform itexture1DShadow) 29 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 30 0:43 Construct vec2 ( temp 2-component vector of float) 31 0:43 Constant: 32 0:43 0.100000 33 0:43 Constant: 34 0:43 0.750000 35 0:43 Constant: 36 0:43 0.000000 37 0:44 Sequence 38 0:44 move second child to first child ( temp float) 39 0:44 'r04' ( temp float) 40 0:44 textureLod ( temp float) 41 0:44 Construct combined texture-sampler ( temp usampler1DShadow) 42 0:44 'g_tTex1du4' ( uniform utexture1DShadow) 43 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 44 0:44 Construct vec2 ( temp 2-component vector of float) 45 0:44 Constant: 46 0:44 0.100000 47 0:44 Constant: 48 0:44 0.750000 49 0:44 Constant: 50 0:44 0.000000 51 0:47 Sequence 52 0:47 move second child to first child ( temp float) 53 0:47 'r20' ( temp float) 54 0:47 textureLod ( temp float) 55 0:47 Construct combined texture-sampler ( temp sampler2DShadow) 56 0:47 'g_tTex2df4' ( uniform texture2DShadow) 57 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 58 0:47 Construct vec3 ( temp 3-component vector of float) 59 0:? Constant: 60 0:? 0.100000 61 0:? 0.200000 62 0:47 Constant: 63 0:47 0.750000 64 0:47 Constant: 65 0:47 0.000000 66 0:48 Sequence 67 0:48 move second child to first child ( temp float) 68 0:48 'r22' ( temp float) 69 0:48 textureLod ( temp float) 70 0:48 Construct combined texture-sampler ( temp isampler2DShadow) 71 0:48 'g_tTex2di4' ( uniform itexture2DShadow) 72 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 73 0:48 Construct vec3 ( temp 3-component vector of float) 74 0:? Constant: 75 0:? 0.100000 76 0:? 0.200000 77 0:48 Constant: 78 0:48 0.750000 79 0:48 Constant: 80 0:48 0.000000 81 0:49 Sequence 82 0:49 move second child to first child ( temp float) 83 0:49 'r24' ( temp float) 84 0:49 textureLod ( temp float) 85 0:49 Construct combined texture-sampler ( temp usampler2DShadow) 86 0:49 'g_tTex2du4' ( uniform utexture2DShadow) 87 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 88 0:49 Construct vec3 ( temp 3-component vector of float) 89 0:? Constant: 90 0:? 0.100000 91 0:? 0.200000 92 0:49 Constant: 93 0:49 0.750000 94 0:49 Constant: 95 0:49 0.000000 96 0:53 Sequence 97 0:53 move second child to first child ( temp float) 98 0:53 'r50' ( temp float) 99 0:53 textureLod ( temp float) 100 0:53 Construct combined texture-sampler ( temp samplerCubeShadow) 101 0:53 'g_tTexcdf4' ( uniform textureCubeShadow) 102 0:53 'g_sSamp' (layout( binding=0) uniform sampler) 103 0:53 Construct vec4 ( temp 4-component vector of float) 104 0:? Constant: 105 0:? 0.100000 106 0:? 0.200000 107 0:? 0.300000 108 0:53 Constant: 109 0:53 0.750000 110 0:53 Constant: 111 0:53 0.000000 112 0:54 Sequence 113 0:54 move second child to first child ( temp float) 114 0:54 'r52' ( temp float) 115 0:54 textureLod ( temp float) 116 0:54 Construct combined texture-sampler ( temp isamplerCubeShadow) 117 0:54 'g_tTexcdi4' ( uniform itextureCubeShadow) 118 0:54 'g_sSamp' (layout( binding=0) uniform sampler) 119 0:54 Construct vec4 ( temp 4-component vector of float) 120 0:? Constant: 121 0:? 0.100000 122 0:? 0.200000 123 0:? 