1 hlsl.samplelevel.basic.dx10.vert 2 Shader version: 500 3 0:? Sequence 4 0:27 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos}) 5 0:27 Function Parameters: 6 0:? Sequence 7 0:30 Sequence 8 0:30 move second child to first child ( temp 4-component vector of float) 9 0:30 'txval10' ( temp 4-component vector of float) 10 0:30 textureLod ( temp 4-component vector of float) 11 0:30 Construct combined texture-sampler ( temp sampler1D) 12 0:30 'g_tTex1df4' (layout( binding=0) uniform texture1D) 13 0:30 'g_sSamp' (layout( binding=0) uniform sampler) 14 0:30 Constant: 15 0:30 0.100000 16 0:30 Constant: 17 0:30 0.750000 18 0:31 Sequence 19 0:31 move second child to first child ( temp 4-component vector of int) 20 0:31 'txval11' ( temp 4-component vector of int) 21 0:31 textureLod ( temp 4-component vector of int) 22 0:31 Construct combined texture-sampler ( temp isampler1D) 23 0:31 'g_tTex1di4' ( uniform itexture1D) 24 0:31 'g_sSamp' (layout( binding=0) uniform sampler) 25 0:31 Constant: 26 0:31 0.200000 27 0:31 Constant: 28 0:31 0.750000 29 0:32 Sequence 30 0:32 move second child to first child ( temp 4-component vector of uint) 31 0:32 'txval12' ( temp 4-component vector of uint) 32 0:32 textureLod ( temp 4-component vector of uint) 33 0:32 Construct combined texture-sampler ( temp usampler1D) 34 0:32 'g_tTex1du4' ( uniform utexture1D) 35 0:32 'g_sSamp' (layout( binding=0) uniform sampler) 36 0:32 Constant: 37 0:32 0.300000 38 0:32 Constant: 39 0:32 0.750000 40 0:34 Sequence 41 0:34 move second child to first child ( temp 4-component vector of float) 42 0:34 'txval20' ( temp 4-component vector of float) 43 0:34 textureLod ( temp 4-component vector of float) 44 0:34 Construct combined texture-sampler ( temp sampler2D) 45 0:34 'g_tTex2df4' ( uniform texture2D) 46 0:34 'g_sSamp' (layout( binding=0) uniform sampler) 47 0:? Constant: 48 0:? 0.100000 49 0:? 0.200000 50 0:34 Constant: 51 0:34 0.750000 52 0:35 Sequence 53 0:35 move second child to first child ( temp 4-component vector of int) 54 0:35 'txval21' ( temp 4-component vector of int) 55 0:35 textureLod ( temp 4-component vector of int) 56 0:35 Construct combined texture-sampler ( temp isampler2D) 57 0:35 'g_tTex2di4' ( uniform itexture2D) 58 0:35 'g_sSamp' (layout( binding=0) uniform sampler) 59 0:? Constant: 60 0:? 0.300000 61 0:? 0.400000 62 0:35 Constant: 63 0:35 0.750000 64 0:36 Sequence 65 0:36 move second child to first child ( temp 4-component vector of uint) 66 0:36 'txval22' ( temp 4-component vector of uint) 67 0:36 textureLod ( temp 4-component vector of uint) 68 0:36 Construct combined texture-sampler ( temp usampler2D) 69 0:36 'g_tTex2du4' ( uniform utexture2D) 70 0:36 'g_sSamp' (layout( binding=0) uniform sampler) 71 0:? Constant: 72 0:? 0.500000 73 0:? 0.600000 74 0:36 Constant: 75 0:36 0.750000 76 0:38 Sequence 77 0:38 move second child to first child ( temp 4-component vector of float) 78 0:38 'txval30' ( temp 4-component vector of float) 79 0:38 textureLod ( temp 4-component vector of float) 80 0:38 Construct combined texture-sampler ( temp sampler3D) 81 0:38 'g_tTex3df4' ( uniform texture3D) 82 0:38 'g_sSamp' (layout( binding=0) uniform sampler) 83 0:? Constant: 84 0:? 0.100000 85 0:? 0.200000 86 0:? 