1 hlsl.samplegrad.array.dx10.frag 2 Shader version: 500 3 gl_FragCoord origin is upper left 4 using depth_any 5 0:? Sequence 6 0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 7 0:24 Function Parameters: 8 0:? Sequence 9 0:27 Sequence 10 0:27 move second child to first child ( temp 4-component vector of float) 11 0:27 'txval10' ( temp 4-component vector of float) 12 0:27 textureGrad ( temp 4-component vector of float) 13 0:27 Construct combined texture-sampler ( temp sampler1DArray) 14 0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 15 0:27 'g_sSamp' (layout( binding=0) uniform sampler) 16 0:? Constant: 17 0:? 0.100000 18 0:? 0.200000 19 0:27 Constant: 20 0:27 1.100000 21 0:27 Constant: 22 0:27 1.200000 23 0:28 Sequence 24 0:28 move second child to first child ( temp 4-component vector of int) 25 0:28 'txval11' ( temp 4-component vector of int) 26 0:28 textureGrad ( temp 4-component vector of int) 27 0:28 Construct combined texture-sampler ( temp isampler1DArray) 28 0:28 'g_tTex1di4' ( uniform itexture1DArray) 29 0:28 'g_sSamp' (layout( binding=0) uniform sampler) 30 0:? Constant: 31 0:? 0.100000 32 0:? 0.200000 33 0:28 Constant: 34 0:28 1.100000 35 0:28 Constant: 36 0:28 1.200000 37 0:29 Sequence 38 0:29 move second child to first child ( temp 4-component vector of uint) 39 0:29 'txval12' ( temp 4-component vector of uint) 40 0:29 textureGrad ( temp 4-component vector of uint) 41 0:29 Construct combined texture-sampler ( temp usampler1DArray) 42 0:29 'g_tTex1du4' ( uniform utexture1DArray) 43 0:29 'g_sSamp' (layout( binding=0) uniform sampler) 44 0:? Constant: 45 0:? 0.100000 46 0:? 0.200000 47 0:29 Constant: 48 0:29 1.100000 49 0:29 Constant: 50 0:29 1.200000 51 0:31 Sequence 52 0:31 move second child to first child ( temp 4-component vector of float) 53 0:31 'txval20' ( temp 4-component vector of float) 54 0:31 textureGrad ( temp 4-component vector of float) 55 0:31 Construct combined texture-sampler ( temp sampler2DArray) 56 0:31 'g_tTex2df4' ( uniform texture2DArray) 57 0:31 'g_sSamp' (layout( binding=0) uniform sampler) 58 0:? Constant: 59 0:? 0.100000 60 0:? 0.200000 61 0:? 0.300000 62 0:? Constant: 63 0:? 1.100000 64 0:? 1.200000 65 0:? Constant: 66 0:? 1.100000 67 0:? 1.200000 68 0:32 Sequence 69 0:32 move second child to first child ( temp 4-component vector of int) 70 0:32 'txval21' ( temp 4-component vector of int) 71 0:32 textureGrad ( temp 4-component vector of int) 72 0:32 Construct combined texture-sampler ( temp isampler2DArray) 73 0:32 'g_tTex2di4' ( uniform itexture2DArray) 74 0:32 'g_sSamp' (layout( binding=0) uniform sampler) 75 0:? Constant: 76 0:? 0.100000 77 0:? 0.200000 78 0:? 0.300000 79 0:? Constant: 80 0:? 1.100000 81 0:? 1.200000 82 0:? Constant: 83 0:? 1.100000 84 0:? 1.200000 85 0:33 Sequence 86 0:33 move second child to first child ( temp 4-component vector of uint) 87 0:33 'txval22' ( temp 4-component vector of uint) 88 0:33 textureGrad ( temp 4-component vector of uint) 89 0:33 Construct combined texture-sampler ( temp usampler2DArray) 90 0:33 'g_tTex2du4' ( uniform utexture2DArray) 91 0:33 'g_sSamp' (layout( binding=0) uniform sampler) 92 0:? Constant: 93 0:? 0.100000 94 0:? 0.200000 95 0:? 0.300000 96 0:? Constant: 97 0:? 1.100000 98 0:? 1.200000 99 0:? Constant: 100 0:? 