1 loops.frag 2 WARNING: 0:14: varying deprecated in version 130; may be removed in future release 3 4 Shader version: 130 5 0:? Sequence 6 0:53 Function Definition: main( ( global void) 7 0:53 Function Parameters: 8 0:55 Sequence 9 0:55 Sequence 10 0:55 move second child to first child ( temp 4-component vector of float) 11 0:55 'color' ( temp 4-component vector of float) 12 0:55 'BaseColor' ( smooth in 4-component vector of float) 13 0:58 Loop with condition tested first 14 0:58 Loop Condition 15 0:58 Constant: 16 0:58 true (const bool) 17 0:58 Loop Body 18 0:59 Sequence 19 0:59 Test condition and select ( temp void) 20 0:59 Condition 21 0:59 Compare Less Than ( temp bool) 22 0:59 direct index ( temp float) 23 0:59 'color' ( temp 4-component vector of float) 24 0:59 Constant: 25 0:59 0 (const int) 26 0:59 Constant: 27 0:59 0.330000 28 0:59 true case 29 0:60 Sequence 30 0:60 add second child into first child ( temp 4-component vector of float) 31 0:60 'color' ( temp 4-component vector of float) 32 0:60 Constant: 33 0:60 0.330000 34 0:60 0.330000 35 0:60 0.330000 36 0:60 0.330000 37 0:61 Branch: Break 38 0:63 Test condition and select ( temp void) 39 0:63 Condition 40 0:63 Compare Less Than ( temp bool) 41 0:63 direct index ( temp float) 42 0:63 'color' ( temp 4-component vector of float) 43 0:63 Constant: 44 0:63 0 (const int) 45 0:63 Constant: 46 0:63 0.660000 47 0:63 true case 48 0:64 Sequence 49 0:64 add second child into first child ( temp 4-component vector of float) 50 0:64 'color' ( temp 4-component vector of float) 51 0:64 Constant: 52 0:64 0.660000 53 0:64 0.660000 54 0:64 0.660000 55 0:64 0.660000 56 0:65 Branch: Break 57 0:68 add second child into first child ( temp 4-component vector of float) 58 0:68 'color' ( temp 4-component vector of float) 59 0:68 Constant: 60 0:68 0.330000 61 0:68 0.330000 62 0:68 0.330000 63 0:68 0.330000 64 0:69 Branch: Break 65 0:73 Loop with condition tested first 66 0:73 Loop Condition 67 0:73 Compare Less Than ( temp bool) 68 0:73 direct index ( temp float) 69 0:73 'color' ( temp 4-component vector of float) 70 0:73 Constant: 71 0:73 0 (const int) 72 0:73 'd' ( uniform float) 73 0:73 Loop Body 74 0:74 Sequence 75 0:74 add second child into first child ( temp 4-component vector of float) 76 0:74 'color' ( temp 4-component vector of float) 77 0:74 'bigColor' ( uniform 4-component vector of float) 78 0:78 Loop with condition tested first 79 0:78 Loop Condition 80 0:78 Compare Less Than ( temp bool) 81 0:78 direct index ( temp float) 82 0:78 'color' ( temp 4-component vector of float) 83 0:78 Constant: 84 0:78 2 (const int) 85 0:78 'd' ( uniform float) 86 0:78 Loop Body 87 0:79 Sequence 88 0:79 add second child into first child ( temp 4-component vector of float) 89 0:79 'color' ( temp 4-component vector of float) 90 0:79 'bigColor1_1' ( uniform 4-component vector of float) 91 0:80 Test condition and select ( temp void) 92 0:80 Condition 93 0:80 Compare Less Than ( temp bool) 94 0:80 direct index ( temp float) 95 0:80 'color' ( temp 4-component vector of float) 96 0:80 Constant: 97 0:80 3 (const int) 98 0:80 'd' ( uniform float) 99 0:80 true case 100 0:81 Branch: Continue 101 0:83 add second child into first child ( temp 4-component vector of float) 102 0:83 'color' ( temp 4-component vector of float) 103 0:83 'bigColor1_1' ( uniform 4-component vector of float) 104 0:87 Loop with condition tested first 105 0:87 Loop Condition 106 0:87 Compare Less Than ( temp bool) 107 0:87 direct index ( temp float) 108 0:87 'color' ( temp 4-component vector of float) 109 0:87 Constant: 110 0:87 0 (const int) 111 0:87 Constant: 112 0:87 42.000000 113 0:87 Loop Body 114 0:88 Sequence 115 0:88 Pre-Increment ( temp 4-component vector of float) 116 0:88 'color' ( temp 4-component vector of float) 117 0:92 Loop with condition tested first 118 0:92 Loop Condition 119 0:92 logical-and ( temp bool) 120 0:92 Compare Less Than ( temp bool) 121 0:92 direct index ( temp float) 122 0:92 'color' ( temp 4-component vector of float) 123 0:92 Constant: 124 0:92 3 (const int) 125 0:92 'd2' ( uniform float) 126 0:92 Compare Less Than ( temp bool) 127 0:92 direct index ( temp float) 128 0:92 'color' ( temp 4-component vector of float) 129 0:92 Constant: 130 0:92 1 (const int) 131 0:92 'd3' ( uniform float) 132 0:92 Loop Body 133 0:93 Sequence 134 0:93 add second child into first child ( temp 4-component vector of float) 135 0:93 'color' ( temp 4-component vector of float) 136 0:93 'bigColor1_2' ( uniform 4-component vector of float) 137 0:97 Loop with condition tested first 138 0:97 Loop Condition 139 0:97 Compare Less Than ( temp bool) 140 0:97 direct index ( temp float) 141 0:97 'color' ( temp 4-component vector of float) 142 0:97 Constant: 143 0:97 2 (const int) 144 0:97 'd3' ( uniform float) 145 0:97 Loop Body 146 0:98 Sequence 147 0:98 add second child into first child ( temp 4-component vector of float) 148 0:98 'color' ( temp 4-component vector of float) 149 0:98 'bigColor1_3' ( uniform 4-component vector of float) 150 0:99 Test condition and select ( temp void) 151 0:99 Condition 152 0:99 Compare Less Than ( temp bool) 153 0:99 direct index ( temp float) 154 0:99 'color' ( temp 4-component vector of float) 155 0:99 Constant: 156 0:99 1 (const int) 157 0:99 'd4' ( uniform float) 158 0:99 true case 159 0:100 Branch: Break 160 0:101 add second child into first child ( temp 4-component vector of float) 161 0:101 'color' ( temp 4-component vector of float) 162 0:101 'bigColor1_3' ( uniform 4-component vector of float) 163 0:105 Sequence 164 0:105 Sequence 165 0:105 move second child to first child ( temp int) 166 0:105 'i' ( temp int) 167 0:105 Constant: 168 0:105 0 (const int) 169 0:105 Loop with condition tested first 170 0:105 Loop Condition 171 0:105 Compare Less Than ( temp bool) 172 0:105 'i' ( temp int) 173 0:105 'Count' ( uniform int) 174 0:105 Loop Body 175 0:106 Sequence 176 0:106 add second child into first child ( temp 4-component vector of float) 177 0:106 'color' ( temp 4-component vector of float) 178 0:106 'bigColor2' ( uniform 4-component vector of float) 179 0:105 Loop Terminal Expression 180 0:105 Pre-Increment ( temp int) 181 0:105 'i' ( temp int) 182 0:112 Loop with condition not tested first 183 0:112 Loop Condition 184 0:112 Compare Less Than ( temp bool) 185 0:112 direct index ( temp float) 186 0:112 'color' ( temp 4-component vector of float) 187 0:112 Constant: 188 0:112 0 (const int) 189 0:112 'd2' ( uniform float) 190 0:112 Loop Body 191 0:111 Sequence 192 0:111 add second child into first child ( temp 4-component vector of float) 193 0:111 'color' ( temp 4-component vector of float) 194 0:111 'bigColor3' ( uniform 4-component vector of float) 195 0:115 Sequence 196 0:115 Sequence 197 0:115 move second child to first child ( temp int) 198 0:115 'i' ( temp int) 199 0:115 Constant: 200 0:115 0 (const int) 201 0:115 Loop with condition tested first 202 0:115 Loop Condition 203 0:115 Compare Less Than ( temp bool) 204 0:115 'i' ( temp int) 205 0:115 Constant: 206 0:115 42 (const int) 207 0:115 Loop Body 208 0:116 Sequence 209 0:116 add second child into first child ( temp float) 210 0:116 direct index ( temp float) 211 0:116 'color' ( temp 4-component vector of float) 212 0:116 Constant: 213 0:116 2 (const int) 214 0:116 'd3' ( uniform float) 215 0:115 Loop Terminal Expression 216 0:115 Pre-Increment ( temp int) 217 0:115 'i' ( temp int) 218 0:120 Sequence 219 0:120 Sequence 220 0:120 move second child to first child ( temp int) 221 0:120 'i' ( temp int) 222 0:120 Constant: 223 0:120 0 (const int) 224 0:120 Loop with condition tested first 225 0:120 Loop Condition 226 0:120 Compare Less Than ( temp bool) 227 0:120 'i' ( temp int) 228 0:120 Constant: 229 0:120 100 (const int) 230 0:120 Loop Body 231 0:121 Sequence 232 0:121 Test condition and select ( temp void) 233 0:121 Condition 234 0:121 Compare Less Than ( temp bool) 235 0:121 direct index ( temp float) 236 0:121 'color' ( temp 4-component vector of float) 237 0:121 Constant: 238 0:121 2 (const int) 239 0:121 Constant: 240 0:121 20.000000 241 0:121 true case 242 0:122 Post-Increment ( temp float) 243 0:122 direct index ( temp float) 244 0:122 'color' ( temp 4-component vector of float) 245 0:122 Constant: 246 0:122 0 (const int) 247 0:121 false case 248 0:124 Post-Increment ( temp float) 249 0:124 direct index ( temp float) 250 