1 newTexture.frag 2 Shader version: 430 3 0:? Sequence 4 0:36 Function Definition: main( ( global void) 5 0:36 Function Parameters: 6 0:38 Sequence 7 0:38 Sequence 8 0:38 move second child to first child ( temp 4-component vector of float) 9 0:38 'v' ( temp 4-component vector of float) 10 0:38 texture ( global 4-component vector of float) 11 0:38 's2D' ( uniform sampler2D) 12 0:38 'c2D' ( smooth in 2-component vector of float) 13 0:39 add second child into first child ( temp 4-component vector of float) 14 0:39 'v' ( temp 4-component vector of float) 15 0:39 textureProj ( global 4-component vector of float) 16 0:39 's3D' ( uniform sampler3D) 17 0:39 'c4D' ( smooth in 4-component vector of float) 18 0:40 add second child into first child ( temp 4-component vector of float) 19 0:40 'v' ( temp 4-component vector of float) 20 0:40 textureLod ( global 4-component vector of float) 21 0:40 's2DArray' ( uniform sampler2DArray) 22 0:40 'c3D' ( smooth in 3-component vector of float) 23 0:40 Constant: 24 0:40 1.200000 25 0:41 add second child into first child ( temp float) 26 0:41 direct index ( temp float) 27 0:41 'v' ( temp 4-component vector of float) 28 0:41 Constant: 29 0:41 1 (const int) 30 0:41 textureOffset ( global float) 31 0:41 's2DShadow' ( uniform sampler2DShadow) 32 0:41 'c3D' ( smooth in 3-component vector of float) 33 0:41 Constant: 34 0:41 3 (const int) 35 0:41 3 (const int) 36 0:41 'c1D' ( smooth in float) 37 0:42 add second child into first child ( temp 4-component vector of float) 38 0:42 'v' ( temp 4-component vector of float) 39 0:42 textureFetch ( global 4-component vector of float) 40 0:42 's3D' ( uniform sampler3D) 41 0:42 'ic3D' ( flat in 3-component vector of int) 42 0:42 'ic1D' ( flat in int) 43 0:43 add second child into first child ( temp 4-component vector of float) 44 0:43 'v' ( temp 4-component vector of float) 45 0:43 textureFetchOffset ( global 4-component vector of float) 46 0:43 's2D' ( uniform sampler2D) 47 0:43 'ic2D' ( flat in 2-component vector of int) 48 0:43 Constant: 49 0:43 4 (const int) 50 0:43 Constant: 51 0:43 3 (const int) 52 0:43 3 (const int) 53 0:44 add second child into first child ( temp 4-component vector of float) 54 0:44 'v' ( temp 4-component vector of float) 55 0:44 textureFetchOffset ( global 4-component vector of float) 56 0:44 'sr' ( uniform sampler2DRect) 57 0:44 'ic2D' ( flat in 2-component vector of int) 58 0:44 Constant: 59 0:44 4 (const int) 60 0:44 4 (const int) 61 0:45 add second child into first child ( temp float) 62 0:45 direct index ( temp float) 63 0:45 'v' ( temp 4-component vector of float) 64 0:45 Constant: 65 0:45 1 (const int) 66 0:45 textureLodOffset ( global float) 67 0:45 's2DShadow' ( uniform sampler2DShadow) 68 0:45 'c3D' ( smooth in 3-component vector of float) 69 0:45 'c1D' ( smooth in float) 70 0:45 Constant: 71 0:45 3 (const int) 72 0:45 3 (const int) 73 0:46 add second child into first child ( temp 4-component vector of float) 74 0:46 'v' ( temp 4-component vector of float) 75 0:46 textureProjLodOffset ( global 4-component vector of float) 76 0:46 's2D' ( uniform sampler2D) 77 0:46 'c3D' ( smooth in 3-component vector of float) 78 0:46 'c1D' ( smooth in float) 79 0:46 Constant: 80 0:46 3 (const int) 81 0:46 3 (const int) 82 0:47 add second child into first child ( temp 4-component vector of float) 83 0:47 'v' ( temp 4-component vector of float) 84 0:47 textureGrad ( global 4-component vector of float) 85 0:47 'sCube' ( uniform