Home | History | Annotate | Download | only in baseResults
      1 matrixError.vert
      2 ERROR: 0:10: 'constructor' : too many arguments 
      3 ERROR: 0:7: 'const' : non-matching or non-convertible constant type for const initializer 
      4 ERROR: 0:17: 'assign' :  cannot convert from ' temp 2-component vector of float' to ' temp 3-component vector of float'
      5 ERROR: 0:18: 'assign' :  cannot convert from ' temp 2-component vector of float' to ' temp 3-component vector of float'
      6 ERROR: 0:19: 'xy' : does not apply to this type:  temp 2X3 matrix of float
      7 ERROR: 0:21: '[' :  matrix index out of range '2'
      8 ERROR: 0:21: '[' :  vector index out of range '4'
      9 ERROR: 0:22: 'assign' :  cannot convert from ' temp 2X3 matrix of float' to ' temp 2X3 matrix of float'
     10 ERROR: 0:23: 'assign' :  cannot convert from ' uniform 3X2 matrix of float' to ' temp 2X3 matrix of float'
     11 ERROR: 9 compilation errors.  No code generated.
     12 
     13 
     14 Shader version: 120
     15 ERROR: node is still EOpNull!
     16 0:12  Function Definition: main( ( global void)
     17 0:12    Function Parameters: 
     18 0:?     Sequence
     19 0:17      'a' ( temp 3-component vector of float)
     20 0:18      'b' ( temp 3-component vector of float)
     21 0:19      'm23' ( temp 2X3 matrix of float)
     22 0:21      move second child to first child ( temp 4-component vector of float)
     23 0:21        'gl_Position' ( gl_Position 4-component vector of float Position)
     24 0:21        Construct vec4 ( temp 4-component vector of float)
     25 0:21          matrix-times-vector ( temp 3-component vector of float)
     26 0:21            matrix-multiply ( temp 3X3 matrix of float)
     27 0:21              'm23' ( temp 2X3 matrix of float)
     28 0:21              'm32' ( uniform 3X2 matrix of float)
     29 0:21            'v3' ( in 3-component vector of float)
     30 0:21          direct index ( temp float)
     31 0:21            direct index ( temp 4-component vector of float)
     32 0:21              'm24' ( temp 2X4 matrix of float)
     33 0:21              Constant:
     34 0:21                2 (const int)
     35 0:21            Constant:
     36 0:21              4 (const int)
     37 0:22      'm23' ( temp 2X3 matrix of float)
     38 0:23      'm23' ( temp 2X3 matrix of float)
     39 0:?   Linker Objects
     40 0:?     'v3' ( in 3-component vector of float)
     41 0:?     'm32' ( uniform 3X2 matrix of float)
     42 0:?     'm24' ( temp 2X4 matrix of float)
     43 
     44 
     45 Linked vertex stage:
     46 
     47 
     48 Shader version: 120
     49 ERROR: node is still EOpNull!
     50 0:12  Function Definition: main( ( global void)
     51 0:12    Function Parameters: 
     52 0:?     Sequence
     53 0:17      'a' ( temp 3-component vector of float)
     54 0:18      'b' ( temp 3-component vector of float)
     55 0:19      'm23' ( temp 2X3 matrix of float)
     56 0:21      move second child to first child ( temp 4-component vector of float)
     57 0:21        'gl_Position' ( gl_Position 4-component vector of float Position)
     58 0:21        Construct vec4 ( temp 4-component vector of float)
     59 0:21          matrix-times-vector ( temp 3-component vector of float)
     60 0:21            matrix-multiply ( temp 3X3 matrix of float)
     61 0:21              'm23' ( temp 2X3 matrix of float)
     62 0:21              'm32' ( uniform 3X2 matrix of float)
     63 0:21            'v3' ( in 3-component vector of float)
     64 0:21          direct index ( temp float)
     65 0:21            direct index ( temp 4-component vector of float)
     66 0:21              'm24' ( temp 2X4 matrix of float)
     67 0:21              Constant:
     68 0:21                2 (const int)
     69 0:21            Constant:
     70 0:21              4 (const int)
     71 0:22      'm23' ( temp 2X3 matrix of float)
     72 0:23      'm23' ( temp 2X3 matrix of float)
     73 0:?   Linker Objects
     74 0:?     'v3' ( in 3-component vector of float)
     75 0:?     'm32' ( uniform 3X2 matrix of float)
     76 0:?     'm24' ( temp 2X4 matrix of float)
     77 
     78