0.300000 124 0:54 Constant: 125 0:54 0.750000 126 0:54 Constant: 127 0:54 0.000000 128 0:55 Sequence 129 0:55 move second child to first child ( temp float) 130 0:55 'r54' ( temp float) 131 0:55 textureLod ( temp float) 132 0:55 Construct combined texture-sampler ( temp usamplerCubeShadow) 133 0:55 'g_tTexcdu4' ( uniform utextureCubeShadow) 134 0:55 'g_sSamp' (layout( binding=0) uniform sampler) 135 0:55 Construct vec4 ( temp 4-component vector of float) 136 0:? Constant: 137 0:? 0.100000 138 0:? 0.200000 139 0:? 0.300000 140 0:55 Constant: 141 0:55 0.750000 142 0:55 Constant: 143 0:55 0.000000 144 0:57 move second child to first child ( temp 4-component vector of float) 145 0:57 Color: direct index for structure ( temp 4-component vector of float) 146 0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 147 0:57 Constant: 148 0:57 0 (const int) 149 0:57 Constant: 150 0:57 1.000000 151 0:57 1.000000 152 0:57 1.000000 153 0:57 1.000000 154 0:58 move second child to first child ( temp float) 155 0:58 Depth: direct index for structure ( temp float) 156 0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 157 0:58 Constant: 158 0:58 1 (const int) 159 0:58 Constant: 160 0:58 1.000000 161 0:60 Branch: Return with expression 162 0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 163 0:38 Function Definition: main( ( temp void) 164 0:38 Function Parameters: 165 0:? Sequence 166 0:38 Sequence 167 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 168 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 169 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 170 0:38 move second child to first child ( temp 4-component vector of float) 171 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 172 0:38 Color: direct index for structure ( temp 4-component vector of float) 173 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 174 0:38 Constant: 175 0:38 0 (const int) 176 0:38 move second child to first child ( temp float) 177 0:? '@entryPointOutput.Depth' ( out float FragDepth) 178 0:38 Depth: direct index for structure ( temp float) 179 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 180 0:38 Constant: 181 0:38 1 (const int) 182 0:? Linker Objects 183 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 184 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 185 0:? 'g_tTex1di4' ( uniform itexture1DShadow) 186 0:? 'g_tTex1du4' ( uniform utexture1DShadow) 187 0:? 'g_tTex2df4' ( uniform texture2DShadow) 188 0:? 'g_tTex2di4' ( uniform itexture2DShadow) 189 0:? 'g_tTex2du4' ( uniform utexture2DShadow) 190 0:? 'g_tTex3df4' ( uniform texture3D) 191 0:? 'g_tTex3di4' ( uniform itexture3D) 192 0:? 'g_tTex3du4' ( uniform utexture3D) 193 0:? 'g_tTexcdf4' ( uniform textureCubeShadow) 194 0:? 'g_tTexcdi4' ( uniform itextureCubeShadow) 195 0:? 'g_tTexcdu4' ( uniform utextureCubeShadow) 196 0:? 'g_tTex1df4a' ( uniform texture1DArray) 197 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 198 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 199 0:? 