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      1 hlsl.struct.split.array.geom
      2 Shader version: 500
      3 invocations = -1
      4 max_vertices = 4
      5 input primitive = points
      6 output primitive = triangle_strip
      7 0:? Sequence
      8 0:13  Function Definition: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; ( temp void)
      9 0:13    Function Parameters: 
     10 0:13      'v' ( in 1-element array of uint)
     11 0:13      'OutputStream' ( out structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
     12 0:?     Sequence
     13 0:16      Sequence
     14 0:16        move second child to first child ( temp structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
     15 0:16          'Out' ( temp structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
     16 0:16          Constant:
     17 0:16            0.000000
     18 0:16            0.000000
     19 0:16            0.000000
     20 0:16            0.000000
     21 0:16            0.000000
     22 0:16            0.000000
     23 0:16            0.000000
     24 0:16            0.000000
     25 0:16            0.000000
     26 0:16            0 (const uint)
     27 0:18      Sequence
     28 0:18        move second child to first child ( temp int)
     29 0:18          'x' ( temp int)
     30 0:18          Constant:
     31 0:18            0 (const int)
     32 0:18        Loop with condition tested first
     33 0:18          Loop Condition
     34 0:18          Compare Less Than ( temp bool)
     35 0:18            'x' ( temp int)
     36 0:18            Constant:
     37 0:18              2 (const int)
     38 0:18          Loop Body
     39 0:19          Sequence
     40 0:19            move second child to first child ( temp int)
     41 0:19              'y' ( temp int)
     42 0:19              Constant:
     43 0:19                0 (const int)
     44 0:19            Loop with condition tested first
     45 0:19              Loop Condition
     46 0:19              Compare Less Than ( temp bool)
     47 0:19                'y' ( temp int)
     48 0:19                Constant:
     49 0:19                  2 (const int)
     50 0:19              Loop Body
     51 0:20              move second child to first child ( temp structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
     52 0:20                indirect index ( temp structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
     53 0:20                  indirect index ( temp 3-element array of structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
     54 0:20                    'Verts' ( temp 2-element array of 3-element array of structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
     55 0:20                    'x' ( temp int)
     56 0:20                  'y' ( temp int)
     57 0:20                'Out' ( temp structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
     58 0:19              Loop Terminal Expression
     59 0:19              Pre-Increment ( temp int)
     60 0:19                'y' ( temp int)
     61 0:18          Loop Terminal Expression
     62 0:18          Pre-Increment ( temp int)
     63 0:18            'x' ( temp int)
     64 0:13  Function Definition: main( ( temp void)
     65 0:13    Function Parameters: 
     66 0:?     Sequence
     67 0:13      move second child to first child ( temp 1-element array of uint)
     68 0:?         'v' ( temp 1-element array of uint)
     69 0:?         'v' (layout( location=0) in 1-element array of uint)
     70 0:13      Function Call: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; ( temp void)
     71 0:?         'v' ( temp 1-element array of uint)
     72 0:?         'OutputStream' ( temp structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
     73 0:?   Linker Objects
     74 0:?     'v' (layout( location=0) in 1-element array of uint)
     75 0:?     'OutputStream.Pos' ( out 4-component vector of float Position)
     76 0:?     'OutputStream.TexCoord' (layout( location=0) out 2-component vector of float)
     77 0:?     'OutputStream.TerrainPos' (layout( location=1) out 3-component vector of float)
     78 0:?     'OutputStream.VertexID' (layout( location=2) out uint)
     79 
     80 
     81 Linked geometry stage:
     82 
     83 
     84 Shader version: 500
     85 invocations = 1
     86 max_vertices = 4
     87 input primitive = points
     88 output primitive = triangle_strip
     89 0:? Sequence
     90 0:13  Function Definition: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; ( temp void)
     91 0:13    Function Parameters: 
     92 0:13      'v' ( in 1-element array of uint)
     93 0:13      'OutputStream' ( out structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
     94 0:?     Sequence
     95 0:16      Sequence
     96 0:16        move second child to first child ( temp structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
     97 0:16          'Out' ( temp structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
     98 0:16          Constant:
     99 0:16            0.000000
    100 0:16            0.000000
    101 0:16            0.000000
    102 0:16            0.000000
    103 0:16            0.000000
    104 0:16            0.000000
    105 0:16            0.000000
    106 0:16            0.000000
    107 0:16            0.000000
    108 0:16            0 (const uint)
    109 0:18      Sequence
    110 0:18        move second child to first child ( temp int)
    111 0:18          'x' ( temp int)
    112 0:18          Constant:
    113 0:18            0 (const int)
