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      1 hlsl.struct.split.call.vert
      2 Shader version: 500
      3 0:? Sequence
      4 0:17  Function Definition: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; ( temp void)
      5 0:17    Function Parameters: 
      6 0:17      'fn1_in' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
      7 0:17      'fn1_out' ( in structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
      8 0:?     Sequence
      9 0:18      add ( temp 4-component vector of float)
     10 0:18        Pos_in: direct index for structure ( temp 4-component vector of float)
     11 0:18          'fn1_in' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
     12 0:18          Constant:
     13 0:18            1 (const int)
     14 0:18        Pos_out: direct index for structure ( temp 4-component vector of float)
     15 0:18          'fn1_out' ( in structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
     16 0:18          Constant:
     17 0:18            1 (const int)
     18 0:22  Function Definition: @main(struct-VS_INPUT-i1-vf4-i11; ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
     19 0:22    Function Parameters: 
     20 0:22      'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
     21 0:?     Sequence
     22 0:25      move second child to first child ( temp int)
     23 0:25        x0_out: direct index for structure ( temp int)
     24 0:25          'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
     25 0:25          Constant:
     26 0:25            0 (const int)
     27 0:25        x0_in: direct index for structure ( temp int)
     28 0:25          'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
     29 0:25          Constant:
     30 0:25            0 (const int)
     31 0:26      move second child to first child ( temp 4-component vector of float)
     32 0:26        Pos_out: direct index for structure ( temp 4-component vector of float)
     33 0:26          'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
     34 0:26          Constant:
     35 0:26            1 (const int)
     36 0:26        Pos_in: direct index for structure ( temp 4-component vector of float)
     37 0:26          'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
     38 0:26          Constant:
     39 0:26            1 (const int)
     40 0:27      move second child to first child ( temp int)
     41 0:27        x1_out: direct index for structure ( temp int)
     42 0:27          'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
     43 0:27          Constant:
     44 0:27            2 (const int)
     45 0:27        x1_in: direct index for structure ( temp int)
     46 0:27          'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
     47 0:27          Constant:
     48 0:27            2 (const int)
     49 0:29      Function Call: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; ( temp void)
     50 0:29        'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
     51 0:29        'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
     52 0:31      Branch: Return with expression
     53 0:31        'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
     54 0:22  Function Definition: main( ( temp void)
     55 0:22    Function Parameters: 
     56 0:?     Sequence
     57 0:22      Sequence
     58 0:22        move second child to first child ( temp int)
     59 0:22          x0_in: direct index for structure ( temp int)
     60 0:?             'vsin' ( temp structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
     61 0:22            Constant:
     62 0:22              0 (const int)
     63 0:?           'vsin.x0_in' (layout( location=0) in int)
     64 0:22        move second child to first child ( temp 4-component vector of float)
     65 0:22          Pos_in: direct index for structure ( temp 4-component vector of float)
     66 0:?             'vsin' ( temp structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
     67 0:22            Constant:
     68 0:22              1 (const int)
     69 0:?           'vsin.Pos_in' (layout( location=1) in 4-component vector of float)
     70 0:22        move second child to first child ( temp int)
     71 0:22          x1_in: direct index for structure ( temp int)
     72 0:?             'vsin' ( temp structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
     73 0:22            Constant:
     74 0:22              2 (const int)
     75 0:?           'vsin.x1_in' (layout( location=2) in int)
     76 0:22      Sequence
     77 0:22        move second child to first child ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
     78 0:22          'flattenTemp' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
     79 0:22          Function Call: @main(struct-VS_INPUT-i1-vf4-i11; ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
     80 0:?             'vsin' ( temp structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
     81 0:22        move second child to first child ( temp int)
     82 0:?           '@entryPointOutput.x0_out' (layout( location=0) out int)
     83 0:22          x0_out: direct index for structure ( temp int)
     84 0:22            'flattenTemp' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
     85 0:22            Constant:
     86 0:22              0 (const int)
     87 0:22        move second child to first child ( temp 4-component vector of float)
     88 0:?           '@entryPointOutput.Pos_out' ( out 4-component vector of float Position)
     89 0:22          Pos_out: direct index for structure ( temp 4-component vector of float)
     90 0:22            'flattenTemp' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
     91 0:22            Constant:
     92 0:22              1 (const int)
     93 0:22        move second child to first child ( temp int)
     94 0:?           '@entryPointOutput.x1_out' (layout( location=1) out int)
     95 0:22          x1_out: direct index for structure ( temp int)
     96 0:22            'flattenTemp' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
     97 0:22            Constant:
     98 0:22              2 (const int)
     99 0:?   Linker Objects
    100 0:?     '@entryPointOutput.Pos_out' ( out 4-component vector of float Position)
    101 0:?     '@entryPointOutput.x0_out' (layout( location=0) out int)
    102 0:?     '@entryPointOutput.x1_out' (layout( location=1) out int)
    103 0:?     'vsin.x0_in' (layout( location=0) in int)
    104 0:?     'vsin.Pos_in' (layout( location=1) in 4-component vector of float)
    105 0:?     'vsin.x1_in' (layout( location=2) in int)
    106 
    107 
    108 Linked vertex stage:
    109 
    110 
    111 Shader version: 500
    112 0:? Sequence
    113 0:17  Function Definition: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; ( temp void)
    114 0:17    Function Parameters: 
    115 0:17      'fn1_in' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
    116 0:17      'fn1_out' ( in structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
    117 0:?     Sequence
    118 0:18      add ( temp 4-component vector of float)
    119 0:18        Pos_in: direct index for structure ( temp 4-component vector of float)
    120 0:18          'fn1_in' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
    121 0:18          Constant:
    122 0:18            1 (const int)
    123 0:18        Pos_out: direct index for structure ( temp 4-component vector of float)
    124 0:18          'fn1_out' ( in structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
    125 0:18          Constant:
    126 0:18            1 (const int)
    127 0:22  Function Definition: @main(struct-VS_INPUT-i1-vf4-i11; ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
    128 0:22    Function Parameters: 
    129 0:22      'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
    130 0:?     Sequence
    131 0:25      move second child to first child ( temp int)
    132 0:25        x0_out: direct index for structure ( temp int)
    133 0:25          'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
    134 0:25          Constant:
    135 0:25            0 (const int)
    136 0:25        x0_in: direct index for structure ( temp int)
    137 0:25          'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
    138 0:25          Constant:
    139 0:25            0 (const int)
    140 0:26      move second child to first child ( temp 4-component vector of float)
    141 0:26        Pos_out: direct index for structure ( temp 4-component vector of float)
    142 0:26          'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
    143 0:26          Constant:
    144 0:26            1 (const int)
    145 0:26        Pos_in: direct index for structure ( temp 4-component vector of float)
    146 0:26          'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
    147 0:26          Constant:
    148 0:26            1 (const int)
    149 0:27      move second child to first child ( temp int)
    150 0:27        x1_out: direct index for structure ( temp int)
    151 0:27          'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
    152 0:27          Constant:
    153 0:27            2 (const int)
    154 0:27        x1_in: direct index for structure ( temp int)
    155 0:27          'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
    156 0:27          Constant:
    157 0:27            2 (const int)
    158 0:29      Function Call: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; ( temp void)
    159 0:29        'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
    160 0:29        'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
    161 0:31      Branch: Return with expression
    162 0:31        'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
    163 0:22  Function Definition: main( ( temp void)
    164 0:22    Function Parameters: 
    165 0:?     Sequence
    166 0:22      Sequence
    167 0:22        move second child to first child ( temp int)
    168 0:22          x0_in: direct index for structure ( temp int)
    169 0:?             'vsin' ( temp structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
    170 0:22            Constant:
    171 0:22              0 (const int)
    172 0:?           'vsin.x0_in' (layout( location=0) in int)
    173 0:22        move second child to first child ( temp 4-component vector of float)
    174 0:22          Pos_in: direct index for structure ( temp 4-component vector of float)
    175 0:?             'vsin' ( temp structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
    176 0:22            Constant:
    177 0:22              1 (const int)
    178 0:?           'vsin.Pos_in' (layout( location=1) in 4-component vector of float)
    179 0:22        move second child to first child ( temp int)
    180 0:22          x1_in: direct index for structure ( temp int)
    181 0:?             'vsin' ( temp structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
    182 0:22            Constant:
    183 0:22              2 (const int)
    184 0:?           'vsin.x1_in' (layout( location=2) in int)
    185 0:22      Sequence
    186 0:22        move second child to first child ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
    187 0:22          'flattenTemp' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
    188 0:22          Function Call: @main(struct-VS_INPUT-i1-vf4-i11; ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
    189 0:?             'vsin' ( temp structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
    190 0:22        move second child to first child ( temp int)
    191 0:?           '@entryPointOutput.x0_out' (layout( location=0) out int)
    192 0:22          x0_out: direct index for structure ( temp int)
    193 0:22            'flattenTemp' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
    194 0:22            Constant:
    195 0:22              0 (const int)
    196 0:22        move second child to first child ( temp 4-component vector of float)
    197 0:?           '@entryPointOutput.Pos_out' ( out 4-component vector of float Position)
    198 0:22          Pos_out: direct index for structure ( temp 4-component vector of float)
    199 0:22            'flattenTemp' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
    200 0:22            Constant:
    201 0:22              1 (const int)
    202 0:22        move second child to first child ( temp int)
    203 0:?           '@entryPointOutput.x1_out' (layout( location=1) out int)
    204 0:22          x1_out: direct index for structure ( temp int)
    205 0:22            'flattenTemp' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
    206 0:22            Constant:
    207 0:22              2 (const int)
    208 0:?   Linker Objects
    209 0:?     '@entryPointOutput.Pos_out' ( out 4-component vector of float Position)
    210 0:?     '@entryPointOutput.x0_out' (layout( location=0) out int)
    211 0:?     '@entryPointOutput.x1_out' (layout( location=1) out int)
    212 0:?     'vsin.x0_in' (layout( location=0) in int)
    213 0:?     'vsin.Pos_in' (layout( location=1) in 4-component vector of float)
    214 0:?     'vsin.x1_in' (layout( location=2) in int)
    215 
    216 // Module Version 10000
    217 // Generated by (magic number): 80007
    218 // Id's are bound by 77
    219 
    220                               Capability Shader
    221                1:             ExtInstImport  "GLSL.std.450"
    222                               MemoryModel Logical GLSL450
    223                               EntryPoint Vertex 4  "main" 52 56 59 67 71 74
    224                               Source HLSL 500
    225                               Name 4  "main"
    226                               Name 9  "VS_INPUT"
    227                               MemberName 9(VS_INPUT) 0  "x0_in"
    228                               MemberName 9(VS_INPUT) 1  "Pos_in"
    229                               MemberName 9(VS_INPUT) 2  "x1_in"
    230                               Name 11  "VS_OUTPUT"
    231                               MemberName 11(VS_OUTPUT) 0  "x0_out"
    232                               MemberName 11(VS_OUTPUT) 1  "Pos_out"
    233                               MemberName 11(VS_OUTPUT) 2  "x1_out"
    234                               Name 16  "Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;"
    235                               Name 14  "fn1_in"
    236                               Name 15  "fn1_out"
    237                               Name 20  "@main(struct-VS_INPUT-i1-vf4-i11;"
    238                               Name 19  "vsin"
    239                               Name 29  "vsout"
    240                               Name 42  "param"
    241                               Name 44  "param"
    242                               Name 50  "vsin"
    243                               Name 52  "vsin.x0_in"
    244                               Name 56  "vsin.Pos_in"
    245                               Name 59  "vsin.x1_in"
    246                               Name 62  "flattenTemp"
    247                               Name 63  "param"
    248                               Name 67  "@entryPointOutput.x0_out"
    249                               Name 71  "@entryPointOutput.Pos_out"
    250                               Name 74  "@entryPointOutput.x1_out"
    251                               Decorate 52(vsin.x0_in) Location 0
    252                               Decorate 56(vsin.Pos_in) Location 1
    253                               Decorate 59(vsin.x1_in) Location 2
    254                               Decorate 67(@entryPointOutput.x0_out) Location 0
    255                               Decorate 71(@entryPointOutput.Pos_out) BuiltIn Position
    256                               Decorate 74(@entryPointOutput.x1_out) Location 1
    257                2:             TypeVoid
    258                3:             TypeFunction 2