'g_tTex2df4a' ( uniform texture2DArray) 200 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 201 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 202 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 203 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 204 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 205 0:? '@entryPointOutput.Depth' ( out float FragDepth) 206 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 207 208 209 Linked fragment stage: 210 211 212 Shader version: 500 213 gl_FragCoord origin is upper left 214 using depth_any 215 0:? Sequence 216 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 217 0:38 Function Parameters: 218 0:? Sequence 219 0:42 Sequence 220 0:42 move second child to first child ( temp float) 221 0:42 'r00' ( temp float) 222 0:42 textureLod ( temp float) 223 0:42 Construct combined texture-sampler ( temp sampler1DShadow) 224 0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 225 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 226 0:42 Construct vec2 ( temp 2-component vector of float) 227 0:42 Constant: 228 0:42 0.100000 229 0:42 Constant: 230 0:42 0.750000 231 0:42 Constant: 232 0:42 0.000000 233 0:43 Sequence 234 0:43 move second child to first child ( temp float) 235 0:43 'r02' ( temp float) 236 0:43 textureLod ( temp float) 237 0:43 Construct combined texture-sampler ( temp isampler1DShadow) 238 0:43 'g_tTex1di4' ( uniform itexture1DShadow) 239 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 240 0:43 Construct vec2 ( temp 2-component vector of float) 241 0:43 Constant: 242 0:43 0.100000 243 0:43 Constant: 244 0:43 0.750000 245 0:43 Constant: 246 0:43 0.000000 247 0:44 Sequence 248 0:44 move second child to first child ( temp float) 249 0:44 'r04' ( temp float) 250 0:44 textureLod ( temp float) 251 0:44 Construct combined texture-sampler ( temp usampler1DShadow) 252 0:44 'g_tTex1du4' ( uniform utexture1DShadow) 253 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 254 0:44 Construct vec2 ( temp 2-component vector of float) 255 0:44 Constant: 256 0:44 0.100000 257 0:44 Constant: 258 0:44 0.750000 259 0:44 Constant: 260 0:44 0.000000 261 0:47 Sequence 262 0:47 move second child to first child ( temp float) 263 0:47 'r20' ( temp float) 264 0:47 textureLod ( temp float) 265 0:47 Construct combined texture-sampler ( temp sampler2DShadow) 266 0:47 'g_tTex2df4' ( uniform texture2DShadow) 267 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 268 0:47 Construct vec3 ( temp 3-component vector of float) 269 0:? Constant: 270 0:? 0.100000 271 0:? 0.200000 272 0:47 Constant: 273 0:47 0.750000 274 0:47 Constant: 275 0:47 0.000000 276 0:48 Sequence 277 0:48 move second child to first child ( temp float) 278 0:48 'r22' ( temp float) 279 0:48 textureLod ( temp float) 280 0:48 Construct combined texture-sampler ( temp isampler2DShadow) 281 0:48 'g_tTex2di4' ( uniform itexture2DShadow) 282 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 283 0:48 Construct vec3 ( temp 3-component vector of float) 284 0:? Constant: 285 0:? 0.100000 286 0:? 0.200000 287 0:48 Constant: 288 0:48 0.750000 289 0:48 Constant: 290 0:48 0.000000 291 0:49 Sequence 292 0:49 move second child to first child ( temp float) 293 0:49 'r24' ( temp float) 294 0:49 textureLod ( temp float) 295 0:49 Construct combined texture-sampler ( temp usampler2DShadow) 296 0:49 'g_tTex2du4' ( uniform utexture2DShadow) 297 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 298 0:49 Construct vec3 ( temp 3-component vector of float) 299 0:? Constant: 300 0:? 0.100000 301 0:? 