samplerCube) 86 0:47 'c3D' ( smooth in 3-component vector of float) 87 0:47 'c3D' ( smooth in 3-component vector of float) 88 0:47 'c3D' ( smooth in 3-component vector of float) 89 0:48 add second child into first child ( temp float) 90 0:48 direct index ( temp float) 91 0:48 'v' ( temp 4-component vector of float) 92 0:48 Constant: 93 0:48 0 (const int) 94 0:48 textureGradOffset ( global float) 95 0:48 's2DArrayShadow' ( uniform sampler2DArrayShadow) 96 0:48 'c4D' ( smooth in 4-component vector of float) 97 0:48 'c2D' ( smooth in 2-component vector of float) 98 0:48 'c2D' ( smooth in 2-component vector of float) 99 0:48 Constant: 100 0:48 3 (const int) 101 0:48 3 (const int) 102 0:49 add second child into first child ( temp 4-component vector of float) 103 0:49 'v' ( temp 4-component vector of float) 104 0:49 textureProjGrad ( global 4-component vector of float) 105 0:49 's3D' ( uniform sampler3D) 106 0:49 'c4D' ( smooth in 4-component vector of float) 107 0:49 'c3D' ( smooth in 3-component vector of float) 108 0:49 'c3D' ( smooth in 3-component vector of float) 109 0:50 add second child into first child ( temp 4-component vector of float) 110 0:50 'v' ( temp 4-component vector of float) 111 0:50 textureProjGradOffset ( global 4-component vector of float) 112 0:50 's2D' ( uniform sampler2D) 113 0:50 'c3D' ( smooth in 3-component vector of float) 114 0:50 'c2D' ( smooth in 2-component vector of float) 115 0:50 'c2D' ( smooth in 2-component vector of float) 116 0:50 Constant: 117 0:50 3 (const int) 118 0:50 3 (const int) 119 0:52 Sequence 120 0:52 move second child to first child ( temp 4-component vector of int) 121 0:52 'iv' ( temp 4-component vector of int) 122 0:52 texture ( global 4-component vector of int) 123 0:52 'is2D' ( uniform isampler2D) 124 0:52 'c2D' ( smooth in 2-component vector of float) 125 0:53 add second child into first child ( temp 4-component vector of float) 126 0:53 'v' ( temp 4-component vector of float) 127 0:53 Convert int to float ( temp 4-component vector of float) 128 0:53 'iv' ( temp 4-component vector of int) 129 0:54 move second child to first child ( temp 4-component vector of int) 130 0:54 'iv' ( temp 4-component vector of int) 131 0:54 textureProjOffset ( global 4-component vector of int) 132 0:54 'is2D' ( uniform isampler2D) 133 0:54 'c4D' ( smooth in 4-component vector of float) 134 0:54 Constant: 135 0:54 3 (const int) 136 0:54 3 (const int) 137 0:55 add second child into first child ( temp 4-component vector of float) 138 0:55 'v' ( temp 4-component vector of float) 139 0:55 Convert int to float ( temp 4-component vector of float) 140 0:55 'iv' ( temp 4-component vector of int) 141 0:56 move second child to first child ( temp 4-component vector of int) 142 0:56 'iv' ( temp 4-component vector of int) 143 0:56 textureProjLod ( global 4-component vector of int) 144 0:56 'is2D' ( uniform isampler2D) 145 0:56 'c3D' ( smooth in 3-component vector of float) 146 0:56 'c1D' ( smooth in float) 147 0:57 add second child into first child ( temp 4-component vector of float) 148 0:57 'v' ( temp 4-component vector of float) 149 0:57 Convert int to float ( temp 4-component vector of float) 150 0:57 'iv' ( temp 4-component vector of int) 151 0:58 move second child to first child ( temp 4-component vector of int) 152 0:58 'iv' ( temp 4-component vector of int) 153 0:58 textureProjGrad ( global 4-component vector of int) 154 0:58 'is2D' ( uniform isampler2D) 155 0:58 'c3D' ( smooth