1.100000 101 0:? 1.200000 102 0:35 Sequence 103 0:35 move second child to first child ( temp 4-component vector of float) 104 0:35 'txval40' ( temp 4-component vector of float) 105 0:35 textureGrad ( temp 4-component vector of float) 106 0:35 Construct combined texture-sampler ( temp samplerCubeArray) 107 0:35 'g_tTexcdf4' ( uniform textureCubeArray) 108 0:35 'g_sSamp' (layout( binding=0) uniform sampler) 109 0:? Constant: 110 0:? 0.100000 111 0:? 0.200000 112 0:? 0.300000 113 0:? 0.400000 114 0:? Constant: 115 0:? 1.100000 116 0:? 1.200000 117 0:? 1.300000 118 0:? Constant: 119 0:? 1.100000 120 0:? 1.200000 121 0:? 1.300000 122 0:36 Sequence 123 0:36 move second child to first child ( temp 4-component vector of int) 124 0:36 'txval41' ( temp 4-component vector of int) 125 0:36 textureGrad ( temp 4-component vector of int) 126 0:36 Construct combined texture-sampler ( temp isamplerCubeArray) 127 0:36 'g_tTexcdi4' ( uniform itextureCubeArray) 128 0:36 'g_sSamp' (layout( binding=0) uniform sampler) 129 0:? Constant: 130 0:? 0.100000 131 0:? 0.200000 132 0:? 0.300000 133 0:? 0.400000 134 0:? Constant: 135 0:? 1.100000 136 0:? 1.200000 137 0:? 1.300000 138 0:? Constant: 139 0:? 1.100000 140 0:? 1.200000 141 0:? 1.300000 142 0:37 Sequence 143 0:37 move second child to first child ( temp 4-component vector of uint) 144 0:37 'txval42' ( temp 4-component vector of uint) 145 0:37 textureGrad ( temp 4-component vector of uint) 146 0:37 Construct combined texture-sampler ( temp usamplerCubeArray) 147 0:37 'g_tTexcdu4' ( uniform utextureCubeArray) 148 0:37 'g_sSamp' (layout( binding=0) uniform sampler) 149 0:? Constant: 150 0:? 0.100000 151 0:? 0.200000 152 0:? 0.300000 153 0:? 0.400000 154 0:? Constant: 155 0:? 1.100000 156 0:? 1.200000 157 0:? 1.300000 158 0:? Constant: 159 0:? 1.100000 160 0:? 1.200000 161 0:? 1.300000 162 0:39 move second child to first child ( temp 4-component vector of float) 163 0:39 Color: direct index for structure ( temp 4-component vector of float) 164 0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 165 0:39 Constant: 166 0:39 0 (const int) 167 0:39 Constant: 168 0:39 1.000000 169 0:39 1.000000 170 0:39 1.000000 171 0:39 1.000000 172 0:40 move second child to first child ( temp float) 173 0:40 Depth: direct index for structure ( temp float) 174 0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 175 0:40 Constant: 176 0:40 1 (const int) 177 0:40 Constant: 178 0:40 1.000000 179 0:42 Branch: Return with expression 180 0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 181 0:24 Function Definition: main( ( temp void) 182 0:24 Function Parameters: 183 0:? Sequence 184 0:24 Sequence 185 0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 186 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 187 0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 188 0:24 move second child to first child ( temp 4-component vector of float) 189 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 190 0:24 Color: direct index for structure ( temp 4-component vector of float) 191 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 192 0:24 Constant: 193 0:24 0 (const int) 194 0:24 move second child to first child ( temp float) 195 0:? '@entryPointOutput.Depth' ( out float FragDepth) 196 0:24 Depth: direct index for structure ( temp float) 197 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 198 0:24 Constant: 199 0:24 1 (const int) 200 0:? Linker Objects 201 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 202 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 203 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 204 0:? 