0.200000 302 0:49 Constant: 303 0:49 0.750000 304 0:49 Constant: 305 0:49 0.000000 306 0:53 Sequence 307 0:53 move second child to first child ( temp float) 308 0:53 'r50' ( temp float) 309 0:53 textureLod ( temp float) 310 0:53 Construct combined texture-sampler ( temp samplerCubeShadow) 311 0:53 'g_tTexcdf4' ( uniform textureCubeShadow) 312 0:53 'g_sSamp' (layout( binding=0) uniform sampler) 313 0:53 Construct vec4 ( temp 4-component vector of float) 314 0:? Constant: 315 0:? 0.100000 316 0:? 0.200000 317 0:? 0.300000 318 0:53 Constant: 319 0:53 0.750000 320 0:53 Constant: 321 0:53 0.000000 322 0:54 Sequence 323 0:54 move second child to first child ( temp float) 324 0:54 'r52' ( temp float) 325 0:54 textureLod ( temp float) 326 0:54 Construct combined texture-sampler ( temp isamplerCubeShadow) 327 0:54 'g_tTexcdi4' ( uniform itextureCubeShadow) 328 0:54 'g_sSamp' (layout( binding=0) uniform sampler) 329 0:54 Construct vec4 ( temp 4-component vector of float) 330 0:? Constant: 331 0:? 0.100000 332 0:? 0.200000 333 0:? 0.300000 334 0:54 Constant: 335 0:54 0.750000 336 0:54 Constant: 337 0:54 0.000000 338 0:55 Sequence 339 0:55 move second child to first child ( temp float) 340 0:55 'r54' ( temp float) 341 0:55 textureLod ( temp float) 342 0:55 Construct combined texture-sampler ( temp usamplerCubeShadow) 343 0:55 'g_tTexcdu4' ( uniform utextureCubeShadow) 344 0:55 'g_sSamp' (layout( binding=0) uniform sampler) 345 0:55 Construct vec4 ( temp 4-component vector of float) 346 0:? Constant: 347 0:? 0.100000 348 0:? 0.200000 349 0:? 0.300000 350 0:55 Constant: 351 0:55 0.750000 352 0:55 Constant: 353 0:55 0.000000 354 0:57 move second child to first child ( temp 4-component vector of float) 355 0:57 Color: direct index for structure ( temp 4-component vector of float) 356 0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 357 0:57 Constant: 358 0:57 0 (const int) 359 0:57 Constant: 360 0:57 1.000000 361 0:57 1.000000 362 0:57 1.000000 363 0:57 1.000000 364 0:58 move second child to first child ( temp float) 365 0:58 Depth: direct index for structure ( temp float) 366 0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 367 0:58 Constant: 368 0:58 1 (const int) 369 0:58 Constant: 370 0:58 1.000000 371 0:60 Branch: Return with expression 372 0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 373 0:38 Function Definition: main( ( temp void) 374 0:38 Function Parameters: 375 0:? Sequence 376 0:38 Sequence 377 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 378 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 379 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 380 0:38 move second child to first child ( temp 4-component vector of float) 381 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 382 0:38 Color: direct index for structure ( temp 4-component vector of float) 383 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 384 0:38 Constant: 385 0:38 0 (const int) 386 0:38 move second child to first child ( temp float) 387 0:? '@entryPointOutput.Depth' ( out float FragDepth) 388 0:38 Depth: direct index for structure ( temp float) 389 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 390 0:38 Constant: 391 0:38 1 (const int) 392 0:? Linker Objects 393 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 394 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 395 0:? 'g_tTex1di4' ( uniform itexture1DShadow) 396 0:? 