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      1 hlsl.struct.split-1.vert
      2 Shader version: 500
      3 0:? Sequence
      4 0:17  Function Definition: @main(struct-VS_INPUT-i1-vf4-i11;vf4; ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
      5 0:17    Function Parameters: 
      6 0:17      'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
      7 0:17      'Pos_loose' ( in 4-component vector of float)
      8 0:?     Sequence
      9 0:20      move second child to first child ( temp int)
     10 0:20        x0_out: direct index for structure ( temp int)
     11 0:20          'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
     12 0:20          Constant:
     13 0:20            0 (const int)
     14 0:20        x0_in: direct index for structure ( temp int)
     15 0:20          'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
     16 0:20          Constant:
     17 0:20            0 (const int)
     18 0:21      move second child to first child ( temp 4-component vector of float)
     19 0:21        Pos_out: direct index for structure ( temp 4-component vector of float)
     20 0:21          'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
     21 0:21          Constant:
     22 0:21            1 (const int)
     23 0:21        add ( temp 4-component vector of float)
     24 0:21          Pos_in: direct index for structure ( temp 4-component vector of float)
     25 0:21            'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
     26 0:21            Constant:
     27 0:21              1 (const int)
     28 0:21          'Pos_loose' ( in 4-component vector of float)
     29 0:22      move second child to first child ( temp int)
     30 0:22        x1_out: direct index for structure ( temp int)
     31 0:22          'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
     32 0:22          Constant:
     33 0:22            2 (const int)
     34 0:22        x1_in: direct index for structure ( temp int)
     35 0:22          'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
     36 0:22          Constant:
     37 0:22            2 (const int)
     38 0:24      Branch: Return with expression
     39 0:24        'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
     40 0:17  Function Definition: main( ( temp void)
     41 0:17    Function Parameters: 
     42 0:?     Sequence
     43 0:17      Sequence
     44 0:17        move second child to first child ( temp int)
     45 0:17          x0_in: direct index for structure ( temp int)
     46 0:?             'vsin' ( temp structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
     47 0:17            Constant:
     48 0:17              0 (const int)
     49 0:?           'vsin.x0_in' (layout( location=0) in int)
     50 0:17        move second child to first child ( temp 4-component vector of float)
     51 0:17          Pos_in: direct index for structure ( temp 4-component vector of float)
     52 0:?             'vsin' ( temp structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
     53 0:17            Constant:
     54 0:17              1 (const int)
     55 0:?           'vsin.Pos_in' (layout( location=1) in 4-component vector of float)
     56 0:17        move second child to first child ( temp int)
     57 0:17          x1_in: direct index for structure ( temp int)
     58 0:?             'vsin' ( temp structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
     59 0:17            Constant:
     60 0:17              2 (const int)
     61 0:?           'vsin.x1_in' (layout( location=2) in int)
     62 0:17      move second child to first child ( temp 4-component vector of float)
     63 0:?         'Pos_loose' ( temp 4-component vector of float)
     64 0:?         'Pos_loose' (layout( location=3) in 4-component vector of float)
     65 0:17      Sequence
     66 0:17        move second child to first child ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
     67 0:17          'flattenTemp' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
     68 0:17          Function Call: @main(struct-VS_INPUT-i1-vf4-i11;vf4; ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
     69 0:?             'vsin' ( temp structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
     70 0:?             'Pos_loose' ( temp 4-component vector of float)
     71 0:17        move second child to first child ( temp int)
     72 0:?           '@entryPointOutput.x0_out' (layout( location=0) out int)
     73 0:17          x0_out: direct index for structure ( temp int)
     74 0:17            'flattenTemp' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
     75 0:17            Constant:
     76 0:17              0 (const int)
     77 0:17        move second child to first child ( temp 4-component vector of float)
     78 0:?           '@entryPointOutput.Pos_out' ( out 4-component vector of float Position)