'g_tTex1di4' ( uniform itexture1DArray) 205 0:? 'g_tTex1du4' ( uniform utexture1DArray) 206 0:? 'g_tTex2df4' ( uniform texture2DArray) 207 0:? 'g_tTex2di4' ( uniform itexture2DArray) 208 0:? 'g_tTex2du4' ( uniform utexture2DArray) 209 0:? 'g_tTexcdf4' ( uniform textureCubeArray) 210 0:? 'g_tTexcdi4' ( uniform itextureCubeArray) 211 0:? 'g_tTexcdu4' ( uniform utextureCubeArray) 212 0:? '@entryPointOutput.Depth' ( out float FragDepth) 213 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 214 215 216 Linked fragment stage: 217 218 219 Shader version: 500 220 gl_FragCoord origin is upper left 221 using depth_any 222 0:? Sequence 223 0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 224 0:24 Function Parameters: 225 0:? Sequence 226 0:27 Sequence 227 0:27 move second child to first child ( temp 4-component vector of float) 228 0:27 'txval10' ( temp 4-component vector of float) 229 0:27 textureGrad ( temp 4-component vector of float) 230 0:27 Construct combined texture-sampler ( temp sampler1DArray) 231 0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 232 0:27 'g_sSamp' (layout( binding=0) uniform sampler) 233 0:? Constant: 234 0:? 0.100000 235 0:? 0.200000 236 0:27 Constant: 237 0:27 1.100000 238 0:27 Constant: 239 0:27 1.200000 240 0:28 Sequence 241 0:28 move second child to first child ( temp 4-component vector of int) 242 0:28 'txval11' ( temp 4-component vector of int) 243 0:28 textureGrad ( temp 4-component vector of int) 244 0:28 Construct combined texture-sampler ( temp isampler1DArray) 245 0:28 'g_tTex1di4' ( uniform itexture1DArray) 246 0:28 'g_sSamp' (layout( binding=0) uniform sampler) 247 0:? Constant: 248 0:? 0.100000 249 0:? 0.200000 250 0:28 Constant: 251 0:28 1.100000 252 0:28 Constant: 253 0:28 1.200000 254 0:29 Sequence 255 0:29 move second child to first child ( temp 4-component vector of uint) 256 0:29 'txval12' ( temp 4-component vector of uint) 257 0:29 textureGrad ( temp 4-component vector of uint) 258 0:29 Construct combined texture-sampler ( temp usampler1DArray) 259 0:29 'g_tTex1du4' ( uniform utexture1DArray) 260 0:29 'g_sSamp' (layout( binding=0) uniform sampler) 261 0:? Constant: 262 0:? 0.100000 263 0:? 0.200000 264 0:29 Constant: 265 0:29 1.100000 266 0:29 Constant: 267 0:29 1.200000 268 0:31 Sequence 269 0:31 move second child to first child ( temp 4-component vector of float) 270 0:31 'txval20' ( temp 4-component vector of float) 271 0:31 textureGrad ( temp 4-component vector of float) 272 0:31 Construct combined texture-sampler ( temp sampler2DArray) 273 0:31 'g_tTex2df4' ( uniform texture2DArray) 274 0:31 'g_sSamp' (layout( binding=0) uniform sampler) 275 0:? Constant: 276 0:? 0.100000 277 0:? 0.200000 278 0:? 0.300000 279 0:? Constant: 280 0:? 1.100000 281 0:? 1.200000 282 0:? Constant: 283 0:? 1.100000 284 0:? 