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      1 hlsl.targetStruct2.frag
      2 Shader version: 500
      3 gl_FragCoord origin is upper left
      4 0:? Sequence
      5 0:12  Function Definition: @main(struct-PSInput-f1-u11;vf4; ( temp structure{ temp 4-component vector of float o1,  temp 4-component vector of float o2})
      6 0:12    Function Parameters: 
      7 0:12      'input' ( in structure{ temp float interp,  temp uint no_interp})
      8 0:12      'po' ( out 4-component vector of float)
      9 0:?     Sequence
     10 0:14      move second child to first child ( temp 4-component vector of float)
     11 0:14        o1: direct index for structure ( temp 4-component vector of float)
     12 0:14          'pso' ( temp structure{ temp 4-component vector of float o1,  temp 4-component vector of float o2})
     13 0:14          Constant:
     14 0:14            0 (const int)
     15 0:?         Construct vec4 ( temp 4-component vector of float)
     16 0:14          Convert uint to float ( temp float)
     17 0:14            no_interp: direct index for structure ( temp uint)
     18 0:14              'input' ( in structure{ temp float interp,  temp uint no_interp})
     19 0:14              Constant:
     20 0:14                1 (const int)
     21 0:14          interp: direct index for structure ( temp float)
     22 0:14            'input' ( in structure{ temp float interp,  temp uint no_interp})
     23 0:14            Constant:
     24 0:14              0 (const int)
     25 0:14          Constant:
     26 0:14            0.000000
     27 0:14          Constant:
     28 0:14            1.000000
     29 0:15      move second child to first child ( temp 4-component vector of float)
     30 0:15        o2: direct index for structure ( temp 4-component vector of float)
     31 0:15          'pso' ( temp structure{ temp 4-component vector of float o1,  temp 4-component vector of float o2})
     32 0:15          Constant:
     33 0:15            1 (const int)
     34 0:15        Constant:
     35 0:15          1.000000
     36 0:15          1.000000
     37 0:15          1.000000
     38 0:15          1.000000
     39 0:16      move second child to first child ( temp 4-component vector of float)
     40 0:16        'po' ( out 4-component vector of float)
     41 0:16        Constant:
     42 0:16          0.000000
     43 0:16          0.000000
     44 0:16          0.000000
     45 0:16          0.000000
     46 0:18      Branch: Return with expression
     47 0:18        'pso' ( temp structure{ temp 4-component vector of float o1,  temp 4-component vector of float o2})
     48 0:12  Function Definition: main( ( temp void)
     49 0:12    Function Parameters: 
     50 0:?     Sequence
     51 0:12      Sequence
     52 0:12        move second child to first child ( temp float)
     53 0:12          interp: direct index for structure ( temp float)
     54 0:?             'input' ( temp structure{ temp float interp,  temp uint no_interp})
     55 0:12            Constant:
     56 0:12              0 (const int)
     57 0:?           'input.interp' (layout( location=0) in float)
     58 0:12        move second child to first child ( temp uint)
     59 0:12          no_interp: direct index for structure ( temp uint)
     60 0:?             'input' ( temp structure{ temp float interp,  temp uint no_interp})
     61 0:12            Constant:
     62 0:12              1 (const int)
     63 0:?           'input.no_interp' (layout( location=1) flat in uint)
     64 0:12      Sequence
     65 0:12        move second child to first child ( temp structure{ temp 4-component vector of float o1,  temp 4-component vector of float o2})
     66 0:12          'flattenTemp' ( temp structure{ temp 4-component vector of float o1,  temp 4-component vector of float o2})
     67 0:12          Function Call: @main(struct-PSInput-f1-u11;vf4; ( temp structure{ temp 4-component vector of float o1,  temp 4-component vector of float o2})
     68 0:?             'input' ( temp structure{ temp float interp,  temp uint no_interp})
     69 0:?             'po' ( temp 4-component vector of float)
     70 0:12        move second child to first child ( temp 4-component vector of float)
     71 0:?           '@entryPointOutput.o1' (layout( location=2) out 4-component vector of float)
     72 0:12          o1: direct index for structure ( temp 4-component vector of float)
     73 0:12            'flattenTemp' ( temp structure{ temp 4-component vector of float o1,  temp 4-component vector of float o2})