in 3-component vector of float) 156 0:58 'c2D' ( smooth in 2-component vector of float) 157 0:58 'c2D' ( smooth in 2-component vector of float) 158 0:59 add second child into first child ( temp 4-component vector of float) 159 0:59 'v' ( temp 4-component vector of float) 160 0:59 Convert int to float ( temp 4-component vector of float) 161 0:59 'iv' ( temp 4-component vector of int) 162 0:60 move second child to first child ( temp 4-component vector of int) 163 0:60 'iv' ( temp 4-component vector of int) 164 0:60 texture ( global 4-component vector of int) 165 0:60 'is3D' ( uniform isampler3D) 166 0:60 'c3D' ( smooth in 3-component vector of float) 167 0:60 Constant: 168 0:60 4.200000 169 0:61 add second child into first child ( temp 4-component vector of float) 170 0:61 'v' ( temp 4-component vector of float) 171 0:61 Convert int to float ( temp 4-component vector of float) 172 0:61 'iv' ( temp 4-component vector of int) 173 0:62 move second child to first child ( temp 4-component vector of int) 174 0:62 'iv' ( temp 4-component vector of int) 175 0:62 textureLod ( global 4-component vector of int) 176 0:62 'isCube' ( uniform isamplerCube) 177 0:62 'c3D' ( smooth in 3-component vector of float) 178 0:62 'c1D' ( smooth in float) 179 0:63 add second child into first child ( temp 4-component vector of float) 180 0:63 'v' ( temp 4-component vector of float) 181 0:63 Convert int to float ( temp 4-component vector of float) 182 0:63 'iv' ( temp 4-component vector of int) 183 0:64 move second child to first child ( temp 4-component vector of int) 184 0:64 'iv' ( temp 4-component vector of int) 185 0:64 textureFetch ( global 4-component vector of int) 186 0:64 'is2DArray' ( uniform isampler2DArray) 187 0:64 'ic3D' ( flat in 3-component vector of int) 188 0:64 'ic1D' ( flat in int) 189 0:65 add second child into first child ( temp 4-component vector of float) 190 0:65 'v' ( temp 4-component vector of float) 191 0:65 Convert int to float ( temp 4-component vector of float) 192 0:65 'iv' ( temp 4-component vector of int) 193 0:66 add second child into first child ( temp 4-component vector of int) 194 0:66 'iv' ( temp 4-component vector of int) 195 0:66 textureFetch ( global 4-component vector of int) 196 0:66 'is2Dms' ( uniform isampler2DMS) 197 0:66 'ic2D' ( flat in 2-component vector of int) 198 0:66 'ic1D' ( flat in int) 199 0:67 add second child into first child ( temp 4-component vector of float) 200 0:67 'v' ( temp 4-component vector of float) 201 0:67 Convert int to float ( temp 4-component vector of float) 202 0:67 'iv' ( temp 4-component vector of int) 203 0:68 add second child into first child ( temp 4-component vector of float) 204 0:68 'v' ( temp 4-component vector of float) 205 0:68 textureFetch ( global 4-component vector of float) 206 0:68 'sb' ( uniform samplerBuffer) 207 0:68 'ic1D' ( flat in int) 208 0:69 add second child into first child ( temp 4-component vector of float) 209 0:69 'v' ( temp 4-component vector of float) 210 0:69 textureFetch ( global 4-component vector of float) 211 0:69 'sr' ( uniform sampler2DRect) 212 0:69 'ic2D' ( flat in 2-component vector of int) 213 0:71 Sequence 214 0:71 move second child to first child ( temp 2-component vector of int) 215 0:71 'iv2' ( temp 2-component vector of int) 216 0:71 textureSize ( global 2-component vector of int) 217 0:71 'sCubeShadow' ( uniform samplerCubeShadow) 218 0:71 Constant: 219 0:71 2 (const int) 220 0:74 move second child to first child ( temp 4-component vector of float) 221 0:74 'FragData' ( out 4-component vector of float) 222 0:74 add ( temp 4-component vector of float) 223 0:74 'v' ( temp 4-component vector of float) 224 0:74 Construct vec4 ( temp 4-component vector of float) 225 0:74 Convert int to float ( temp 2-component vector of float) 226 0:74 'iv2' ( temp 2-component vector of int) 227 0:74 Constant: 228 0:74 0.000000 229 0:74 Constant: 230 0:74 0.000000 231 0:? Linker Objects 232 0:? 