1 hlsl.y-negate-3.vert 2 Shader version: 500 3 0:? Sequence 4 0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 5 0:11 Function Parameters: 6 0:? Sequence 7 0:14 move second child to first child ( temp 4-component vector of float) 8 0:14 pos: direct index for structure ( temp 4-component vector of float) 9 0:14 'vsout' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 10 0:14 Constant: 11 0:14 0 (const int) 12 0:14 position: direct index for structure ( uniform 4-component vector of float) 13 0:14 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float position}) 14 0:14 Constant: 15 0:14 0 (const uint) 16 0:15 move second child to first child ( temp int) 17 0:15 somethingelse: direct index for structure ( temp int) 18 0:15 'vsout' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 19 0:15 Constant: 20 0:15 1 (const int) 21 0:15 Constant: 22 0:15 42 (const int) 23 0:17 Branch: Return with expression 24 0:17 'vsout' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 25 0:11 Function Definition: main( ( temp void) 26 0:11 Function Parameters: 27 0:? Sequence 28 0:11 Sequence 29 0:11 move second child to first child ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 30 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 31 0:11 Function Call: @main( ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 32 0:11 Sequence 33 0:11 move second child to first child ( temp 4-component vector of float) 34 0:11 '@position' ( temp 4-component vector of float) 35 0:11 pos: direct index for structure ( temp 4-component vector of float) 36 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 37 0:11 Constant: 38 0:11 0 (const int) 39 0:11 move second child to first child ( temp float) 40 0:11 direct index ( temp float) 41 0:11 '@position' ( temp 4-component vector of float) 42 0:11 Constant: 43 0:11 1 (const int) 44 0:11 Negate value ( temp float) 45 0:11 direct index ( temp float) 46 0:11 '@position' ( temp 4-component vector of float) 47 0:11 Constant: 48 0:11 1 (const int) 49 0:11 move second child to first child ( temp 4-component vector of float) 50 0:? '@entryPointOutput.pos' ( out 4-component vector of float Position) 51 0:11 '@position' ( temp 4-component vector of float) 52 0:11 move second child to first child ( temp int) 53 0:? '@entryPointOutput.somethingelse' (layout( location=0) out int) 54 0:11 somethingelse: direct index for structure ( temp int) 55 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 56 0:11 Constant: 57 0:11 1 (const int) 58 0:? Linker Objects 59 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float position}) 60 0:? '@entryPointOutput.pos' ( out 4-component vector of float Position) 61 0:? '@entryPointOutput.somethingelse' (layout( location=0) out int) 62 63 64 Linked vertex stage: 65 66 67 Shader version: 500 68 0:? Sequence 69 0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 70 0:11 Function Parameters: 71 0:? Sequence 72 0:14 move second child to first child ( temp 4-component vector of float) 73 0:14 pos: direct index for structure ( temp 4-component vector of float) 74 0:14 'vsout' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 75 0:14 Constant: 76 0:14 0 (const int) 77 0:14 position: direct index for structure ( uniform 4-component vector of float) 78 0:14 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float position}) 79 0:14 Constant: 80 0:14 0 (const uint) 81 0:15 move second child to first child ( temp int) 82 0:15 somethingelse: direct index for structure ( temp int) 83 0:15 'vsout' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 84 0:15 Constant: 85 0:15 1 (const int) 86 0:15 Constant: 87 0:15 42 (const int) 88 0:17 Branch: Return with expression 89 0:17 'vsout' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 90 0:11 Function Definition: main( ( temp void) 91 0:11 Function Parameters: 92 0:? Sequence 93 0:11 Sequence 94 0:11 move second child to first child ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 95 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 96 0:11 Function Call: @main( ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 97 