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      1 include.vert
      2 Shader version: 450
      3 Requested GL_GOOGLE_cpp_style_line_directive
      4 Requested GL_GOOGLE_include_directive
      5 0:? Sequence
      6 0:13  Function Definition: main( ( global void)
      7 0:13    Function Parameters: 
      8 0:15    Sequence
      9 0:15      move second child to first child ( temp 4-component vector of float)
     10 0:15        'color' ( smooth out 4-component vector of float)
     11 0:15        add ( temp 4-component vector of float)
     12 0:15          add ( temp 4-component vector of float)
     13 0:15            add ( temp 4-component vector of float)
     14 0:15              add ( temp 4-component vector of float)
     15 0:15                add ( temp 4-component vector of float)
     16 0:15                  'i1' ( global 4-component vector of float)
     17 0:15                  'i2' ( global 4-component vector of float)
     18 0:15                'i3' ( global 4-component vector of float)
     19 0:15              'i4' ( global 4-component vector of float)
     20 0:15            'i5' ( global 4-component vector of float)
     21 0:15          'i6' ( global 4-component vector of float)
     22 0:?   Linker Objects
     23 0:?     'i1' ( global 4-component vector of float)
     24 0:?     'i2' ( global 4-component vector of float)
     25 0:?     'i4' ( global 4-component vector of float)
     26 0:?     'i3' ( global 4-component vector of float)
     27 0:?     'i6' ( global 4-component vector of float)
     28 0:?     'i5' ( global 4-component vector of float)
     29 0:?     'color' ( smooth out 4-component vector of float)
     30 0:?     'gl_VertexID' ( gl_VertexId int VertexId)
     31 0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
     32 
     33 
     34 Linked vertex stage:
     35 
     36 
     37 Shader version: 450
     38 Requested GL_GOOGLE_cpp_style_line_directive
     39 Requested GL_GOOGLE_include_directive
     40 0:? Sequence
     41 0:13  Function Definition: main( ( global void)
     42 0:13    Function Parameters: 
     43 0:15    Sequence
     44 0:15      move second child to first child ( temp 4-component vector of float)
     45 0:15        'color' ( smooth out 4-component vector of float)
     46 0:15        add ( temp 4-component vector of float)
     47 0:15          add ( temp 4-component vector of float)
     48 0:15            add ( temp 4-component vector of float)
     49 0:15              add ( temp 4-component vector of float)
     50 0:15                add ( temp 4-component vector of float)
     51 0:15                  'i1' ( global 4-component vector of float)
     52 0:15                  'i2' ( global 4-component vector of float)
     53 0:15                'i3' ( global 4-component vector of float)
     54 0:15              'i4' ( global 4-component vector of float)
     55 0:15            'i5' ( global 4-component vector of float)
     56 0:15          'i6' ( global 4-component vector of float)
     57 0:?   Linker Objects
     58 0:?     'i1' ( global 4-component vector of float)
     59 0:?     'i2' ( global 4-component vector of float)
     60 0:?     'i4' ( global 4-component vector of float)
     61 0:?     'i3' ( global 4-component vector of float)
     62 0:?     'i6' ( global 4-component vector of float)
     63 0:?     'i5' ( global 4-component vector of float)
     64 0:?     'color' ( smooth out 4-component vector of float)
     65 0:?     'gl_VertexID' ( gl_VertexId int VertexId)
     66 0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
     67 
     68