0:124 'color' ( temp 4-component vector of float) 251 0:124 Constant: 252 0:124 1 (const int) 253 0:125 Test condition and select ( temp void) 254 0:125 Condition 255 0:125 Compare Less Than ( temp bool) 256 0:125 direct index ( temp float) 257 0:125 'color' ( temp 4-component vector of float) 258 0:125 Constant: 259 0:125 3 (const int) 260 0:125 Constant: 261 0:125 20.000000 262 0:125 true case 263 0:126 Test condition and select ( temp void) 264 0:126 Condition 265 0:126 Compare Greater Than ( temp bool) 266 0:126 direct index ( temp float) 267 0:126 'color' ( temp 4-component vector of float) 268 0:126 Constant: 269 0:126 2 (const int) 270 0:126 direct index ( temp float) 271 0:126 'color' ( temp 4-component vector of float) 272 0:126 Constant: 273 0:126 1 (const int) 274 0:126 true case 275 0:127 Constant: 276 0:127 0 (const int) 277 0:120 Loop Terminal Expression 278 0:120 Pre-Increment ( temp int) 279 0:120 'i' ( temp int) 280 0:131 Sequence 281 0:131 Sequence 282 0:131 move second child to first child ( temp int) 283 0:131 'i' ( temp int) 284 0:131 Constant: 285 0:131 0 (const int) 286 0:131 Loop with condition tested first 287 0:131 Loop Condition 288 0:131 Compare Less Than ( temp bool) 289 0:131 'i' ( temp int) 290 0:131 Constant: 291 0:131 120 (const int) 292 0:131 Loop Body 293 0:132 Sequence 294 0:132 Test condition and select ( temp void) 295 0:132 Condition 296 0:132 Compare Less Than ( temp bool) 297 0:132 direct index ( temp float) 298 0:132 'color' ( temp 4-component vector of float) 299 0:132 Constant: 300 0:132 2 (const int) 301 0:132 Constant: 302 0:132 20.000000 303 0:132 true case 304 0:133 Post-Increment ( temp float) 305 0:133 direct index ( temp float) 306 0:133 'color' ( temp 4-component vector of float) 307 0:133 Constant: 308 0:133 0 (const int) 309 0:132 false case 310 0:135 Post-Increment ( temp float) 311 0:135 direct index ( temp float) 312 0:135 'color' ( temp 4-component vector of float) 313 0:135 Constant: 314 0:135 1 (const int) 315 0:131 Loop Terminal Expression 316 0:131 Pre-Increment ( temp int) 317 0:131 'i' ( temp int) 318 0:139 Sequence 319 0:139 Sequence 320 0:139 move second child to first child ( temp int) 321 0:139 'i' ( temp int) 322 0:139 Constant: 323 0:139 0 (const int) 324 0:139 Loop with condition tested first 325 0:139 Loop Condition 326 0:139 Compare Less Than ( temp bool) 327 0:139 'i' ( temp int) 328 0:139 Constant: 329 0:139 42 (const int) 330 0:139 Loop Body 331 0:140 Sequence 332 0:140 add second child into first child ( temp float) 333 0:140 direct index ( temp float) 334 0:140 'color' ( temp 4-component vector of float) 335 0:140 Constant: 336 0:140 2 (const int) 337 0:140 'd3' ( uniform float) 338 0:141 Test condition and select ( temp void) 339 0:141 Condition 340 0:141 Compare Less Than ( temp bool) 341 0:141 direct index ( temp float) 342 0:141 'color' ( temp 4-component vector of float) 343 0:141 Constant: 344 0:141 0 (const int) 345 0:141 'd4' ( uniform float) 346 0:141 true case 347 0:142 Branch: Continue 348 0:143 Pre-Increment ( temp float) 349 0:143 direct index ( temp float) 350 0:143 'color' ( temp 4-component vector of float) 351 0:143 Constant: 352 0:143 3 (const int) 353 0:139 Loop Terminal Expression 354 0:139 Pre-Increment ( temp int) 355 0:139 'i' ( temp int) 356 0:147 Sequence 357 0:147 Sequence 358 0:147 move second child to first child ( temp int) 359 0:147 'i' ( temp int) 360 0:147 Constant: 361 0:147 0 (const int) 362 0:147 Loop with condition tested first 363 0:147 Loop Condition 364 0:147 Compare Less Than ( temp bool) 365 0:147 'i' ( temp int) 366 0:147 Constant: 367 0:147 42 (const int) 368 0:147 Loop Body 369 0:148 Sequence 370 0:148 add second child into first child ( temp float) 371 0:148 direct index ( temp float) 372 0:148 'color' ( temp 4-component vector of float) 373 0:148 Constant: 374 0:148 2 (const int) 375 0:148 'd3' ( uniform float) 376 0:149 Test condition and select ( temp void) 377 0:149 Condition 378 0:149 Compare Less Than ( temp bool) 379 0:149 direct index ( temp float) 380 0:149 'color' ( temp 4-component vector of float) 381 0:149 Constant: 382 0:149 0 (const int) 383 0:149 'd4' ( uniform float) 384 0:149 true case 385 0:150 Branch: Break 386 0:151 Pre-Increment ( temp float) 387 0:151 direct index ( temp float) 388 0:151 'color' ( temp 4-component vector of float) 389 0:151 Constant: 390 0:151 3 (const int) 391 0:147 Loop Terminal Expression 392 0:147 Pre-Increment ( temp int) 393 0:147 'i' ( temp int) 394 0:163 Loop with condition not tested first 395 0:163 Loop Condition 396 0:163 Compare Less Than ( temp bool) 397 0:163 direct index ( temp float) 398 0:163 'color' ( temp 4-component vector of float) 399 0:163 Constant: 400 0:163 2 (const int) 401 0:163 'd4' ( uniform float) 402 0:163 Loop Body 403 0:156 Sequence 404 0:156 add second child into first child ( temp 4-component vector of float) 405 0:156 'color' ( temp 4-component vector of float) 406 0:156 'bigColor4' ( uniform 4-component vector of float) 407 0:157 Test condition and select ( temp void) 408 0:157 Condition 409 0:157 Compare Less Than ( temp bool) 410 0:157 direct index ( temp float) 411 0:157 'color' ( temp 4-component vector of float) 412 0:157 Constant: 413 0:157 0 (const int) 414 0:157 'd4' ( uniform float) 415 0:157 true case 416 0:158 Branch: Continue 417 0:159 Test condition and select ( temp void) 418 0:159 Condition 419 0:159 Compare Less Than ( temp bool) 420 0:159 direct index ( temp float) 421 0:159 'color' ( temp 4-component vector of float) 422 0:159 Constant: 423 0:159 1 (const int) 424 0:159 'd4' ( uniform float) 425 0:159 true case 426 0:160 add second child into first child ( temp float) 427 0:160 direct index ( temp float) 428 0:160 'color' ( temp 4-component vector of float) 429 0:160 Constant: 430 0:160 1 (const int) 431 0:160 'd4' ( uniform float) 432 0:159 false case 433 0:162 add second child into first child ( temp float) 434 0:162 direct index ( temp float) 435 0:162 'color' ( temp 4-component vector of float) 436 0:162 Constant: 437 0:162 0 (const int) 438 0:162 'd4' ( uniform float) 439 0:170 Loop with condition not tested first 440 0:170 Loop Condition 441 0:170 Compare Less Than ( temp bool) 442 0:170 direct index ( temp float) 443 0:170 'color' ( temp 4-component vector of float) 444 0:170 Constant: 445 0:170 0 (const int) 446 0:170 'd5' ( uniform float) 447 0:170 Loop Body 448 0:167 Sequence 449 0:167 add second child into first child ( temp 4-component vector of float) 450 0:167 'color' ( temp 4-component vector of float) 451 0:167 'bigColor5' ( uniform 4-component vector of float) 452 0:168 Test condition and select ( temp void) 453 0:168 Condition 454 0:168 Compare Less Than ( temp bool) 455 0:168 direct index ( temp float) 456 0:168 'color' ( temp 4-component vector of float) 457 0:168 Constant: 458 0:168 1 (const int) 459 0:168 'd5' ( uniform float) 460 0:168 true case 461 0:169 add second child into first child ( temp float) 462 0:169 direct index ( temp float) 463 0:169 'color' ( temp 4-component vector of float) 464 0:169 Constant: 465 0:169 1 (const int) 466 0:169 'd5' ( uniform float) 467 0:173 Test condition and select ( temp void) 468 0:173 Condition 469 0:173 Compare Less Than ( temp bool) 470 0:173 direct index ( temp float) 471 0:173 'color' ( temp 4-component vector of float) 472 0:173 Constant: 473 0:173 0 (const int) 474 0:173 'd6' ( uniform float) 475 0:173 true case 476 0:174 Sequence 477 0:174 Loop with condition tested first 478 0:174 Loop Condition 479 0:174 Compare Less Than ( temp bool) 480 0:174 direct index ( temp float) 481 0:174 'color' ( temp 4-component vector of float) 482 0:174 Constant: 483 0:174 1 (const int) 484 0:174 'd6' ( uniform float) 485 0:174 Loop Body 486 0:175 add second child into first child ( temp 4-component vector of float) 487 0:175 'color' ( temp 4-component vector of float) 488 0:175 'bigColor6' ( uniform 4-component vector of float) 489 0:173 false case 490 0:177 Sequence 491 0:177 Loop with condition tested first 492 0:177 Loop Condition 493 0:177 Compare Less Than ( temp bool) 494 0:177 direct index ( temp float) 495 0:177 'color' ( temp 4-component vector of float) 496 0:177 Constant: 497 0:177 2 (const int) 498 0:177 'd6' ( uniform float) 499 0:177 Loop Body 500 0:178 add second child into first child ( temp float) 501 0:178 direct index ( temp