1.200000 285 0:32 Sequence 286 0:32 move second child to first child ( temp 4-component vector of int) 287 0:32 'txval21' ( temp 4-component vector of int) 288 0:32 textureGrad ( temp 4-component vector of int) 289 0:32 Construct combined texture-sampler ( temp isampler2DArray) 290 0:32 'g_tTex2di4' ( uniform itexture2DArray) 291 0:32 'g_sSamp' (layout( binding=0) uniform sampler) 292 0:? Constant: 293 0:? 0.100000 294 0:? 0.200000 295 0:? 0.300000 296 0:? Constant: 297 0:? 1.100000 298 0:? 1.200000 299 0:? Constant: 300 0:? 1.100000 301 0:? 1.200000 302 0:33 Sequence 303 0:33 move second child to first child ( temp 4-component vector of uint) 304 0:33 'txval22' ( temp 4-component vector of uint) 305 0:33 textureGrad ( temp 4-component vector of uint) 306 0:33 Construct combined texture-sampler ( temp usampler2DArray) 307 0:33 'g_tTex2du4' ( uniform utexture2DArray) 308 0:33 'g_sSamp' (layout( binding=0) uniform sampler) 309 0:? Constant: 310 0:? 0.100000 311 0:? 0.200000 312 0:? 0.300000 313 0:? Constant: 314 0:? 1.100000 315 0:? 1.200000 316 0:? Constant: 317 0:? 1.100000 318 0:? 1.200000 319 0:35 Sequence 320 0:35 move second child to first child ( temp 4-component vector of float) 321 0:35 'txval40' ( temp 4-component vector of float) 322 0:35 textureGrad ( temp 4-component vector of float) 323 0:35 Construct combined texture-sampler ( temp samplerCubeArray) 324 0:35 'g_tTexcdf4' ( uniform textureCubeArray) 325 0:35 'g_sSamp' (layout( binding=0) uniform sampler) 326 0:? Constant: 327 0:? 0.100000 328 0:? 0.200000 329 0:? 0.300000 330 0:? 0.400000 331 0:? Constant: 332 0:? 1.100000 333 0:? 1.200000 334 0:? 1.300000 335 0:? Constant: 336 0:? 1.100000 337 0:? 1.200000 338 0:? 1.300000 339 0:36 Sequence 340 0:36 move second child to first child ( temp 4-component vector of int) 341 0:36 'txval41' ( temp 4-component vector of int) 342 0:36 textureGrad ( temp 4-component vector of int) 343 0:36 Construct combined texture-sampler ( temp isamplerCubeArray) 344 0:36 'g_tTexcdi4' ( uniform itextureCubeArray) 345 0:36 'g_sSamp' (layout( binding=0) uniform sampler) 346 0:? Constant: 347 0:? 0.100000 348 0:? 0.200000 349 0:? 0.300000 350 0:? 0.400000 351 0:? Constant: 352 0:? 1.100000 353 0:? 1.200000 354 0:? 1.300000 355 0:? Constant: 356 0:? 1.100000 357 0:? 1.200000 358 0:? 1.300000 359 0:37 Sequence 360 0:37 move second child to first child ( temp 4-component vector of uint) 361 0:37 'txval42' ( temp 4-component vector of uint) 362 0:37 textureGrad ( temp 4-component vector of uint) 363 0:37 Construct combined texture-sampler ( temp usamplerCubeArray) 364 0:37 'g_tTexcdu4' ( uniform utextureCubeArray) 365 0:37 'g_sSamp' (layout( binding=0) uniform sampler) 366 0:? Constant: 367 0:? 0.100000 368 0:? 0.200000 369 0:? 0.300000 370 0:? 0.400000 371 0:? Constant: 372 0:? 1.100000 373 0:? 1.200000 374 0:? 1.300000 375 0:? Constant: 376 0:? 1.100000 377 0:? 1.200000 378 0:? 