     79 0:17          Pos_out: direct index for structure ( temp 4-component vector of float)
     80 0:17            'flattenTemp' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
     81 0:17            Constant:
     82 0:17              1 (const int)
     83 0:17        move second child to first child ( temp int)
     84 0:?           '@entryPointOutput.x1_out' (layout( location=1) out int)
     85 0:17          x1_out: direct index for structure ( temp int)
     86 0:17            'flattenTemp' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
     87 0:17            Constant:
     88 0:17              2 (const int)
     89 0:?   Linker Objects
     90 0:?     '@entryPointOutput.Pos_out' ( out 4-component vector of float Position)
     91 0:?     '@entryPointOutput.x0_out' (layout( location=0) out int)
     92 0:?     '@entryPointOutput.x1_out' (layout( location=1) out int)
     93 0:?     'vsin.x0_in' (layout( location=0) in int)
     94 0:?     'vsin.Pos_in' (layout( location=1) in 4-component vector of float)
     95 0:?     'vsin.x1_in' (layout( location=2) in int)
     96 0:?     'Pos_loose' (layout( location=3) in 4-component vector of float)
     97 
     98 
     99 Linked vertex stage:
    100 
    101 
    102 Shader version: 500
    103 0:? Sequence
    104 0:17  Function Definition: @main(struct-VS_INPUT-i1-vf4-i11;vf4; ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
    105 0:17    Function Parameters: 
    106 0:17      'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
    107 0:17      'Pos_loose' ( in 4-component vector of float)
    108 0:?     Sequence
    109 0:20      move second child to first child ( temp int)
    110 0:20        x0_out: direct index for structure ( temp int)
    111 0:20          'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
    112 0:20          Constant:
    113 0:20            0 (const int)
    114 0:20        x0_in: direct index for structure ( temp int)
    115 0:20          'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
    116 0:20          Constant:
    117 0:20            0 (const int)
    118 0:21      move second child to first child ( temp 4-component vector of float)
    119 0:21        Pos_out: direct index for structure ( temp 4-component vector of float)
    120 0:21          'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
    121 0:21          Constant:
    122 0:21            1 (const int)
    123 0:21        add ( temp 4-component vector of float)
    124 0:21          Pos_in: direct index for structure ( temp 4-component vector of float)
    125 0:21            'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
    126 0:21            Constant:
    127 0:21              1 (const int)
    128 0:21          'Pos_loose' ( in 4-component vector of float)
    129 0:22      move second child to first child ( temp int)
    130 0:22        x1_out: direct index for structure ( temp int)
    131 0:22          'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
    132 0:22          Constant:
    133 0:22            2 (const int)
    134 0:22        x1_in: direct index for structure ( temp int)
    135 0:22          'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
    136 0:22          Constant:
    137 0:22            2 (const int)
    138 0:24      Branch: Return with expression
    139 0:24        'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
    140 0:17  Function Definition: main( ( temp void)
    141 0:17    Function Parameters: 
    142 0:?     Sequence
    143 0:17      Sequence
    144 0:17        move second child to first child ( temp int)
    145 0:17          x0_in: direct index for structure ( temp int)
    146 0:?             'vsin' ( temp structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
    147 0:17            Constant:
    148 0:17              0 (const int)
    149 0:?           'vsin.x0_in' (layout( location=0) in int)
    150 0:17        move second child to first child ( temp 4-component vector of float)
    151 0:17          Pos_in: direct index for structure ( temp 4-component vector of float)
    152 0:?             'vsin' ( temp structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
    153 0:17            Constant:
    154 0:17              1 (const int)
    155 0:?           'vsin.Pos_in' (layout( location=1) in 4-component vector of float)
    156 0:17        move second child to first child ( temp int)
    157 0:17          x1_in: direct index for structure ( temp int)
    158 0:?             'vsin' ( temp structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
    159 0:17            Constant:
    160 0:17              2 (const int)
    161 0:?           'vsin.x1_in' (layout( location=2) in int)
    162 0:17      move second child to first child ( temp 4-component vector of float)
    163 0:?         'Pos_loose' ( temp 4-component vector of float)