0.300000 87 0:38 Constant: 88 0:38 0.750000 89 0:39 Sequence 90 0:39 move second child to first child ( temp 4-component vector of int) 91 0:39 'txval31' ( temp 4-component vector of int) 92 0:39 textureLod ( temp 4-component vector of int) 93 0:39 Construct combined texture-sampler ( temp isampler3D) 94 0:39 'g_tTex3di4' ( uniform itexture3D) 95 0:39 'g_sSamp' (layout( binding=0) uniform sampler) 96 0:? Constant: 97 0:? 0.400000 98 0:? 0.500000 99 0:? 0.600000 100 0:39 Constant: 101 0:39 0.750000 102 0:40 Sequence 103 0:40 move second child to first child ( temp 4-component vector of uint) 104 0:40 'txval32' ( temp 4-component vector of uint) 105 0:40 textureLod ( temp 4-component vector of uint) 106 0:40 Construct combined texture-sampler ( temp usampler3D) 107 0:40 'g_tTex3du4' ( uniform utexture3D) 108 0:40 'g_sSamp' (layout( binding=0) uniform sampler) 109 0:? Constant: 110 0:? 0.700000 111 0:? 0.800000 112 0:? 0.900000 113 0:40 Constant: 114 0:40 0.750000 115 0:42 Sequence 116 0:42 move second child to first child ( temp 4-component vector of float) 117 0:42 'txval40' ( temp 4-component vector of float) 118 0:42 textureLod ( temp 4-component vector of float) 119 0:42 Construct combined texture-sampler ( temp samplerCube) 120 0:42 'g_tTexcdf4' ( uniform textureCube) 121 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 122 0:? Constant: 123 0:? 0.100000 124 0:? 0.200000 125 0:? 0.300000 126 0:42 Constant: 127 0:42 0.750000 128 0:43 Sequence 129 0:43 move second child to first child ( temp 4-component vector of int) 130 0:43 'txval41' ( temp 4-component vector of int) 131 0:43 textureLod ( temp 4-component vector of int) 132 0:43 Construct combined texture-sampler ( temp isamplerCube) 133 0:43 'g_tTexcdi4' ( uniform itextureCube) 134 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 135 0:? Constant: 136 0:? 0.400000 137 0:? 0.500000 138 0:? 0.600000 139 0:43 Constant: 140 0:43 0.750000 141 0:44 Sequence 142 0:44 move second child to first child ( temp 4-component vector of uint) 143 0:44 'txval42' ( temp 4-component vector of uint) 144 0:44 textureLod ( temp 4-component vector of uint) 145 0:44 Construct combined texture-sampler ( temp usamplerCube) 146 0:44 'g_tTexcdu4' ( uniform utextureCube) 147 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 148 0:? Constant: 149 0:? 0.700000 150 0:? 0.800000 151 0:? 0.900000 152 0:44 Constant: 153 0:44 0.750000 154 0:46 move second child to first child ( temp 4-component vector of float) 155 0:46 Pos: direct index for structure ( temp 4-component vector of float) 156 0:46 'vsout' ( temp structure{ temp 4-component vector of float Pos}) 157 0:46 Constant: 158 0:46 0 (const int) 159 0:? Constant: 160 0:? 0.000000 161 0:? 0.000000 162 0:? 0.000000 163 0:? 0.000000 164 0:48 Branch: Return with expression 165 0:48 'vsout' ( temp structure{ temp 4-component vector of float Pos}) 166 0:27 Function Definition: main( ( temp void) 167 0:27 Function Parameters: 168 0:? Sequence 169 0:27 Sequence 170 0:27 move second child to first child ( temp 4-component vector of float) 171 0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position) 172 0:27 Pos: direct index for structure ( temp 4-component vector of float) 173 0:27 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos}) 174 0:27 Constant: 175 0:27 0 (const int) 176 0:? Linker Objects 177 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 178 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 179 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 180 0:? 