1.300000 379 0:39 move second child to first child ( temp 4-component vector of float) 380 0:39 Color: direct index for structure ( temp 4-component vector of float) 381 0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 382 0:39 Constant: 383 0:39 0 (const int) 384 0:39 Constant: 385 0:39 1.000000 386 0:39 1.000000 387 0:39 1.000000 388 0:39 1.000000 389 0:40 move second child to first child ( temp float) 390 0:40 Depth: direct index for structure ( temp float) 391 0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 392 0:40 Constant: 393 0:40 1 (const int) 394 0:40 Constant: 395 0:40 1.000000 396 0:42 Branch: Return with expression 397 0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 398 0:24 Function Definition: main( ( temp void) 399 0:24 Function Parameters: 400 0:? Sequence 401 0:24 Sequence 402 0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 403 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 404 0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 405 0:24 move second child to first child ( temp 4-component vector of float) 406 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 407 0:24 Color: direct index for structure ( temp 4-component vector of float) 408 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 409 0:24 Constant: 410 0:24 0 (const int) 411 0:24 move second child to first child ( temp float) 412 0:? '@entryPointOutput.Depth' ( out float FragDepth) 413 0:24 Depth: direct index for structure ( temp float) 414 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 415 0:24 Constant: 416 0:24 1 (const int) 417 0:? Linker Objects 418 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 419 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 420 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 421 0:? 'g_tTex1di4' ( uniform itexture1DArray) 422 0:? 'g_tTex1du4' ( uniform utexture1DArray) 423 0:? 'g_tTex2df4' ( uniform texture2DArray) 424 0:? 'g_tTex2di4' ( uniform itexture2DArray) 425 0:? 'g_tTex2du4' ( uniform utexture2DArray) 426 0:? 'g_tTexcdf4' ( uniform textureCubeArray) 427 0:? 'g_tTexcdi4' ( uniform itextureCubeArray) 428 0:? 'g_tTexcdu4' ( uniform utextureCubeArray) 429 0:? '@entryPointOutput.Depth' ( out float FragDepth) 430 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 431 432 // Module Version 10000 433 // Generated by (magic number): 80007 434 // Id's are bound by 140 435 436 Capability Shader 437 Capability Sampled1D 438 Capability SampledCubeArray 439 1: ExtInstImport "GLSL.std.450" 440 MemoryModel Logical GLSL450 441 EntryPoint Fragment 4 "main" 132 136 442 ExecutionMode 4 OriginUpperLeft 443 ExecutionMode 4 DepthReplacing 444 Source HLSL 500 445 Name 4 "main" 446 Name 8 "PS_OUTPUT" 447 MemberName 8(PS_OUTPUT) 0 "Color" 448 MemberName 8(PS_OUTPUT) 1 "Depth" 449 Name 10 "@main(" 450 Name 13 "txval10" 451 Name 16 "g_tTex1df4" 452 Name 20 "g_sSamp" 453 Name 34 "txval11" 454 Name 37 "g_tTex1di4" 455 Name 46 "txval12" 456 Name 49 "g_tTex1du4" 457 Name 55 "txval20" 458 Name 58 "g_tTex2df4" 459 Name 68 "txval21" 460 Name 71 "g_tTex2di4" 461 Name 77 "txval22" 462 Name 80 "g_tTex2du4" 463 Name 86 "txval40" 464 Name 89 "g_tTexcdf4" 465 Name 99 "txval41" 466 Name 102 "g_tTexcdi4" 467 Name 108 "txval42" 468 Name 111 "g_tTexcdu4" 469 Name 118 "psout" 470 Name 129 "flattenTemp" 471 Name 132 "@entryPointOutput.Color" 472 Name 136 "@entryPointOutput.Depth" 473 Name 139 "g_tTex1df4a" 474 Decorate 16(g_tTex1df4) DescriptorSet 0 475 Decorate 16(g_tTex1df4) Binding 0 476 Decorate 20(g_sSamp) DescriptorSet 0 477 Decorate 20(g_sSamp) Binding 0 478 Decorate 37(g_tTex1di4) DescriptorSet 0 479 Decorate 37(g_tTex1di4) Binding 0 480 Decorate 49(g_tTex1du4) DescriptorSet 0 481 Decorate 49(g_tTex1du4) Binding 