    164 0:?         'Pos_loose' (layout( location=3) in 4-component vector of float)
    165 0:17      Sequence
    166 0:17        move second child to first child ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
    167 0:17          'flattenTemp' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
    168 0:17          Function Call: @main(struct-VS_INPUT-i1-vf4-i11;vf4; ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
    169 0:?             'vsin' ( temp structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
    170 0:?             'Pos_loose' ( temp 4-component vector of float)
    171 0:17        move second child to first child ( temp int)
    172 0:?           '@entryPointOutput.x0_out' (layout( location=0) out int)
    173 0:17          x0_out: direct index for structure ( temp int)
    174 0:17            'flattenTemp' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
    175 0:17            Constant:
    176 0:17              0 (const int)
    177 0:17        move second child to first child ( temp 4-component vector of float)
    178 0:?           '@entryPointOutput.Pos_out' ( out 4-component vector of float Position)
    179 0:17          Pos_out: direct index for structure ( temp 4-component vector of float)
    180 0:17            'flattenTemp' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
    181 0:17            Constant:
    182 0:17              1 (const int)
    183 0:17        move second child to first child ( temp int)
    184 0:?           '@entryPointOutput.x1_out' (layout( location=1) out int)
    185 0:17          x1_out: direct index for structure ( temp int)
    186 0:17            'flattenTemp' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
    187 0:17            Constant:
    188 0:17              2 (const int)
    189 0:?   Linker Objects
    190 0:?     '@entryPointOutput.Pos_out' ( out 4-component vector of float Position)
    191 0:?     '@entryPointOutput.x0_out' (layout( location=0) out int)
    192 0:?     '@entryPointOutput.x1_out' (layout( location=1) out int)
    193 0:?     'vsin.x0_in' (layout( location=0) in int)
    194 0:?     'vsin.Pos_in' (layout( location=1) in 4-component vector of float)
    195 0:?     'vsin.x1_in' (layout( location=2) in int)
    196 0:?     'Pos_loose' (layout( location=3) in 4-component vector of float)
    197 
    198 // Module Version 10000
    199 // Generated by (magic number): 80007
    200 // Id's are bound by 70
    201 
    202                               Capability Shader
    203                1:             ExtInstImport  "GLSL.std.450"
    204                               MemoryModel Logical GLSL450
    205                               EntryPoint Vertex 4  "main" 40 44 47 51 60 64 67
    206                               Source HLSL 500
    207                               Name 4  "main"
    208                               Name 9  "VS_INPUT"
    209                               MemberName 9(VS_INPUT) 0  "x0_in"
    210                               MemberName 9(VS_INPUT) 1  "Pos_in"
    211                               MemberName 9(VS_INPUT) 2  "x1_in"
    212                               Name 12  "VS_OUTPUT"
    213                               MemberName 12(VS_OUTPUT) 0  "x0_out"
    214                               MemberName 12(VS_OUTPUT) 1  "Pos_out"
    215                               MemberName 12(VS_OUTPUT) 2  "x1_out"
    216                               Name 16  "@main(struct-VS_INPUT-i1-vf4-i11;vf4;"
    217                               Name 14  "vsin"
    218                               Name 15  "Pos_loose"
    219                               Name 19  "vsout"
    220                               Name 38  "vsin"
    221                               Name 40  "vsin.x0_in"
    222                               Name 44  "vsin.Pos_in"
    223                               Name 47  "vsin.x1_in"
    224                               Name 50  "Pos_loose"
    225                               Name 51  "Pos_loose"
    226                               Name 53  "flattenTemp"
    227                               Name 54  "param"
    228                               Name 56  "param"
    229                               Name 60  "@entryPointOutput.x0_out"
    230                               Name 64  "@entryPointOutput.Pos_out"
    231                               Name 67  "@entryPointOutput.x1_out"
    232                               Decorate 40(vsin.x0_in) Location 0
    233                               Decorate 44(vsin.Pos_in) Location 1
    234                               Decorate 47(vsin.x1_in) Location 2
    235                               Decorate 51(Pos_loose) Location 3
    236                               Decorate 60(@entryPointOutput.x0_out) Location 0
    237                               Decorate 64(@entryPointOutput.Pos_out) BuiltIn Position
    238                               Decorate 67(@entryPointOutput.x1_out) Location 1