'g_tTex1du4' ( uniform utexture1DShadow) 397 0:? 'g_tTex2df4' ( uniform texture2DShadow) 398 0:? 'g_tTex2di4' ( uniform itexture2DShadow) 399 0:? 'g_tTex2du4' ( uniform utexture2DShadow) 400 0:? 'g_tTex3df4' ( uniform texture3D) 401 0:? 'g_tTex3di4' ( uniform itexture3D) 402 0:? 'g_tTex3du4' ( uniform utexture3D) 403 0:? 'g_tTexcdf4' ( uniform textureCubeShadow) 404 0:? 'g_tTexcdi4' ( uniform itextureCubeShadow) 405 0:? 'g_tTexcdu4' ( uniform utextureCubeShadow) 406 0:? 'g_tTex1df4a' ( uniform texture1DArray) 407 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 408 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 409 0:? 'g_tTex2df4a' ( uniform texture2DArray) 410 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 411 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 412 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 413 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 414 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 415 0:? '@entryPointOutput.Depth' ( out float FragDepth) 416 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 417 418 Validation failed 419 // Module Version 10000 420 // Generated by (magic number): 80007 421 // Id's are bound by 199 422 423 Capability Shader 424 Capability Sampled1D 425 Capability SampledCubeArray 426 1: ExtInstImport "GLSL.std.450" 427 MemoryModel Logical GLSL450 428 EntryPoint Fragment 4 "main" 156 160 429 ExecutionMode 4 OriginUpperLeft 430 ExecutionMode 4 DepthReplacing 431 Source HLSL 500 432 Name 4 "main" 433 Name 8 "PS_OUTPUT" 434 MemberName 8(PS_OUTPUT) 0 "Color" 435 MemberName 8(PS_OUTPUT) 1 "Depth" 436 Name 10 "@main(" 437 Name 13 "r00" 438 Name 16 "g_tTex1df4" 439 Name 20 "g_sSamp" 440 Name 31 "r02" 441 Name 35 "g_tTex1di4" 442 Name 43 "r04" 443 Name 47 "g_tTex1du4" 444 Name 55 "r20" 445 Name 58 "g_tTex2df4" 446 Name 71 "r22" 447 Name 74 "g_tTex2di4" 448 Name 84 "r24" 449 Name 87 "g_tTex2du4" 450 Name 97 "r50" 451 Name 100 "g_tTexcdf4" 452 Name 113 "r52" 453 Name 116 "g_tTexcdi4" 454 Name 127 "r54" 455 Name 130 "g_tTexcdu4" 456 Name 142 "psout" 457 Name 153 "flattenTemp" 458 Name 156 "@entryPointOutput.Color" 459 Name 160 "@entryPointOutput.Depth" 460 Name 165 "g_tTex3df4" 461 Name 168 "g_tTex3di4" 462 Name 171 "g_tTex3du4" 463 Name 174 "g_tTex1df4a" 464 Name 177 "g_tTex1di4a" 465 Name 180 "g_tTex1du4a" 466 Name 183 "g_tTex2df4a" 467 Name 186 "g_tTex2di4a" 468 Name 189 "g_tTex2du4a" 469 Name 192 "g_tTexcdf4a" 470 Name 195 "g_tTexcdi4a" 471 Name 198 "g_tTexcdu4a" 472 Decorate 16(g_tTex1df4) DescriptorSet 0 473 Decorate 16(g_tTex1df4) Binding 0 474 Decorate 20(g_sSamp) DescriptorSet 0 475 Decorate 20(g_sSamp) Binding 0 476 Decorate 35(g_tTex1di4) DescriptorSet 0 477 Decorate 35(g_tTex1di4) Binding 0 478 Decorate 47(g_tTex1du4) DescriptorSet 0 479 Decorate 47(g_tTex1du4) Binding 0 480 Decorate 58(g_tTex2df4) DescriptorSet 0 481 Decorate 58(g_tTex2df4) Binding 0 482 Decorate 74(g_tTex2di4) DescriptorSet 0 483 Decorate 74(g_tTex2di4) Binding 0 484 Decorate 87(g_tTex2du4) DescriptorSet 0 485 Decorate 87(g_tTex2du4) Binding 0 486 Decorate 100(g_tTexcdf4) DescriptorSet 0 487 Decorate 100(g_tTexcdf4) Binding 0 488 Decorate 116(g_tTexcdi4) DescriptorSet 0 489 Decorate 116(g_tTexcdi4) Binding 0 490 Decorate 130(g_tTexcdu4) DescriptorSet 0 