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      1 link1.frag
      2 Shader version: 130
      3 0:? Sequence
      4 0:8  Sequence
      5 0:8    move second child to first child ( temp 4-component vector of float)
      6 0:8      'a' ( global 4-component vector of float)
      7 0:8      vector-scale ( temp 4-component vector of float)
      8 0:8        Constant:
      9 0:8          8.000000
     10 0:8        'uv4' ( uniform 4-component vector of float)
     11 0:13  Function Definition: main( ( global void)
     12 0:13    Function Parameters: 
     13 0:17  Sequence
     14 0:17    move second child to first child ( temp 4-component vector of float)
     15 0:17      'b' ( global 4-component vector of float)
     16 0:17      vector-scale ( temp 4-component vector of float)
     17 0:17        Constant:
     18 0:17          8.000000
     19 0:17        'a' ( global 4-component vector of float)
     20 0:19  Function Definition: foo(mf22; ( global 2-component vector of int)
     21 0:19    Function Parameters: 
     22 0:19      'm' ( in 2X2 matrix of float)
     23 0:21    Sequence
     24 0:21      Branch: Return with expression
     25 0:21        Convert float to int ( temp 2-component vector of int)
     26 0:21          direct index ( temp 2-component vector of float)
     27 0:21            'm' ( in 2X2 matrix of float)
     28 0:21            Constant:
     29 0:21              0 (const int)
     30 0:24  Sequence
     31 0:24    move second child to first child ( temp 4-component vector of float)
     32 0:24      'c' ( global 4-component vector of float)
     33 0:24      component-wise multiply ( temp 4-component vector of float)
     34 0:24        'b' ( global 4-component vector of float)
     35 0:24        'b' ( global 4-component vector of float)
     36 0:?   Linker Objects
     37 0:?     'uv4' ( uniform 4-component vector of float)
     38 0:?     'glass' ( uniform 3-component vector of float)
     39 0:?     'ci' ( const int)
     40 0:?       8 (const int)
     41 0:?     'a' ( global 4-component vector of float)
     42 0:?     'iv3' ( smooth in 3-component vector of float)
     43 0:?     'cup' ( smooth in 4-component vector of float)
     44 0:?     'b' ( global 4-component vector of float)
     45 0:?     'c' ( global 4-component vector of float)
     46 0:?     'cv3' ( const 3-component vector of float)
     47 0:?       43.000000
     48 0:?       0.340000
     49 0:?       9.900000
     50 0:?     'cv3n' ( const 3-component vector of float)
     51 0:?       43.000000
     52 0:?       0.340000
     53 0:?       9.900000
     54 0:?     'cv3e' ( const 3-component vector of float)
     55 0:?       43.000000
     56 0:?       0.340000
     57 0:?       9.900000
     58 0:?     'um2' ( uniform 2X2 matrix of float)
     59 0:?       4.000000
     60 0:?       0.000000
     61 0:?       0.000000
     62 0:?       4.000000
     63 0:?     'um2n' ( uniform 2X2 matrix of float)
     64 0:?       4.000000
     65 0:?       0.000000
     66 0:?       0.000000
     67 0:?       4.000000
     68 0:?     'um2e' ( uniform 2X2 matrix of float)
     69 0:?       4.000000
     70 0:?       0.000000
     71 0:?       0.000000
     72 0:?       4.000000
     73 0:?     's' ( uniform structure{ global int a,  global float b})
     74 0:?       82 (const int)
     75 0:?       3.900000
     76 0:?     'sn' ( uniform structure{ global int a,  global float b})
     77 0:?     'se' ( uniform structure{ global int a,  global float b})
     78 0:?       82 (const int)
     79 0:?       3.900000
     80 
     81 link2.frag
     82 Shader version: 130
     83 Requested GL_OES_standard_derivatives
     84 Requested GL_OES_texture_3D
     85 0:? Sequence
     86 0:8  Sequence
     87 0:8    move second child to first child ( temp 4-component vector of float)
     88 0:8      'd' ( global 4-component vector of float)
     89 0:8      vector-scale ( temp 4-component vector of float)
     90 0:8        Constant:
     91 0:8          8.000000
     92 0:8        'uv4' ( uniform 4-component vector of float)
     93 0:13  Sequence
     94 0:13    move second child to first child ( temp 4-component vector of float)
     95 0:13      'e' ( global 4-component vector of float)
     96 0:13      vector-scale ( temp 4-component vector of float)
     97 0:13        Constant:
     98 0:13          8.000000
     99 0:13        'd' ( global 4-component vector of float)
    100 0:15  Function Definition: foo( ( global 2-component vector of int)
    101 0:15    Function Parameters: 
    102 0:17    Sequence
    103 0:17      Branch: Return with expression
    104 0:17        Constant:
    105 0:17          2 (const int)
    106 0:17          2 (const int)
    107 0:20  Sequence
    108 0:20    move second child to first child ( temp 4-component vector of float)
    109 0:20      'f' ( global 4-component vector of float)
    110 0:20      component-wise multiply ( temp 4-component vector of float)
    111 0:20        'e' ( global 4-component vector of float)
    112 0:20        'e' ( global 4-component vector of float)
    113 0:?   Linker Objects
    114 0:?     'uv4' ( uniform 4-component vector of float)
    115 0:?     'glass' ( uniform 2-component vector of float)
    116 0:?     'ci' ( const int)
    117 0:?       8 (const int)
    118 0:?     'd' ( global 4-component vector of float)
    119 0:?     'iv3' ( smooth in 3-component vector of float)
    120 0:?     'cup' ( flat in 4-component vector of float)
    121 0:?     'e' ( global 4-component vector of float)
    122 0:?     'f' ( global 4-component vector of float)
    123 0:?     'cv3' ( const 3-component vector of float)
    124 0:?       43.000000
    125 0:?       0.340000
    126 0:?       9.900000
    127 0:?     'cv3e' ( const 3-component vector of float)
    128 0:?       43.000000
    129 0:?       0.340000
    130 0:?       2.900000
    131 0:?     'um2' ( uniform 2X2 matrix of float)
    132 0:?       4.000000
    133 0:?       0.000000
    134 0:?       0.000000
    135 0:?       4.000000
    136 0:?     'um2n' ( uniform 2X2 matrix of float)
    137 0:?     'um2e' ( uniform 2X2 matrix of float)
    138 0:?       3.000000
    139 0:?       0.000000
    140 0:?       0.000000
    141 0:?       3.000000
    142 0:?     's' ( uniform structure{ global int a,  global float b})
    143 0:?       82 (const int)
    144 0:?       3.900000
    145 0:?     'sn' ( uniform structure{ global int a,  global float b})
    146 0:?       82 (const int)
    147 0:?       3.900000
    148 0:?     'se' ( uniform structure{ global int a,  global float b})
    149 0:?       81 (const int)
    150 0:?       3.900000
    151 
    152 link3.frag
    153 Shader version: 300
    154 Requested GL_OES_EGL_image_external
    155 Requested GL_OES_standard_derivatives
    156 Requested GL_OES_texture_3D
    157 0:? Sequence
    158 0:?   Linker Objects
    159 0:?     'iv3' ( smooth in highp 2-component vector of float)
    160 
    161 ERROR: Cannot mix ES profile with non-ES profile shaders
    162 
    163