'g_tTex1di4' ( uniform itexture1D) 181 0:? 'g_tTex1du4' ( uniform utexture1D) 182 0:? 'g_tTex2df4' ( uniform texture2D) 183 0:? 'g_tTex2di4' ( uniform itexture2D) 184 0:? 'g_tTex2du4' ( uniform utexture2D) 185 0:? 'g_tTex3df4' ( uniform texture3D) 186 0:? 'g_tTex3di4' ( uniform itexture3D) 187 0:? 'g_tTex3du4' ( uniform utexture3D) 188 0:? 'g_tTexcdf4' ( uniform textureCube) 189 0:? 'g_tTexcdi4' ( uniform itextureCube) 190 0:? 'g_tTexcdu4' ( uniform utextureCube) 191 0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position) 192 193 194 Linked vertex stage: 195 196 197 Shader version: 500 198 0:? Sequence 199 0:27 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos}) 200 0:27 Function Parameters: 201 0:? Sequence 202 0:30 Sequence 203 0:30 move second child to first child ( temp 4-component vector of float) 204 0:30 'txval10' ( temp 4-component vector of float) 205 0:30 textureLod ( temp 4-component vector of float) 206 0:30 Construct combined texture-sampler ( temp sampler1D) 207 0:30 'g_tTex1df4' (layout( binding=0) uniform texture1D) 208 0:30 'g_sSamp' (layout( binding=0) uniform sampler) 209 0:30 Constant: 210 0:30 0.100000 211 0:30 Constant: 212 0:30 0.750000 213 0:31 Sequence 214 0:31 move second child to first child ( temp 4-component vector of int) 215 0:31 'txval11' ( temp 4-component vector of int) 216 0:31 textureLod ( temp 4-component vector of int) 217 0:31 Construct combined texture-sampler ( temp isampler1D) 218 0:31 'g_tTex1di4' ( uniform itexture1D) 219 0:31 'g_sSamp' (layout( binding=0) uniform sampler) 220 0:31 Constant: 221 0:31 0.200000 222 0:31 Constant: 223 0:31 0.750000 224 0:32 Sequence 225 0:32 move second child to first child ( temp 4-component vector of uint) 226 0:32 'txval12' ( temp 4-component vector of uint) 227 0:32 textureLod ( temp 4-component vector of uint) 228 0:32 Construct combined texture-sampler ( temp usampler1D) 229 0:32 'g_tTex1du4' ( uniform utexture1D) 230 0:32 'g_sSamp' (layout( binding=0) uniform sampler) 231 0:32 Constant: 232 0:32 0.300000 233 0:32 Constant: 234 0:32 0.750000 235 0:34 Sequence 236 0:34 move second child to first child ( temp 4-component vector of float) 237 0:34 'txval20' ( temp 4-component vector of float) 238 0:34 textureLod ( temp 4-component vector of float) 239 0:34 Construct combined texture-sampler ( temp sampler2D) 240 0:34 'g_tTex2df4' ( uniform texture2D) 241 0:34 'g_sSamp' (layout( binding=0) uniform sampler) 242 0:? Constant: 243 0:? 0.100000 244 0:? 0.200000 245 0:34 Constant: 246 0:34 0.750000 247 0:35 Sequence 248 0:35 move second child to first child ( temp 4-component vector of int) 249 0:35 'txval21' ( temp 4-component vector of int) 250 0:35 textureLod ( temp 4-component vector of int) 251 0:35 Construct combined texture-sampler ( temp isampler2D) 252 0:35 'g_tTex2di4' ( uniform itexture2D) 253 0:35 'g_sSamp' (layout( binding=0) uniform sampler) 254 0:? Constant: 255 0:? 0.300000 256 0:? 0.400000 257 0:35 Constant: 258 0:35 0.750000 259 0:36 Sequence 260 0:36 move second child to first child ( temp 4-component vector of uint) 261 0:36 'txval22' ( temp 4-component vector of uint) 262 0:36 textureLod ( temp 4-component vector of uint) 263 0:36 Construct combined texture-sampler ( temp usampler2D) 264 0:36 'g_tTex2du4' ( uniform utexture2D) 265 0:36 'g_sSamp' (layout( binding=0) uniform sampler) 266 0:? Constant: 267 0:? 