float) 502 0:178 'color' ( temp 4-component vector of float) 503 0:178 Constant: 504 0:178 2 (const int) 505 0:178 direct index ( temp float) 506 0:178 'bigColor6' ( uniform 4-component vector of float) 507 0:178 Constant: 508 0:178 2 (const int) 509 0:182 Test condition and select ( temp void) 510 0:182 Condition 511 0:182 Compare Less Than ( temp bool) 512 0:182 direct index ( temp float) 513 0:182 'color' ( temp 4-component vector of float) 514 0:182 Constant: 515 0:182 0 (const int) 516 0:182 'd6' ( uniform float) 517 0:182 true case 518 0:183 Sequence 519 0:183 Loop with condition tested first 520 0:183 Loop Condition 521 0:183 Compare Less Than ( temp bool) 522 0:183 direct index ( temp float) 523 0:183 'color' ( temp 4-component vector of float) 524 0:183 Constant: 525 0:183 1 (const int) 526 0:183 'd6' ( uniform float) 527 0:183 Loop Body 528 0:184 Sequence 529 0:184 add second child into first child ( temp 4-component vector of float) 530 0:184 'color' ( temp 4-component vector of float) 531 0:184 'bigColor6' ( uniform 4-component vector of float) 532 0:185 Test condition and select ( temp void) 533 0:185 Condition 534 0:185 Compare Less Than ( temp bool) 535 0:185 'd7' ( uniform float) 536 0:185 Constant: 537 0:185 1.000000 538 0:185 true case 539 0:186 Branch: Break 540 0:182 false case 541 0:190 Sequence 542 0:190 Loop with condition tested first 543 0:190 Loop Condition 544 0:190 Compare Less Than ( temp bool) 545 0:190 direct index ( temp float) 546 0:190 'color' ( temp 4-component vector of float) 547 0:190 Constant: 548 0:190 2 (const int) 549 0:190 'd6' ( uniform float) 550 0:190 Loop Body 551 0:191 add second child into first child ( temp float) 552 0:191 direct index ( temp float) 553 0:191 'color' ( temp 4-component vector of float) 554 0:191 Constant: 555 0:191 2 (const int) 556 0:191 direct index ( temp float) 557 0:191 'bigColor6' ( uniform 4-component vector of float) 558 0:191 Constant: 559 0:191 2 (const int) 560 0:209 Loop with condition not tested first 561 0:209 Loop Condition 562 0:209 Constant: 563 0:209 true (const bool) 564 0:209 Loop Body 565 0:197 Sequence 566 0:197 Test condition and select ( temp void) 567 0:197 Condition 568 0:197 Compare Less Than ( temp bool) 569 0:197 'd7' ( uniform float) 570 0:197 Constant: 571 0:197 0.000000 572 0:197 true case 573 0:198 Branch: Break 574 0:200 add second child into first child ( temp 4-component vector of float) 575 0:200 'color' ( temp 4-component vector of float) 576 0:200 'bigColor7' ( uniform 4-component vector of float) 577 0:202 Test condition and select ( temp void) 578 0:202 Condition 579 0:202 Compare Less Than ( temp bool) 580 0:202 'd7' ( uniform float) 581 0:202 Constant: 582 0:202 1.000000 583 0:202 true case 584 0:203 Sequence 585 0:203 Post-Increment ( temp float) 586 0:203 direct index ( temp float) 587 0:203 'color' ( temp 4-component vector of float) 588 0:203 Constant: 589 0:203 2 (const int) 590 0:204 Branch: Break 591 0:207 add second child into first child ( temp 4-component vector of float) 592 0:207 'color' ( temp 4-component vector of float) 593 0:207 'BaseColor' ( smooth in 4-component vector of float) 594 0:234 Loop with condition not tested first 595 0:234 Loop Condition 596 0:234 Compare Less Than ( temp bool) 597 0:234 direct index ( temp float) 598 0:234 'color' ( temp 4-component vector of float) 599 0:234 Constant: 600 0:234 2 (const int) 601 0:234 'd8' ( uniform float) 602 0:234 Loop Body 603 0:217 Sequence 604 0:217 Test condition and select ( temp void) 605 0:217 Condition 606 0:217 Compare Less Than ( temp bool) 607 0:217 'd8' ( uniform float) 608 0:217 Constant: 609 0:217 0.000000 610 0:217 true case 611 0:218 Branch: Break 612 0:220 add second child into first child ( temp 4-component vector of float) 613 0:220 'color' ( temp 4-component vector of float) 614 0:220 'bigColor7' ( uniform 4-component vector of float) 615 0:222 Test condition and select ( temp void) 616 0:222 Condition 617 0:222 Compare Less Than ( temp bool) 618 0:222 'd8' ( uniform float) 619 0:222 Constant: 620 0:222 1.000000 621 0:222 true case 622 0:223 Sequence 623 0:223 Post-Increment ( temp float) 624 0:223 direct index ( temp float) 625 0:223 'color' ( temp 4-component vector of float) 626 0:223 Constant: 627 0:223 2 (const int) 628 0:224 Test condition and select ( temp void) 629 0:224 Condition 630 0:224 Compare Less Than ( temp bool) 631 0:224 'd8' ( uniform float) 632 0:224 Constant: 633 0:224 2.000000 634 0:224 true case 635 0:225 Sequence 636 0:225 Post-Increment ( temp float) 637 0:225 direct index ( temp float) 638 0:225 'color' ( temp 4-component vector of float) 639 0:225 Constant: 640 0:225 1 (const int) 641 0:224 false case 642 0:227 Sequence 643 0:227 Post-Increment ( temp float) 644 0:227 direct index ( temp float) 645 0:227 'color' ( temp 4-component vector of float) 646 0:227 Constant: 647 0:227 0 (const int) 648 0:229 Branch: Break 649 0:232 add second child into first child ( temp 4-component vector of float) 650 0:232 'color' ( temp 4-component vector of float) 651 0:232 'BaseColor' ( smooth in 4-component vector of float) 652 0:237 Loop with condition tested first 653 0:237 Loop Condition 654 0:237 Compare Less Than ( temp bool) 655 0:237 direct index ( temp float) 656 0:237 'color' ( temp 4-component vector of float) 657 0:237 Constant: 658 0:237 3 (const int) 659 0:237 'd9' ( uniform float) 660 0:237 Loop Body 661 0:238 Sequence 662 0:238 Test condition and select ( temp void) 663 0:238 Condition 664 0:238 Compare Greater Than ( temp bool) 665 0:238 'd9' ( uniform float) 666 0:238 'd8' ( uniform float) 667 0:238 true case 668 0:239 Sequence 669 0:239 Test condition and select ( temp void) 670 0:239 Condition 671 0:239 Compare Less Than or Equal ( temp bool) 672 0:239 direct index ( temp float) 673 0:239 'color' ( temp 4-component vector of float) 674 0:239 Constant: 675 0:239 0 (const int) 676 0:239 'd7' ( uniform float) 677 0:239 true case 678 0:240 Sequence 679 0:240 Test condition and select ( temp void) 680 0:240 Condition 681 0:240 Compare Equal ( temp bool) 682 0:240 direct index ( temp float) 683 0:240 'color' ( temp 4-component vector of float) 684 0:240 Constant: 685 0:240 2 (const int) 686 0:240 Constant: 687 0:240 5.000000 688 0:240 true case 689 0:241 Post-Increment ( temp float) 690 0:241 direct index ( temp float) 691 0:241 'color' ( temp 4-component vector of float) 692 0:241 Constant: 693 0:241 3 (const int) 694 0:240 false case 695 0:243 Branch: Break 696 0:250 Loop with condition tested first 697 0:250 Loop Condition 698 0:250 Compare Less Than ( temp bool) 699 0:250 direct index ( temp float) 700 0:250 'color' ( temp 4-component vector of float) 701 0:250 Constant: 702 0:250 2 (const int) 703 0:250 'd10' ( uniform float) 704 0:250 Loop Body 705 0:251 Sequence 706 0:251 Post-Increment ( temp float) 707 0:251 direct index ( temp float) 708 0:251 'color' ( temp 4-component vector of float) 709 0:251 Constant: 710 0:251 1 (const int) 711 0:252 Test condition and select ( temp void) 712 0:252 Condition 713 0:252 Compare Less Than ( temp bool) 714 0:252 direct index ( temp float) 715 0:252 'color' ( temp 4-component vector of float) 716 0:252 Constant: 717 0:252 1 (const int) 718 0:252 'd11' ( uniform float) 719 0:252 true case 720 0:253 Sequence 721 0:253 Post-Increment ( temp float) 722 0:253 direct index ( temp float) 723 0:253 'color' ( temp 4-component vector of float) 724 0:253 Constant: 725 0:253 2 (const int) 726 0:254 Test condition and select ( temp void) 727 0:254 Condition 728 0:254 Compare Less Than ( temp bool) 729 0:254 direct index ( temp float) 730 0:254 'color' ( temp 4-component vector of float) 731 0:254 Constant: 732 0:254 3 (const int) 733 0:254 'd12' ( uniform float) 734 0:254 true case 735 0:255 Post-Increment ( temp float) 736 0:255 direct index ( temp float) 737 0:255 'color' ( temp 4-component vector of float) 738 0:255 Constant: 739 0:255 3 (const int) 740 0:254 false case 741 0:257 Post-Increment ( temp float) 742 0:257 direct index ( temp float) 743 0:257 'color' ( temp 4-component vector of float) 744 0:257 Constant: 745 0:257 0 (const int) 746 0:258 Branch: Continue 747 0:261 Post-Increment ( temp 4-component vector of float) 748 0:261 'color' ( temp 4-component vector of float) 749 0:262 Branch: Break 750 0:266 Loop with condition tested first 751 0:266 Loop