1 matrixError.vert 2 ERROR: 0:10: 'constructor' : too many arguments 3 ERROR: 0:7: 'const' : non-matching or non-convertible constant type for const initializer 4 ERROR: 0:17: 'assign' : cannot convert from ' temp 2-component vector of float' to ' temp 3-component vector of float' 5 ERROR: 0:18: 'assign' : cannot convert from ' temp 2-component vector of float' to ' temp 3-component vector of float' 6 ERROR: 0:19: 'xy' : does not apply to this type: temp 2X3 matrix of float 7 ERROR: 0:21: '[' : matrix index out of range '2' 8 ERROR: 0:21: '[' : vector index out of range '4' 9 ERROR: 0:22: 'assign' : cannot convert from ' temp 2X3 matrix of float' to ' temp 2X3 matrix of float' 10 ERROR: 0:23: 'assign' : cannot convert from ' uniform 3X2 matrix of float' to ' temp 2X3 matrix of float' 11 ERROR: 9 compilation errors. No code generated. 12 13 14 Shader version: 120 15 ERROR: node is still EOpNull! 16 0:12 Function Definition: main( ( global void) 17 0:12 Function Parameters: 18 0:? Sequence 19 0:17 'a' ( temp 3-component vector of float) 20 0:18 'b' ( temp 3-component vector of float) 21 0:19 'm23' ( temp 2X3 matrix of float) 22 0:21 move second child to first child ( temp 4-component vector of float) 23 0:21 'gl_Position' ( gl_Position 4-component vector of float Position) 24 0:21 Construct vec4 ( temp 4-component vector of float) 25 0:21 matrix-times-vector ( temp 3-component vector of float) 26 0:21 matrix-multiply ( temp 3X3 matrix of float) 27 0:21 'm23' ( temp 2X3 matrix of float) 28 0:21 'm32' ( uniform 3X2 matrix of float) 29 0:21 'v3' ( in 3-component vector of float) 30 0:21 direct index ( temp float) 31 0:21 direct index ( temp 4-component vector of float) 32 0:21 'm24' ( temp 2X4 matrix of float) 33 0:21 Constant: 34 0:21 2 (const int) 35 0:21 Constant: 36 0:21 4 (const int) 37 0:22 'm23' ( temp 2X3 matrix of float) 38 0:23 'm23' ( temp 2X3 matrix of float) 39 0:? Linker Objects 40 0:? 'v3' ( in 3-component vector of float) 41 0:? 'm32' ( uniform 3X2 matrix of float) 42 0:? 'm24' ( temp 2X4 matrix of float) 43 44 45 Linked vertex stage: 46 47 48 Shader version: 120 49 ERROR: node is still EOpNull! 50 0:12 Function Definition: main( ( global void) 51 0:12 Function Parameters: 52 0:? Sequence 53 0:17 'a' ( temp 3-component vector of float) 54 0:18 'b' ( temp 3-component vector of float) 55 0:19 'm23' ( temp 2X3 matrix of float) 56 0:21 move second child to first child ( temp 4-component vector of float) 57 0:21 'gl_Position' ( gl_Position 4-component vector of float Position) 58 0:21 Construct vec4 ( temp 4-component vector of float) 59 0:21 matrix-times-vector ( temp 3-component vector of float) 60 0:21 matrix-multiply ( temp 3X3 matrix of float) 61 0:21 'm23' ( temp 2X3 matrix of float) 62 0:21 'm32' ( uniform 3X2 matrix of float) 63 0:21 'v3' ( in 3-component vector of float) 64 0:21 direct index ( temp float) 65 0:21 direct index ( temp 4-component vector of float) 66 0:21 'm24' ( temp 2X4 matrix of float) 67 0:21 Constant: 68 0:21 2 (const int) 69 0:21 Constant: 70 0:21 4 (const int) 71 0:22 'm23' ( temp 2X3 matrix of float) 72 0:23 'm23' ( temp 2X3 matrix of float) 73 0:? Linker Objects 74 0:? 'v3' ( in 3-component vector of float) 75 0:? 'm32' ( uniform 3X2 matrix of float) 76 0:? 'm24' ( temp 2X4 matrix of float) 77 78