1 include.vert 2 Shader version: 450 3 Requested GL_GOOGLE_cpp_style_line_directive 4 Requested GL_GOOGLE_include_directive 5 0:? Sequence 6 0:13 Function Definition: main( ( global void) 7 0:13 Function Parameters: 8 0:15 Sequence 9 0:15 move second child to first child ( temp 4-component vector of float) 10 0:15 'color' ( smooth out 4-component vector of float) 11 0:15 add ( temp 4-component vector of float) 12 0:15 add ( temp 4-component vector of float) 13 0:15 add ( temp 4-component vector of float) 14 0:15 add ( temp 4-component vector of float) 15 0:15 add ( temp 4-component vector of float) 16 0:15 'i1' ( global 4-component vector of float) 17 0:15 'i2' ( global 4-component vector of float) 18 0:15 'i3' ( global 4-component vector of float) 19 0:15 'i4' ( global 4-component vector of float) 20 0:15 'i5' ( global 4-component vector of float) 21 0:15 'i6' ( global 4-component vector of float) 22 0:? Linker Objects 23 0:? 'i1' ( global 4-component vector of float) 24 0:? 'i2' ( global 4-component vector of float) 25 0:? 'i4' ( global 4-component vector of float) 26 0:? 'i3' ( global 4-component vector of float) 27 0:? 'i6' ( global 4-component vector of float) 28 0:? 'i5' ( global 4-component vector of float) 29 0:? 'color' ( smooth out 4-component vector of float) 30 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 31 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 32 33 34 Linked vertex stage: 35 36 37 Shader version: 450 38 Requested GL_GOOGLE_cpp_style_line_directive 39 Requested GL_GOOGLE_include_directive 40 0:? Sequence 41 0:13 Function Definition: main( ( global void) 42 0:13 Function Parameters: 43 0:15 Sequence 44 0:15 move second child to first child ( temp 4-component vector of float) 45 0:15 'color' ( smooth out 4-component vector of float) 46 0:15 add ( temp 4-component vector of float) 47 0:15 add ( temp 4-component vector of float) 48 0:15 add ( temp 4-component vector of float) 49 0:15 add ( temp 4-component vector of float) 50 0:15 add ( temp 4-component vector of float) 51 0:15 'i1' ( global 4-component vector of float) 52 0:15 'i2' ( global 4-component vector of float) 53 0:15 'i3' ( global 4-component vector of float) 54 0:15 'i4' ( global 4-component vector of float) 55 0:15 'i5' ( global 4-component vector of float) 56 0:15 'i6' ( global 4-component vector of float) 57 0:? Linker Objects 58 0:? 'i1' ( global 4-component vector of float) 59 0:? 'i2' ( global 4-component vector of float) 60 0:? 'i4' ( global 4-component vector of float) 61 0:? 'i3' ( global 4-component vector of float) 62 0:? 'i6' ( global 4-component vector of float) 63 0:? 'i5' ( global 4-component vector of float) 64 0:? 'color' ( smooth out 4-component vector of float) 65 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 66 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 67 68