'sb' ( uniform samplerBuffer) 233 0:? 'sr' ( uniform sampler2DRect) 234 0:? 's2D' ( uniform sampler2D) 235 0:? 's3D' ( uniform sampler3D) 236 0:? 'sCube' ( uniform samplerCube) 237 0:? 'sCubeShadow' ( uniform samplerCubeShadow) 238 0:? 's2DShadow' ( uniform sampler2DShadow) 239 0:? 's2DArray' ( uniform sampler2DArray) 240 0:? 's2DArrayShadow' ( uniform sampler2DArrayShadow) 241 0:? 'is2D' ( uniform isampler2D) 242 0:? 'is3D' ( uniform isampler3D) 243 0:? 'isCube' ( uniform isamplerCube) 244 0:? 'is2DArray' ( uniform isampler2DArray) 245 0:? 'is2Dms' ( uniform isampler2DMS) 246 0:? 'us2D' ( uniform usampler2D) 247 0:? 'us3D' ( uniform usampler3D) 248 0:? 'usCube' ( uniform usamplerCube) 249 0:? 'us2DArray' ( uniform usampler2DArray) 250 0:? 'c1D' ( smooth in float) 251 0:? 'c2D' ( smooth in 2-component vector of float) 252 0:? 'c3D' ( smooth in 3-component vector of float) 253 0:? 'c4D' ( smooth in 4-component vector of float) 254 0:? 'ic1D' ( flat in int) 255 0:? 'ic2D' ( flat in 2-component vector of int) 256 0:? 'ic3D' ( flat in 3-component vector of int) 257 0:? 'ic4D' ( flat in 4-component vector of int) 258 0:? 'FragData' ( out 4-component vector of float) 259 260 261 Linked fragment stage: 262 263 264 Shader version: 430 265 0:? Sequence 266 0:36 Function Definition: main( ( global void) 267 0:36 Function Parameters: 268 0:38 Sequence 269 0:38 Sequence 270 0:38 move second child to first child ( temp 4-component vector of float) 271 0:38 'v' ( temp 4-component vector of float) 272 0:38 texture ( global 4-component vector of float) 273 0:38 's2D' ( uniform sampler2D) 274 0:38 'c2D' ( smooth in 2-component vector of float) 275 0:39 add second child into first child ( temp 4-component vector of float) 276 0:39 'v' ( temp 4-component vector of float) 277 0:39 textureProj ( global 4-component vector of float) 278 0:39 's3D' ( uniform sampler3D) 279 0:39 'c4D' ( smooth in 4-component vector of float) 280 0:40 add second child into first child ( temp 4-component vector of float) 281 0:40 'v' ( temp 4-component vector of float) 282 0:40 textureLod ( global 4-component vector of float) 283 0:40 's2DArray' ( uniform sampler2DArray) 284 0:40 'c3D' ( smooth in 3-component vector of float) 285 0:40 Constant: 286 0:40 1.200000 287 0:41 add second child into first child ( temp float) 288 0:41 direct index ( temp float) 289 0:41 'v' ( temp 4-component vector of float) 290 0:41 Constant: 291 0:41 1 (const int) 292 0:41 textureOffset ( global float) 293 0:41 's2DShadow' ( uniform sampler2DShadow) 294 0:41 'c3D' ( smooth in 3-component vector of float) 295 0:41 Constant: 296 0:41 3 (const int) 297 0:41 3 (const int) 298 0:41 'c1D' ( smooth in float) 299 0:42 add second child into first child ( temp 4-component vector of float) 300 0:42 'v' ( temp 4-component vector of float) 301 0:42 textureFetch ( global 4-component vector of float) 302 0:42 's3D' ( uniform sampler3D) 303 0:42 'ic3D' ( flat in 3-component vector of int) 304 0:42 'ic1D' ( flat