    259                6:             TypeInt 32 1
    260                7:             TypeFloat 32
    261                8:             TypeVector 7(float) 4
    262      9(VS_INPUT):             TypeStruct 6(int) 8(fvec4) 6(int)
    263               10:             TypePointer Function 9(VS_INPUT)
    264    11(VS_OUTPUT):             TypeStruct 6(int) 8(fvec4) 6(int)
    265               12:             TypePointer Function 11(VS_OUTPUT)
    266               13:             TypeFunction 2 10(ptr) 12(ptr)
    267               18:             TypeFunction 11(VS_OUTPUT) 10(ptr)
    268               22:      6(int) Constant 1
    269               23:             TypePointer Function 8(fvec4)
    270               30:      6(int) Constant 0
    271               31:             TypePointer Function 6(int)
    272               38:      6(int) Constant 2
    273               51:             TypePointer Input 6(int)
    274   52(vsin.x0_in):     51(ptr) Variable Input
    275               55:             TypePointer Input 8(fvec4)
    276  56(vsin.Pos_in):     55(ptr) Variable Input
    277   59(vsin.x1_in):     51(ptr) Variable Input
    278               66:             TypePointer Output 6(int)
    279 67(@entryPointOutput.x0_out):     66(ptr) Variable Output
    280               70:             TypePointer Output 8(fvec4)
    281 71(@entryPointOutput.Pos_out):     70(ptr) Variable Output
    282 74(@entryPointOutput.x1_out):     66(ptr) Variable Output
    283          4(main):           2 Function None 3
    284                5:             Label
    285         50(vsin):     10(ptr) Variable Function
    286  62(flattenTemp):     12(ptr) Variable Function
    287        63(param):     10(ptr) Variable Function
    288               53:      6(int) Load 52(vsin.x0_in)
    289               54:     31(ptr) AccessChain 50(vsin) 30
    290                               Store 54 53
    291               57:    8(fvec4) Load 56(vsin.Pos_in)
    292               58:     23(ptr) AccessChain 50(vsin) 22
    293                               Store 58 57
    294               60:      6(int) Load 59(vsin.x1_in)
    295               61:     31(ptr) AccessChain 50(vsin) 38
    296                               Store 61 60
    297               64: 9(VS_INPUT) Load 50(vsin)
    298                               Store 63(param) 64
    299               65:11(VS_OUTPUT) FunctionCall 20(@main(struct-VS_INPUT-i1-vf4-i11;) 63(param)
    300                               Store 62(flattenTemp) 65
    301               68:     31(ptr) AccessChain 62(flattenTemp) 30
    302               69:      6(int) Load 68
    303                               Store 67(@entryPointOutput.x0_out) 69
    304               72:     23(ptr) AccessChain 62(flattenTemp) 22
    305               73:    8(fvec4) Load 72
    306                               Store 71(@entryPointOutput.Pos_out) 73
    307               75:     31(ptr) AccessChain 62(flattenTemp) 38
    308               76:      6(int) Load 75
    309                               Store 74(@entryPointOutput.x1_out) 76
    310                               Return
    311                               FunctionEnd
    312 16(Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;):           2 Function None 13
    313       14(fn1_in):     10(ptr) FunctionParameter
    314      15(fn1_out):     12(ptr) FunctionParameter
    315               17:             Label
    316               24:     23(ptr) AccessChain 14(fn1_in) 22
    317               25:    8(fvec4) Load 24
    318               26:     23(ptr) AccessChain 15(fn1_out) 22
    319               27:    8(fvec4) Load 26
    320               28:    8(fvec4) FAdd 25 27
    321                               Return
    322                               FunctionEnd
    323 20(@main(struct-VS_INPUT-i1-vf4-i11;):11(VS_OUTPUT) Function None 18
    324         19(vsin):     10(ptr) FunctionParameter
    325               21:             Label
    326        29(vsout):     12(ptr) Variable Function
    327        42(param):     10(ptr) Variable Function
    328        44(param):     12(ptr) Variable Function
    329               32:     31(ptr) AccessChain 19(vsin) 30
    330               33:      6(int) Load 32
    331               34:     31(ptr) AccessChain 29(vsout) 30
    332                               Store 34 33
    333               35:     23(ptr) AccessChain 19(vsin) 22
    334               36:    8(fvec4) Load 35
    335               37:     23(ptr) AccessChain 29(vsout) 22
    336                               Store 37 36
    337               39:     31(ptr) AccessChain 19(vsin) 38
    338               40:      6(int) Load 39
    339               41:     31(ptr) AccessChain 29(vsout) 38
    340                               Store 41 40
    341               43: 9(VS_INPUT) Load 19(vsin)
    342                               Store 42(param) 43
    343               45:11(VS_OUTPUT) Load 29(vsout)
    344                               Store 44(param) 45
    345               46:           2 FunctionCall 16(Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;) 42(param) 44(param)
    346               47:11(VS_OUTPUT) Load 29(vsout)
    347                               ReturnValue 47
    348                               FunctionEnd
    349