1 loopsArtificial.frag 2 WARNING: 0:14: varying deprecated in version 130; may be removed in future release 3 4 Shader version: 130 5 0:? Sequence 6 0:53 Function Definition: main( ( global void) 7 0:53 Function Parameters: 8 0:55 Sequence 9 0:55 Sequence 10 0:55 move second child to first child ( temp 4-component vector of float) 11 0:55 'color' ( temp 4-component vector of float) 12 0:55 'BaseColor' ( smooth in 4-component vector of float) 13 0:71 Loop with condition not tested first 14 0:71 Loop Condition 15 0:71 Compare Less Than ( temp bool) 16 0:71 direct index ( temp float) 17 0:71 'color' ( temp 4-component vector of float) 18 0:71 Constant: 19 0:71 2 (const int) 20 0:71 'd4' ( uniform float) 21 0:71 Loop Body 22 0:59 Sequence 23 0:59 add second child into first child ( temp 4-component vector of float) 24 0:59 'color' ( temp 4-component vector of float) 25 0:59 'bigColor4' ( uniform 4-component vector of float) 26 0:60 Test condition and select ( temp void) 27 0:60 Condition 28 0:60 Compare Less Than ( temp bool) 29 0:60 direct index ( temp float) 30 0:60 'color' ( temp 4-component vector of float) 31 0:60 Constant: 32 0:60 0 (const int) 33 0:60 'd4' ( uniform float) 34 0:60 true case 35 0:61 Sequence 36 0:61 add second child into first child ( temp float) 37 0:61 direct index ( temp float) 38 0:61 'color' ( temp 4-component vector of float) 39 0:61 Constant: 40 0:61 2 (const int) 41 0:61 Constant: 42 0:61 2.000000 43 0:62 Test condition and select ( temp void) 44 0:62 Condition 45 0:62 Compare Less Than ( temp bool) 46 0:62 direct index ( temp float) 47 0:62 'color' ( temp 4-component vector of float) 48 0:62 Constant: 49 0:62 2 (const int) 50 0:62 'd4' ( uniform float) 51 0:62 true case 52 0:63 Sequence 53 0:63 Post-Increment ( temp float) 54 0:63 direct index ( temp float) 55 0:63 'color' ( temp 4-component vector of float) 56 0:63 Constant: 57 0:63 0 (const int) 58 0:64 Branch: Continue 59 0:67 Test condition and select ( temp void) 60 0:67 Condition 61 0:67 Compare Less Than ( temp bool) 62 0:67 direct index ( temp float) 63 0:67 'color' ( temp 4-component vector of float) 64 0:67 Constant: 65 0:67 1 (const int) 66 0:67 'd4' ( uniform float) 67 0:67 true case 68 0:68 add second child into first child ( temp float) 69 0:68 direct index ( temp float) 70 0:68 'color' ( temp 4-component vector of float) 71 0:68 Constant: 72 0:68 1 (const int) 73 0:68 'd4' ( uniform float) 74 0:67 false case 75 0:70 add second child into first child ( temp float) 76 0:70 direct index ( temp float) 77 0:70 'color' ( temp 4-component vector of float) 78 0:70 Constant: 79 0:70 0 (const int) 80 0:70 'd4' ( uniform float) 81 0:74 Loop with condition tested first 82 0:74 Loop Condition 83 0:74 Compare Less Than ( temp bool) 84 0:74 direct index ( temp float) 85 0:74 'color' ( temp 4-component vector of float) 86 0:74 Constant: 87 0:74 3 (const int) 88 0:74 'd13' ( uniform float) 89 0:74 Loop Body 90 0:75 Sequence 91 0:75 Test condition and select ( temp void) 92 0:75 Condition 93 0:75 Compare Less Than ( temp bool) 94 0:75 direct index ( temp float) 95 0:75 'color' ( temp 4-component vector of float) 96 0:75 Constant: 97 0:75 2 (const int) 98 0:75 'd13' ( uniform float) 99 0:75 true case 100 0:76 Post-Increment ( temp 4-component vector of float) 101 0:76 'color' ( temp 4-component vector of float) 102 0:75 false case 103 0:78 Post-Decrement ( temp 4-component vector of float) 104 0:78 'color' ( temp 4-component vector of float) 105 0:80 add second child into first child ( temp 4-component vector of float) 106 0:80 'color' ( temp 4-component vector of float) 107 0:80 'bigColor4' ( uniform 4-component vector of float) 108 0:81 Test condition and select ( temp void) 109 0:81 Condition 110 0:81 Compare Less Than ( temp bool) 111 0:81 direct