491 Decorate 130(g_tTexcdu4) Binding 0 492 Decorate 156(@entryPointOutput.Color) Location 0 493 Decorate 160(@entryPointOutput.Depth) BuiltIn FragDepth 494 Decorate 165(g_tTex3df4) DescriptorSet 0 495 Decorate 165(g_tTex3df4) Binding 0 496 Decorate 168(g_tTex3di4) DescriptorSet 0 497 Decorate 168(g_tTex3di4) Binding 0 498 Decorate 171(g_tTex3du4) DescriptorSet 0 499 Decorate 171(g_tTex3du4) Binding 0 500 Decorate 174(g_tTex1df4a) DescriptorSet 0 501 Decorate 174(g_tTex1df4a) Binding 0 502 Decorate 177(g_tTex1di4a) DescriptorSet 0 503 Decorate 177(g_tTex1di4a) Binding 0 504 Decorate 180(g_tTex1du4a) DescriptorSet 0 505 Decorate 180(g_tTex1du4a) Binding 0 506 Decorate 183(g_tTex2df4a) DescriptorSet 0 507 Decorate 183(g_tTex2df4a) Binding 0 508 Decorate 186(g_tTex2di4a) DescriptorSet 0 509 Decorate 186(g_tTex2di4a) Binding 0 510 Decorate 189(g_tTex2du4a) DescriptorSet 0 511 Decorate 189(g_tTex2du4a) Binding 0 512 Decorate 192(g_tTexcdf4a) DescriptorSet 0 513 Decorate 192(g_tTexcdf4a) Binding 0 514 Decorate 195(g_tTexcdi4a) DescriptorSet 0 515 Decorate 195(g_tTexcdi4a) Binding 0 516 Decorate 198(g_tTexcdu4a) DescriptorSet 0 517 Decorate 198(g_tTexcdu4a) Binding 0 518 2: TypeVoid 519 3: TypeFunction 2 520 6: TypeFloat 32 521 7: TypeVector 6(float) 4 522 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 523 9: TypeFunction 8(PS_OUTPUT) 524 12: TypePointer Function 6(float) 525 14: TypeImage 6(float) 1D depth sampled format:Unknown 526 15: TypePointer UniformConstant 14 527 16(g_tTex1df4): 15(ptr) Variable UniformConstant 528 18: TypeSampler 529 19: TypePointer UniformConstant 18 530 20(g_sSamp): 19(ptr) Variable UniformConstant 531 22: TypeSampledImage 14 532 24: 6(float) Constant 1036831949 533 25: 6(float) Constant 1061158912 534 26: TypeVector 6(float) 2 535 28: 6(float) Constant 0 536 32: TypeInt 32 1 537 33: TypeImage 32(int) 1D depth sampled format:Unknown 538 34: TypePointer UniformConstant 33 539 35(g_tTex1di4): 34(ptr) Variable UniformConstant 540 38: TypeSampledImage 33 541 44: TypeInt 32 0 542 45: TypeImage 44(int) 1D depth sampled format:Unknown 543 46: TypePointer UniformConstant 45 544 47(g_tTex1du4): 46(ptr) Variable UniformConstant 545 50: TypeSampledImage 45 546 56: TypeImage 6(float) 2D depth sampled format:Unknown 547 57: TypePointer UniformConstant 56 548 58(g_tTex2df4): 57(ptr) Variable UniformConstant 549 61: TypeSampledImage 56 550 63: 6(float) Constant 1045220557 551 64: 26(fvec2) ConstantComposite 24 63 552 65: TypeVector 6(float) 3 553 72: TypeImage 32(int) 2D depth sampled format:Unknown 554 73: TypePointer UniformConstant 72 555 74(g_tTex2di4): 73(ptr) Variable UniformConstant 556 77: TypeSampledImage 72 557 85: TypeImage 44(int) 2D depth sampled format:Unknown 558 86: TypePointer UniformConstant 85 559 87(g_tTex2du4): 86(ptr) Variable UniformConstant 560 90: TypeSampledImage 85 561 98: TypeImage 6(float) Cube depth sampled format:Unknown 562 99: TypePointer UniformConstant 98 563 100(g_tTexcdf4): 99(ptr) Variable UniformConstant 564 103: TypeSampledImage 98 565 105: 6(float) Constant 1050253722 566 106: 65(fvec3) ConstantComposite 24 63 105 567 114: TypeImage 32(int) Cube depth sampled format:Unknown 568 115: TypePointer UniformConstant 114 569 116(g_tTexcdi4): 115(ptr) Variable UniformConstant 