    114 0:18        Loop with condition tested first
    115 0:18          Loop Condition
    116 0:18          Compare Less Than ( temp bool)
    117 0:18            'x' ( temp int)
    118 0:18            Constant:
    119 0:18              2 (const int)
    120 0:18          Loop Body
    121 0:19          Sequence
    122 0:19            move second child to first child ( temp int)
    123 0:19              'y' ( temp int)
    124 0:19              Constant:
    125 0:19                0 (const int)
    126 0:19            Loop with condition tested first
    127 0:19              Loop Condition
    128 0:19              Compare Less Than ( temp bool)
    129 0:19                'y' ( temp int)
    130 0:19                Constant:
    131 0:19                  2 (const int)
    132 0:19              Loop Body
    133 0:20              move second child to first child ( temp structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
    134 0:20                indirect index ( temp structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
    135 0:20                  indirect index ( temp 3-element array of structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
    136 0:20                    'Verts' ( temp 2-element array of 3-element array of structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
    137 0:20                    'x' ( temp int)
    138 0:20                  'y' ( temp int)
    139 0:20                'Out' ( temp structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
    140 0:19              Loop Terminal Expression
    141 0:19              Pre-Increment ( temp int)
    142 0:19                'y' ( temp int)
    143 0:18          Loop Terminal Expression
    144 0:18          Pre-Increment ( temp int)
    145 0:18            'x' ( temp int)
    146 0:13  Function Definition: main( ( temp void)
    147 0:13    Function Parameters: 
    148 0:?     Sequence
    149 0:13      move second child to first child ( temp 1-element array of uint)
    150 0:?         'v' ( temp 1-element array of uint)
    151 0:?         'v' (layout( location=0) in 1-element array of uint)
    152 0:13      Function Call: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; ( temp void)
    153 0:?         'v' ( temp 1-element array of uint)
    154 0:?         'OutputStream' ( temp structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
    155 0:?   Linker Objects
    156 0:?     'v' (layout( location=0) in 1-element array of uint)
    157 0:?     'OutputStream.Pos' ( out 4-component vector of float Position)
    158 0:?     'OutputStream.TexCoord' (layout( location=0) out 2-component vector of float)
    159 0:?     'OutputStream.TerrainPos' (layout( location=1) out 3-component vector of float)
    160 0:?     'OutputStream.VertexID' (layout( location=2) out uint)
    161 
    162 // Module Version 10000
    163 // Generated by (magic number): 80007
    164 // Id's are bound by 82
    165 
    166                               Capability Geometry
    167                1:             ExtInstImport  "GLSL.std.450"
    168                               MemoryModel Logical GLSL450
    169                               EntryPoint Geometry 4  "main" 66 75 77 79 81
    170                               ExecutionMode 4 InputPoints
    171                               ExecutionMode 4 Invocations 1
    172                               ExecutionMode 4 OutputTriangleStrip
    173                               ExecutionMode 4 OutputVertices 4
    174                               Source HLSL 500
    175                               Name 4  "main"
    176                               Name 14  "PSInput"
    177                               MemberName 14(PSInput) 0  "Pos"
    178                               MemberName 14(PSInput) 1  "TexCoord"
    179                               MemberName 14(PSInput) 2  "TerrainPos"
    180                               MemberName 14(PSInput) 3  "VertexID"
    181                               Name 19  "@main(u1[1];struct-PSInput-vf4-vf2-vf3-u11;"
    182                               Name 17  "v"
    183                               Name 18  "OutputStream"
    184                               Name 21  "Out"
    185                               Name 30  "x"
    186                               Name 41  "y"
    187                               Name 54  "Verts"
    188                               Name 64  "v"
    189                               Name 66  "v"
    190                               Name 68  "OutputStream"
    191                               Name 69  "param"
    192                               Name 71  "param"
    193                               Name 75  "OutputStream.Pos"
    194                               Name 77  "OutputStream.TexCoord"
    195                               Name 79  "OutputStream.TerrainPos"
    196                               Name 81  "OutputStream.VertexID"
    197                               Decorate 66(v) Location 0
    198                               Decorate 75(OutputStream.Pos) BuiltIn Position
    199                               Decorate 77(OutputStream.TexCoord) Location 0
    200                               Decorate 79(OutputStream.TerrainPos) Location 1
    201                               Decorate 81(OutputStream.VertexID) Location 2
    202                2:             TypeVoid
    203                3:             TypeFunction 2
    204                6:             TypeInt 32 0
    205                7:      6(int) Constant 1
    206                8:             TypeArray 6(int) 7