0.500000 268 0:? 0.600000 269 0:36 Constant: 270 0:36 0.750000 271 0:38 Sequence 272 0:38 move second child to first child ( temp 4-component vector of float) 273 0:38 'txval30' ( temp 4-component vector of float) 274 0:38 textureLod ( temp 4-component vector of float) 275 0:38 Construct combined texture-sampler ( temp sampler3D) 276 0:38 'g_tTex3df4' ( uniform texture3D) 277 0:38 'g_sSamp' (layout( binding=0) uniform sampler) 278 0:? Constant: 279 0:? 0.100000 280 0:? 0.200000 281 0:? 0.300000 282 0:38 Constant: 283 0:38 0.750000 284 0:39 Sequence 285 0:39 move second child to first child ( temp 4-component vector of int) 286 0:39 'txval31' ( temp 4-component vector of int) 287 0:39 textureLod ( temp 4-component vector of int) 288 0:39 Construct combined texture-sampler ( temp isampler3D) 289 0:39 'g_tTex3di4' ( uniform itexture3D) 290 0:39 'g_sSamp' (layout( binding=0) uniform sampler) 291 0:? Constant: 292 0:? 0.400000 293 0:? 0.500000 294 0:? 0.600000 295 0:39 Constant: 296 0:39 0.750000 297 0:40 Sequence 298 0:40 move second child to first child ( temp 4-component vector of uint) 299 0:40 'txval32' ( temp 4-component vector of uint) 300 0:40 textureLod ( temp 4-component vector of uint) 301 0:40 Construct combined texture-sampler ( temp usampler3D) 302 0:40 'g_tTex3du4' ( uniform utexture3D) 303 0:40 'g_sSamp' (layout( binding=0) uniform sampler) 304 0:? Constant: 305 0:? 0.700000 306 0:? 0.800000 307 0:? 0.900000 308 0:40 Constant: 309 0:40 0.750000 310 0:42 Sequence 311 0:42 move second child to first child ( temp 4-component vector of float) 312 0:42 'txval40' ( temp 4-component vector of float) 313 0:42 textureLod ( temp 4-component vector of float) 314 0:42 Construct combined texture-sampler ( temp samplerCube) 315 0:42 'g_tTexcdf4' ( uniform textureCube) 316 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 317 0:? Constant: 318 0:? 0.100000 319 0:? 0.200000 320 0:? 0.300000 321 0:42 Constant: 322 0:42 0.750000 323 0:43 Sequence 324 0:43 move second child to first child ( temp 4-component vector of int) 325 0:43 'txval41' ( temp 4-component vector of int) 326 0:43 textureLod ( temp 4-component vector of int) 327 0:43 Construct combined texture-sampler ( temp isamplerCube) 328 0:43 'g_tTexcdi4' ( uniform itextureCube) 329 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 330 0:? Constant: 331 0:? 0.400000 332 0:? 0.500000 333 0:? 0.600000 334 0:43 Constant: 335 0:43 0.750000 336 0:44 Sequence 337 0:44 move second child to first child ( temp 4-component vector of uint) 338 0:44 'txval42' ( temp 4-component vector of uint) 339 0:44 textureLod ( temp 4-component vector of uint) 340 0:44 Construct combined texture-sampler ( temp usamplerCube) 341 0:44 'g_tTexcdu4' ( uniform utextureCube) 342 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 343 0:? Constant: 344 0:? 0.700000 345 0:? 0.800000 346 0:? 0.900000 347 0:44 Constant: 348 0:44 0.750000 349 0:46 move second child to first child ( temp 4-component vector of float) 350 0:46 Pos: direct index for structure ( temp 4-component vector of float) 351 0:46 'vsout' ( temp structure{ temp 4-component vector of float Pos}) 352 0:46 Constant: 353 0:46 0 (const int) 354 0:? Constant: 355 0:? 0.000000 356 0:? 0.000000 357 0:? 0.000000 358 0:? 