570 119: TypeSampledImage 114 571 128: TypeImage 44(int) Cube depth sampled format:Unknown 572 129: TypePointer UniformConstant 128 573 130(g_tTexcdu4): 129(ptr) Variable UniformConstant 574 133: TypeSampledImage 128 575 141: TypePointer Function 8(PS_OUTPUT) 576 143: 32(int) Constant 0 577 144: 6(float) Constant 1065353216 578 145: 7(fvec4) ConstantComposite 144 144 144 144 579 146: TypePointer Function 7(fvec4) 580 148: 32(int) Constant 1 581 155: TypePointer Output 7(fvec4) 582 156(@entryPointOutput.Color): 155(ptr) Variable Output 583 159: TypePointer Output 6(float) 584 160(@entryPointOutput.Depth): 159(ptr) Variable Output 585 163: TypeImage 6(float) 3D sampled format:Unknown 586 164: TypePointer UniformConstant 163 587 165(g_tTex3df4): 164(ptr) Variable UniformConstant 588 166: TypeImage 32(int) 3D sampled format:Unknown 589 167: TypePointer UniformConstant 166 590 168(g_tTex3di4): 167(ptr) Variable UniformConstant 591 169: TypeImage 44(int) 3D sampled format:Unknown 592 170: TypePointer UniformConstant 169 593 171(g_tTex3du4): 170(ptr) Variable UniformConstant 594 172: TypeImage 6(float) 1D array sampled format:Unknown 595 173: TypePointer UniformConstant 172 596 174(g_tTex1df4a): 173(ptr) Variable UniformConstant 597 175: TypeImage 32(int) 1D array sampled format:Unknown 598 176: TypePointer UniformConstant 175 599 177(g_tTex1di4a): 176(ptr) Variable UniformConstant 600 178: TypeImage 44(int) 1D array sampled format:Unknown 601 179: TypePointer UniformConstant 178 602 180(g_tTex1du4a): 179(ptr) Variable UniformConstant 603 181: TypeImage 6(float) 2D array sampled format:Unknown 604 182: TypePointer UniformConstant 181 605 183(g_tTex2df4a): 182(ptr) Variable UniformConstant 606 184: TypeImage 32(int) 2D array sampled format:Unknown 607 185: TypePointer UniformConstant 184 608 186(g_tTex2di4a): 185(ptr) Variable UniformConstant 609 187: TypeImage 44(int) 2D array sampled format:Unknown 610 188: TypePointer UniformConstant 187 611 189(g_tTex2du4a): 188(ptr) Variable UniformConstant 612 190: TypeImage 6(float) Cube array sampled format:Unknown 613 191: TypePointer UniformConstant 190 614 192(g_tTexcdf4a): 191(ptr) Variable UniformConstant 615 193: TypeImage 32(int) Cube array sampled format:Unknown 616 194: TypePointer UniformConstant 193 617 195(g_tTexcdi4a): 194(ptr) Variable UniformConstant 618 196: TypeImage 44(int) Cube array sampled format:Unknown 619 197: TypePointer UniformConstant 196 620 198(g_tTexcdu4a): 197(ptr) Variable UniformConstant 621 4(main): 2 Function None 3 622 5: Label 623 153(flattenTemp): 141(ptr) Variable Function 624 154:8(PS_OUTPUT) FunctionCall 10(@main() 625 Store 153(flattenTemp) 154 626 157: 146(ptr) AccessChain 153(flattenTemp) 143 627 158: 7(fvec4) Load 157 628 Store 156(@entryPointOutput.Color) 158 629 161: 12(ptr) AccessChain 153(flattenTemp) 148 630 162: 6(float) Load 161 631 Store 160(@entryPointOutput.Depth) 162 632 Return 633 FunctionEnd 634 10(@main():8(PS_OUTPUT) Function None 9 635 11: Label 636 13(r00): 12(ptr) Variable Function 637 31(r02): 12(ptr) Variable Function 638 43(r04): 12(ptr) Variable Function 639 55(r20): 12(ptr) Variable Function 640 71(r22): 12(ptr) Variable Function 641 84(r24): 12(ptr) Variable Function 642 97(r50): 12(ptr) Variable Function 643 