0:11 Sequence 98 0:11 move second child to first child ( temp 4-component vector of float) 99 0:11 '@position' ( temp 4-component vector of float) 100 0:11 pos: direct index for structure ( temp 4-component vector of float) 101 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 102 0:11 Constant: 103 0:11 0 (const int) 104 0:11 move second child to first child ( temp float) 105 0:11 direct index ( temp float) 106 0:11 '@position' ( temp 4-component vector of float) 107 0:11 Constant: 108 0:11 1 (const int) 109 0:11 Negate value ( temp float) 110 0:11 direct index ( temp float) 111 0:11 '@position' ( temp 4-component vector of float) 112 0:11 Constant: 113 0:11 1 (const int) 114 0:11 move second child to first child ( temp 4-component vector of float) 115 0:? '@entryPointOutput.pos' ( out 4-component vector of float Position) 116 0:11 '@position' ( temp 4-component vector of float) 117 0:11 move second child to first child ( temp int) 118 0:? '@entryPointOutput.somethingelse' (layout( location=0) out int) 119 0:11 somethingelse: direct index for structure ( temp int) 120 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 121 0:11 Constant: 122 0:11 1 (const int) 123 0:? Linker Objects 124 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float position}) 125 0:? '@entryPointOutput.pos' ( out 4-component vector of float Position) 126 0:? '@entryPointOutput.somethingelse' (layout( location=0) out int) 127 128 // Module Version 10000 129 // Generated by (magic number): 80007 130 // Id's are bound by 50 131 132 Capability Shader 133 1: ExtInstImport "GLSL.std.450" 134 MemoryModel Logical GLSL450 135 EntryPoint Vertex 4 "main" 44 47 136 Source HLSL 500 137 Name 4 "main" 138 Name 9 "VS_OUT" 139 MemberName 9(VS_OUT) 0 "pos" 140 MemberName 9(VS_OUT) 1 "somethingelse" 141 Name 11 "@main(" 142 Name 14 "vsout" 143 Name 16 "$Global" 144 MemberName 16($Global) 0 "position" 145 Name 18 "" 146 Name 31 "flattenTemp" 147 Name 33 "@position" 148 Name 44 "@entryPointOutput.pos" 149 Name 47 "@entryPointOutput.somethingelse" 150 MemberDecorate 16($Global) 0 Offset 0 151 Decorate 16($Global) Block 152 Decorate 18 DescriptorSet 0 153 Decorate 18 Binding 0 154 Decorate 44(@entryPointOutput.pos) BuiltIn Position 155 Decorate 47(@entryPointOutput.somethingelse) Location 0 156 2: TypeVoid 157 3: TypeFunction 2 158 6: TypeFloat 32 159 7: TypeVector 6(float) 4 160 8: TypeInt 32 1 161 9(VS_OUT): TypeStruct 7(fvec4) 8(int) 162 10: TypeFunction 9(VS_OUT) 163 13: TypePointer Function 9(VS_OUT) 164 15: 8(int) Constant 0 165 16($Global): TypeStruct 7(fvec4) 166 17: TypePointer Uniform 16($Global) 167 18: 17(ptr) Variable Uniform 168 19: TypePointer Uniform 7(fvec4) 169 22: TypePointer Function 7(fvec4) 170 24: 8(int) Constant 1 171 25: 8(int) Constant 42 172 26: TypePointer Function 8(int) 173 36: TypeInt 32 0 174 37: 36(int) Constant 1 175 38: TypePointer Function 6(float) 176 43: TypePointer Output 7(fvec4) 177 44(@entryPointOutput.pos): 43(ptr) Variable Output 178 46: TypePointer Output 8(int) 179 47(@entryPointOutput.somethingelse): 46(ptr) Variable Output 180 4(main): 2 Function None 3 181 5: Label 182 31(flattenTemp): 13(ptr) Variable Function 183 33(@position): 22(ptr) Variable Function 184 32: 9(VS_OUT) FunctionCall 11(@main() 185 Store 31(flattenTemp) 32 186 34: 22(ptr) AccessChain 31(flattenTemp) 15 187 35: 7(fvec4) Load 34 188 Store 33(@position) 35 189 39: 38(ptr) AccessChain 33(@position) 37 190 40: 6(float) Load 39 191 41: 6(float) FNegate 40 192 42: 38(ptr) AccessChain 33(@position) 37 193 Store 42 41 194 45: 7(fvec4) Load 33(@position) 195 Store 44(@entryPointOutput.pos) 45 196 48: 26(ptr) AccessChain 31(flattenTemp) 24 197 49: 8(int) Load 48 198 Store 47(@entryPointOutput.somethingelse) 49 199 Return 200 FunctionEnd 201 11(@main(): 9(VS_OUT) Function None 10 202 12: Label 203 14(vsout): 13(ptr) Variable Function 204 20: 19(ptr) AccessChain 18 15 205 21: 7(fvec4) Load 20 206 23: 22(ptr) AccessChain 14(vsout) 15 207 Store 23 21 208 27: 26(ptr) AccessChain 14(vsout) 24 209 Store 27 25 210 28: 9(VS_OUT) Load 14(vsout) 211 ReturnValue 28 212 FunctionEnd 213