0.000000 359 0:48 Branch: Return with expression 360 0:48 'vsout' ( temp structure{ temp 4-component vector of float Pos}) 361 0:27 Function Definition: main( ( temp void) 362 0:27 Function Parameters: 363 0:? Sequence 364 0:27 Sequence 365 0:27 move second child to first child ( temp 4-component vector of float) 366 0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position) 367 0:27 Pos: direct index for structure ( temp 4-component vector of float) 368 0:27 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos}) 369 0:27 Constant: 370 0:27 0 (const int) 371 0:? Linker Objects 372 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 373 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 374 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 375 0:? 'g_tTex1di4' ( uniform itexture1D) 376 0:? 'g_tTex1du4' ( uniform utexture1D) 377 0:? 'g_tTex2df4' ( uniform texture2D) 378 0:? 'g_tTex2di4' ( uniform itexture2D) 379 0:? 'g_tTex2du4' ( uniform utexture2D) 380 0:? 'g_tTex3df4' ( uniform texture3D) 381 0:? 'g_tTex3di4' ( uniform itexture3D) 382 0:? 'g_tTex3du4' ( uniform utexture3D) 383 0:? 'g_tTexcdf4' ( uniform textureCube) 384 0:? 'g_tTexcdi4' ( uniform itextureCube) 385 0:? 'g_tTexcdu4' ( uniform utextureCube) 386 0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position) 387 388 // Module Version 10000 389 // Generated by (magic number): 80007 390 // Id's are bound by 162 391 392 Capability Shader 393 Capability Sampled1D 394 1: ExtInstImport "GLSL.std.450" 395 MemoryModel Logical GLSL450 396 EntryPoint Vertex 4 "main" 158 397 Source HLSL 500 398 Name 4 "main" 399 Name 8 "VS_OUTPUT" 400 MemberName 8(VS_OUTPUT) 0 "Pos" 401 Name 10 "@main(" 402 Name 13 "txval10" 403 Name 16 "g_tTex1df4" 404 Name 20 "g_sSamp" 405 Name 30 "txval11" 406 Name 33 "g_tTex1di4" 407 Name 43 "txval12" 408 Name 46 "g_tTex1du4" 409 Name 53 "txval20" 410 Name 56 "g_tTex2df4" 411 Name 64 "txval21" 412 Name 67 "g_tTex2di4" 413 Name 75 "txval22" 414 Name 78 "g_tTex2du4" 415 Name 87 "txval30" 416 Name 90 "g_tTex3df4" 417 Name 98 "txval31" 418 Name 101 "g_tTex3di4" 419 Name 108 "txval32" 420 Name 111 "g_tTex3du4" 421 Name 121 "txval40" 422 Name 124 "g_tTexcdf4" 423 Name 130 "txval41" 424 Name 133 "g_tTexcdi4" 425 Name 139 "txval42" 426 Name 142 "g_tTexcdu4" 427 Name 149 "vsout" 428 Name 158 "@entryPointOutput.Pos" 429 Name 161 "g_tTex1df4a" 430 Decorate 16(g_tTex1df4) DescriptorSet 0 431 Decorate 16(g_tTex1df4) Binding 0 432 Decorate 20(g_sSamp) DescriptorSet 0 433 Decorate 20(g_sSamp) Binding 0 434 Decorate 33(g_tTex1di4) DescriptorSet 0 435 Decorate 33(g_tTex1di4) Binding 0 436 Decorate 46(g_tTex1du4) DescriptorSet 0 437 Decorate 46(g_tTex1du4) Binding 0 438 Decorate 56(g_tTex2df4) DescriptorSet 0 439 Decorate 56(g_tTex2df4) Binding 0 440 Decorate 67(g_tTex2di4) DescriptorSet 0 441 Decorate 67(g_tTex2di4) Binding 0 442 Decorate 78(g_tTex2du4) DescriptorSet 0 443 Decorate 78(g_tTex2du4) Binding 0 444 Decorate 90(g_tTex3df4) DescriptorSet 0 445 Decorate 90(g_tTex3df4) Binding 0 446 Decorate 101(g_tTex3di4) DescriptorSet 0 447 Decorate 101(g_tTex3di4) Binding 0 448 Decorate 111(g_tTex3du4) DescriptorSet 0 449 Decorate 111(g_tTex3du4) Binding 0 450 Decorate 124(g_tTexcdf4) DescriptorSet 0 451 Decorate 124(g_tTexcdf4) Binding 0 452 Decorate 133(g_tTexcdi4) DescriptorSet 0 453 Decorate 133(g_tTexcdi4) Binding 0 454 Decorate 142(g_tTexcdu4) DescriptorSet 0 455 Decorate 142(g_tTexcdu4) Binding 0 456 Decorate 