in int) 305 0:43 add second child into first child ( temp 4-component vector of float) 306 0:43 'v' ( temp 4-component vector of float) 307 0:43 textureFetchOffset ( global 4-component vector of float) 308 0:43 's2D' ( uniform sampler2D) 309 0:43 'ic2D' ( flat in 2-component vector of int) 310 0:43 Constant: 311 0:43 4 (const int) 312 0:43 Constant: 313 0:43 3 (const int) 314 0:43 3 (const int) 315 0:44 add second child into first child ( temp 4-component vector of float) 316 0:44 'v' ( temp 4-component vector of float) 317 0:44 textureFetchOffset ( global 4-component vector of float) 318 0:44 'sr' ( uniform sampler2DRect) 319 0:44 'ic2D' ( flat in 2-component vector of int) 320 0:44 Constant: 321 0:44 4 (const int) 322 0:44 4 (const int) 323 0:45 add second child into first child ( temp float) 324 0:45 direct index ( temp float) 325 0:45 'v' ( temp 4-component vector of float) 326 0:45 Constant: 327 0:45 1 (const int) 328 0:45 textureLodOffset ( global float) 329 0:45 's2DShadow' ( uniform sampler2DShadow) 330 0:45 'c3D' ( smooth in 3-component vector of float) 331 0:45 'c1D' ( smooth in float) 332 0:45 Constant: 333 0:45 3 (const int) 334 0:45 3 (const int) 335 0:46 add second child into first child ( temp 4-component vector of float) 336 0:46 'v' ( temp 4-component vector of float) 337 0:46 textureProjLodOffset ( global 4-component vector of float) 338 0:46 's2D' ( uniform sampler2D) 339 0:46 'c3D' ( smooth in 3-component vector of float) 340 0:46 'c1D' ( smooth in float) 341 0:46 Constant: 342 0:46 3 (const int) 343 0:46 3 (const int) 344 0:47 add second child into first child ( temp 4-component vector of float) 345 0:47 'v' ( temp 4-component vector of float) 346 0:47 textureGrad ( global 4-component vector of float) 347 0:47 'sCube' ( uniform samplerCube) 348 0:47 'c3D' ( smooth in 3-component vector of float) 349 0:47 'c3D' ( smooth in 3-component vector of float) 350 0:47 'c3D' ( smooth in 3-component vector of float) 351 0:48 add second child into first child ( temp float) 352 0:48 direct index ( temp float) 353 0:48 'v' ( temp 4-component vector of float) 354 0:48 Constant: 355 0:48 0 (const int) 356 0:48 textureGradOffset ( global float) 357 0:48 's2DArrayShadow' ( uniform sampler2DArrayShadow) 358 0:48 'c4D' ( smooth in 4-component vector of float) 359 0:48 'c2D' ( smooth in 2-component vector of float) 360 0:48 'c2D' ( smooth in 2-component vector of float) 361 0:48 Constant: 362 0:48 3 (const int) 363 0:48 3 (const int) 364 0:49 add second child into first child ( temp 4-component vector of float) 365 0:49 'v' ( temp 4-component vector of float) 366 0:49 textureProjGrad ( global 4-component vector of float) 367 0:49 's3D' ( uniform sampler3D) 368 0:49 'c4D' ( smooth in 4-component vector of float) 369 0:49 'c3D' ( smooth in 3-component vector of float) 370 0:49 'c3D' ( smooth in 3-component vector of float) 371 0:50 add second child into first child ( temp 4-component vector of float) 372 0:50 'v' ( temp 4-component vector of float) 373 0:50 textureProjGradOffset ( global 4-component vector of float) 374 0:50 's2D' ( uniform sampler2D) 375 0:50 'c3D' ( smooth in 3-component vector of float) 376 0:50 'c2D' ( smooth in 2-component vector of float) 377 0:50 'c2D' ( smooth in 2-component vector of float) 378 0:50 Constant: 379 0:50 3 (const int) 380 0:50 3 (const int) 381 0:52 Sequence 382 0:52 move second child to first child ( temp 4-component vector of int) 383 0:52 'iv' ( temp 