index ( temp float) 112 0:81 'color' ( temp 4-component vector of float) 113 0:81 Constant: 114 0:81 0 (const int) 115 0:81 'd4' ( uniform float) 116 0:81 true case 117 0:82 Sequence 118 0:82 add second child into first child ( temp float) 119 0:82 direct index ( temp float) 120 0:82 'color' ( temp 4-component vector of float) 121 0:82 Constant: 122 0:82 2 (const int) 123 0:82 Constant: 124 0:82 2.000000 125 0:83 Test condition and select ( temp void) 126 0:83 Condition 127 0:83 Compare Less Than ( temp bool) 128 0:83 direct index ( temp float) 129 0:83 'color' ( temp 4-component vector of float) 130 0:83 Constant: 131 0:83 2 (const int) 132 0:83 'd4' ( uniform float) 133 0:83 true case 134 0:84 Sequence 135 0:84 Post-Increment ( temp float) 136 0:84 direct index ( temp float) 137 0:84 'color' ( temp 4-component vector of float) 138 0:84 Constant: 139 0:84 0 (const int) 140 0:85 Branch: Continue 141 0:88 Test condition and select ( temp void) 142 0:88 Condition 143 0:88 Compare Less Than ( temp bool) 144 0:88 direct index ( temp float) 145 0:88 'color' ( temp 4-component vector of float) 146 0:88 Constant: 147 0:88 1 (const int) 148 0:88 'd4' ( uniform float) 149 0:88 true case 150 0:89 add second child into first child ( temp float) 151 0:89 direct index ( temp float) 152 0:89 'color' ( temp 4-component vector of float) 153 0:89 Constant: 154 0:89 1 (const int) 155 0:89 'd4' ( uniform float) 156 0:88 false case 157 0:91 add second child into first child ( temp float) 158 0:91 direct index ( temp float) 159 0:91 'color' ( temp 4-component vector of float) 160 0:91 Constant: 161 0:91 0 (const int) 162 0:91 'd4' ( uniform float) 163 0:94 Post-Increment ( temp 4-component vector of float) 164 0:94 'color' ( temp 4-component vector of float) 165 0:95 move second child to first child ( temp 4-component vector of float) 166 0:95 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 167 0:95 'color' ( temp 4-component vector of float) 168 0:? Linker Objects 169 0:? 'bigColor' ( uniform 4-component vector of float) 170 0:? 'bigColor1_1' ( uniform 4-component vector of float) 171 0:? 'bigColor1_2' ( uniform 4-component vector of float) 172 0:? 'bigColor1_3' ( uniform 4-component vector of float) 173 0:? 'bigColor2' ( uniform 4-component vector of float) 174 0:? 'bigColor3' ( uniform 4-component vector of float) 175 0:? 'bigColor4' ( uniform 4-component vector of float) 176 0:? 'bigColor5' ( uniform 4-component vector of float) 177 0:? 'bigColor6' ( uniform 4-component vector of float) 178 0:? 'bigColor7' ( uniform 4-component vector of float) 179 0:? 'bigColor8' ( uniform 4-component vector of float) 180 0:? 'BaseColor' ( smooth in 4-component vector of float) 181 0:? 'd' ( uniform float) 182 0:? 'd2' ( uniform float) 183 0:? 'd3' ( uniform float) 184 0:? 'd4' ( uniform float) 185 0:? 'd5' ( uniform float) 186 0:? 'd6' ( uniform float) 187 0:? 'd7' ( uniform float) 188 0:? 'd8' ( uniform float) 189 0:? 'd9' ( uniform float) 190 0:? 'd10' ( uniform float) 191 0:? 'd11' ( uniform float) 192 0:? 'd12' ( uniform float) 193 0:? 'd13' ( uniform float) 194 0:? 'd14' ( uniform float) 195 0:? 'd15' ( uniform float) 196 0:? 'd16' ( uniform float) 197 0:? 'd17' ( uniform float) 198 0:? 'd18' ( uniform float) 199 0:? 'd19' ( uniform float) 200 0:? 'd20' ( uniform float) 201 0:? 'd21' ( uniform float) 202 0:? 'd22' ( uniform float) 203 0:? 'd23' ( uniform float) 204 0:? 'd24' ( uniform float) 205 0:? 'd25' ( uniform float) 206 0:? 'd26' ( uniform float) 207 0:? 'd27' ( uniform float) 208 0:? 'd28' ( uniform float) 209 0:? 'd29' ( uniform float) 210 0:? 'd30' ( uniform float) 211 0:? 'd31' ( uniform float) 212 0:? 'd32' ( uniform float) 213 0:? 'd33' ( uniform float) 214 0:? 'd34' ( uniform float) 215 0:? 