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      1 noMain.vert
      2 Shader version: 300
      3 0:? Sequence
      4 0:3  Function Definition: foo( ( global void)
      5 0:3    Function Parameters: 
      6 0:?   Linker Objects
      7 0:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
      8 0:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
      9 
     10 mains.frag
     11 ERROR: 0:7: 'main' : function already has a body 
     12 ERROR: 1 compilation errors.  No code generated.
     13 
     14 
     15 Shader version: 300
     16 ERROR: node is still EOpNull!
     17 0:3  Function Definition: main( ( global void)
     18 0:3    Function Parameters: 
     19 0:7  Function Definition: main( ( global void)
     20 0:7    Function Parameters: 
     21 0:?   Linker Objects
     22 
     23 
     24 Linked vertex stage:
     25 
     26 ERROR: Linking vertex stage: Missing entry point: Each stage requires one entry point
     27 
     28 Linked fragment stage:
     29 
     30 
     31 Shader version: 300
     32 0:? Sequence
     33 0:?   Linker Objects
     34 0:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
     35 0:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
     36 Shader version: 300
     37 ERROR: node is still EOpNull!
     38 0:3  Function Definition: main( ( global void)
     39 0:3    Function Parameters: 
     40 0:7  Function Definition: main( ( global void)
     41 0:7    Function Parameters: 
     42 0:?   Linker Objects
     43 
     44