158(@entryPointOutput.Pos) BuiltIn Position 457 Decorate 161(g_tTex1df4a) DescriptorSet 0 458 Decorate 161(g_tTex1df4a) Binding 1 459 2: TypeVoid 460 3: TypeFunction 2 461 6: TypeFloat 32 462 7: TypeVector 6(float) 4 463 8(VS_OUTPUT): TypeStruct 7(fvec4) 464 9: TypeFunction 8(VS_OUTPUT) 465 12: TypePointer Function 7(fvec4) 466 14: TypeImage 6(float) 1D sampled format:Unknown 467 15: TypePointer UniformConstant 14 468 16(g_tTex1df4): 15(ptr) Variable UniformConstant 469 18: TypeSampler 470 19: TypePointer UniformConstant 18 471 20(g_sSamp): 19(ptr) Variable UniformConstant 472 22: TypeSampledImage 14 473 24: 6(float) Constant 1036831949 474 25: 6(float) Constant 1061158912 475 27: TypeInt 32 1 476 28: TypeVector 27(int) 4 477 29: TypePointer Function 28(ivec4) 478 31: TypeImage 27(int) 1D sampled format:Unknown 479 32: TypePointer UniformConstant 31 480 33(g_tTex1di4): 32(ptr) Variable UniformConstant 481 36: TypeSampledImage 31 482 38: 6(float) Constant 1045220557 483 40: TypeInt 32 0 484 41: TypeVector 40(int) 4 485 42: TypePointer Function 41(ivec4) 486 44: TypeImage 40(int) 1D sampled format:Unknown 487 45: TypePointer UniformConstant 44 488 46(g_tTex1du4): 45(ptr) Variable UniformConstant 489 49: TypeSampledImage 44 490 51: 6(float) Constant 1050253722 491 54: TypeImage 6(float) 2D sampled format:Unknown 492 55: TypePointer UniformConstant 54 493 56(g_tTex2df4): 55(ptr) Variable UniformConstant 494 59: TypeSampledImage 54 495 61: TypeVector 6(float) 2 496 62: 61(fvec2) ConstantComposite 24 38 497 65: TypeImage 27(int) 2D sampled format:Unknown 498 66: TypePointer UniformConstant 65 499 67(g_tTex2di4): 66(ptr) Variable UniformConstant 500 70: TypeSampledImage 65 501 72: 6(float) Constant 1053609165 502 73: 61(fvec2) ConstantComposite 51 72 503 76: TypeImage 40(int) 2D sampled format:Unknown 504 77: TypePointer UniformConstant 76 505 78(g_tTex2du4): 77(ptr) Variable UniformConstant 506 81: TypeSampledImage 76 507 83: 6(float) Constant 1056964608 508 84: 6(float) Constant 1058642330 509 85: 61(fvec2) ConstantComposite 83 84 510 88: TypeImage 6(float) 3D sampled format:Unknown 511 89: TypePointer UniformConstant 88 512 90(g_tTex3df4): 89(ptr) Variable UniformConstant 513 93: TypeSampledImage 88 514 95: TypeVector 6(float) 3 515 96: 95(fvec3) ConstantComposite 24 38 51 516 99: TypeImage 27(int) 3D sampled format:Unknown 517 100: TypePointer UniformConstant 99 518 101(g_tTex3di4): 100(ptr) Variable UniformConstant 519 104: TypeSampledImage 99 520 106: 95(fvec3) ConstantComposite 72 83 84 521 109: TypeImage 40(int) 3D sampled format:Unknown 522 110: TypePointer UniformConstant 109 523 111(g_tTex3du4): 110(ptr) Variable UniformConstant 524 114: TypeSampledImage 109 525 116: 6(float) Constant 1060320051 526 117: 6(float) Constant 1061997773 527 118: 6(float) Constant 1063675494 528 119: 95(fvec3) ConstantComposite 116 117 118 529 122: TypeImage 6(float) Cube sampled format:Unknown 530 123: TypePointer UniformConstant 122 531 124(g_tTexcdf4): 123(ptr) Variable UniformConstant 532 127: TypeSampledImage 122 533 131: TypeImage 27(int) Cube sampled format:Unknown 534 132: TypePointer UniformConstant 131 535 133(g_tTexcdi4): 132(ptr) Variable UniformConstant 536 136: TypeSampledImage 131 537 140: TypeImage 40(int) Cube sampled format:Unknown 538 141: TypePointer UniformConstant 140 539 142(g_tTexcdu4): 141(ptr) Variable