113(r52): 12(ptr) Variable Function 644 127(r54): 12(ptr) Variable Function 645 142(psout): 141(ptr) Variable Function 646 17: 14 Load 16(g_tTex1df4) 647 21: 18 Load 20(g_sSamp) 648 23: 22 SampledImage 17 21 649 27: 26(fvec2) CompositeConstruct 24 25 650 29: 6(float) CompositeExtract 27 1 651 30: 6(float) ImageSampleDrefExplicitLod 23 27 29 Lod 28 652 Store 13(r00) 30 653 36: 33 Load 35(g_tTex1di4) 654 37: 18 Load 20(g_sSamp) 655 39: 38 SampledImage 36 37 656 40: 26(fvec2) CompositeConstruct 24 25 657 41: 6(float) CompositeExtract 40 1 658 42: 6(float) ImageSampleDrefExplicitLod 39 40 41 Lod 28 659 Store 31(r02) 42 660 48: 45 Load 47(g_tTex1du4) 661 49: 18 Load 20(g_sSamp) 662 51: 50 SampledImage 48 49 663 52: 26(fvec2) CompositeConstruct 24 25 664 53: 6(float) CompositeExtract 52 1 665 54: 6(float) ImageSampleDrefExplicitLod 51 52 53 Lod 28 666 Store 43(r04) 54 667 59: 56 Load 58(g_tTex2df4) 668 60: 18 Load 20(g_sSamp) 669 62: 61 SampledImage 59 60 670 66: 6(float) CompositeExtract 64 0 671 67: 6(float) CompositeExtract 64 1 672 68: 65(fvec3) CompositeConstruct 66 67 25 673 69: 6(float) CompositeExtract 68 2 674 70: 6(float) ImageSampleDrefExplicitLod 62 68 69 Lod 28 675 Store 55(r20) 70 676 75: 72 Load 74(g_tTex2di4) 677 76: 18 Load 20(g_sSamp) 678 78: 77 SampledImage 75 76 679 79: 6(float) CompositeExtract 64 0 680 80: 6(float) CompositeExtract 64 1 681 81: 65(fvec3) CompositeConstruct 79 80 25 682 82: 6(float) CompositeExtract 81 2 683 83: 6(float) ImageSampleDrefExplicitLod 78 81 82 Lod 28 684 Store 71(r22) 83 685 88: 85 Load 87(g_tTex2du4) 686 89: 18 Load 20(g_sSamp) 687 91: 90 SampledImage 88 89 688 92: 6(float) CompositeExtract 64 0 689 93: 6(float) CompositeExtract 64 1 690 94: 65(fvec3) CompositeConstruct 92 93 25 691 95: 6(float) CompositeExtract 94 2 692 96: 6(float) ImageSampleDrefExplicitLod 91 94 95 Lod 28 693 Store 84(r24) 96 694 101: 98 Load 100(g_tTexcdf4) 695 102: 18 Load 20(g_sSamp) 696 104: 103 SampledImage 101 102 697 107: 6(float) CompositeExtract 106 0 698 108: 6(float) CompositeExtract 106 1 699 109: 6(float) CompositeExtract 106 2 700 110: 7(fvec4) CompositeConstruct 107 108 109 25 701 111: 6(float) CompositeExtract 110 3 702 112: 6(float) ImageSampleDrefExplicitLod 104 110 111 Lod 28 703 Store 97(r50) 112 704 117: 114 Load 116(g_tTexcdi4) 705 118: 18 Load 20(g_sSamp) 706 120: 119 SampledImage 117 118 707 121: 6(float) CompositeExtract 106 0 708 122: 6(float) CompositeExtract 106 1 709 123: 6(float) CompositeExtract 106 2 710 124: 7(fvec4) CompositeConstruct 121 122 123 25 711 125: 6(float) CompositeExtract 124 3 712 126: 6(float) ImageSampleDrefExplicitLod 120 124 125 Lod 28 713 Store 113(r52) 126 714 131: 128 Load 130(g_tTexcdu4) 715 132: 18 Load 20(g_sSamp) 716 134: 133 SampledImage 131 132 717 135: 6(float) CompositeExtract 106 0 718 136: 6(float) CompositeExtract 106 1 719 137: 6(float) CompositeExtract 106 2 720 138: 7(fvec4) CompositeConstruct 135 136 137 25 721 139: 6(float) CompositeExtract 138 3 722 140: 6(float) ImageSampleDrefExplicitLod 134 138 139 Lod 28 723 Store 127(r54) 140 724 147: 146(ptr) AccessChain 142(psout) 143 725 Store 147 145 726 149: 12(ptr) AccessChain 142(psout) 148 727 Store 149 144 728 150:8(PS_OUTPUT) Load 142(psout) 729 ReturnValue 150 730 FunctionEnd 731