0 482 Decorate 58(g_tTex2df4) DescriptorSet 0 483 Decorate 58(g_tTex2df4) Binding 0 484 Decorate 71(g_tTex2di4) DescriptorSet 0 485 Decorate 71(g_tTex2di4) Binding 0 486 Decorate 80(g_tTex2du4) DescriptorSet 0 487 Decorate 80(g_tTex2du4) Binding 0 488 Decorate 89(g_tTexcdf4) DescriptorSet 0 489 Decorate 89(g_tTexcdf4) Binding 0 490 Decorate 102(g_tTexcdi4) DescriptorSet 0 491 Decorate 102(g_tTexcdi4) Binding 0 492 Decorate 111(g_tTexcdu4) DescriptorSet 0 493 Decorate 111(g_tTexcdu4) Binding 0 494 Decorate 132(@entryPointOutput.Color) Location 0 495 Decorate 136(@entryPointOutput.Depth) BuiltIn FragDepth 496 Decorate 139(g_tTex1df4a) DescriptorSet 0 497 Decorate 139(g_tTex1df4a) Binding 1 498 2: TypeVoid 499 3: TypeFunction 2 500 6: TypeFloat 32 501 7: TypeVector 6(float) 4 502 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 503 9: TypeFunction 8(PS_OUTPUT) 504 12: TypePointer Function 7(fvec4) 505 14: TypeImage 6(float) 1D array sampled format:Unknown 506 15: TypePointer UniformConstant 14 507 16(g_tTex1df4): 15(ptr) Variable UniformConstant 508 18: TypeSampler 509 19: TypePointer UniformConstant 18 510 20(g_sSamp): 19(ptr) Variable UniformConstant 511 22: TypeSampledImage 14 512 24: TypeVector 6(float) 2 513 25: 6(float) Constant 1036831949 514 26: 6(float) Constant 1045220557 515 27: 24(fvec2) ConstantComposite 25 26 516 28: 6(float) Constant 1066192077 517 29: 6(float) Constant 1067030938 518 31: TypeInt 32 1 519 32: TypeVector 31(int) 4 520 33: TypePointer Function 32(ivec4) 521 35: TypeImage 31(int) 1D array sampled format:Unknown 522 36: TypePointer UniformConstant 35 523 37(g_tTex1di4): 36(ptr) Variable UniformConstant 524 40: TypeSampledImage 35 525 43: TypeInt 32 0 526 44: TypeVector 43(int) 4 527 45: TypePointer Function 44(ivec4) 528 47: TypeImage 43(int) 1D array sampled format:Unknown 529 48: TypePointer UniformConstant 47 530 49(g_tTex1du4): 48(ptr) Variable UniformConstant 531 52: TypeSampledImage 47 532 56: TypeImage 6(float) 2D array sampled format:Unknown 533 57: TypePointer UniformConstant 56 534 58(g_tTex2df4): 57(ptr) Variable UniformConstant 535 61: TypeSampledImage 56 536 63: TypeVector 6(float) 3 537 64: 6(float) Constant 1050253722 538 65: 63(fvec3) ConstantComposite 25 26 64 539 66: 24(fvec2) ConstantComposite 28 29 540 69: TypeImage 31(int) 2D array sampled format:Unknown 541 70: TypePointer UniformConstant 69 542 71(g_tTex2di4): 70(ptr) Variable UniformConstant 543 74: TypeSampledImage 69 544 78: TypeImage 43(int) 2D array sampled format:Unknown 545 79: TypePointer UniformConstant 78 546 80(g_tTex2du4): 79(ptr) Variable UniformConstant 547 83: TypeSampledImage 78 548 87: TypeImage 6(float) Cube array sampled format:Unknown 549 88: TypePointer UniformConstant 87 550 89(g_tTexcdf4): 88(ptr) Variable UniformConstant 551 92: TypeSampledImage 87 552 94: 6(float) Constant 1053609165 553 95: 7(fvec4) ConstantComposite 25 26 64 94 554 96: 6(float) Constant 1067869798 555 97: 63(fvec3) ConstantComposite 28 29 96 556 100: TypeImage 31(int) Cube array sampled format:Unknown 557 101: TypePointer UniformConstant 100 558 102(g_tTexcdi4): 101(ptr) Variable UniformConstant 559 105: TypeSampledImage 100 560 109: TypeImage 43(int) Cube array sampled format:Unknown 561 110: TypePointer