Condition 752 0:266 Compare Less Than ( temp bool) 753 0:266 direct index ( temp float) 754 0:266 'color' ( temp 4-component vector of float) 755 0:266 Constant: 756 0:266 0 (const int) 757 0:266 Constant: 758 0:266 10.000000 759 0:266 Loop Body 760 0:267 Sequence 761 0:267 add second child into first child ( temp 4-component vector of float) 762 0:267 'color' ( temp 4-component vector of float) 763 0:267 'bigColor8' ( uniform 4-component vector of float) 764 0:269 Test condition and select ( temp void) 765 0:269 Condition 766 0:269 Compare Less Than ( temp bool) 767 0:269 direct index ( temp float) 768 0:269 'color' ( temp 4-component vector of float) 769 0:269 Constant: 770 0:269 2 (const int) 771 0:269 'd8' ( uniform float) 772 0:269 true case 773 0:270 Test condition and select ( temp void) 774 0:270 Condition 775 0:270 Compare Less Than ( temp bool) 776 0:270 direct index ( temp float) 777 0:270 'color' ( temp 4-component vector of float) 778 0:270 Constant: 779 0:270 3 (const int) 780 0:270 'd6' ( uniform float) 781 0:270 true case 782 0:271 Branch: Continue 783 0:273 add second child into first child ( temp float) 784 0:273 direct index ( temp float) 785 0:273 'color' ( temp 4-component vector of float) 786 0:273 Constant: 787 0:273 1 (const int) 788 0:273 direct index ( temp float) 789 0:273 'bigColor8' ( uniform 4-component vector of float) 790 0:273 Constant: 791 0:273 0 (const int) 792 0:276 Post-Increment ( temp 4-component vector of float) 793 0:276 'color' ( temp 4-component vector of float) 794 0:277 move second child to first child ( temp 4-component vector of float) 795 0:277 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 796 0:277 'color' ( temp 4-component vector of float) 797 0:280 Loop with condition tested first 798 0:280 Loop Condition 799 0:280 Compare Less Than ( temp bool) 800 0:280 direct index ( temp float) 801 0:280 'color' ( temp 4-component vector of float) 802 0:280 Constant: 803 0:280 0 (const int) 804 0:280 'd14' ( uniform float) 805 0:280 Loop Body 806 0:281 Sequence 807 0:281 Test condition and select ( temp void) 808 0:281 Condition 809 0:281 Compare Less Than ( temp bool) 810 0:281 direct index ( temp float) 811 0:281 'color' ( temp 4-component vector of float) 812 0:281 Constant: 813 0:281 1 (const int) 814 0:281 'd15' ( uniform float) 815 0:281 true case 816 0:282 Sequence 817 0:282 Branch: Return 818 0:281 false case 819 0:285 Post-Increment ( temp 4-component vector of float) 820 0:285 'color' ( temp 4-component vector of float) 821 0:288 Post-Increment ( temp 4-component vector of float) 822 0:288 'color' ( temp 4-component vector of float) 823 0:290 Loop with condition tested first 824 0:290 Loop Condition 825 0:290 Compare Less Than ( temp bool) 826 0:290 direct index ( temp float) 827 0:290 'color' ( temp 4-component vector of float) 828 0:290 Constant: 829 0:290 3 (const int) 830 0:290 'd16' ( uniform float) 831 0:290 Loop Body 832 0:291 Sequence 833 0:291 Post-Increment ( temp float) 834 0:291 direct index ( temp float) 835 0:291 'color' ( temp 4-component vector of float) 836 0:291 Constant: 837 0:291 3 (const int) 838 0:296 Loop with condition tested first 839 0:296 Loop Condition 840 0:296 logical-and ( temp bool) 841 0:296 Compare Less Than ( temp bool) 842 0:296 direct index ( temp float) 843 0:296 'color' ( temp 4-component vector of float) 844 0:296 Constant: 845 0:296 3 (const int) 846 0:296 'd2' ( uniform float) 847 0:296 Compare Less Than ( temp bool) 848 0:296 direct index ( temp float) 849 0:296 'color' ( temp 4-component vector of float) 850 0:296 Constant: 851 0:296 1 (const int) 852 0:296 'd3' ( uniform float) 853 0:296 Loop Body 854 0:297 Sequence 855 0:297 add second child into first child ( temp 4-component vector of float) 856 0:297 'color' ( temp 4-component vector of float) 857 0:297 'bigColor1_2' ( uniform 4-component vector of float) 858 0:298 Test condition and select ( temp void) 859 0:298 Condition 860 0:298 Compare Less Than ( temp bool) 861 0:298 direct index ( temp float) 862 0:298 'color' ( temp 4-component vector of float) 863 0:298 Constant: 864 0:298 2 (const int) 865 0:298 'd3' ( uniform float) 866 0:298 true case 867 0:299 Branch: Return 868 0:307 Loop with condition not tested first 869 0:307 Loop Condition 870 0:307 Compare Less Than ( temp bool) 871 0:307 direct index ( temp float) 872 0:307 'color' ( temp 4-component vector of float) 873 0:307 Constant: 874 0:307 0 (const int) 875 0:307 'd17' ( uniform float) 876 0:307 Loop Body 877 0:304 Sequence 878 0:304 Test condition and select ( temp void) 879 0:304 Condition 880 0:304 Compare Less Than ( temp bool) 881 0:304 direct index ( temp float) 882 0:304 'color' ( temp 4-component vector of float) 883 0:304 Constant: 884 0:304 1 (const int) 885 0:304 'd18' ( uniform float) 886 0:304 true case 887 0:305 Branch: Return 888 0:306 Post-Increment ( temp 4-component vector of float) 889 0:306 'color' ( temp 4-component vector of float) 890 0:310 Loop with condition tested first 891 0:310 Loop Condition 892 0:310 Compare Less Than ( temp bool) 893 0:310 direct index ( temp float) 894 0:310 'color' ( temp 4-component vector of float) 895 0:310 Constant: 896 0:310 1 (const int) 897 0:310 'd16' ( uniform float) 898 0:310 Loop Body 899 0:311 Sequence 900 0:311 Test condition and select ( temp void) 901 0:311 Condition 902 0:311 Compare Less Than ( temp bool) 903 0:311 direct index ( temp float) 904 0:311 'color' ( temp 4-component vector of float) 905 0:311 Constant: 906 0:311 3 (const int) 907 0:311 'd16' ( uniform float) 908 0:311 true case 909 0:312 Sequence 910 0:312 Branch: Kill 911 0:311 false case 912 0:314 Post-Increment ( temp 4-component vector of float) 913 0:314 'color' ( temp 4-component vector of float) 914 0:317 Post-Increment ( temp 4-component vector of float) 915 0:317 'color' ( temp 4-component vector of float) 916 0:319 move second child to first child ( temp 4-component vector of float) 917 0:319 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 918 0:319 'color' ( temp 4-component vector of float) 919 0:? Linker Objects 920 0:? 'bigColor' ( uniform 4-component vector of float) 921 0:? 'bigColor1_1' ( uniform 4-component vector of float) 922 0:? 'bigColor1_2' ( uniform 4-component vector of float) 923 0:? 'bigColor1_3' ( uniform 4-component vector of float) 924 0:? 'bigColor2' ( uniform 4-component vector of float) 925 0:? 'bigColor3' ( uniform 4-component vector of float) 926 0:? 'bigColor4' ( uniform 4-component vector of float) 927 0:? 'bigColor5' ( uniform 4-component vector of float) 928 0:? 'bigColor6' ( uniform 4-component vector of float) 929 0:? 'bigColor7' ( uniform 4-component vector of float) 930 0:? 'bigColor8' ( uniform 4-component vector of float) 931 0:? 'BaseColor' ( smooth in 4-component vector of float) 932 0:? 'd' ( uniform float) 933 0:? 'd2' ( uniform float) 934 0:? 'd3' ( uniform float) 935 0:? 'd4' ( uniform float) 936 0:? 'd5' ( uniform float) 937 0:? 'd6' ( uniform float) 938 0:? 'd7' ( uniform float) 939 0:? 'd8' ( uniform float) 940 0:? 'd9' ( uniform float) 941 0:? 'd10' ( uniform float) 942 0:? 'd11' ( uniform float) 943 0:? 'd12' ( uniform float) 944 0:? 'd13' ( uniform float) 945 0:? 'd14' ( uniform float) 946 0:? 'd15' ( uniform float) 947 0:? 'd16' ( uniform float) 948 0:? 'd17' ( uniform float) 949 0:? 'd18' ( uniform float) 950 0:? 'd19' ( uniform float) 951 0:? 'd20' ( uniform float) 952 0:? 'd21' ( uniform float) 953 0:? 'd22' ( uniform float) 954 0:? 'd23' ( uniform float) 955 0:? 'd24' ( uniform float) 956 0:? 'd25' ( uniform float) 957 0:? 'd26' ( uniform float) 958 0:? 'd27' ( uniform float) 959 0:? 'd28' ( uniform float) 960 0:? 'd29' ( uniform float) 961 0:? 'd30' ( uniform float) 962 0:? 'd31' ( uniform float) 963 0:? 'd32' ( uniform float) 964 0:? 'd33' ( uniform float) 965 0:? 'd34' ( uniform float) 966 0:? 