     74 0:12            Constant:
     75 0:12              0 (const int)
     76 0:12        move second child to first child ( temp 4-component vector of float)
     77 0:?           '@entryPointOutput.o2' (layout( location=3) out 4-component vector of float)
     78 0:12          o2: direct index for structure ( temp 4-component vector of float)
     79 0:12            'flattenTemp' ( temp structure{ temp 4-component vector of float o1,  temp 4-component vector of float o2})
     80 0:12            Constant:
     81 0:12              1 (const int)
     82 0:12      move second child to first child ( temp 4-component vector of float)
     83 0:?         'po' (layout( location=0) out 4-component vector of float)
     84 0:?         'po' ( temp 4-component vector of float)
     85 0:?   Linker Objects
     86 0:?     '@entryPointOutput.o1' (layout( location=2) out 4-component vector of float)
     87 0:?     '@entryPointOutput.o2' (layout( location=3) out 4-component vector of float)
     88 0:?     'input.interp' (layout( location=0) in float)
     89 0:?     'input.no_interp' (layout( location=1) flat in uint)
     90 0:?     'po' (layout( location=0) out 4-component vector of float)
     91 
     92 
     93 Linked fragment stage:
     94 
     95 
     96 Shader version: 500
     97 gl_FragCoord origin is upper left
     98 0:? Sequence
     99 0:12  Function Definition: @main(struct-PSInput-f1-u11;vf4; ( temp structure{ temp 4-component vector of float o1,  temp 4-component vector of float o2})
    100 0:12    Function Parameters: 
    101 0:12      'input' ( in structure{ temp float interp,  temp uint no_interp})
    102 0:12      'po' ( out 4-component vector of float)
    103 0:?     Sequence
    104 0:14      move second child to first child ( temp 4-component vector of float)
    105 0:14        o1: direct index for structure ( temp 4-component vector of float)
    106 0:14          'pso' ( temp structure{ temp 4-component vector of float o1,  temp 4-component vector of float o2})
    107 0:14          Constant:
    108 0:14            0 (const int)
    109 0:?         Construct vec4 ( temp 4-component vector of float)
    110 0:14          Convert uint to float ( temp float)
    111 0:14            no_interp: direct index for structure ( temp uint)
    112 0:14              'input' ( in structure{ temp float interp,  temp uint no_interp})
    113 0:14              Constant:
    114 0:14                1 (const int)
    115 0:14          interp: direct index for structure ( temp float)
    116 0:14            'input' ( in structure{ temp float interp,  temp uint no_interp})
    117 0:14            Constant:
    118 0:14              0 (const int)
    119 0:14          Constant:
    120 0:14            0.000000
    121 0:14          Constant:
    122 0:14            1.000000
    123 0:15      move second child to first child ( temp 4-component vector of float)
    124 0:15        o2: direct index for structure ( temp 4-component vector of float)
    125 0:15          'pso' ( temp structure{ temp 4-component vector of float o1,  temp 4-component vector of float o2})
    126 0:15          Constant:
    127 0:15            1 (const int)
    128 0:15        Constant:
    129 0:15          1.000000
    130 0:15          1.000000
    131 0:15          1.000000
    132 0:15          1.000000
    133 0:16      move second child to first child ( temp 4-component vector of float)
    134 0:16        'po' ( out 4-component vector of float)
    135 0:16        Constant:
    136 0:16          0.000000
    137 0:16          0.000000
    138 0:16          0.000000
    139 0:16          0.000000
    140 0:18      Branch: Return with expression
    141 0:18        'pso' ( temp structure{ temp 4-component vector of float o1,  temp 4-component vector of float o2})
    142 0:12  Function Definition: main( ( temp void)
    143 0:12    Function Parameters: 
    144 0:?     Sequence
    145 0:12      Sequence
    146 0:12        move second child to first child ( temp float)
    147 0:12          interp: direct index for structure ( temp float)
    148 0:?             'input' ( temp structure{ temp float interp,  temp uint no_interp})
    149 0:12            Constant:
    150 0:12              0 (const int)
    151 0:?           'input.interp' (layout( location=0) in float)
    152 0:12        move second child to first child ( temp uint)
    153 0:12          no_interp: direct index for structure ( temp uint)
    154 0:?             'input' ( temp structure{ temp float interp,  temp uint no_interp})