UniformConstant 109 562 111(g_tTexcdu4): 110(ptr) Variable UniformConstant 563 114: TypeSampledImage 109 564 117: TypePointer Function 8(PS_OUTPUT) 565 119: 31(int) Constant 0 566 120: 6(float) Constant 1065353216 567 121: 7(fvec4) ConstantComposite 120 120 120 120 568 123: 31(int) Constant 1 569 124: TypePointer Function 6(float) 570 131: TypePointer Output 7(fvec4) 571 132(@entryPointOutput.Color): 131(ptr) Variable Output 572 135: TypePointer Output 6(float) 573 136(@entryPointOutput.Depth): 135(ptr) Variable Output 574 139(g_tTex1df4a): 15(ptr) Variable UniformConstant 575 4(main): 2 Function None 3 576 5: Label 577 129(flattenTemp): 117(ptr) Variable Function 578 130:8(PS_OUTPUT) FunctionCall 10(@main() 579 Store 129(flattenTemp) 130 580 133: 12(ptr) AccessChain 129(flattenTemp) 119 581 134: 7(fvec4) Load 133 582 Store 132(@entryPointOutput.Color) 134 583 137: 124(ptr) AccessChain 129(flattenTemp) 123 584 138: 6(float) Load 137 585 Store 136(@entryPointOutput.Depth) 138 586 Return 587 FunctionEnd 588 10(@main():8(PS_OUTPUT) Function None 9 589 11: Label 590 13(txval10): 12(ptr) Variable Function 591 34(txval11): 33(ptr) Variable Function 592 46(txval12): 45(ptr) Variable Function 593 55(txval20): 12(ptr) Variable Function 594 68(txval21): 33(ptr) Variable Function 595 77(txval22): 45(ptr) Variable Function 596 86(txval40): 12(ptr) Variable Function 597 99(txval41): 33(ptr) Variable Function 598 108(txval42): 45(ptr) Variable Function 599 118(psout): 117(ptr) Variable Function 600 17: 14 Load 16(g_tTex1df4) 601 21: 18 Load 20(g_sSamp) 602 23: 22 SampledImage 17 21 603 30: 7(fvec4) ImageSampleExplicitLod 23 27 Grad 28 29 604 Store 13(txval10) 30 605 38: 35 Load 37(g_tTex1di4) 606 39: 18 Load 20(g_sSamp) 607 41: 40 SampledImage 38 39 608 42: 32(ivec4) ImageSampleExplicitLod 41 27 Grad 28 29 609 Store 34(txval11) 42 610 50: 47 Load 49(g_tTex1du4) 611 51: 18 Load 20(g_sSamp) 612 53: 52 SampledImage 50 51 613 54: 44(ivec4) ImageSampleExplicitLod 53 27 Grad 28 29 614 Store 46(txval12) 54 615 59: 56 Load 58(g_tTex2df4) 616 60: 18 Load 20(g_sSamp) 617 62: 61 SampledImage 59 60 618 67: 7(fvec4) ImageSampleExplicitLod 62 65 Grad 66 66 619 Store 55(txval20) 67 620 72: 69 Load 71(g_tTex2di4) 621 73: 18 Load 20(g_sSamp) 622 75: 74 SampledImage 72 73 623 76: 32(ivec4) ImageSampleExplicitLod 75 65 Grad 66 66 624 Store 68(txval21) 76 625 81: 78 Load 80(g_tTex2du4) 626 82: 18 Load 20(g_sSamp) 627 84: 83 SampledImage 81 82 628 85: 44(ivec4) ImageSampleExplicitLod 84 65 Grad 66 66 629 Store 77(txval22) 85 630 90: 87 Load 89(g_tTexcdf4) 631 91: 18 Load 20(g_sSamp) 632 93: 92 SampledImage 90 91 633 98: 7(fvec4) ImageSampleExplicitLod 93 95 Grad 97 97 634 Store 86(txval40) 98 635 103: 100 Load 102(g_tTexcdi4) 636 104: 18 Load 20(g_sSamp) 637 106: 105 SampledImage 103 104 638 107: 32(ivec4) ImageSampleExplicitLod 106 95 Grad 97 97 639 Store 99(txval41) 107 640 112: 109 Load 111(g_tTexcdu4) 641 113: 18 Load 20(g_sSamp) 642 115: 114 SampledImage 112 113 643 116: 44(ivec4) ImageSampleExplicitLod 115 95 Grad 97 97 644 Store 108(txval42) 116 645 122: 12(ptr) AccessChain 118(psout) 119 646 Store 122 121 647 125: 124(ptr) AccessChain 118(psout) 123 648 Store 125 120 649 126:8(PS_OUTPUT) Load 118(psout) 650 ReturnValue 126 651 FunctionEnd 652