'Count' ( uniform int) 967 968 969 Linked fragment stage: 970 971 972 Shader version: 130 973 0:? Sequence 974 0:53 Function Definition: main( ( global void) 975 0:53 Function Parameters: 976 0:55 Sequence 977 0:55 Sequence 978 0:55 move second child to first child ( temp 4-component vector of float) 979 0:55 'color' ( temp 4-component vector of float) 980 0:55 'BaseColor' ( smooth in 4-component vector of float) 981 0:58 Loop with condition tested first 982 0:58 Loop Condition 983 0:58 Constant: 984 0:58 true (const bool) 985 0:58 Loop Body 986 0:59 Sequence 987 0:59 Test condition and select ( temp void) 988 0:59 Condition 989 0:59 Compare Less Than ( temp bool) 990 0:59 direct index ( temp float) 991 0:59 'color' ( temp 4-component vector of float) 992 0:59 Constant: 993 0:59 0 (const int) 994 0:59 Constant: 995 0:59 0.330000 996 0:59 true case 997 0:60 Sequence 998 0:60 add second child into first child ( temp 4-component vector of float) 999 0:60 'color' ( temp 4-component vector of float) 1000 0:60 Constant: 1001 0:60 0.330000 1002 0:60 0.330000 1003 0:60 0.330000 1004 0:60 0.330000 1005 0:61 Branch: Break 1006 0:63 Test condition and select ( temp void) 1007 0:63 Condition 1008 0:63 Compare Less Than ( temp bool) 1009 0:63 direct index ( temp float) 1010 0:63 'color' ( temp 4-component vector of float) 1011 0:63 Constant: 1012 0:63 0 (const int) 1013 0:63 Constant: 1014 0:63 0.660000 1015 0:63 true case 1016 0:64 Sequence 1017 0:64 add second child into first child ( temp 4-component vector of float) 1018 0:64 'color' ( temp 4-component vector of float) 1019 0:64 Constant: 1020 0:64 0.660000 1021 0:64 0.660000 1022 0:64 0.660000 1023 0:64 0.660000 1024 0:65 Branch: Break 1025 0:68 add second child into first child ( temp 4-component vector of float) 1026 0:68 'color' ( temp 4-component vector of float) 1027 0:68 Constant: 1028 0:68 0.330000 1029 0:68 0.330000 1030 0:68 0.330000 1031 0:68 0.330000 1032 0:69 Branch: Break 1033 0:73 Loop with condition tested first 1034 0:73 Loop Condition 1035 0:73 Compare Less Than ( temp bool) 1036 0:73 direct index ( temp float) 1037 0:73 'color' ( temp 4-component vector of float) 1038 0:73 Constant: 1039 0:73 0 (const int) 1040 0:73 'd' ( uniform float) 1041 0:73 Loop Body 1042 0:74 Sequence 1043 0:74 add second child into first child ( temp 4-component vector of float) 1044 0:74 'color' ( temp 4-component vector of float) 1045 0:74 'bigColor' ( uniform 4-component vector of float) 1046 0:78 Loop with condition tested first 1047 0:78 Loop Condition 1048 0:78 Compare Less Than ( temp bool) 1049 0:78 direct index ( temp float) 1050 0:78 'color' ( temp 4-component vector of float) 1051 0:78 Constant: 1052 0:78 2 (const int) 1053 0:78 'd' ( uniform float) 1054 0:78 Loop Body 1055 0:79 Sequence 1056 0:79 add second child into first child ( temp 4-component vector of float) 1057 0:79 'color' ( temp 4-component vector of float) 1058 0:79 'bigColor1_1' ( uniform 4-component vector of float) 1059 0:80 Test condition and select ( temp void) 1060 0:80 Condition 1061 0:80 Compare Less Than ( temp bool) 1062 0:80 direct index ( temp float) 1063 0:80 'color' ( temp 4-component vector of float) 1064 0:80 Constant: 1065 0:80 3 (const int) 1066 0:80 'd' ( uniform float) 1067 0:80 true case 1068 0:81 Branch: Continue 1069 0:83 add second child into first child ( temp 4-component vector of float) 1070 0:83 'color' ( temp 4-component vector of float) 1071 0:83 'bigColor1_1' ( uniform 4-component vector of float) 1072 0:87 Loop with condition tested first 1073 0:87 Loop Condition 1074 0:87 Compare Less Than ( temp bool) 1075 0:87 direct index ( temp float) 1076 0:87 'color' ( temp 4-component vector of float) 1077 0:87 Constant: 1078 0:87 0 (const int) 1079 0:87 Constant: 1080 0:87 42.000000 1081 0:87 Loop Body 1082 0:88 Sequence 1083 0:88 Pre-Increment ( temp 4-component vector of float) 1084 0:88 'color' ( temp 4-component vector of float) 1085 0:92 Loop with condition tested first 1086 0:92 Loop Condition 1087 0:92 logical-and ( temp bool) 1088 0:92 Compare Less Than ( temp bool) 1089 0:92 direct index ( temp float) 1090 0:92 'color' ( temp 4-component vector of float) 1091 0:92 Constant: 1092 0:92 3 (const int) 1093 0:92 'd2' ( uniform float) 1094 0:92 Compare Less Than ( temp bool) 1095 0:92 direct index ( temp float) 1096 0:92 'color' ( temp 4-component vector of float) 1097 0:92 Constant: 1098 0:92 1 (const int) 1099 0:92 'd3' ( uniform float) 1100 0:92 Loop Body 1101 0:93 Sequence 1102 0:93 add second child into first child ( temp 4-component vector of float) 1103 0:93 'color' ( temp 4-component vector of float) 1104 0:93 'bigColor1_2' ( uniform 4-component vector of float) 1105 0:97 Loop with condition tested first 1106 0:97 Loop Condition 1107 0:97 Compare Less Than ( temp bool) 1108 0:97 direct index ( temp float) 1109 0:97 'color' ( temp 4-component vector of float) 1110 0:97 Constant: 1111 0:97 2 (const int) 1112 0:97 'd3' ( uniform float) 1113 0:97 Loop Body 1114 0:98 Sequence 1115 0:98 add second child into first child ( temp 4-component vector of float) 1116 0:98 'color' ( temp 4-component vector of float) 1117 0:98 'bigColor1_3' ( uniform 4-component vector of float) 1118 0:99 Test condition and select ( temp void) 1119 0:99 Condition 1120 0:99 Compare Less Than ( temp bool) 1121 0:99 direct index ( temp float) 1122 0:99 'color' ( temp 4-component vector of float) 1123 0:99 Constant: 1124 0:99 1 (const int) 1125 0:99 'd4' ( uniform float) 1126 0:99 true case 1127 0:100 Branch: Break 1128 0:101 add second child into first child ( temp 4-component vector of float) 1129 0:101 'color' ( temp 4-component vector of float) 1130 0:101 'bigColor1_3' ( uniform 4-component vector of float) 1131 0:105 Sequence 1132 0:105 Sequence 1133 0:105 move second child to first child ( temp int) 1134 0:105 'i' ( temp int) 1135 0:105 Constant: 1136 0:105 0 (const int) 1137 0:105 Loop with condition tested first 1138 0:105 Loop Condition 1139 0:105 Compare Less Than ( temp bool) 1140 0:105 'i' ( temp int) 1141 0:105 'Count' ( uniform int) 1142 0:105 Loop Body 1143 0:106 Sequence 1144 0:106 add second child into first child ( temp 4-component vector of float) 1145 0:106 'color' ( temp 4-component vector of float) 1146 0:106 'bigColor2' ( uniform 4-component vector of float) 1147 0:105 Loop Terminal Expression 1148 0:105 Pre-Increment ( temp int) 1149 0:105 'i' ( temp int) 1150 0:112 Loop with condition not tested first 1151 0:112 Loop Condition 1152 0:112 Compare Less Than ( temp bool) 1153 0:112 direct index ( temp float) 1154 0:112 'color' ( temp 4-component vector of float) 1155 0:112 Constant: 1156 0:112 0 (const int) 1157 0:112 'd2' ( uniform float) 1158 0:112 Loop Body 1159 0:111 Sequence 1160 0:111 add second child into first child ( temp 4-component vector of float) 1161 0:111 'color' ( temp 4-component vector of float) 1162 0:111 'bigColor3' ( uniform 4-component vector of float) 1163 0:115 Sequence 1164 0:115 Sequence 1165 0:115 move second child to first child ( temp int) 1166 0:115 'i' ( temp int) 1167 0:115 Constant: 1168 0:115 0 (const int) 1169 0:115 Loop with condition tested first 1170 0:115 Loop Condition 1171 0:115 Compare Less Than ( temp bool) 1172 0:115 'i' ( temp int) 1173 0:115 Constant: 1174 0:115 42 (const int) 1175 0:115 Loop Body 1176 0:116 Sequence 1177 0:116 add second child into first child ( temp float) 1178 0:116 direct index ( temp float) 1179 0:116 'color' ( temp 4-component vector of float) 1180 0:116 Constant: 1181 0:116 2 (const int) 1182 0:116 'd3' ( uniform float) 1183 0:115 Loop Terminal Expression 1184 0:115 Pre-Increment ( temp int) 1185 0:115 'i' ( temp int) 1186 0:120 Sequence 1187 0:120 Sequence 1188 0:120 move second child to first child ( temp int) 1189 0:120 'i' ( temp int) 1190 0:120 Constant: 1191 0:120 0 (const int) 1192 0:120 Loop with condition tested first 1193 0:120 Loop Condition 1194 0:120 Compare Less Than ( temp bool) 1195 0:120 'i' ( temp int) 1196 0:120 Constant: 1197 0:120 100 (const int) 1198 0:120 Loop Body 1199 0:121 Sequence 1200 0:121 Test condition and select ( temp void) 1201 0:121 Condition 1202 0:121 Compare Less Than ( temp bool) 1203 0:121 direct index ( temp float) 1204 0:121 'color' ( temp 4-component vector of float) 1205 0:121 Constant: 1206 0:121 2 (const int) 1207 0:121 Constant: 1208 0:121 20.000000 1209 0:121 true case 1210 0:122 Post-Increment ( temp float) 1211 0:122 direct index ( temp float) 1212 0:122 'color' ( temp 4-component vector of float) 1213 0:122 Constant: 1214 0:122 0 (const int) 1215 0:121 false case 1216 0:124 Post-Increment ( temp float) 1217 0:124 direct index ( temp float) 1218 0:124 'color' ( temp 4-component vector of float) 1219 0:124 Constant: 1220 0:124 1 (const int) 1221 0:125 Test condition and select ( temp void) 1222 0:125 Condition 1223 0:125 Compare Less Than ( temp bool) 1224 0:125 direct index ( temp float) 1225 0:125 'color' ( temp 4-component vector of float) 1226 0:125 Constant: 1227 0:125 3 (const int) 1228 0:125 Constant: 1229 0:125 20.000000 1230 0:125 true case 1231 0:126 Test condition and select ( temp void) 1232 0:126 Condition 1233 0:126 Compare Greater Than ( temp bool) 1234 0:126 direct index ( temp float) 1235 0:126 'color' ( temp 4-component vector of float) 1236 0:126 Constant: 1237 0:126 2 (const int) 1238 0:126 direct index ( temp float) 1239 0:126 'color' ( temp 4-component vector of float) 1240 0:126 Constant: 1241 0:126 1 (const int) 1242 0:126 true case 1243 0:127 Constant: 1244 0:127 0 (const int) 1245 0:120 Loop Terminal Expression 1246 0:120 Pre-Increment ( temp int) 1247 0:120 'i' ( temp int) 1248 0:131 Sequence 1249 0:131 Sequence 1250 0:131 move second child to first child ( temp int) 1251 0:131 'i' ( temp int) 1252 0:131 Constant: 1253 0:131 0 (const int) 1254 0:131 Loop with condition tested first 1255 0:131 Loop Condition 1256 0:131 Compare Less Than ( temp bool) 1257 0:131 'i' ( temp int) 1258 0:131 Constant: 1259 0:131 120 (const int) 1260 0:131 Loop Body 1261 0:132 Sequence 1262 0:132 Test condition and select ( temp void) 1263 0:132 Condition 1264 0:132 Compare Less Than ( temp bool) 1265 0:132 direct index ( temp float) 1266 0:132 'color' ( temp 4-component vector of float) 1267 0:132 Constant: 1268 0:132 2 (const int) 1269 0:132 Constant: 1270 0:132 20.000000 1271 0:132 true case 1272 0:133 Post-Increment ( temp float) 1273 0:133 direct index ( temp float) 1274 0:133 'color' ( temp 4-component vector of float) 1275 0:133 Constant: 1276 0:133 0 (const int) 1277 0:132 false case 1278 0:135 Post-Increment ( temp float) 1279 0:135 direct index ( temp float) 1280 0:135 'color' ( temp 4-component vector of float) 1281 0:135 Constant: 1282 0:135 1 (const int) 1283 0:131 Loop Terminal Expression 1284 0:131 Pre-Increment ( temp int) 1285 0:131 'i' ( temp int) 1286 0:139 Sequence 1287 0:139 Sequence 1288 0:139 move second child to first child ( temp int) 1289 0:139 'i' ( temp int) 1290 0:139 Constant: 1291 0:139 0 (const int) 1292 0:139 Loop with condition tested first 1293 0:139 Loop Condition 1294 0:139 Compare Less Than ( temp bool) 1295 0:139 'i' ( temp int) 1296 0:139 Constant: 1297 0:139 42 (const int) 1298 0:139 Loop Body 1299 0:140 Sequence 1300 0:140 add second child into first child ( temp float) 1301 0:140 direct index ( temp float) 1302 0:140 'color' ( temp 4-component vector of float) 1303 0:140 Constant: 1304 0:140 2 (const int) 1305 0:140 'd3' ( uniform float) 1306 0:141 Test condition and select ( temp void) 1307 0:141 Condition 1308 0:141 Compare Less Than ( temp bool) 1309 0:141 direct index ( temp float) 1310 0:141 'color' ( temp 4-component vector of float) 1311 0:141 Constant: 1312 0:141 0 (const int) 1313 0:141 'd4' ( uniform float) 1314 0:141 true case 1315 0:142 Branch: Continue 1316 0:143 Pre-Increment ( temp float) 1317 0:143 direct index ( temp float) 1318 0:143 'color' ( temp 4-component vector of float) 1319 0:143 Constant: 1320 0:143 3 (const int) 1321 0:139 Loop Terminal Expression 1322 0:139 Pre-Increment ( temp int) 1323 0:139 'i' ( temp int) 1324 0:147 Sequence 1325 0:147 Sequence 1326 0:147 move second child to first child ( temp int) 1327 0:147 'i' ( temp int) 1328 0:147 Constant: 1329 0:147 0 (const int) 1330 0:147 Loop with condition tested first 1331 0:147 Loop Condition 1332 0:147 Compare Less Than ( temp bool) 1333 0:147 'i' ( temp int) 1334 0:147 Constant: 1335 0:147 42 (const int) 1336 0:147 Loop Body 1337 0:148 Sequence 1338 0:148 add second child into first child ( temp float) 1339 0:148 direct index ( temp float) 1340 0:148 'color' ( temp 4-component vector of float) 1341 0:148 Constant: 1342 0:148 2 (const int) 1343 0:148 'd3' ( uniform float) 1344 0:149 Test condition and select ( temp void) 1345 0:149 Condition 1346 0:149 Compare Less Than ( temp bool) 1347 0:149 direct index ( temp float) 1348 0:149 'color' ( temp 4-component vector of float) 1349 0:149 Constant: 1350 0:149 0 (const int) 1351 0:149 'd4' ( uniform float) 1352 0:149 true case 1353 0:150 Branch: Break 1354 0:151 Pre-Increment ( temp float) 1355 0:151 direct index ( temp float) 1356 0:151 'color' ( temp 4-component vector of float) 1357 0:151 Constant: 1358 0:151 3 (const int) 1359 0:147 Loop Terminal Expression 1360 0:147 Pre-Increment ( temp int) 1361 0:147 'i' ( temp int) 1362 0:163 Loop with condition not tested first 1363 0:163 Loop Condition 1364 0:163 Compare Less Than ( temp bool) 1365 0:163 direct index ( temp float) 1366 0:163 'color' ( temp 4-component vector of float) 1367 0:163 Constant: 1368 0:163 2 (const int) 1369 0:163 'd4' ( uniform float) 1370 0:163 Loop Body 1371 0:156 Sequence 1372 0:156 add second child into first child ( temp 4-component vector of float) 1373 0:156 'color' ( temp 4-component vector of float) 1374 0:156 'bigColor4' ( uniform 4-component vector of float) 1375 0:157 Test condition and select ( temp void) 1376 0:157 Condition 1377 0:157 Compare Less Than ( temp bool) 1378 0:157 direct index ( temp float) 1379 0:157 'color' ( temp 4-component vector of float) 1380 0:157 Constant: 1381 0:157 0 (const int) 1382 0:157 'd4' ( uniform float) 1383 0:157 true case 1384 0:158 Branch: Continue 1385 0:159 Test condition and select ( temp void) 1386 0:159 Condition 1387 0:159 Compare Less Than ( temp bool) 1388 0:159 direct index ( temp float) 1389 0:159 'color' ( temp 4-component vector of float) 1390 0:159 Constant: 1391 0:159 1 (const int) 1392 0:159 'd4' ( uniform float) 1393 0:159 true case 1394 0:160 add second child into first child ( temp float) 1395 0:160 direct index ( temp float) 1396 0:160 'color' ( temp 4-component vector of float) 1397 0:160 Constant: 1398 0:160 1 (const int) 1399 0:160 'd4' ( uniform float) 1400 0:159 false case 1401 0:162 add second child into first child ( temp float) 1402 0:162 direct index ( temp float) 1403 0:162 'color' ( temp 4-component vector of float) 1404 0:162 Constant: 1405 0:162 0 (const int) 1406 0:162 'd4' ( uniform float) 1407 0:170 Loop with condition not tested first 1408 0:170 Loop Condition 1409 0:170 Compare Less Than ( temp bool) 1410 0:170 direct index ( temp float) 1411 0:170 'color' ( temp 4-component vector of float) 1412 0:170 Constant: 1413 0:170 0 (const int) 1414 0:170 'd5' ( uniform float) 1415 0:170 Loop Body 1416 0:167 Sequence 1417 0:167 add second child into first child ( temp 4-component vector of float) 1418 0:167 'color' ( temp 4-component vector of float) 1419 0:167 'bigColor5' ( uniform 4-component vector of float) 1420 0:168 Test condition and select ( temp void) 1421 0:168 Condition 1422 0:168 Compare Less Than ( temp bool) 1423 0:168 direct index ( temp float) 1424 0:168 'color' ( temp 4-component vector of float) 1425 0:168 Constant: 1426 0:168 1 (const int) 1427 0:168 'd5' ( uniform float) 1428 0:168 true case 1429 0:169 add second child into first child ( temp float) 1430 0:169 direct index ( temp float) 1431 0:169 'color' ( temp 4-component vector of float) 1432 0:169 Constant: 1433 0:169 1 (const int) 1434 0:169 'd5' ( uniform float) 1435 0:173 Test condition and select ( temp void) 1436 0:173 Condition 1437 0:173 Compare Less Than ( temp bool) 1438 0:173 direct index ( temp float) 1439 0:173 'color' ( temp 4-component vector of float) 1440 0:173 Constant: 1441 0:173 0 (const int) 1442 0:173 'd6' ( uniform float) 1443 0:173 true case 1444 0:174 Sequence 1445 0:174 Loop with condition tested first 1446 0:174 Loop Condition 1447 0:174 Compare Less Than ( temp bool) 1448 0:174 direct index ( temp float) 1449 0:174 'color' ( temp 4-component vector of float) 1450 0:174 Constant: 1451 0:174 1 (const int) 1452 0:174 'd6' ( uniform float) 1453 0:174 Loop Body 1454 0:175 add second child into first child ( temp 4-component vector of float) 1455 0:175 'color' ( temp 4-component vector of float) 1456 0:175 'bigColor6' ( uniform 4-component vector of float) 1457 0:173 false case 1458 0:177 Sequence 1459 0:177 Loop with condition tested first 1460 0:177 Loop Condition 1461 0:177 Compare Less Than ( temp bool) 1462 0:177 direct index ( temp float) 1463 0:177 'color' ( temp 4-component vector of float) 1464 0:177 Constant: 1465 0:177 2 (const int) 1466 0:177 'd6' ( uniform float) 1467 0:177 Loop Body 1468 0:178 add second child into first child ( temp float) 1469 0:178 