'Count' ( uniform int) 216 217 218 Linked fragment stage: 219 220 221 Shader version: 130 222 0:? Sequence 223 0:53 Function Definition: main( ( global void) 224 0:53 Function Parameters: 225 0:55 Sequence 226 0:55 Sequence 227 0:55 move second child to first child ( temp 4-component vector of float) 228 0:55 'color' ( temp 4-component vector of float) 229 0:55 'BaseColor' ( smooth in 4-component vector of float) 230 0:71 Loop with condition not tested first 231 0:71 Loop Condition 232 0:71 Compare Less Than ( temp bool) 233 0:71 direct index ( temp float) 234 0:71 'color' ( temp 4-component vector of float) 235 0:71 Constant: 236 0:71 2 (const int) 237 0:71 'd4' ( uniform float) 238 0:71 Loop Body 239 0:59 Sequence 240 0:59 add second child into first child ( temp 4-component vector of float) 241 0:59 'color' ( temp 4-component vector of float) 242 0:59 'bigColor4' ( uniform 4-component vector of float) 243 0:60 Test condition and select ( temp void) 244 0:60 Condition 245 0:60 Compare Less Than ( temp bool) 246 0:60 direct index ( temp float) 247 0:60 'color' ( temp 4-component vector of float) 248 0:60 Constant: 249 0:60 0 (const int) 250 0:60 'd4' ( uniform float) 251 0:60 true case 252 0:61 Sequence 253 0:61 add second child into first child ( temp float) 254 0:61 direct index ( temp float) 255 0:61 'color' ( temp 4-component vector of float) 256 0:61 Constant: 257 0:61 2 (const int) 258 0:61 Constant: 259 0:61 2.000000 260 0:62 Test condition and select ( temp void) 261 0:62 Condition 262 0:62 Compare Less Than ( temp bool) 263 0:62 direct index ( temp float) 264 0:62 'color' ( temp 4-component vector of float) 265 0:62 Constant: 266 0:62 2 (const int) 267 0:62 'd4' ( uniform float) 268 0:62 true case 269 0:63 Sequence 270 0:63 Post-Increment ( temp float) 271 0:63 direct index ( temp float) 272 0:63 'color' ( temp 4-component vector of float) 273 0:63 Constant: 274 0:63 0 (const int) 275 0:64 Branch: Continue 276 0:67 Test condition and select ( temp void) 277 0:67 Condition 278 0:67 Compare Less Than ( temp bool) 279 0:67 direct index ( temp float) 280 0:67 'color' ( temp 4-component vector of float) 281 0:67 Constant: 282 0:67 1 (const int) 283 0:67 'd4' ( uniform float) 284 0:67 true case 285 0:68 add second child into first child ( temp float) 286 0:68 direct index ( temp float) 287 0:68 'color' ( temp 4-component vector of float) 288 0:68 Constant: 289 0:68 1 (const int) 290 0:68 'd4' ( uniform float) 291 0:67 false case 292 0:70 add second child into first child ( temp float) 293 0:70 direct index ( temp float) 294 0:70 'color' ( temp 4-component vector of float) 295 0:70 Constant: 296 0:70 0 (const int) 297 0:70 'd4' ( uniform float) 298 0:74 Loop with condition tested first 299 0:74 Loop Condition 300 0:74 Compare Less Than ( temp bool) 301 0:74 direct index ( temp float) 302 0:74 'color' ( temp 4-component vector of float) 303 0:74 Constant: 304 0:74 3 (const int) 305 0:74 'd13' ( uniform float) 306 0:74 Loop Body 307 0:75 Sequence 308 0:75 Test condition and select ( temp void) 309 0:75 Condition 310 0:75 Compare Less Than ( temp bool) 311 0:75 direct index ( temp float) 312 0:75 'color' ( temp 4-component vector of float) 313 0:75 Constant: 314 0:75 2 (const int) 315 0:75 'd13' ( uniform float) 316 0:75 true case 317 0:76 Post-Increment ( temp 4-component vector of float) 318 0:76 'color' ( temp 4-component vector of float) 319 0:75 false case 320 0:78 Post-Decrement ( temp 4-component vector of float) 321 0:78 'color' ( temp 4-component vector of float) 322 0:80 add second child into first child ( temp 4-component vector of float) 323 0:80 'color' ( temp 4-component vector of float) 324 0:80 'bigColor4' ( uniform 4-component vector of float) 325 0:81 Test condition and select ( temp void) 326 0:81 Condition 327 0:81 Compare Less Than ( temp bool) 328 