1 maxClipDistances.vert 2 Shader version: 130 3 0:? Sequence 4 0:5 Function Definition: main( ( global void) 5 0:5 Function Parameters: 6 0:? Linker Objects 7 0:? 'gl_ClipDistance' ( smooth out 8-element array of float ClipDistance) 8 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 9 10 11 Linked vertex stage: 12 13 14 Shader version: 130 15 0:? Sequence 16 0:5 Function Definition: main( ( global void) 17 0:5 Function Parameters: 18 0:? Linker Objects 19 0:? 'gl_ClipDistance' ( smooth out 8-element array of float ClipDistance) 20 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 21 22