direct index ( temp float) 1470 0:178 'color' ( temp 4-component vector of float) 1471 0:178 Constant: 1472 0:178 2 (const int) 1473 0:178 direct index ( temp float) 1474 0:178 'bigColor6' ( uniform 4-component vector of float) 1475 0:178 Constant: 1476 0:178 2 (const int) 1477 0:182 Test condition and select ( temp void) 1478 0:182 Condition 1479 0:182 Compare Less Than ( temp bool) 1480 0:182 direct index ( temp float) 1481 0:182 'color' ( temp 4-component vector of float) 1482 0:182 Constant: 1483 0:182 0 (const int) 1484 0:182 'd6' ( uniform float) 1485 0:182 true case 1486 0:183 Sequence 1487 0:183 Loop with condition tested first 1488 0:183 Loop Condition 1489 0:183 Compare Less Than ( temp bool) 1490 0:183 direct index ( temp float) 1491 0:183 'color' ( temp 4-component vector of float) 1492 0:183 Constant: 1493 0:183 1 (const int) 1494 0:183 'd6' ( uniform float) 1495 0:183 Loop Body 1496 0:184 Sequence 1497 0:184 add second child into first child ( temp 4-component vector of float) 1498 0:184 'color' ( temp 4-component vector of float) 1499 0:184 'bigColor6' ( uniform 4-component vector of float) 1500 0:185 Test condition and select ( temp void) 1501 0:185 Condition 1502 0:185 Compare Less Than ( temp bool) 1503 0:185 'd7' ( uniform float) 1504 0:185 Constant: 1505 0:185 1.000000 1506 0:185 true case 1507 0:186 Branch: Break 1508 0:182 false case 1509 0:190 Sequence 1510 0:190 Loop with condition tested first 1511 0:190 Loop Condition 1512 0:190 Compare Less Than ( temp bool) 1513 0:190 direct index ( temp float) 1514 0:190 'color' ( temp 4-component vector of float) 1515 0:190 Constant: 1516 0:190 2 (const int) 1517 0:190 'd6' ( uniform float) 1518 0:190 Loop Body 1519 0:191 add second child into first child ( temp float) 1520 0:191 direct index ( temp float) 1521 0:191 'color' ( temp 4-component vector of float) 1522 0:191 Constant: 1523 0:191 2 (const int) 1524 0:191 direct index ( temp float) 1525 0:191 'bigColor6' ( uniform 4-component vector of float) 1526 0:191 Constant: 1527 0:191 2 (const int) 1528 0:209 Loop with condition not tested first 1529 0:209 Loop Condition 1530 0:209 Constant: 1531 0:209 true (const bool) 1532 0:209 Loop Body 1533 0:197 Sequence 1534 0:197 Test condition and select ( temp void) 1535 0:197 Condition 1536 0:197 Compare Less Than ( temp bool) 1537 0:197 'd7' ( uniform float) 1538 0:197 Constant: 1539 0:197 0.000000 1540 0:197 true case 1541 0:198 Branch: Break 1542 0:200 add second child into first child ( temp 4-component vector of float) 1543 0:200 'color' ( temp 4-component vector of float) 1544 0:200 'bigColor7' ( uniform 4-component vector of float) 1545 0:202 Test condition and select ( temp void) 1546 0:202 Condition 1547 0:202 Compare Less Than ( temp bool) 1548 0:202 'd7' ( uniform float) 1549 0:202 Constant: 1550 0:202 1.000000 1551 0:202 true case 1552 0:203 Sequence 1553 0:203 Post-Increment ( temp float) 1554 0:203 direct index ( temp float) 1555 0:203 'color' ( temp 4-component vector of float) 1556 0:203 Constant: 1557 0:203 2 (const int) 1558 0:204 Branch: Break 1559 0:207 add second child into first child ( temp 4-component vector of float) 1560 0:207 'color' ( temp 4-component vector of float) 1561 0:207 'BaseColor' ( smooth in 4-component vector of float) 1562 0:234 Loop with condition not tested first 1563 0:234 Loop Condition 1564 0:234 Compare Less Than ( temp bool) 1565 0:234 direct index ( temp float) 1566 0:234 'color' ( temp 4-component vector of float) 1567 0:234 Constant: 1568 0:234 2 (const int) 1569 0:234 'd8' ( uniform float) 1570 0:234 Loop Body 1571 0:217 Sequence 1572 0:217 Test condition and select ( temp void) 1573 0:217 Condition 1574 0:217 Compare Less Than ( temp bool) 1575 0:217 'd8' ( uniform float) 1576 0:217 Constant: 1577 0:217 0.000000 1578 0:217 true case 1579 0:218 Branch: Break 1580 0:220 add second child into first child ( temp 4-component vector of float) 1581 0:220 'color' ( temp 4-component vector of float) 1582 0:220 'bigColor7' ( uniform 4-component vector of float) 1583 0:222 Test condition and select ( temp void) 1584 0:222 Condition 1585 0:222 Compare Less Than ( temp bool) 1586 0:222 'd8' ( uniform float) 1587 0:222 Constant: 1588 0:222 1.000000 1589 0:222 true case 1590 0:223 Sequence 1591 0:223 Post-Increment ( temp float) 1592 0:223 direct index ( temp float) 1593 0:223 'color' ( temp 4-component vector of float) 1594 0:223 Constant: 1595 0:223 2 (const int) 1596 0:224 Test condition and select ( temp void) 1597 0:224 Condition 1598 0:224 Compare Less Than ( temp bool) 1599 0:224 'd8' ( uniform float) 1600 0:224 Constant: 1601 0:224 2.000000 1602 0:224 true case 1603 0:225 Sequence 1604 0:225 Post-Increment ( temp float) 1605 0:225 direct index ( temp float) 1606 0:225 'color' ( temp 4-component vector of float) 1607 0:225 Constant: 1608 0:225 1 (const int) 1609 0:224 false case 1610 0:227 Sequence 1611 0:227 Post-Increment ( temp float) 1612 0:227 direct index ( temp float) 1613 0:227 'color' ( temp 4-component vector of float) 1614 0:227 Constant: 1615 0:227 0 (const int) 1616 0:229 Branch: Break 1617 0:232 add second child into first child ( temp 4-component vector of float) 1618 0:232 'color' ( temp 4-component vector of float) 1619 0:232 'BaseColor' ( smooth in 4-component vector of float) 1620 0:237 Loop with condition tested first 1621 0:237 Loop Condition 1622 0:237 Compare Less Than ( temp bool) 1623 0:237 direct index ( temp float) 1624 0:237 'color' ( temp 4-component vector of float) 1625 0:237 Constant: 1626 0:237 3 (const int) 1627 0:237 'd9' ( uniform float) 1628 0:237 Loop Body 1629 0:238 Sequence 1630 0:238 Test condition and select ( temp void) 1631 0:238 Condition 1632 0:238 Compare Greater Than ( temp bool) 1633 0:238 'd9' ( uniform float) 1634 0:238 'd8' ( uniform float) 1635 0:238 true case 1636 0:239 Sequence 1637 0:239 Test condition and select ( temp void) 1638 0:239 Condition 1639 0:239 Compare Less Than or Equal ( temp bool) 1640 0:239 direct index ( temp float) 1641 0:239 'color' ( temp 4-component vector of float) 1642 0:239 Constant: 1643 0:239 0 (const int) 1644 0:239 'd7' ( uniform float) 1645 0:239 true case 1646 0:240 Sequence 1647 0:240 Test condition and select ( temp void) 1648 0:240 Condition 1649 0:240 Compare Equal ( temp bool) 1650 0:240 direct index ( temp float) 1651 0:240 'color' ( temp 4-component vector of float) 1652 0:240 Constant: 1653 0:240 2 (const int) 1654 0:240 Constant: 1655 0:240 5.000000 1656 0:240 true case 1657 0:241 Post-Increment ( temp float) 1658 0:241 direct index ( temp float) 1659 0:241 'color' ( temp 4-component vector of float) 1660 0:241 Constant: 1661 0:241 3 (const int) 1662 0:240 false case 1663 0:243 Branch: Break 1664 0:250 Loop with condition tested first 1665 0:250 Loop Condition 1666 0:250 Compare Less Than ( temp bool) 1667 0:250 direct index ( temp float) 1668 0:250 'color' ( temp 4-component vector of float) 1669 0:250 Constant: 1670 0:250 2 (const int) 1671 0:250 'd10' ( uniform float) 1672 0:250 Loop Body 1673 0:251 Sequence 1674 0:251 Post-Increment ( temp float) 1675 0:251 direct index ( temp float) 1676 0:251 'color' ( temp 4-component vector of float) 1677 0:251 Constant: 1678 0:251 1 (const int) 1679 0:252 Test condition and select ( temp void) 1680 0:252 Condition 1681 0:252 Compare Less Than ( temp bool) 1682 0:252 direct index ( temp float) 1683 0:252 'color' ( temp 4-component vector of float) 1684 0:252 Constant: 1685 0:252 1 (const int) 1686 0:252 'd11' ( uniform float) 1687 0:252 true case 1688 0:253 Sequence 1689 0:253 Post-Increment ( temp float) 1690 0:253 direct index ( temp float) 1691 0:253 'color' ( temp 4-component vector of float) 1692 0:253 Constant: 1693 0:253 2 (const int) 1694 0:254 Test condition and select ( temp void) 1695 0:254 Condition 1696 0:254 Compare Less Than ( temp bool) 1697 0:254 direct index ( temp float) 1698 0:254 'color' ( temp 4-component vector of float) 1699 0:254 Constant: 1700 0:254 3 (const int) 1701 0:254 'd12' ( uniform float) 1702 0:254 true case 1703 0:255 Post-Increment ( temp float) 1704 0:255 direct index ( temp float) 1705 0:255 'color' ( temp 4-component vector of float) 1706 0:255 Constant: 1707 0:255 3 (const int) 1708 0:254 false case 1709 0:257 Post-Increment ( temp float) 1710 0:257 direct index ( temp float) 1711 0:257 'color' ( temp 4-component vector of float) 1712 