1 max_vertices_0.geom 2 Shader version: 330 3 invocations = -1 4 max_vertices = 0 5 input primitive = points 6 output primitive = triangle_strip 7 0:? Sequence 8 0:8 Function Definition: main( ( global void) 9 0:8 Function Parameters: 10 0:10 Sequence 11 0:10 EndPrimitive ( global void) 12 0:11 EndPrimitive ( global void) 13 0:? Linker Objects 14 0:? 'v_geom_FragColor' ( in 1-element array of 4-component vector of float) 15 0:? 'v_frag_FragColor' (layout( stream=0) out 4-component vector of float) 16 17 18 Linked geometry stage: 19 20 21 Shader version: 330 22 invocations = 1 23 max_vertices = 0 24 input primitive = points 25 output primitive = triangle_strip 26 0:? Sequence 27 0:8 Function Definition: main( ( global void) 28 0:8 Function Parameters: 29 0:10 Sequence 30 0:10 EndPrimitive ( global void) 31 0:11 EndPrimitive ( global void) 32 0:? Linker Objects 33 0:? 'v_geom_FragColor' ( in 1-element array of 4-component vector of float) 34 0:? 'v_frag_FragColor' (layout( stream=0) out 4-component vector of float) 35 36