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      1 max_vertices_0.geom
      2 Shader version: 330
      3 invocations = -1
      4 max_vertices = 0
      5 input primitive = points
      6 output primitive = triangle_strip
      7 0:? Sequence
      8 0:8  Function Definition: main( ( global void)
      9 0:8    Function Parameters: 
     10 0:10    Sequence
     11 0:10      EndPrimitive ( global void)
     12 0:11      EndPrimitive ( global void)
     13 0:?   Linker Objects
     14 0:?     'v_geom_FragColor' ( in 1-element array of 4-component vector of float)
     15 0:?     'v_frag_FragColor' (layout( stream=0) out 4-component vector of float)
     16 
     17 
     18 Linked geometry stage:
     19 
     20 
     21 Shader version: 330
     22 invocations = 1
     23 max_vertices = 0
     24 input primitive = points
     25 output primitive = triangle_strip
     26 0:? Sequence
     27 0:8  Function Definition: main( ( global void)
     28 0:8    Function Parameters: 
     29 0:10    Sequence
     30 0:10      EndPrimitive ( global void)
     31 0:11      EndPrimitive ( global void)
     32 0:?   Linker Objects
     33 0:?     'v_geom_FragColor' ( in 1-element array of 4-component vector of float)
     34 0:?     'v_frag_FragColor' (layout( stream=0) out 4-component vector of float)
     35 
     36