0:257 Constant: 1713 0:257 0 (const int) 1714 0:258 Branch: Continue 1715 0:261 Post-Increment ( temp 4-component vector of float) 1716 0:261 'color' ( temp 4-component vector of float) 1717 0:262 Branch: Break 1718 0:266 Loop with condition tested first 1719 0:266 Loop Condition 1720 0:266 Compare Less Than ( temp bool) 1721 0:266 direct index ( temp float) 1722 0:266 'color' ( temp 4-component vector of float) 1723 0:266 Constant: 1724 0:266 0 (const int) 1725 0:266 Constant: 1726 0:266 10.000000 1727 0:266 Loop Body 1728 0:267 Sequence 1729 0:267 add second child into first child ( temp 4-component vector of float) 1730 0:267 'color' ( temp 4-component vector of float) 1731 0:267 'bigColor8' ( uniform 4-component vector of float) 1732 0:269 Test condition and select ( temp void) 1733 0:269 Condition 1734 0:269 Compare Less Than ( temp bool) 1735 0:269 direct index ( temp float) 1736 0:269 'color' ( temp 4-component vector of float) 1737 0:269 Constant: 1738 0:269 2 (const int) 1739 0:269 'd8' ( uniform float) 1740 0:269 true case 1741 0:270 Test condition and select ( temp void) 1742 0:270 Condition 1743 0:270 Compare Less Than ( temp bool) 1744 0:270 direct index ( temp float) 1745 0:270 'color' ( temp 4-component vector of float) 1746 0:270 Constant: 1747 0:270 3 (const int) 1748 0:270 'd6' ( uniform float) 1749 0:270 true case 1750 0:271 Branch: Continue 1751 0:273 add second child into first child ( temp float) 1752 0:273 direct index ( temp float) 1753 0:273 'color' ( temp 4-component vector of float) 1754 0:273 Constant: 1755 0:273 1 (const int) 1756 0:273 direct index ( temp float) 1757 0:273 'bigColor8' ( uniform 4-component vector of float) 1758 0:273 Constant: 1759 0:273 0 (const int) 1760 0:276 Post-Increment ( temp 4-component vector of float) 1761 0:276 'color' ( temp 4-component vector of float) 1762 0:277 move second child to first child ( temp 4-component vector of float) 1763 0:277 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 1764 0:277 'color' ( temp 4-component vector of float) 1765 0:280 Loop with condition tested first 1766 0:280 Loop Condition 1767 0:280 Compare Less Than ( temp bool) 1768 0:280 direct index ( temp float) 1769 0:280 'color' ( temp 4-component vector of float) 1770 0:280 Constant: 1771 0:280 0 (const int) 1772 0:280 'd14' ( uniform float) 1773 0:280 Loop Body 1774 0:281 Sequence 1775 0:281 Test condition and select ( temp void) 1776 0:281 Condition 1777 0:281 Compare Less Than ( temp bool) 1778 0:281 direct index ( temp float) 1779 0:281 'color' ( temp 4-component vector of float) 1780 0:281 Constant: 1781 0:281 1 (const int) 1782 0:281 'd15' ( uniform float) 1783 0:281 true case 1784 0:282 Sequence 1785 0:282 Branch: Return 1786 0:281 false case 1787 0:285 Post-Increment ( temp 4-component vector of float) 1788 0:285 'color' ( temp 4-component vector of float) 1789 0:288 Post-Increment ( temp 4-component vector of float) 1790 0:288 'color' ( temp 4-component vector of float) 1791 0:290 Loop with condition tested first 1792 0:290 Loop Condition 1793 0:290 Compare Less Than ( temp bool) 1794 0:290 direct index ( temp float) 1795 0:290 'color' ( temp 4-component vector of float) 1796 0:290 Constant: 1797 0:290 3 (const int) 1798 0:290 'd16' ( uniform float) 1799 0:290 Loop Body 1800 0:291 Sequence 1801 0:291 Post-Increment ( temp float) 1802 0:291 direct index ( temp float) 1803 0:291 'color' ( temp 4-component vector of float) 1804 0:291 Constant: 1805 0:291 3 (const int) 1806 0:296 Loop with condition tested first 1807 0:296 Loop Condition 1808 0:296 logical-and ( temp bool) 1809 0:296 Compare Less Than ( temp bool) 1810 0:296 direct index ( temp float) 1811 0:296 'color' ( temp 4-component vector of float) 1812 0:296 Constant: 1813 0:296 3 (const int) 1814 0:296 'd2' ( uniform float) 1815 0:296 Compare Less Than ( temp bool) 1816 0:296 direct index ( temp float) 1817 0:296 'color' ( temp 4-component vector of float) 1818 0:296 Constant: 1819 0:296 1 (const int) 1820 0:296 'd3' ( uniform float) 1821 0:296 Loop Body 1822 0:297 Sequence 1823 0:297 add second child into first child ( temp 4-component vector of float) 1824 0:297 'color' ( temp 4-component vector of float) 1825 0:297 'bigColor1_2' ( uniform 4-component vector of float) 1826 0:298 Test condition and select ( temp void) 1827 0:298 Condition 1828 0:298 Compare Less Than ( temp bool) 1829 0:298 direct index ( temp float) 1830 0:298 'color' ( temp 4-component vector of float) 1831 0:298 Constant: 1832 0:298 2 (const int) 1833 0:298 'd3' ( uniform float) 1834 0:298 true case 1835 0:299 Branch: Return 1836 0:307 Loop with condition not tested first 1837 0:307 Loop Condition 1838 0:307 Compare Less Than ( temp bool) 1839 0:307 direct index ( temp float) 1840 0:307 'color' ( temp 4-component vector of float) 1841 0:307 Constant: 1842 0:307 0 (const int) 1843 0:307 'd17' ( uniform float) 1844 0:307 Loop Body 1845 0:304 Sequence 1846 0:304 Test condition and select ( temp void) 1847 0:304 Condition 1848 0:304 Compare Less Than ( temp bool) 1849 0:304 direct index ( temp float) 1850 0:304 'color' ( temp 4-component vector of float) 1851 0:304 Constant: 1852 0:304 1 (const int) 1853 0:304 'd18' ( uniform float) 1854 0:304 true case 1855 0:305 Branch: Return 1856 0:306 Post-Increment ( temp 4-component vector of float) 1857 0:306 'color' ( temp 4-component vector of float) 1858 0:310 Loop with condition tested first 1859 0:310 Loop Condition 1860 0:310 Compare Less Than ( temp bool) 1861 0:310 direct index ( temp float) 1862 0:310 'color' ( temp 4-component vector of float) 1863 0:310 Constant: 1864 0:310 1 (const int) 1865 0:310 'd16' ( uniform float) 1866 0:310 Loop Body 1867 0:311 Sequence 1868 0:311 Test condition and select ( temp void) 1869 0:311 Condition 1870 0:311 Compare Less Than ( temp bool) 1871 0:311 direct index ( temp float) 1872 0:311 'color' ( temp 4-component vector of float) 1873 0:311 Constant: 1874 0:311 3 (const int) 1875 0:311 'd16' ( uniform float) 1876 0:311 true case 1877 0:312 Sequence 1878 0:312 Branch: Kill 1879 0:311 false case 1880 0:314 Post-Increment ( temp 4-component vector of float) 1881 0:314 'color' ( temp 4-component vector of float) 1882 0:317 Post-Increment ( temp 4-component vector of float) 1883 0:317 'color' ( temp 4-component vector of float) 1884 0:319 move second child to first child ( temp 4-component vector of float) 1885 0:319 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 1886 0:319 'color' ( temp 4-component vector of float) 1887 0:? Linker Objects 1888 0:? 'bigColor' ( uniform 4-component vector of float) 1889 0:? 'bigColor1_1' ( uniform 4-component vector of float) 1890 0:? 'bigColor1_2' ( uniform 4-component vector of float) 1891 0:? 'bigColor1_3' ( uniform 4-component vector of float) 1892 0:? 'bigColor2' ( uniform 4-component vector of float) 1893 0:? 'bigColor3' ( uniform 4-component vector of float) 1894 0:? 'bigColor4' ( uniform 4-component vector of float) 1895 0:? 'bigColor5' ( uniform 4-component vector of float) 1896 0:? 'bigColor6' ( uniform 4-component vector of float) 1897 0:? 'bigColor7' ( uniform 4-component vector of float) 1898 0:? 'bigColor8' ( uniform 4-component vector of float) 1899 0:? 'BaseColor' ( smooth in 4-component vector of float) 1900 0:? 'd' ( uniform float) 1901 0:? 'd2' ( uniform float) 1902 0:? 'd3' ( uniform float) 1903 0:? 'd4' ( uniform float) 1904 0:? 'd5' ( uniform float) 1905 0:? 'd6' ( uniform float) 1906 0:? 'd7' ( uniform float) 1907 0:? 'd8' ( uniform float) 1908 0:? 'd9' ( uniform float) 1909 0:? 'd10' ( uniform float) 1910 0:? 'd11' ( uniform float) 1911 0:? 'd12' ( uniform float) 1912 0:? 'd13' ( uniform float) 1913 0:? 'd14' ( uniform float) 1914 0:? 'd15' ( uniform float) 1915 0:? 'd16' ( uniform float) 1916 0:? 'd17' ( uniform float) 1917 0:? 'd18' ( uniform float) 1918 0:? 'd19' ( uniform float) 1919 0:? 'd20' ( uniform float) 1920 0:? 'd21' ( uniform float) 1921 0:? 'd22' ( uniform float) 1922 0:? 'd23' ( uniform float) 1923 0:? 'd24' ( uniform float) 1924 0:? 'd25' ( uniform float) 1925 0:? 'd26' ( uniform float) 1926 0:? 'd27' ( uniform float) 1927 0:? 'd28' ( uniform float) 1928 0:? 'd29' ( uniform float) 1929 0:? 'd30' ( uniform float) 1930 0:? 'd31' ( uniform float) 1931 0:? 'd32' ( uniform float) 1932 0:? 'd33' ( uniform float) 1933 0:? 'd34' ( uniform float) 1934 0:? 'Count' ( uniform int) 1935 1936