    207                9:             TypePointer Function 8
    208               10:             TypeFloat 32
    209               11:             TypeVector 10(float) 4
    210               12:             TypeVector 10(float) 2
    211               13:             TypeVector 10(float) 3
    212      14(PSInput):             TypeStruct 11(fvec4) 12(fvec2) 13(fvec3) 6(int)
    213               15:             TypePointer Function 14(PSInput)
    214               16:             TypeFunction 2 9(ptr) 15(ptr)
    215               22:   10(float) Constant 0
    216               23:   11(fvec4) ConstantComposite 22 22 22 22
    217               24:   12(fvec2) ConstantComposite 22 22
    218               25:   13(fvec3) ConstantComposite 22 22 22
    219               26:      6(int) Constant 0
    220               27: 14(PSInput) ConstantComposite 23 24 25 26
    221               28:             TypeInt 32 1
    222               29:             TypePointer Function 28(int)
    223               31:     28(int) Constant 0
    224               38:     28(int) Constant 2
    225               39:             TypeBool
    226               49:      6(int) Constant 3
    227               50:             TypeArray 14(PSInput) 49
    228               51:      6(int) Constant 2
    229               52:             TypeArray 50 51
    230               53:             TypePointer Function 52
    231               60:     28(int) Constant 1
    232               65:             TypePointer Input 8
    233            66(v):     65(ptr) Variable Input
    234               74:             TypePointer Output 11(fvec4)
    235 75(OutputStream.Pos):     74(ptr) Variable Output
    236               76:             TypePointer Output 12(fvec2)
    237 77(OutputStream.TexCoord):     76(ptr) Variable Output
    238               78:             TypePointer Output 13(fvec3)
    239 79(OutputStream.TerrainPos):     78(ptr) Variable Output
    240               80:             TypePointer Output 6(int)
    241 81(OutputStream.VertexID):     80(ptr) Variable Output
    242          4(main):           2 Function None 3
    243                5:             Label
    244            64(v):      9(ptr) Variable Function
    245 68(OutputStream):     15(ptr) Variable Function
    246        69(param):      9(ptr) Variable Function
    247        71(param):     15(ptr) Variable Function
    248               67:           8 Load 66(v)
    249                               Store 64(v) 67
    250               70:           8 Load 64(v)
    251                               Store 69(param) 70
    252               72:           2 FunctionCall 19(@main(u1[1];struct-PSInput-vf4-vf2-vf3-u11;) 69(param) 71(param)
    253               73: 14(PSInput) Load 71(param)
    254                               Store 68(OutputStream) 73
    255                               Return
    256                               FunctionEnd
    257 19(@main(u1[1];struct-PSInput-vf4-vf2-vf3-u11;):           2 Function None 16
    258            17(v):      9(ptr) FunctionParameter
    259 18(OutputStream):     15(ptr) FunctionParameter
    260               20:             Label
    261          21(Out):     15(ptr) Variable Function
    262            30(x):     29(ptr) Variable Function
    263            41(y):     29(ptr) Variable Function
    264        54(Verts):     53(ptr) Variable Function
    265                               Store 21(Out) 27
    266                               Store 30(x) 31
    267                               Branch 32
    268               32:             Label
    269                               LoopMerge 34 35 None
    270                               Branch 36
    271               36:             Label
    272               37:     28(int) Load 30(x)
    273               40:    39(bool) SLessThan 37 38
    274                               BranchConditional 40 33 34
    275               33:               Label
    276                                 Store 41(y) 31
    277                                 Branch 42
    278               42:               Label
    279                                 LoopMerge 44 45 None
    280                                 Branch 46
    281               46:               Label
    282               47:     28(int)   Load 41(y)
    283               48:    39(bool)   SLessThan 47 38
    284                                 BranchConditional 48 43 44
    285               43:                 Label
    286               55:     28(int)     Load 30(x)
    287               56:     28(int)     Load 41(y)
    288               57: 14(PSInput)     Load 21(Out)
    289               58:     15(ptr)     AccessChain 54(Verts) 55 56
    290                                   Store 58 57
    291                                   Branch 45
    292               45:                 Label
    293               59:     28(int)     Load 41(y)
    294               61:     28(int)     IAdd 59 60
    295                                   Store 41(y) 61
    296                                   Branch 42
    297               44:               Label
    298                                 Branch 35
    299               35:               Label
    300               62:     28(int)   Load 30(x)
    301               63:     28(int)   IAdd 62 60
    302                                 Store 30(x) 63
    303                                 Branch 32
    304               34:             Label
    305                               Return
    306                               FunctionEnd
    307