UniformConstant 540 145: TypeSampledImage 140 541 148: TypePointer Function 8(VS_OUTPUT) 542 150: 27(int) Constant 0 543 151: 6(float) Constant 0 544 152: 7(fvec4) ConstantComposite 151 151 151 151 545 157: TypePointer Output 7(fvec4) 546 158(@entryPointOutput.Pos): 157(ptr) Variable Output 547 161(g_tTex1df4a): 15(ptr) Variable UniformConstant 548 4(main): 2 Function None 3 549 5: Label 550 159:8(VS_OUTPUT) FunctionCall 10(@main() 551 160: 7(fvec4) CompositeExtract 159 0 552 Store 158(@entryPointOutput.Pos) 160 553 Return 554 FunctionEnd 555 10(@main():8(VS_OUTPUT) Function None 9 556 11: Label 557 13(txval10): 12(ptr) Variable Function 558 30(txval11): 29(ptr) Variable Function 559 43(txval12): 42(ptr) Variable Function 560 53(txval20): 12(ptr) Variable Function 561 64(txval21): 29(ptr) Variable Function 562 75(txval22): 42(ptr) Variable Function 563 87(txval30): 12(ptr) Variable Function 564 98(txval31): 29(ptr) Variable Function 565 108(txval32): 42(ptr) Variable Function 566 121(txval40): 12(ptr) Variable Function 567 130(txval41): 29(ptr) Variable Function 568 139(txval42): 42(ptr) Variable Function 569 149(vsout): 148(ptr) Variable Function 570 17: 14 Load 16(g_tTex1df4) 571 21: 18 Load 20(g_sSamp) 572 23: 22 SampledImage 17 21 573 26: 7(fvec4) ImageSampleExplicitLod 23 24 Lod 25 574 Store 13(txval10) 26 575 34: 31 Load 33(g_tTex1di4) 576 35: 18 Load 20(g_sSamp) 577 37: 36 SampledImage 34 35 578 39: 28(ivec4) ImageSampleExplicitLod 37 38 Lod 25 579 Store 30(txval11) 39 580 47: 44 Load 46(g_tTex1du4) 581 48: 18 Load 20(g_sSamp) 582 50: 49 SampledImage 47 48 583 52: 41(ivec4) ImageSampleExplicitLod 50 51 Lod 25 584 Store 43(txval12) 52 585 57: 54 Load 56(g_tTex2df4) 586 58: 18 Load 20(g_sSamp) 587 60: 59 SampledImage 57 58 588 63: 7(fvec4) ImageSampleExplicitLod 60 62 Lod 25 589 Store 53(txval20) 63 590 68: 65 Load 67(g_tTex2di4) 591 69: 18 Load 20(g_sSamp) 592 71: 70 SampledImage 68 69 593 74: 28(ivec4) ImageSampleExplicitLod 71 73 Lod 25 594 Store 64(txval21) 74 595 79: 76 Load 78(g_tTex2du4) 596 80: 18 Load 20(g_sSamp) 597 82: 81 SampledImage 79 80 598 86: 41(ivec4) ImageSampleExplicitLod 82 85 Lod 25 599 Store 75(txval22) 86 600 91: 88 Load 90(g_tTex3df4) 601 92: 18 Load 20(g_sSamp) 602 94: 93 SampledImage 91 92 603 97: 7(fvec4) ImageSampleExplicitLod 94 96 Lod 25 604 Store 87(txval30) 97 605 102: 99 Load 101(g_tTex3di4) 606 103: 18 Load 20(g_sSamp) 607 105: 104 SampledImage 102 103 608 107: 28(ivec4) ImageSampleExplicitLod 105 106 Lod 25 609 Store 98(txval31) 107 610 112: 109 Load 111(g_tTex3du4) 611 113: 18 Load 20(g_sSamp) 612 115: 114 SampledImage 112 113 613 120: 41(ivec4) ImageSampleExplicitLod 115 119 Lod 25 614 Store 108(txval32) 120 615 125: 122 Load 124(g_tTexcdf4) 616 126: 18 Load 20(g_sSamp) 617 128: 127 SampledImage 125 126 618 129: 7(fvec4) ImageSampleExplicitLod 128 96 Lod 25 619 Store 121(txval40) 129 620 134: 131 Load 133(g_tTexcdi4) 621 135: 18 Load 20(g_sSamp) 622 137: 136 SampledImage 134 135 623 138: 28(ivec4) ImageSampleExplicitLod 137 106 Lod 25 624 Store 130(txval41) 138 625 143: 140 Load 142(g_tTexcdu4) 626 144: 18 Load 20(g_sSamp) 627 146: 145 SampledImage 143 144 628 147: 41(ivec4) ImageSampleExplicitLod 146 119 Lod 25 629 Store 139(txval42) 147 630 153: 12(ptr) AccessChain 149(vsout) 150 631 Store 153 152 632 154:8(VS_OUTPUT) Load 149(vsout) 633 ReturnValue 154 634 FunctionEnd 635