4-component vector of int) 384 0:52 texture ( global 4-component vector of int) 385 0:52 'is2D' ( uniform isampler2D) 386 0:52 'c2D' ( smooth in 2-component vector of float) 387 0:53 add second child into first child ( temp 4-component vector of float) 388 0:53 'v' ( temp 4-component vector of float) 389 0:53 Convert int to float ( temp 4-component vector of float) 390 0:53 'iv' ( temp 4-component vector of int) 391 0:54 move second child to first child ( temp 4-component vector of int) 392 0:54 'iv' ( temp 4-component vector of int) 393 0:54 textureProjOffset ( global 4-component vector of int) 394 0:54 'is2D' ( uniform isampler2D) 395 0:54 'c4D' ( smooth in 4-component vector of float) 396 0:54 Constant: 397 0:54 3 (const int) 398 0:54 3 (const int) 399 0:55 add second child into first child ( temp 4-component vector of float) 400 0:55 'v' ( temp 4-component vector of float) 401 0:55 Convert int to float ( temp 4-component vector of float) 402 0:55 'iv' ( temp 4-component vector of int) 403 0:56 move second child to first child ( temp 4-component vector of int) 404 0:56 'iv' ( temp 4-component vector of int) 405 0:56 textureProjLod ( global 4-component vector of int) 406 0:56 'is2D' ( uniform isampler2D) 407 0:56 'c3D' ( smooth in 3-component vector of float) 408 0:56 'c1D' ( smooth in float) 409 0:57 add second child into first child ( temp 4-component vector of float) 410 0:57 'v' ( temp 4-component vector of float) 411 0:57 Convert int to float ( temp 4-component vector of float) 412 0:57 'iv' ( temp 4-component vector of int) 413 0:58 move second child to first child ( temp 4-component vector of int) 414 0:58 'iv' ( temp 4-component vector of int) 415 0:58 textureProjGrad ( global 4-component vector of int) 416 0:58 'is2D' ( uniform isampler2D) 417 0:58 'c3D' ( smooth in 3-component vector of float) 418 0:58 'c2D' ( smooth in 2-component vector of float) 419 0:58 'c2D' ( smooth in 2-component vector of float) 420 0:59 add second child into first child ( temp 4-component vector of float) 421 0:59 'v' ( temp 4-component vector of float) 422 0:59 Convert int to float ( temp 4-component vector of float) 423 0:59 'iv' ( temp 4-component vector of int) 424 0:60 move second child to first child ( temp 4-component vector of int) 425 0:60 'iv' ( temp 4-component vector of int) 426 0:60 texture ( global 4-component vector of int) 427 0:60 'is3D' ( uniform isampler3D) 428 0:60 'c3D' ( smooth in 3-component vector of float) 429 0:60 Constant: 430 0:60 4.200000 431 0:61 add second child into first child ( temp 4-component vector of float) 432 0:61 'v' ( temp 4-component vector of float) 433 0:61 Convert int to float ( temp 4-component vector of float) 434 0:61 'iv' ( temp 4-component vector of int) 435 0:62 move second child to first child ( temp 4-component vector of int) 436 0:62 'iv' ( temp 4-component vector of int) 437 0:62 textureLod ( global 4-component vector of int) 438 0:62 'isCube' ( uniform isamplerCube) 439 0:62 'c3D' ( smooth in 3-component vector of float) 440 0:62 'c1D' ( smooth in float) 441 0:63 add second child into first child ( temp 4-component vector of float) 442 0:63 'v' ( temp 4-component vector of float) 443 0:63 Convert int to float ( temp 4-component vector of float) 444 0:63 'iv' ( temp 4-component vector of int) 445 0:64 move second child to first child ( temp 4-component vector of int) 446 0:64 'iv' ( temp 4-component vector of int) 447 0:64 textureFetch ( global 4-component vector