    239                2:             TypeVoid
    240                3:             TypeFunction 2
    241                6:             TypeInt 32 1
    242                7:             TypeFloat 32
    243                8:             TypeVector 7(float) 4
    244      9(VS_INPUT):             TypeStruct 6(int) 8(fvec4) 6(int)
    245               10:             TypePointer Function 9(VS_INPUT)
    246               11:             TypePointer Function 8(fvec4)
    247    12(VS_OUTPUT):             TypeStruct 6(int) 8(fvec4) 6(int)
    248               13:             TypeFunction 12(VS_OUTPUT) 10(ptr) 11(ptr)
    249               18:             TypePointer Function 12(VS_OUTPUT)
    250               20:      6(int) Constant 0
    251               21:             TypePointer Function 6(int)
    252               25:      6(int) Constant 1
    253               31:      6(int) Constant 2
    254               39:             TypePointer Input 6(int)
    255   40(vsin.x0_in):     39(ptr) Variable Input
    256               43:             TypePointer Input 8(fvec4)
    257  44(vsin.Pos_in):     43(ptr) Variable Input
    258   47(vsin.x1_in):     39(ptr) Variable Input
    259    51(Pos_loose):     43(ptr) Variable Input
    260               59:             TypePointer Output 6(int)
    261 60(@entryPointOutput.x0_out):     59(ptr) Variable Output
    262               63:             TypePointer Output 8(fvec4)
    263 64(@entryPointOutput.Pos_out):     63(ptr) Variable Output
    264 67(@entryPointOutput.x1_out):     59(ptr) Variable Output
    265          4(main):           2 Function None 3
    266                5:             Label
    267         38(vsin):     10(ptr) Variable Function
    268    50(Pos_loose):     11(ptr) Variable Function
    269  53(flattenTemp):     18(ptr) Variable Function
    270        54(param):     10(ptr) Variable Function
    271        56(param):     11(ptr) Variable Function
    272               41:      6(int) Load 40(vsin.x0_in)
    273               42:     21(ptr) AccessChain 38(vsin) 20
    274                               Store 42 41
    275               45:    8(fvec4) Load 44(vsin.Pos_in)
    276               46:     11(ptr) AccessChain 38(vsin) 25
    277                               Store 46 45
    278               48:      6(int) Load 47(vsin.x1_in)
    279               49:     21(ptr) AccessChain 38(vsin) 31
    280                               Store 49 48
    281               52:    8(fvec4) Load 51(Pos_loose)
    282                               Store 50(Pos_loose) 52
    283               55: 9(VS_INPUT) Load 38(vsin)
    284                               Store 54(param) 55
    285               57:    8(fvec4) Load 50(Pos_loose)
    286                               Store 56(param) 57
    287               58:12(VS_OUTPUT) FunctionCall 16(@main(struct-VS_INPUT-i1-vf4-i11;vf4;) 54(param) 56(param)
    288                               Store 53(flattenTemp) 58
    289               61:     21(ptr) AccessChain 53(flattenTemp) 20
    290               62:      6(int) Load 61
    291                               Store 60(@entryPointOutput.x0_out) 62
    292               65:     11(ptr) AccessChain 53(flattenTemp) 25
    293               66:    8(fvec4) Load 65
    294                               Store 64(@entryPointOutput.Pos_out) 66
    295               68:     21(ptr) AccessChain 53(flattenTemp) 31
    296               69:      6(int) Load 68
    297                               Store 67(@entryPointOutput.x1_out) 69
    298                               Return
    299                               FunctionEnd
    300 16(@main(struct-VS_INPUT-i1-vf4-i11;vf4;):12(VS_OUTPUT) Function None 13
    301         14(vsin):     10(ptr) FunctionParameter
    302    15(Pos_loose):     11(ptr) FunctionParameter
    303               17:             Label
    304        19(vsout):     18(ptr) Variable Function
    305               22:     21(ptr) AccessChain 14(vsin) 20
    306               23:      6(int) Load 22
    307               24:     21(ptr) AccessChain 19(vsout) 20
    308                               Store 24 23
    309               26:     11(ptr) AccessChain 14(vsin) 25
    310               27:    8(fvec4) Load 26
    311               28:    8(fvec4) Load 15(Pos_loose)
    312               29:    8(fvec4) FAdd 27 28
    313               30:     11(ptr) AccessChain 19(vsout) 25
    314                               Store 30 29
    315               32:     21(ptr) AccessChain 14(vsin) 31
    316               33:      6(int) Load 32
    317               34:     21(ptr) AccessChain 19(vsout) 31
    318                               Store 34 33
    319               35:12(VS_OUTPUT) Load 19(vsout)
    320                               ReturnValue 35
    321                               FunctionEnd
    322