    155 0:12            Constant:
    156 0:12              1 (const int)
    157 0:?           'input.no_interp' (layout( location=1) flat in uint)
    158 0:12      Sequence
    159 0:12        move second child to first child ( temp structure{ temp 4-component vector of float o1,  temp 4-component vector of float o2})
    160 0:12          'flattenTemp' ( temp structure{ temp 4-component vector of float o1,  temp 4-component vector of float o2})
    161 0:12          Function Call: @main(struct-PSInput-f1-u11;vf4; ( temp structure{ temp 4-component vector of float o1,  temp 4-component vector of float o2})
    162 0:?             'input' ( temp structure{ temp float interp,  temp uint no_interp})
    163 0:?             'po' ( temp 4-component vector of float)
    164 0:12        move second child to first child ( temp 4-component vector of float)
    165 0:?           '@entryPointOutput.o1' (layout( location=2) out 4-component vector of float)
    166 0:12          o1: direct index for structure ( temp 4-component vector of float)
    167 0:12            'flattenTemp' ( temp structure{ temp 4-component vector of float o1,  temp 4-component vector of float o2})
    168 0:12            Constant:
    169 0:12              0 (const int)
    170 0:12        move second child to first child ( temp 4-component vector of float)
    171 0:?           '@entryPointOutput.o2' (layout( location=3) out 4-component vector of float)
    172 0:12          o2: direct index for structure ( temp 4-component vector of float)
    173 0:12            'flattenTemp' ( temp structure{ temp 4-component vector of float o1,  temp 4-component vector of float o2})
    174 0:12            Constant:
    175 0:12              1 (const int)
    176 0:12      move second child to first child ( temp 4-component vector of float)
    177 0:?         'po' (layout( location=0) out 4-component vector of float)
    178 0:?         'po' ( temp 4-component vector of float)
    179 0:?   Linker Objects
    180 0:?     '@entryPointOutput.o1' (layout( location=2) out 4-component vector of float)
    181 0:?     '@entryPointOutput.o2' (layout( location=3) out 4-component vector of float)
    182 0:?     'input.interp' (layout( location=0) in float)
    183 0:?     'input.no_interp' (layout( location=1) flat in uint)
    184 0:?     'po' (layout( location=0) out 4-component vector of float)
    185 
    186 // Module Version 10000
    187 // Generated by (magic number): 80007
    188 // Id's are bound by 65
    189 
    190                               Capability Shader
    191                1:             ExtInstImport  "GLSL.std.450"
    192                               MemoryModel Logical GLSL450
    193                               EntryPoint Fragment 4  "main" 42 46 57 60 63
    194                               ExecutionMode 4 OriginUpperLeft
    195                               Source HLSL 500
    196                               Name 4  "main"
    197                               Name 8  "PSInput"
    198                               MemberName 8(PSInput) 0  "interp"
    199                               MemberName 8(PSInput) 1  "no_interp"
    200                               Name 12  "PSOutput"
    201                               MemberName 12(PSOutput) 0  "o1"
    202                               MemberName 12(PSOutput) 1  "o2"
    203                               Name 16  "@main(struct-PSInput-f1-u11;vf4;"
    204                               Name 14  "input"
    205                               Name 15  "po"
    206                               Name 19  "pso"
    207                               Name 40  "input"
    208                               Name 42  "input.interp"
    209                               Name 46  "input.no_interp"
    210                               Name 49  "flattenTemp"
    211                               Name 50  "po"
    212                               Name 51  "param"
    213                               Name 53  "param"
    214                               Name 57  "@entryPointOutput.o1"
    215                               Name 60  "@entryPointOutput.o2"
    216                               Name 63  "po"
    217                               Decorate 42(input.interp) Location 0
    218                               Decorate 46(input.no_interp) Flat
    219                               Decorate 46(input.no_interp) Location 1
    220                               Decorate 57(@entryPointOutput.o1) Location 2