of int) 448 0:64 'is2DArray' ( uniform isampler2DArray) 449 0:64 'ic3D' ( flat in 3-component vector of int) 450 0:64 'ic1D' ( flat in int) 451 0:65 add second child into first child ( temp 4-component vector of float) 452 0:65 'v' ( temp 4-component vector of float) 453 0:65 Convert int to float ( temp 4-component vector of float) 454 0:65 'iv' ( temp 4-component vector of int) 455 0:66 add second child into first child ( temp 4-component vector of int) 456 0:66 'iv' ( temp 4-component vector of int) 457 0:66 textureFetch ( global 4-component vector of int) 458 0:66 'is2Dms' ( uniform isampler2DMS) 459 0:66 'ic2D' ( flat in 2-component vector of int) 460 0:66 'ic1D' ( flat in int) 461 0:67 add second child into first child ( temp 4-component vector of float) 462 0:67 'v' ( temp 4-component vector of float) 463 0:67 Convert int to float ( temp 4-component vector of float) 464 0:67 'iv' ( temp 4-component vector of int) 465 0:68 add second child into first child ( temp 4-component vector of float) 466 0:68 'v' ( temp 4-component vector of float) 467 0:68 textureFetch ( global 4-component vector of float) 468 0:68 'sb' ( uniform samplerBuffer) 469 0:68 'ic1D' ( flat in int) 470 0:69 add second child into first child ( temp 4-component vector of float) 471 0:69 'v' ( temp 4-component vector of float) 472 0:69 textureFetch ( global 4-component vector of float) 473 0:69 'sr' ( uniform sampler2DRect) 474 0:69 'ic2D' ( flat in 2-component vector of int) 475 0:71 Sequence 476 0:71 move second child to first child ( temp 2-component vector of int) 477 0:71 'iv2' ( temp 2-component vector of int) 478 0:71 textureSize ( global 2-component vector of int) 479 0:71 'sCubeShadow' ( uniform samplerCubeShadow) 480 0:71 Constant: 481 0:71 2 (const int) 482 0:74 move second child to first child ( temp 4-component vector of float) 483 0:74 'FragData' ( out 4-component vector of float) 484 0:74 add ( temp 4-component vector of float) 485 0:74 'v' ( temp 4-component vector of float) 486 0:74 Construct vec4 ( temp 4-component vector of float) 487 0:74 Convert int to float ( temp 2-component vector of float) 488 0:74 'iv2' ( temp 2-component vector of int) 489 0:74 Constant: 490 0:74 0.000000 491 0:74 Constant: 492 0:74 0.000000 493 0:? Linker Objects 494 0:? 'sb' ( uniform samplerBuffer) 495 0:? 'sr' ( uniform sampler2DRect) 496 0:? 's2D' ( uniform sampler2D) 497 0:? 's3D' ( uniform sampler3D) 498 0:? 'sCube' ( uniform samplerCube) 499 0:? 'sCubeShadow' ( uniform samplerCubeShadow) 500 0:? 's2DShadow' ( uniform sampler2DShadow) 501 0:? 's2DArray' ( uniform sampler2DArray) 502 0:? 's2DArrayShadow' ( uniform sampler2DArrayShadow) 503 0:? 'is2D' ( uniform isampler2D) 504 0:? 'is3D' ( uniform isampler3D) 505 0:? 'isCube' ( uniform isamplerCube) 506 0:? 'is2DArray' ( uniform isampler2DArray) 507 0:? 'is2Dms' ( uniform isampler2DMS) 508 0:? 'us2D' ( uniform usampler2D) 509 0:? 'us3D' ( uniform usampler3D) 510 0:? 'usCube' ( uniform usamplerCube) 511 0:? 'us2DArray' ( uniform usampler2DArray) 512 0:? 'c1D' ( smooth in float) 513 0:? 'c2D' ( smooth in 2-component vector of float) 514 0:? 'c3D' ( smooth in 3-component vector of float) 515 0:? 'c4D' ( smooth in 4-component vector of float) 516 0:? 'ic1D' ( flat in int) 517 0:? 'ic2D' ( flat in 2-component vector of int) 518 0:? 'ic3D' ( flat in 3-component vector of int) 519 0:? 'ic4D' ( flat in 4-component vector of int) 520 0:? 'FragData' ( out 4-component vector of float) 521 522