0:81 direct index ( temp float) 329 0:81 'color' ( temp 4-component vector of float) 330 0:81 Constant: 331 0:81 0 (const int) 332 0:81 'd4' ( uniform float) 333 0:81 true case 334 0:82 Sequence 335 0:82 add second child into first child ( temp float) 336 0:82 direct index ( temp float) 337 0:82 'color' ( temp 4-component vector of float) 338 0:82 Constant: 339 0:82 2 (const int) 340 0:82 Constant: 341 0:82 2.000000 342 0:83 Test condition and select ( temp void) 343 0:83 Condition 344 0:83 Compare Less Than ( temp bool) 345 0:83 direct index ( temp float) 346 0:83 'color' ( temp 4-component vector of float) 347 0:83 Constant: 348 0:83 2 (const int) 349 0:83 'd4' ( uniform float) 350 0:83 true case 351 0:84 Sequence 352 0:84 Post-Increment ( temp float) 353 0:84 direct index ( temp float) 354 0:84 'color' ( temp 4-component vector of float) 355 0:84 Constant: 356 0:84 0 (const int) 357 0:85 Branch: Continue 358 0:88 Test condition and select ( temp void) 359 0:88 Condition 360 0:88 Compare Less Than ( temp bool) 361 0:88 direct index ( temp float) 362 0:88 'color' ( temp 4-component vector of float) 363 0:88 Constant: 364 0:88 1 (const int) 365 0:88 'd4' ( uniform float) 366 0:88 true case 367 0:89 add second child into first child ( temp float) 368 0:89 direct index ( temp float) 369 0:89 'color' ( temp 4-component vector of float) 370 0:89 Constant: 371 0:89 1 (const int) 372 0:89 'd4' ( uniform float) 373 0:88 false case 374 0:91 add second child into first child ( temp float) 375 0:91 direct index ( temp float) 376 0:91 'color' ( temp 4-component vector of float) 377 0:91 Constant: 378 0:91 0 (const int) 379 0:91 'd4' ( uniform float) 380 0:94 Post-Increment ( temp 4-component vector of float) 381 0:94 'color' ( temp 4-component vector of float) 382 0:95 move second child to first child ( temp 4-component vector of float) 383 0:95 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 384 0:95 'color' ( temp 4-component vector of float) 385 0:? Linker Objects 386 0:? 'bigColor' ( uniform 4-component vector of float) 387 0:? 'bigColor1_1' ( uniform 4-component vector of float) 388 0:? 'bigColor1_2' ( uniform 4-component vector of float) 389 0:? 'bigColor1_3' ( uniform 4-component vector of float) 390 0:? 'bigColor2' ( uniform 4-component vector of float) 391 0:? 'bigColor3' ( uniform 4-component vector of float) 392 0:? 'bigColor4' ( uniform 4-component vector of float) 393 0:? 'bigColor5' ( uniform 4-component vector of float) 394 0:? 'bigColor6' ( uniform 4-component vector of float) 395 0:? 'bigColor7' ( uniform 4-component vector of float) 396 0:? 'bigColor8' ( uniform 4-component vector of float) 397 0:? 'BaseColor' ( smooth in 4-component vector of float) 398 0:? 'd' ( uniform float) 399 0:? 'd2' ( uniform float) 400 0:? 'd3' ( uniform float) 401 0:? 'd4' ( uniform float) 402 0:? 'd5' ( uniform float) 403 0:? 'd6' ( uniform float) 404 0:? 'd7' ( uniform float) 405 0:? 'd8' ( uniform float) 406 0:? 'd9' ( uniform float) 407 0:? 'd10' ( uniform float) 408 0:? 'd11' ( uniform float) 409 0:? 'd12' ( uniform float) 410 0:? 'd13' ( uniform float) 411 0:? 'd14' ( uniform float) 412 0:? 'd15' ( uniform float) 413 0:? 'd16' ( uniform float) 414 0:? 'd17' ( uniform float) 415 0:? 'd18' ( uniform float) 416 0:? 'd19' ( uniform float) 417 0:? 'd20' ( uniform float) 418 0:? 'd21' ( uniform float) 419 0:? 'd22' ( uniform float) 420 0:? 'd23' ( uniform float) 421 0:? 'd24' ( uniform float) 422 0:? 'd25' ( uniform float) 423 0:? 'd26' ( uniform float) 424 0:? 'd27' ( uniform float) 425 0:? 'd28' ( uniform float) 426 0:? 'd29' ( uniform float) 427 0:? 'd30' ( uniform float) 428 0:? 'd31' ( uniform float) 429 0:? 'd32' ( uniform float) 430 0:? 'd33' ( uniform float) 431 0:? 'd34' ( uniform float) 432 0:? 'Count' ( uniform int) 433 434