    221                               Decorate 60(@entryPointOutput.o2) Location 3
    222                               Decorate 63(po) Location 0
    223                2:             TypeVoid
    224                3:             TypeFunction 2
    225                6:             TypeFloat 32
    226                7:             TypeInt 32 0
    227       8(PSInput):             TypeStruct 6(float) 7(int)
    228                9:             TypePointer Function 8(PSInput)
    229               10:             TypeVector 6(float) 4
    230               11:             TypePointer Function 10(fvec4)
    231     12(PSOutput):             TypeStruct 10(fvec4) 10(fvec4)
    232               13:             TypeFunction 12(PSOutput) 9(ptr) 11(ptr)
    233               18:             TypePointer Function 12(PSOutput)
    234               20:             TypeInt 32 1
    235               21:     20(int) Constant 0
    236               22:     20(int) Constant 1
    237               23:             TypePointer Function 7(int)
    238               27:             TypePointer Function 6(float)
    239               30:    6(float) Constant 0
    240               31:    6(float) Constant 1065353216
    241               34:   10(fvec4) ConstantComposite 31 31 31 31
    242               36:   10(fvec4) ConstantComposite 30 30 30 30
    243               41:             TypePointer Input 6(float)
    244 42(input.interp):     41(ptr) Variable Input
    245               45:             TypePointer Input 7(int)
    246 46(input.no_interp):     45(ptr) Variable Input
    247               56:             TypePointer Output 10(fvec4)
    248 57(@entryPointOutput.o1):     56(ptr) Variable Output
    249 60(@entryPointOutput.o2):     56(ptr) Variable Output
    250           63(po):     56(ptr) Variable Output
    251          4(main):           2 Function None 3
    252                5:             Label
    253        40(input):      9(ptr) Variable Function
    254  49(flattenTemp):     18(ptr) Variable Function
    255           50(po):     11(ptr) Variable Function
    256        51(param):      9(ptr) Variable Function
    257        53(param):     11(ptr) Variable Function
    258               43:    6(float) Load 42(input.interp)
    259               44:     27(ptr) AccessChain 40(input) 21
    260                               Store 44 43
    261               47:      7(int) Load 46(input.no_interp)
    262               48:     23(ptr) AccessChain 40(input) 22
    263                               Store 48 47
    264               52:  8(PSInput) Load 40(input)
    265                               Store 51(param) 52
    266               54:12(PSOutput) FunctionCall 16(@main(struct-PSInput-f1-u11;vf4;) 51(param) 53(param)
    267               55:   10(fvec4) Load 53(param)
    268                               Store 50(po) 55
    269                               Store 49(flattenTemp) 54
    270               58:     11(ptr) AccessChain 49(flattenTemp) 21
    271               59:   10(fvec4) Load 58
    272                               Store 57(@entryPointOutput.o1) 59
    273               61:     11(ptr) AccessChain 49(flattenTemp) 22
    274               62:   10(fvec4) Load 61
    275                               Store 60(@entryPointOutput.o2) 62
    276               64:   10(fvec4) Load 50(po)
    277                               Store 63(po) 64
    278                               Return
    279                               FunctionEnd
    280 16(@main(struct-PSInput-f1-u11;vf4;):12(PSOutput) Function None 13
    281        14(input):      9(ptr) FunctionParameter
    282           15(po):     11(ptr) FunctionParameter
    283               17:             Label
    284          19(pso):     18(ptr) Variable Function
    285               24:     23(ptr) AccessChain 14(input) 22
    286               25:      7(int) Load 24
    287               26:    6(float) ConvertUToF 25
    288               28:     27(ptr) AccessChain 14(input) 21
    289               29:    6(float) Load 28
    290               32:   10(fvec4) CompositeConstruct 26 29 30 31
    291               33:     11(ptr) AccessChain 19(pso) 21
    292                               Store 33 32
    293               35:     11(ptr) AccessChain 19(pso) 22
    294                               Store 35 34
    295                               Store 15(po) 36
    296               37:12(PSOutput) Load 19(pso)
    297                               ReturnValue 37
    298                               FunctionEnd
    299